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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/navigation_3d/nav_map_3d.cpp
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/**************************************************************************/
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/* nav_map_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "nav_map_3d.h"
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#include "3d/nav_map_builder_3d.h"
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#include "3d/nav_mesh_queries_3d.h"
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#include "3d/nav_region_iteration_3d.h"
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#include "nav_agent_3d.h"
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#include "nav_link_3d.h"
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#include "nav_obstacle_3d.h"
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#include "nav_region_3d.h"
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#include "core/config/project_settings.h"
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#include "core/object/worker_thread_pool.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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#include <Obstacle2d.h>
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using namespace Nav3D;
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#ifdef DEBUG_ENABLED
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#define NAVMAP_ITERATION_ZERO_ERROR_MSG() \
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ERR_PRINT_ONCE("NavigationServer navigation map query failed because it was made before first map synchronization.\n\
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NavigationServer 'map_changed' signal can be used to receive update notifications.\n\
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NavigationServer 'map_get_iteration_id()' can be used to check if a map has finished its newest iteration.");
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#else
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#define NAVMAP_ITERATION_ZERO_ERROR_MSG()
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#endif // DEBUG_ENABLED
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#define GET_MAP_ITERATION() \
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iteration_slot_rwlock.read_lock(); \
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NavMapIteration3D &map_iteration = iteration_slots[iteration_slot_index]; \
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NavMapIterationRead3D iteration_read_lock(map_iteration); \
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iteration_slot_rwlock.read_unlock();
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#define GET_MAP_ITERATION_CONST() \
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iteration_slot_rwlock.read_lock(); \
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const NavMapIteration3D &map_iteration = iteration_slots[iteration_slot_index]; \
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NavMapIterationRead3D iteration_read_lock(map_iteration); \
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iteration_slot_rwlock.read_unlock();
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void NavMap3D::set_up(Vector3 p_up) {
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if (up == p_up) {
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return;
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}
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up = p_up;
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map_settings_dirty = true;
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}
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void NavMap3D::set_cell_size(real_t p_cell_size) {
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if (cell_size == p_cell_size) {
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return;
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}
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cell_size = MAX(p_cell_size, NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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void NavMap3D::set_cell_height(real_t p_cell_height) {
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if (cell_height == p_cell_height) {
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return;
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}
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cell_height = MAX(p_cell_height, NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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void NavMap3D::set_merge_rasterizer_cell_scale(float p_value) {
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if (merge_rasterizer_cell_scale == p_value) {
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return;
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}
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merge_rasterizer_cell_scale = MAX(MIN(p_value, 0.1), NavigationDefaults3D::NAV_MESH_CELL_SIZE_MIN);
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_update_merge_rasterizer_cell_dimensions();
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map_settings_dirty = true;
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}
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void NavMap3D::set_use_edge_connections(bool p_enabled) {
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if (use_edge_connections == p_enabled) {
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return;
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}
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use_edge_connections = p_enabled;
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iteration_dirty = true;
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}
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void NavMap3D::set_edge_connection_margin(real_t p_edge_connection_margin) {
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if (edge_connection_margin == p_edge_connection_margin) {
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return;
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}
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edge_connection_margin = p_edge_connection_margin;
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iteration_dirty = true;
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}
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void NavMap3D::set_link_connection_radius(real_t p_link_connection_radius) {
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if (link_connection_radius == p_link_connection_radius) {
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return;
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}
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link_connection_radius = p_link_connection_radius;
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iteration_dirty = true;
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}
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const Vector3 &NavMap3D::get_merge_rasterizer_cell_size() const {
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return merge_rasterizer_cell_size;
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}
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PointKey NavMap3D::get_point_key(const Vector3 &p_pos) const {
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const int x = static_cast<int>(Math::floor(p_pos.x / merge_rasterizer_cell_size.x));
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const int y = static_cast<int>(Math::floor(p_pos.y / merge_rasterizer_cell_size.y));
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const int z = static_cast<int>(Math::floor(p_pos.z / merge_rasterizer_cell_size.z));
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PointKey p;
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p.key = 0;
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p.x = x;
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p.y = y;
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p.z = z;
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return p;
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}
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void NavMap3D::query_path(NavMeshQueries3D::NavMeshPathQueryTask3D &p_query_task) {
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if (iteration_id == 0) {
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return;
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}
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GET_MAP_ITERATION();
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map_iteration.path_query_slots_semaphore.wait();
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map_iteration.path_query_slots_mutex.lock();
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for (NavMeshQueries3D::PathQuerySlot &p_path_query_slot : map_iteration.path_query_slots) {
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if (!p_path_query_slot.in_use) {
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p_path_query_slot.in_use = true;
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p_query_task.path_query_slot = &p_path_query_slot;
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break;
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}
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}
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map_iteration.path_query_slots_mutex.unlock();
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if (p_query_task.path_query_slot == nullptr) {
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map_iteration.path_query_slots_semaphore.post();
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ERR_FAIL_NULL_MSG(p_query_task.path_query_slot, "No unused NavMap3D path query slot found! This should never happen :(.");
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}
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p_query_task.map_up = map_iteration.map_up;
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NavMeshQueries3D::query_task_map_iteration_get_path(p_query_task, map_iteration);
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map_iteration.path_query_slots_mutex.lock();
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uint32_t used_slot_index = p_query_task.path_query_slot->slot_index;
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map_iteration.path_query_slots[used_slot_index].in_use = false;
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p_query_task.path_query_slot = nullptr;
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map_iteration.path_query_slots_mutex.unlock();
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map_iteration.path_query_slots_semaphore.post();
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}
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Vector3 NavMap3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
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if (iteration_id == 0) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG();
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return Vector3();
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}
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_closest_point_to_segment(map_iteration, p_from, p_to, p_use_collision);
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}
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Vector3 NavMap3D::get_closest_point(const Vector3 &p_point) const {
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if (iteration_id == 0) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG();
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return Vector3();
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}
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_closest_point(map_iteration, p_point);
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}
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Vector3 NavMap3D::get_closest_point_normal(const Vector3 &p_point) const {
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if (iteration_id == 0) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG();
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return Vector3();
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}
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_closest_point_normal(map_iteration, p_point);
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}
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RID NavMap3D::get_closest_point_owner(const Vector3 &p_point) const {
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if (iteration_id == 0) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG();
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return RID();
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}
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_closest_point_owner(map_iteration, p_point);
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}
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ClosestPointQueryResult NavMap3D::get_closest_point_info(const Vector3 &p_point) const {
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_closest_point_info(map_iteration, p_point);
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}
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void NavMap3D::add_region(NavRegion3D *p_region) {
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DEV_ASSERT(!regions.has(p_region));
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regions.push_back(p_region);
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iteration_dirty = true;
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}
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void NavMap3D::remove_region(NavRegion3D *p_region) {
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if (regions.erase_unordered(p_region)) {
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iteration_dirty = true;
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}
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}
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void NavMap3D::add_link(NavLink3D *p_link) {
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DEV_ASSERT(!links.has(p_link));
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links.push_back(p_link);
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iteration_dirty = true;
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}
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void NavMap3D::remove_link(NavLink3D *p_link) {
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if (links.erase_unordered(p_link)) {
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iteration_dirty = true;
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}
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}
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bool NavMap3D::has_agent(NavAgent3D *agent) const {
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return agents.has(agent);
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}
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void NavMap3D::add_agent(NavAgent3D *agent) {
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if (!has_agent(agent)) {
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agents.push_back(agent);
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agents_dirty = true;
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}
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}
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void NavMap3D::remove_agent(NavAgent3D *agent) {
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remove_agent_as_controlled(agent);
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if (agents.erase_unordered(agent)) {
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agents_dirty = true;
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}
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}
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bool NavMap3D::has_obstacle(NavObstacle3D *obstacle) const {
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return obstacles.has(obstacle);
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}
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void NavMap3D::add_obstacle(NavObstacle3D *obstacle) {
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if (obstacle->get_paused()) {
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// No point in adding a paused obstacle, it will add itself when unpaused again.
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return;
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}
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if (!has_obstacle(obstacle)) {
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obstacles.push_back(obstacle);
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obstacles_dirty = true;
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}
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}
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void NavMap3D::remove_obstacle(NavObstacle3D *obstacle) {
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if (obstacles.erase_unordered(obstacle)) {
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obstacles_dirty = true;
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}
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}
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void NavMap3D::set_agent_as_controlled(NavAgent3D *agent) {
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remove_agent_as_controlled(agent);
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if (agent->get_paused()) {
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// No point in adding a paused agent, it will add itself when unpaused again.
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return;
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}
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if (agent->get_use_3d_avoidance()) {
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int64_t agent_3d_index = active_3d_avoidance_agents.find(agent);
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if (agent_3d_index < 0) {
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active_3d_avoidance_agents.push_back(agent);
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agents_dirty = true;
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}
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} else {
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int64_t agent_2d_index = active_2d_avoidance_agents.find(agent);
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if (agent_2d_index < 0) {
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active_2d_avoidance_agents.push_back(agent);
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agents_dirty = true;
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}
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}
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}
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void NavMap3D::remove_agent_as_controlled(NavAgent3D *agent) {
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if (active_3d_avoidance_agents.erase_unordered(agent)) {
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agents_dirty = true;
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}
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if (active_2d_avoidance_agents.erase_unordered(agent)) {
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agents_dirty = true;
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}
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}
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Vector3 NavMap3D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
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GET_MAP_ITERATION_CONST();
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return NavMeshQueries3D::map_iteration_get_random_point(map_iteration, p_navigation_layers, p_uniformly);
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}
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void NavMap3D::_build_iteration() {
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if (!iteration_dirty || iteration_building || iteration_ready) {
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return;
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}
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// Get the next free iteration slot that should be potentially unused.
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iteration_slot_rwlock.read_lock();
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NavMapIteration3D &next_map_iteration = iteration_slots[(iteration_slot_index + 1) % 2];
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// Check if the iteration slot is truly free or still used by an external thread.
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bool iteration_is_free = next_map_iteration.users.get() == 0;
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iteration_slot_rwlock.read_unlock();
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if (!iteration_is_free) {
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// A long running pathfinding thread or something is still reading
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// from this older iteration and needs to finish first.
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// Return and wait for the next sync cycle to check again.
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return;
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}
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// Iteration slot is free and no longer used by anything, let's build.
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iteration_dirty = false;
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iteration_building = true;
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iteration_ready = false;
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// We don't need to hold any lock because at this point nothing else can touch it.
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// All new queries are already forwarded to the other iteration slot.
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iteration_build.reset();
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iteration_build.merge_rasterizer_cell_size = get_merge_rasterizer_cell_size();
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iteration_build.use_edge_connections = get_use_edge_connections();
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iteration_build.edge_connection_margin = get_edge_connection_margin();
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iteration_build.link_connection_radius = get_link_connection_radius();
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next_map_iteration.clear();
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next_map_iteration.region_iterations.resize(regions.size());
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next_map_iteration.link_iterations.resize(links.size());
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uint32_t region_id_count = 0;
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uint32_t link_id_count = 0;
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for (NavRegion3D *region : regions) {
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const Ref<NavRegionIteration3D> region_iteration = region->get_iteration();
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next_map_iteration.region_iterations[region_id_count++] = region_iteration;
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next_map_iteration.region_ptr_to_region_iteration[region] = region_iteration;
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}
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for (NavLink3D *link : links) {
386
const Ref<NavLinkIteration3D> link_iteration = link->get_iteration();
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next_map_iteration.link_iterations[link_id_count++] = link_iteration;
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}
389
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next_map_iteration.map_up = get_up();
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iteration_build.map_iteration = &next_map_iteration;
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if (use_async_iterations) {
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iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMap3D::_build_iteration_threaded, &iteration_build, true, SNAME("NavMapBuilder3D"));
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} else {
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NavMapBuilder3D::build_navmap_iteration(iteration_build);
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iteration_building = false;
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iteration_ready = true;
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}
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}
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void NavMap3D::_build_iteration_threaded(void *p_arg) {
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NavMapIterationBuild3D *_iteration_build = static_cast<NavMapIterationBuild3D *>(p_arg);
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NavMapBuilder3D::build_navmap_iteration(*_iteration_build);
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}
409
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void NavMap3D::_sync_iteration() {
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if (iteration_building || !iteration_ready) {
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return;
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}
414
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performance_data.pm_edge_connection_count = iteration_build.performance_data.pm_edge_connection_count;
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performance_data.pm_edge_free_count = iteration_build.performance_data.pm_edge_free_count;
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iteration_id = iteration_id % UINT32_MAX + 1;
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// Finally ping-pong switch the iteration slot.
421
iteration_slot_rwlock.write_lock();
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uint32_t next_iteration_slot_index = (iteration_slot_index + 1) % 2;
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iteration_slot_index = next_iteration_slot_index;
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iteration_slot_rwlock.write_unlock();
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iteration_ready = false;
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}
428
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void NavMap3D::sync() {
430
// Performance Monitor.
431
performance_data.pm_region_count = regions.size();
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performance_data.pm_agent_count = agents.size();
433
performance_data.pm_link_count = links.size();
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performance_data.pm_obstacle_count = obstacles.size();
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_sync_async_tasks();
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_sync_dirty_map_update_requests();
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if (iteration_dirty && !iteration_building && !iteration_ready) {
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_build_iteration();
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}
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if (use_async_iterations && iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
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if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
446
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iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
448
iteration_building = false;
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iteration_ready = true;
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}
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}
452
if (iteration_ready) {
453
_sync_iteration();
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NavigationServer3D::get_singleton()->emit_signal(SNAME("map_changed"), get_self());
456
}
457
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map_settings_dirty = false;
459
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_sync_avoidance();
461
462
performance_data.pm_polygon_count = 0;
463
performance_data.pm_edge_count = 0;
464
performance_data.pm_edge_merge_count = 0;
465
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for (NavRegion3D *region : regions) {
467
performance_data.pm_polygon_count += region->get_pm_polygon_count();
468
performance_data.pm_edge_count += region->get_pm_edge_count();
469
performance_data.pm_edge_merge_count += region->get_pm_edge_merge_count();
470
}
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}
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void NavMap3D::_sync_avoidance() {
474
_sync_dirty_avoidance_update_requests();
475
476
if (obstacles_dirty || agents_dirty) {
477
_update_rvo_simulation();
478
}
479
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obstacles_dirty = false;
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agents_dirty = false;
482
}
483
484
void NavMap3D::_update_rvo_obstacles_tree_2d() {
485
int obstacle_vertex_count = 0;
486
for (NavObstacle3D *obstacle : obstacles) {
487
obstacle_vertex_count += obstacle->get_vertices().size();
488
}
489
490
// Cleaning old obstacles.
491
for (size_t i = 0; i < rvo_simulation_2d.obstacles_.size(); ++i) {
492
delete rvo_simulation_2d.obstacles_[i];
493
}
494
rvo_simulation_2d.obstacles_.clear();
495
496
// Cannot use LocalVector here as RVO library expects std::vector to build KdTree
497
std::vector<RVO2D::Obstacle2D *> &raw_obstacles = rvo_simulation_2d.obstacles_;
498
raw_obstacles.reserve(obstacle_vertex_count);
499
500
// The following block is modified copy from RVO2D::AddObstacle()
501
// Obstacles are linked and depend on all other obstacles.
502
for (NavObstacle3D *obstacle : obstacles) {
503
if (!obstacle->is_avoidance_enabled()) {
504
continue;
505
}
506
const Vector3 &_obstacle_position = obstacle->get_position();
507
const Vector<Vector3> &_obstacle_vertices = obstacle->get_vertices();
508
509
if (_obstacle_vertices.size() < 2) {
510
continue;
511
}
512
513
std::vector<RVO2D::Vector2> rvo_2d_vertices;
514
rvo_2d_vertices.reserve(_obstacle_vertices.size());
515
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uint32_t _obstacle_avoidance_layers = obstacle->get_avoidance_layers();
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real_t _obstacle_height = obstacle->get_height();
518
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for (const Vector3 &_obstacle_vertex : _obstacle_vertices) {
520
#ifdef TOOLS_ENABLED
521
if (_obstacle_vertex.y != 0) {
522
WARN_PRINT_ONCE("Y coordinates of static obstacle vertices are ignored. Please use obstacle position Y to change elevation of obstacle.");
523
}
524
#endif
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rvo_2d_vertices.push_back(RVO2D::Vector2(_obstacle_vertex.x + _obstacle_position.x, _obstacle_vertex.z + _obstacle_position.z));
526
}
527
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const size_t obstacleNo = raw_obstacles.size();
529
530
for (size_t i = 0; i < rvo_2d_vertices.size(); i++) {
531
RVO2D::Obstacle2D *rvo_2d_obstacle = new RVO2D::Obstacle2D();
532
rvo_2d_obstacle->point_ = rvo_2d_vertices[i];
533
rvo_2d_obstacle->height_ = _obstacle_height;
534
rvo_2d_obstacle->elevation_ = _obstacle_position.y;
535
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rvo_2d_obstacle->avoidance_layers_ = _obstacle_avoidance_layers;
537
538
if (i != 0) {
539
rvo_2d_obstacle->prevObstacle_ = raw_obstacles.back();
540
rvo_2d_obstacle->prevObstacle_->nextObstacle_ = rvo_2d_obstacle;
541
}
542
543
if (i == rvo_2d_vertices.size() - 1) {
544
rvo_2d_obstacle->nextObstacle_ = raw_obstacles[obstacleNo];
545
rvo_2d_obstacle->nextObstacle_->prevObstacle_ = rvo_2d_obstacle;
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}
547
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rvo_2d_obstacle->unitDir_ = normalize(rvo_2d_vertices[(i == rvo_2d_vertices.size() - 1 ? 0 : i + 1)] - rvo_2d_vertices[i]);
549
550
if (rvo_2d_vertices.size() == 2) {
551
rvo_2d_obstacle->isConvex_ = true;
552
} else {
553
rvo_2d_obstacle->isConvex_ = (leftOf(rvo_2d_vertices[(i == 0 ? rvo_2d_vertices.size() - 1 : i - 1)], rvo_2d_vertices[i], rvo_2d_vertices[(i == rvo_2d_vertices.size() - 1 ? 0 : i + 1)]) >= 0.0f);
554
}
555
556
rvo_2d_obstacle->id_ = raw_obstacles.size();
557
558
raw_obstacles.push_back(rvo_2d_obstacle);
559
}
560
}
561
562
rvo_simulation_2d.kdTree_->buildObstacleTree(raw_obstacles);
563
}
564
565
void NavMap3D::_update_rvo_agents_tree_2d() {
566
// Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
567
std::vector<RVO2D::Agent2D *> raw_agents;
568
raw_agents.reserve(active_2d_avoidance_agents.size());
569
for (NavAgent3D *agent : active_2d_avoidance_agents) {
570
raw_agents.push_back(agent->get_rvo_agent_2d());
571
}
572
rvo_simulation_2d.kdTree_->buildAgentTree(raw_agents);
573
}
574
575
void NavMap3D::_update_rvo_agents_tree_3d() {
576
// Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
577
std::vector<RVO3D::Agent3D *> raw_agents;
578
raw_agents.reserve(active_3d_avoidance_agents.size());
579
for (NavAgent3D *agent : active_3d_avoidance_agents) {
580
raw_agents.push_back(agent->get_rvo_agent_3d());
581
}
582
rvo_simulation_3d.kdTree_->buildAgentTree(raw_agents);
583
}
584
585
void NavMap3D::_update_rvo_simulation() {
586
if (obstacles_dirty) {
587
_update_rvo_obstacles_tree_2d();
588
}
589
if (agents_dirty) {
590
_update_rvo_agents_tree_2d();
591
_update_rvo_agents_tree_3d();
592
}
593
}
594
595
void NavMap3D::compute_single_avoidance_step_2d(uint32_t index, NavAgent3D **agent) {
596
(*(agent + index))->get_rvo_agent_2d()->computeNeighbors(&rvo_simulation_2d);
597
(*(agent + index))->get_rvo_agent_2d()->computeNewVelocity(&rvo_simulation_2d);
598
(*(agent + index))->get_rvo_agent_2d()->update(&rvo_simulation_2d);
599
(*(agent + index))->update();
600
}
601
602
void NavMap3D::compute_single_avoidance_step_3d(uint32_t index, NavAgent3D **agent) {
603
(*(agent + index))->get_rvo_agent_3d()->computeNeighbors(&rvo_simulation_3d);
604
(*(agent + index))->get_rvo_agent_3d()->computeNewVelocity(&rvo_simulation_3d);
605
(*(agent + index))->get_rvo_agent_3d()->update(&rvo_simulation_3d);
606
(*(agent + index))->update();
607
}
608
609
void NavMap3D::step(double p_delta_time) {
610
rvo_simulation_2d.setTimeStep(float(p_delta_time));
611
rvo_simulation_3d.setTimeStep(float(p_delta_time));
612
613
if (active_2d_avoidance_agents.size() > 0) {
614
if (use_threads && avoidance_use_multiple_threads) {
615
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap3D::compute_single_avoidance_step_2d, active_2d_avoidance_agents.ptr(), active_2d_avoidance_agents.size(), -1, true, SNAME("RVOAvoidanceAgents2D"));
616
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
617
} else {
618
for (NavAgent3D *agent : active_2d_avoidance_agents) {
619
agent->get_rvo_agent_2d()->computeNeighbors(&rvo_simulation_2d);
620
agent->get_rvo_agent_2d()->computeNewVelocity(&rvo_simulation_2d);
621
agent->get_rvo_agent_2d()->update(&rvo_simulation_2d);
622
agent->update();
623
}
624
}
625
}
626
627
if (active_3d_avoidance_agents.size() > 0) {
628
if (use_threads && avoidance_use_multiple_threads) {
629
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap3D::compute_single_avoidance_step_3d, active_3d_avoidance_agents.ptr(), active_3d_avoidance_agents.size(), -1, true, SNAME("RVOAvoidanceAgents3D"));
630
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
631
} else {
632
for (NavAgent3D *agent : active_3d_avoidance_agents) {
633
agent->get_rvo_agent_3d()->computeNeighbors(&rvo_simulation_3d);
634
agent->get_rvo_agent_3d()->computeNewVelocity(&rvo_simulation_3d);
635
agent->get_rvo_agent_3d()->update(&rvo_simulation_3d);
636
agent->update();
637
}
638
}
639
}
640
}
641
642
void NavMap3D::dispatch_callbacks() {
643
for (NavAgent3D *agent : active_2d_avoidance_agents) {
644
agent->dispatch_avoidance_callback();
645
}
646
647
for (NavAgent3D *agent : active_3d_avoidance_agents) {
648
agent->dispatch_avoidance_callback();
649
}
650
}
651
652
void NavMap3D::_update_merge_rasterizer_cell_dimensions() {
653
merge_rasterizer_cell_size.x = cell_size * merge_rasterizer_cell_scale;
654
merge_rasterizer_cell_size.y = cell_height * merge_rasterizer_cell_scale;
655
merge_rasterizer_cell_size.z = cell_size * merge_rasterizer_cell_scale;
656
}
657
658
int NavMap3D::get_region_connections_count(NavRegion3D *p_region) const {
659
ERR_FAIL_NULL_V(p_region, 0);
660
661
GET_MAP_ITERATION_CONST();
662
663
HashMap<NavRegion3D *, Ref<NavRegionIteration3D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);
664
if (found_id) {
665
HashMap<const NavBaseIteration3D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());
666
if (found_connections) {
667
return found_connections->value.size();
668
}
669
}
670
671
return 0;
672
}
673
674
Vector3 NavMap3D::get_region_connection_pathway_start(NavRegion3D *p_region, int p_connection_id) const {
675
ERR_FAIL_NULL_V(p_region, Vector3());
676
677
GET_MAP_ITERATION_CONST();
678
679
HashMap<NavRegion3D *, Ref<NavRegionIteration3D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);
680
if (found_id) {
681
HashMap<const NavBaseIteration3D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());
682
if (found_connections) {
683
ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
684
return found_connections->value[p_connection_id].pathway_start;
685
}
686
}
687
688
return Vector3();
689
}
690
691
Vector3 NavMap3D::get_region_connection_pathway_end(NavRegion3D *p_region, int p_connection_id) const {
692
ERR_FAIL_NULL_V(p_region, Vector3());
693
694
GET_MAP_ITERATION_CONST();
695
696
HashMap<NavRegion3D *, Ref<NavRegionIteration3D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);
697
if (found_id) {
698
HashMap<const NavBaseIteration3D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());
699
if (found_connections) {
700
ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
701
return found_connections->value[p_connection_id].pathway_end;
702
}
703
}
704
705
return Vector3();
706
}
707
708
void NavMap3D::add_region_sync_dirty_request(SelfList<NavRegion3D> *p_sync_request) {
709
if (p_sync_request->in_list()) {
710
return;
711
}
712
RWLockWrite write_lock(sync_dirty_requests.regions.rwlock);
713
sync_dirty_requests.regions.list.add(p_sync_request);
714
}
715
716
void NavMap3D::add_link_sync_dirty_request(SelfList<NavLink3D> *p_sync_request) {
717
if (p_sync_request->in_list()) {
718
return;
719
}
720
RWLockWrite write_lock(sync_dirty_requests.links.rwlock);
721
sync_dirty_requests.links.list.add(p_sync_request);
722
}
723
724
void NavMap3D::add_agent_sync_dirty_request(SelfList<NavAgent3D> *p_sync_request) {
725
if (p_sync_request->in_list()) {
726
return;
727
}
728
sync_dirty_requests.agents.list.add(p_sync_request);
729
}
730
731
void NavMap3D::add_obstacle_sync_dirty_request(SelfList<NavObstacle3D> *p_sync_request) {
732
if (p_sync_request->in_list()) {
733
return;
734
}
735
sync_dirty_requests.obstacles.list.add(p_sync_request);
736
}
737
738
void NavMap3D::remove_region_sync_dirty_request(SelfList<NavRegion3D> *p_sync_request) {
739
if (!p_sync_request->in_list()) {
740
return;
741
}
742
RWLockWrite write_lock(sync_dirty_requests.regions.rwlock);
743
sync_dirty_requests.regions.list.remove(p_sync_request);
744
}
745
746
void NavMap3D::remove_link_sync_dirty_request(SelfList<NavLink3D> *p_sync_request) {
747
if (!p_sync_request->in_list()) {
748
return;
749
}
750
RWLockWrite write_lock(sync_dirty_requests.links.rwlock);
751
sync_dirty_requests.links.list.remove(p_sync_request);
752
}
753
754
void NavMap3D::remove_agent_sync_dirty_request(SelfList<NavAgent3D> *p_sync_request) {
755
if (!p_sync_request->in_list()) {
756
return;
757
}
758
sync_dirty_requests.agents.list.remove(p_sync_request);
759
}
760
761
void NavMap3D::remove_obstacle_sync_dirty_request(SelfList<NavObstacle3D> *p_sync_request) {
762
if (!p_sync_request->in_list()) {
763
return;
764
}
765
sync_dirty_requests.obstacles.list.remove(p_sync_request);
766
}
767
768
void NavMap3D::_sync_dirty_map_update_requests() {
769
// If entire map settings changed make all regions dirty.
770
if (map_settings_dirty) {
771
for (NavRegion3D *region : regions) {
772
region->scratch_polygons();
773
}
774
iteration_dirty = true;
775
}
776
777
// Sync NavRegions.
778
RWLockWrite write_lock_regions(sync_dirty_requests.regions.rwlock);
779
for (SelfList<NavRegion3D> *element = sync_dirty_requests.regions.list.first(); element; element = element->next()) {
780
bool requires_map_update = element->self()->sync();
781
if (requires_map_update) {
782
iteration_dirty = true;
783
}
784
}
785
sync_dirty_requests.regions.list.clear();
786
787
// Sync NavLinks.
788
RWLockWrite write_lock_links(sync_dirty_requests.links.rwlock);
789
for (SelfList<NavLink3D> *element = sync_dirty_requests.links.list.first(); element; element = element->next()) {
790
bool requires_map_update = element->self()->sync();
791
if (requires_map_update) {
792
iteration_dirty = true;
793
}
794
}
795
sync_dirty_requests.links.list.clear();
796
}
797
798
void NavMap3D::_sync_dirty_avoidance_update_requests() {
799
// Sync NavAgents.
800
if (!agents_dirty) {
801
agents_dirty = sync_dirty_requests.agents.list.first();
802
}
803
for (SelfList<NavAgent3D> *element = sync_dirty_requests.agents.list.first(); element; element = element->next()) {
804
element->self()->sync();
805
}
806
sync_dirty_requests.agents.list.clear();
807
808
// Sync NavObstacles.
809
if (!obstacles_dirty) {
810
obstacles_dirty = sync_dirty_requests.obstacles.list.first();
811
}
812
for (SelfList<NavObstacle3D> *element = sync_dirty_requests.obstacles.list.first(); element; element = element->next()) {
813
element->self()->sync();
814
}
815
sync_dirty_requests.obstacles.list.clear();
816
}
817
818
void NavMap3D::add_region_async_thread_join_request(SelfList<NavRegion3D> *p_async_request) {
819
if (p_async_request->in_list()) {
820
return;
821
}
822
RWLockWrite write_lock(async_dirty_requests.regions.rwlock);
823
async_dirty_requests.regions.list.add(p_async_request);
824
}
825
826
void NavMap3D::remove_region_async_thread_join_request(SelfList<NavRegion3D> *p_async_request) {
827
if (!p_async_request->in_list()) {
828
return;
829
}
830
RWLockWrite write_lock(async_dirty_requests.regions.rwlock);
831
async_dirty_requests.regions.list.remove(p_async_request);
832
}
833
834
void NavMap3D::_sync_async_tasks() {
835
// Sync NavRegions that run async thread tasks.
836
RWLockWrite write_lock_regions(async_dirty_requests.regions.rwlock);
837
for (SelfList<NavRegion3D> *element = async_dirty_requests.regions.list.first(); element; element = element->next()) {
838
element->self()->sync_async_tasks();
839
}
840
}
841
842
void NavMap3D::set_use_async_iterations(bool p_enabled) {
843
if (use_async_iterations == p_enabled) {
844
return;
845
}
846
#ifdef THREADS_ENABLED
847
use_async_iterations = p_enabled;
848
#endif
849
}
850
851
bool NavMap3D::get_use_async_iterations() const {
852
return use_async_iterations;
853
}
854
855
NavMap3D::NavMap3D() {
856
avoidance_use_multiple_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_multiple_threads");
857
avoidance_use_high_priority_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_high_priority_threads");
858
859
path_query_slots_max = GLOBAL_GET("navigation/pathfinding/max_threads");
860
861
int processor_count = OS::get_singleton()->get_processor_count();
862
if (path_query_slots_max < 0) {
863
path_query_slots_max = processor_count;
864
}
865
if (processor_count < path_query_slots_max) {
866
path_query_slots_max = processor_count;
867
}
868
if (path_query_slots_max < 1) {
869
path_query_slots_max = 1;
870
}
871
872
iteration_slots.resize(2);
873
874
for (NavMapIteration3D &iteration_slot : iteration_slots) {
875
iteration_slot.path_query_slots.resize(path_query_slots_max);
876
for (uint32_t i = 0; i < iteration_slot.path_query_slots.size(); i++) {
877
iteration_slot.path_query_slots[i].slot_index = i;
878
}
879
iteration_slot.path_query_slots_semaphore.post(path_query_slots_max);
880
}
881
882
#ifdef THREADS_ENABLED
883
use_async_iterations = GLOBAL_GET("navigation/world/map_use_async_iterations");
884
#else
885
use_async_iterations = false;
886
#endif
887
}
888
889
NavMap3D::~NavMap3D() {
890
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
891
WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
892
iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
893
}
894
895
RWLockWrite write_lock(iteration_slot_rwlock);
896
for (NavMapIteration3D &iteration_slot : iteration_slots) {
897
iteration_slot.clear();
898
}
899
}
900
901