Path: blob/master/modules/navigation_3d/nav_region_3d.cpp
11352 views
/**************************************************************************/1/* nav_region_3d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "nav_region_3d.h"3132#include "nav_map_3d.h"3334#include "3d/nav_mesh_queries_3d.h"35#include "3d/nav_region_builder_3d.h"36#include "3d/nav_region_iteration_3d.h"37#include "core/config/project_settings.h"3839using namespace Nav3D;4041void NavRegion3D::set_map(NavMap3D *p_map) {42if (map == p_map) {43return;44}4546cancel_async_thread_join();47cancel_sync_request();4849if (map) {50map->remove_region(this);51}5253map = p_map;54iteration_dirty = true;5556if (map) {57map->add_region(this);58request_sync();59if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {60request_async_thread_join();61}62}63}6465void NavRegion3D::set_enabled(bool p_enabled) {66if (enabled == p_enabled) {67return;68}69enabled = p_enabled;70iteration_dirty = true;7172request_sync();73}7475void NavRegion3D::set_use_edge_connections(bool p_enabled) {76if (use_edge_connections != p_enabled) {77use_edge_connections = p_enabled;78iteration_dirty = true;79}8081request_sync();82}8384void NavRegion3D::set_transform(Transform3D p_transform) {85if (transform == p_transform) {86return;87}88transform = p_transform;89iteration_dirty = true;9091request_sync();9293#ifdef DEBUG_ENABLED94if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {95ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");96}97#endif // DEBUG_ENABLED98}99100void NavRegion3D::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {101#ifdef DEBUG_ENABLED102if (map && p_navigation_mesh.is_valid() && GLOBAL_GET_CACHED(bool, "navigation/3d/warnings/navmesh_cell_size_mismatch")) {103const double map_cell_size = double(map->get_cell_size());104const double map_cell_height = double(map->get_cell_height());105const double navmesh_cell_size = double(p_navigation_mesh->get_cell_size());106const double navmesh_cell_height = double(p_navigation_mesh->get_cell_height());107108if (map_cell_size > navmesh_cell_size) {109WARN_PRINT(vformat("A navigation mesh that uses a `cell_size` of %s was assigned to a navigation map set to a larger `cell_size` of %s.\nThis mismatch in cell size can cause rasterization errors with navigation mesh edges on the navigation map.\nThe cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function.\nThe cell size for default navigation maps can also be changed in the project settings.\nThis warning can be toggled under 'navigation/3d/warnings/navmesh_cell_size_mismatch' in the project settings.", navmesh_cell_size, map_cell_size));110}111if (map_cell_height > navmesh_cell_height) {112WARN_PRINT(vformat("A navigation mesh that uses a `cell_height` of %s was assigned to a navigation map set to a larger `cell_height` of %s.\nThis mismatch in cell height can cause rasterization errors with navigation mesh edges on the navigation map.\nThe cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function.\nThe cell height for default navigation maps can also be changed in the project settings.\nThis warning can be toggled under 'navigation/3d/warnings/navmesh_cell_size_mismatch' in the project settings.", navmesh_cell_height, map_cell_height));113}114}115#endif // DEBUG_ENABLED116117navmesh = p_navigation_mesh;118119iteration_dirty = true;120121request_sync();122}123124Vector3 NavRegion3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {125RWLockRead read_lock(region_rwlock);126127return NavMeshQueries3D::polygons_get_closest_point_to_segment(128get_polygons(), p_from, p_to, p_use_collision);129}130131ClosestPointQueryResult NavRegion3D::get_closest_point_info(const Vector3 &p_point) const {132RWLockRead read_lock(region_rwlock);133134return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);135}136137Vector3 NavRegion3D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {138RWLockRead read_lock(region_rwlock);139140if (!get_enabled()) {141return Vector3();142}143144return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);145}146147void NavRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {148if (navigation_layers == p_navigation_layers) {149return;150}151navigation_layers = p_navigation_layers;152iteration_dirty = true;153154request_sync();155}156157void NavRegion3D::set_enter_cost(real_t p_enter_cost) {158real_t new_enter_cost = MAX(p_enter_cost, 0.0);159if (enter_cost == new_enter_cost) {160return;161}162enter_cost = new_enter_cost;163iteration_dirty = true;164165request_sync();166}167168void NavRegion3D::set_travel_cost(real_t p_travel_cost) {169real_t new_travel_cost = MAX(p_travel_cost, 0.0);170if (travel_cost == new_travel_cost) {171return;172}173travel_cost = new_travel_cost;174iteration_dirty = true;175176request_sync();177}178179void NavRegion3D::set_owner_id(ObjectID p_owner_id) {180if (owner_id == p_owner_id) {181return;182}183owner_id = p_owner_id;184iteration_dirty = true;185186request_sync();187}188189void NavRegion3D::scratch_polygons() {190iteration_dirty = true;191192request_sync();193}194195real_t NavRegion3D::get_surface_area() const {196RWLockRead read_lock(iteration_rwlock);197return iteration->get_surface_area();198}199200AABB NavRegion3D::get_bounds() const {201RWLockRead read_lock(iteration_rwlock);202return iteration->get_bounds();203}204205LocalVector<Nav3D::Polygon> const &NavRegion3D::get_polygons() const {206RWLockRead read_lock(iteration_rwlock);207return iteration->get_navmesh_polygons();208}209210bool NavRegion3D::sync() {211bool requires_map_update = false;212if (!map) {213return requires_map_update;214}215216if (iteration_dirty && !iteration_building && !iteration_ready) {217_build_iteration();218}219220if (iteration_ready) {221_sync_iteration();222requires_map_update = true;223}224225return requires_map_update;226}227228void NavRegion3D::sync_async_tasks() {229if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {230if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {231WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);232233iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;234iteration_building = false;235iteration_ready = true;236request_sync();237}238}239}240241void NavRegion3D::_build_iteration() {242if (!iteration_dirty || iteration_building || iteration_ready) {243return;244}245246iteration_dirty = false;247iteration_building = true;248iteration_ready = false;249250iteration_build.reset();251252if (navmesh.is_valid()) {253navmesh->get_data(iteration_build.navmesh_data.vertices, iteration_build.navmesh_data.polygons);254}255256iteration_build.map_cell_size = map->get_merge_rasterizer_cell_size();257258Ref<NavRegionIteration3D> new_iteration;259new_iteration.instantiate();260261new_iteration->navigation_layers = get_navigation_layers();262new_iteration->enter_cost = get_enter_cost();263new_iteration->travel_cost = get_travel_cost();264new_iteration->owner_object_id = get_owner_id();265new_iteration->owner_type = get_type();266new_iteration->owner_rid = get_self();267new_iteration->enabled = get_enabled();268new_iteration->transform = get_transform();269new_iteration->owner_use_edge_connections = get_use_edge_connections();270271iteration_build.region_iteration = new_iteration;272273if (use_async_iterations) {274iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavRegion3D::_build_iteration_threaded, &iteration_build, true, SNAME("NavRegionBuilder3D"));275request_async_thread_join();276} else {277NavRegionBuilder3D::build_iteration(iteration_build);278279iteration_building = false;280iteration_ready = true;281}282}283284void NavRegion3D::_build_iteration_threaded(void *p_arg) {285NavRegionIterationBuild3D *_iteration_build = static_cast<NavRegionIterationBuild3D *>(p_arg);286287NavRegionBuilder3D::build_iteration(*_iteration_build);288}289290void NavRegion3D::_sync_iteration() {291if (iteration_building || !iteration_ready) {292return;293}294295performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count;296performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count;297performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count;298299RWLockWrite write_lock(iteration_rwlock);300ERR_FAIL_COND(iteration.is_null());301iteration = Ref<NavRegionIteration3D>();302DEV_ASSERT(iteration.is_null());303iteration = iteration_build.region_iteration;304iteration_build.region_iteration = Ref<NavRegionIteration3D>();305DEV_ASSERT(iteration_build.region_iteration.is_null());306iteration_id = iteration_id % UINT32_MAX + 1;307308iteration_ready = false;309310cancel_async_thread_join();311}312313Ref<NavRegionIteration3D> NavRegion3D::get_iteration() {314RWLockRead read_lock(iteration_rwlock);315return iteration;316}317318void NavRegion3D::request_async_thread_join() {319DEV_ASSERT(map);320if (map && !async_list_element.in_list()) {321map->add_region_async_thread_join_request(&async_list_element);322}323}324325void NavRegion3D::cancel_async_thread_join() {326if (map && async_list_element.in_list()) {327map->remove_region_async_thread_join_request(&async_list_element);328}329}330331void NavRegion3D::request_sync() {332if (map && !sync_dirty_request_list_element.in_list()) {333map->add_region_sync_dirty_request(&sync_dirty_request_list_element);334}335}336337void NavRegion3D::cancel_sync_request() {338if (map && sync_dirty_request_list_element.in_list()) {339map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);340}341}342343void NavRegion3D::set_use_async_iterations(bool p_enabled) {344if (use_async_iterations == p_enabled) {345return;346}347#ifdef THREADS_ENABLED348use_async_iterations = p_enabled;349#endif350}351352bool NavRegion3D::get_use_async_iterations() const {353return use_async_iterations;354}355356NavRegion3D::NavRegion3D() :357sync_dirty_request_list_element(this), async_list_element(this) {358type = NavigationEnums3D::PathSegmentType::PATH_SEGMENT_TYPE_REGION;359iteration_build.region = this;360iteration.instantiate();361362#ifdef THREADS_ENABLED363use_async_iterations = GLOBAL_GET("navigation/world/region_use_async_iterations");364#else365use_async_iterations = false;366#endif367}368369NavRegion3D::~NavRegion3D() {370cancel_async_thread_join();371cancel_sync_request();372373if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {374WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);375iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;376}377378iteration_build.region = nullptr;379iteration_build.region_iteration = Ref<NavRegionIteration3D>();380iteration = Ref<NavRegionIteration3D>();381}382383384