Path: blob/master/modules/openxr/scene/openxr_render_model.cpp
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/**************************************************************************/1/* openxr_render_model.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "openxr_render_model.h"3132#ifdef MODULE_GLTF_ENABLED3334#include "../extensions/openxr_render_model_extension.h"35#include "core/config/project_settings.h"36#include "scene/3d/mesh_instance_3d.h"37#include "scene/3d/xr/xr_nodes.h"38#include "scene/resources/3d/primitive_meshes.h"3940void OpenXRRenderModel::_bind_methods() {41ClassDB::bind_method(D_METHOD("get_top_level_path"), &OpenXRRenderModel::get_top_level_path);4243ClassDB::bind_method(D_METHOD("get_render_model"), &OpenXRRenderModel::get_render_model);44ClassDB::bind_method(D_METHOD("set_render_model", "render_model"), &OpenXRRenderModel::set_render_model);45ADD_PROPERTY(PropertyInfo(Variant::RID, "render_model"), "set_render_model", "get_render_model");4647ADD_SIGNAL(MethodInfo("render_model_top_level_path_changed"));48}4950void OpenXRRenderModel::_load_render_model_scene() {51OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();52ERR_FAIL_NULL(render_model_extension);53ERR_FAIL_COND(render_model.is_null());5455scene = render_model_extension->render_model_new_scene_instance(render_model);56if (scene) {57// Get and cache our animatable nodes.58animatable_nodes.clear();59uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);60for (uint32_t i = 0; i < count; i++) {61String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);62if (!node_name.is_empty()) {63Node3D *child = Object::cast_to<Node3D>(scene->find_child(node_name));64if (child) {65animatable_nodes[node_name] = child;66}67}68}6970// Now add to scene.71add_child(scene);72}73}7475void OpenXRRenderModel::_on_render_model_top_level_path_changed(RID p_render_model) {76if (render_model == p_render_model) {77emit_signal("render_model_top_level_path_changed");78}79}8081void OpenXRRenderModel::_notification(int p_what) {82switch (p_what) {83case NOTIFICATION_ENTER_TREE: {84OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();85ERR_FAIL_NULL(render_model_extension);86if (render_model.is_valid()) {87_load_render_model_scene();88}8990set_process_internal(true);91render_model_extension->connect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));92} break;93case NOTIFICATION_EXIT_TREE: {94set_process_internal(false);9596if (scene) {97animatable_nodes.clear();9899remove_child(scene);100scene->queue_free();101scene = nullptr;102}103104OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();105if (render_model_extension) {106render_model_extension->disconnect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));107}108} break;109case NOTIFICATION_INTERNAL_PROCESS: {110if (render_model.is_valid()) {111OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();112ERR_FAIL_NULL(render_model_extension);113114if (render_model_extension->render_model_get_confidence(render_model) != XRPose::TrackingConfidence::XR_TRACKING_CONFIDENCE_NONE) {115set_transform(render_model_extension->render_model_get_root_transform(render_model));116117if (scene) {118uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);119for (uint32_t i = 0; i < count; i++) {120String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);121if (!node_name.is_empty() && animatable_nodes.has(node_name)) {122Node3D *child = animatable_nodes[node_name];123child->set_visible(render_model_extension->render_model_is_animatable_node_visible(render_model, i));124child->set_transform(render_model_extension->render_model_get_animatable_node_transform(render_model, i));125}126}127}128}129}130} break;131}132}133134String OpenXRRenderModel::get_top_level_path() const {135String ret;136137OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();138if (render_model.is_valid() && render_model_extension) {139ret = render_model_extension->render_model_get_top_level_path_as_string(render_model);140}141142return ret;143}144145PackedStringArray OpenXRRenderModel::get_configuration_warnings() const {146PackedStringArray warnings;147148Node *parent = get_parent();149if (!parent->is_class("XROrigin3D") && !parent->is_class("OpenXRRenderModelManager")) {150warnings.push_back("This node must be a child of either a XROrigin3D or OpenXRRenderModelManager node!");151}152153if (!GLOBAL_GET("xr/openxr/extensions/render_model")) {154warnings.push_back("The render model extension is not enabled in project settings!");155}156157return warnings;158}159160RID OpenXRRenderModel::get_render_model() const {161return render_model;162}163164void OpenXRRenderModel::set_render_model(RID p_render_model) {165render_model = p_render_model;166if (is_inside_tree() && render_model.is_valid()) {167_load_render_model_scene();168}169}170#endif // MODULE_GLTF_ENABLED171172173