Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/android_input_handler.cpp
20841 views
1
/**************************************************************************/
2
/* android_input_handler.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "android_input_handler.h"
32
33
#include "core/input/input.h"
34
35
#include "android_keys_utils.h"
36
#include "display_server_android.h"
37
38
void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
39
switch (p_event.type) {
40
case JOY_EVENT_BUTTON:
41
Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
42
break;
43
case JOY_EVENT_AXIS:
44
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
45
break;
46
case JOY_EVENT_HAT:
47
Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
48
break;
49
default:
50
return;
51
}
52
}
53
54
void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode) {
55
if (p_keycode != Key::SHIFT) {
56
ev->set_shift_pressed(shift_mem);
57
}
58
if (p_keycode != Key::ALT) {
59
ev->set_alt_pressed(alt_mem);
60
}
61
if (p_keycode != Key::META) {
62
ev->set_meta_pressed(meta_mem);
63
}
64
if (p_keycode != Key::CTRL) {
65
ev->set_ctrl_pressed(control_mem);
66
}
67
}
68
69
void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo) {
70
static char32_t prev_wc = 0;
71
char32_t unicode = p_unicode;
72
if ((p_unicode & 0xfffffc00) == 0xd800) {
73
if (prev_wc != 0) {
74
ERR_PRINT("invalid utf16 surrogate input");
75
}
76
prev_wc = unicode;
77
return; // Skip surrogate.
78
} else if ((unicode & 0xfffffc00) == 0xdc00) {
79
if (prev_wc == 0) {
80
ERR_PRINT("invalid utf16 surrogate input");
81
return; // Skip invalid surrogate.
82
}
83
unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
84
prev_wc = 0;
85
} else {
86
prev_wc = 0;
87
}
88
89
Ref<InputEventKey> ev;
90
ev.instantiate();
91
92
Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
93
Key keycode;
94
if (unicode == '\b') { // 0x08
95
keycode = Key::BACKSPACE;
96
} else if (unicode == '\t') { // 0x09
97
keycode = Key::TAB;
98
} else if (unicode == '\n') { // 0x0A
99
keycode = Key::ENTER;
100
} else if (unicode == 0x1B) {
101
keycode = Key::ESCAPE;
102
} else if (unicode == 0x1F) {
103
keycode = Key::KEY_DELETE;
104
} else {
105
keycode = fix_keycode(unicode, physical_keycode);
106
}
107
108
switch (physical_keycode) {
109
case Key::SHIFT: {
110
shift_mem = p_pressed;
111
} break;
112
case Key::ALT: {
113
alt_mem = p_pressed;
114
} break;
115
case Key::CTRL: {
116
control_mem = p_pressed;
117
} break;
118
case Key::META: {
119
meta_mem = p_pressed;
120
} break;
121
default:
122
break;
123
}
124
125
ev->set_keycode(keycode);
126
ev->set_physical_keycode(physical_keycode);
127
ev->set_key_label(fix_key_label(p_key_label, keycode));
128
ev->set_unicode(fix_unicode(unicode));
129
ev->set_location(godot_location_from_android_code(p_physical_keycode));
130
ev->set_pressed(p_pressed);
131
ev->set_echo(p_echo);
132
133
_set_key_modifier_state(ev, keycode);
134
135
if (p_physical_keycode == AKEYCODE_BACK && p_pressed) {
136
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
137
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
138
}
139
}
140
141
Input::get_singleton()->parse_input_event(ev);
142
}
143
144
void AndroidInputHandler::_cancel_all_touch() {
145
_parse_all_touch(false, true);
146
touch.clear();
147
}
148
149
void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_canceled, bool p_double_tap) {
150
if (touch.size()) {
151
//end all if exist
152
for (int i = 0; i < touch.size(); i++) {
153
Ref<InputEventScreenTouch> ev;
154
ev.instantiate();
155
ev->set_index(touch[i].id);
156
ev->set_pressed(p_pressed);
157
ev->set_canceled(p_canceled);
158
ev->set_position(touch[i].pos);
159
ev->set_double_tap(p_double_tap);
160
Input::get_singleton()->parse_input_event(ev);
161
}
162
}
163
}
164
165
void AndroidInputHandler::_release_all_touch() {
166
_parse_all_touch(false, false);
167
touch.clear();
168
}
169
170
void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
171
switch (p_event) {
172
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
173
// Release any remaining touches or mouse event
174
_release_mouse_event_info();
175
_release_all_touch();
176
177
touch.resize(p_points.size());
178
for (int i = 0; i < p_points.size(); i++) {
179
touch.write[i].id = p_points[i].id;
180
touch.write[i].pos = p_points[i].pos;
181
touch.write[i].pressure = p_points[i].pressure;
182
touch.write[i].tilt = p_points[i].tilt;
183
}
184
185
//send touch
186
_parse_all_touch(true, false, p_double_tap);
187
188
} break;
189
case AMOTION_EVENT_ACTION_MOVE: { //motion
190
if (touch.size() != p_points.size()) {
191
return;
192
}
193
194
for (int i = 0; i < touch.size(); i++) {
195
int idx = -1;
196
for (int j = 0; j < p_points.size(); j++) {
197
if (touch[i].id == p_points[j].id) {
198
idx = j;
199
break;
200
}
201
}
202
203
ERR_CONTINUE(idx == -1);
204
205
if (touch[i].pos == p_points[idx].pos) {
206
continue; // Don't move unnecessarily.
207
}
208
209
Ref<InputEventScreenDrag> ev;
210
ev.instantiate();
211
ev->set_index(touch[i].id);
212
ev->set_position(p_points[idx].pos);
213
ev->set_relative(p_points[idx].pos - touch[i].pos);
214
ev->set_relative_screen_position(ev->get_relative());
215
ev->set_pressure(p_points[idx].pressure);
216
ev->set_tilt(p_points[idx].tilt);
217
Input::get_singleton()->parse_input_event(ev);
218
touch.write[i].pos = p_points[idx].pos;
219
}
220
221
} break;
222
case AMOTION_EVENT_ACTION_CANCEL: {
223
_cancel_all_touch();
224
} break;
225
case AMOTION_EVENT_ACTION_UP: { //release
226
_release_all_touch();
227
} break;
228
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
229
for (int i = 0; i < p_points.size(); i++) {
230
if (p_points[i].id == p_pointer) {
231
TouchPos tp = p_points[i];
232
touch.push_back(tp);
233
234
Ref<InputEventScreenTouch> ev;
235
ev.instantiate();
236
237
ev->set_index(tp.id);
238
ev->set_pressed(true);
239
ev->set_position(tp.pos);
240
Input::get_singleton()->parse_input_event(ev);
241
242
break;
243
}
244
}
245
} break;
246
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
247
for (int i = 0; i < touch.size(); i++) {
248
if (touch[i].id == p_pointer) {
249
Ref<InputEventScreenTouch> ev;
250
ev.instantiate();
251
ev->set_index(touch[i].id);
252
ev->set_pressed(false);
253
ev->set_position(touch[i].pos);
254
Input::get_singleton()->parse_input_event(ev);
255
touch.remove_at(i);
256
257
break;
258
}
259
}
260
} break;
261
}
262
}
263
264
void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
265
buttons_state = BitField<MouseButtonMask>();
266
_parse_mouse_event_info(BitField<MouseButtonMask>(), false, true, false, p_source_mouse_relative);
267
mouse_event_info.valid = false;
268
}
269
270
void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative) {
271
if (!mouse_event_info.valid) {
272
return;
273
}
274
275
Ref<InputEventMouseButton> ev;
276
ev.instantiate();
277
_set_key_modifier_state(ev, Key::NONE);
278
if (p_source_mouse_relative) {
279
ev->set_position(hover_prev_pos);
280
ev->set_global_position(hover_prev_pos);
281
} else {
282
ev->set_position(mouse_event_info.pos);
283
ev->set_global_position(mouse_event_info.pos);
284
hover_prev_pos = mouse_event_info.pos;
285
}
286
ev->set_pressed(p_pressed);
287
ev->set_canceled(p_canceled);
288
BitField<MouseButtonMask> changed_button_mask = buttons_state.get_different(event_buttons_mask);
289
290
buttons_state = event_buttons_mask;
291
292
ev->set_button_index(_button_index_from_mask(changed_button_mask));
293
ev->set_button_mask(event_buttons_mask);
294
ev->set_double_click(p_double_click);
295
Input::get_singleton()->parse_input_event(ev);
296
}
297
298
void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
299
_parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, false, p_source_mouse_relative);
300
mouse_event_info.valid = false;
301
}
302
303
void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt) {
304
BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
305
switch (p_event_action) {
306
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
307
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
308
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
309
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
310
Ref<InputEventMouseMotion> ev;
311
ev.instantiate();
312
_set_key_modifier_state(ev, Key::NONE);
313
ev->set_position(p_event_pos);
314
ev->set_global_position(p_event_pos);
315
ev->set_relative(p_event_pos - hover_prev_pos);
316
ev->set_relative_screen_position(ev->get_relative());
317
Input::get_singleton()->parse_input_event(ev);
318
hover_prev_pos = p_event_pos;
319
} break;
320
321
case AMOTION_EVENT_ACTION_DOWN:
322
case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
323
// Release any remaining touches or mouse event
324
_release_mouse_event_info();
325
_release_all_touch();
326
327
mouse_event_info.valid = true;
328
mouse_event_info.pos = p_event_pos;
329
_parse_mouse_event_info(event_buttons_mask, true, false, p_double_click, p_source_mouse_relative);
330
} break;
331
332
case AMOTION_EVENT_ACTION_CANCEL: {
333
_cancel_mouse_event_info(p_source_mouse_relative);
334
} break;
335
336
case AMOTION_EVENT_ACTION_UP:
337
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
338
_release_mouse_event_info(p_source_mouse_relative);
339
} break;
340
341
case AMOTION_EVENT_ACTION_MOVE: {
342
if (!p_source_mouse_relative && !mouse_event_info.valid) {
343
return;
344
}
345
346
Ref<InputEventMouseMotion> ev;
347
ev.instantiate();
348
_set_key_modifier_state(ev, Key::NONE);
349
if (p_source_mouse_relative) {
350
ev->set_position(hover_prev_pos);
351
ev->set_global_position(hover_prev_pos);
352
ev->set_relative(p_event_pos);
353
ev->set_relative_screen_position(p_event_pos);
354
} else {
355
ev->set_position(p_event_pos);
356
ev->set_global_position(p_event_pos);
357
ev->set_relative(p_event_pos - hover_prev_pos);
358
ev->set_relative_screen_position(ev->get_relative());
359
mouse_event_info.pos = p_event_pos;
360
hover_prev_pos = p_event_pos;
361
}
362
ev->set_button_mask(event_buttons_mask);
363
ev->set_pressure(p_pressure);
364
ev->set_tilt(p_tilt);
365
Input::get_singleton()->parse_input_event(ev);
366
} break;
367
368
case AMOTION_EVENT_ACTION_SCROLL: {
369
Ref<InputEventMouseButton> ev;
370
ev.instantiate();
371
_set_key_modifier_state(ev, Key::NONE);
372
if (p_source_mouse_relative) {
373
ev->set_position(hover_prev_pos);
374
ev->set_global_position(hover_prev_pos);
375
} else {
376
ev->set_position(p_event_pos);
377
ev->set_global_position(p_event_pos);
378
}
379
ev->set_pressed(true);
380
buttons_state = event_buttons_mask;
381
if (p_delta.y > 0) {
382
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
383
} else if (p_delta.y < 0) {
384
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
385
}
386
387
if (p_delta.x > 0) {
388
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
389
} else if (p_delta.x < 0) {
390
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
391
}
392
} break;
393
}
394
}
395
396
void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
397
Ref<InputEventMouseButton> evd = ev->duplicate();
398
_set_key_modifier_state(evd, Key::NONE);
399
evd->set_button_index(wheel_button);
400
evd->set_button_mask(event_buttons_mask.get_different(mouse_button_to_mask(wheel_button)));
401
evd->set_factor(factor);
402
Input::get_singleton()->parse_input_event(evd);
403
Ref<InputEventMouseButton> evdd = evd->duplicate();
404
evdd->set_pressed(false);
405
evdd->set_button_mask(event_buttons_mask);
406
Input::get_singleton()->parse_input_event(evdd);
407
}
408
409
void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
410
Ref<InputEventMagnifyGesture> magnify_event;
411
magnify_event.instantiate();
412
_set_key_modifier_state(magnify_event, Key::NONE);
413
magnify_event->set_position(p_pos);
414
magnify_event->set_factor(p_factor);
415
Input::get_singleton()->parse_input_event(magnify_event);
416
}
417
418
void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
419
Ref<InputEventPanGesture> pan_event;
420
pan_event.instantiate();
421
_set_key_modifier_state(pan_event, Key::NONE);
422
pan_event->set_position(p_pos);
423
pan_event->set_delta(p_delta);
424
Input::get_singleton()->parse_input_event(pan_event);
425
}
426
427
MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
428
switch (button_mask) {
429
case MouseButtonMask::LEFT:
430
return MouseButton::LEFT;
431
case MouseButtonMask::RIGHT:
432
return MouseButton::RIGHT;
433
case MouseButtonMask::MIDDLE:
434
return MouseButton::MIDDLE;
435
case MouseButtonMask::MB_XBUTTON1:
436
return MouseButton::MB_XBUTTON1;
437
case MouseButtonMask::MB_XBUTTON2:
438
return MouseButton::MB_XBUTTON2;
439
default:
440
return MouseButton::NONE;
441
}
442
}
443
444
BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
445
BitField<MouseButtonMask> godot_button_mask = MouseButtonMask::NONE;
446
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
447
godot_button_mask.set_flag(MouseButtonMask::LEFT);
448
}
449
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
450
godot_button_mask.set_flag(MouseButtonMask::RIGHT);
451
}
452
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
453
godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
454
}
455
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
456
godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
457
}
458
if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
459
godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
460
}
461
462
return godot_button_mask;
463
}
464
465