Path: blob/master/platform/android/export/gradle_export_util.h
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/**************************************************************************/1/* gradle_export_util.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/crypto/crypto_core.h"33#include "core/io/dir_access.h"34#include "core/io/file_access.h"35#include "core/io/zip_io.h"36#include "core/os/os.h"37#include "editor/export/editor_export.h"38#include "editor/export/editor_export_platform.h"39#include "servers/display/display_server.h"4041const String GODOT_PROJECT_NAME_XML_STRING = R"(<?xml version="1.0" encoding="utf-8"?>42<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->43<resources>44<string name="godot_project_name_string">%s</string>45</resources>46)";4748// Application category.49// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards50static const int APP_CATEGORY_ACCESSIBILITY = 0;51static const int APP_CATEGORY_AUDIO = 1;52static const int APP_CATEGORY_GAME = 2;53static const int APP_CATEGORY_IMAGE = 3;54static const int APP_CATEGORY_MAPS = 4;55static const int APP_CATEGORY_NEWS = 5;56static const int APP_CATEGORY_PRODUCTIVITY = 6;57static const int APP_CATEGORY_SOCIAL = 7;58static const int APP_CATEGORY_VIDEO = 8;59static const int APP_CATEGORY_UNDEFINED = 9;6061// Supported XR modes.62// This should match the entries in 'platform/android/java/lib/src/main/java/org/godotengine/godot/xr/XRMode.java'63static const int XR_MODE_REGULAR = 0;64static const int XR_MODE_OPENXR = 1;6566struct CustomExportData {67EditorExportPlatform::PackData pd;68String assets_directory;69String libs_directory;70bool debug;71Vector<String> libs;72};7374struct MetadataInfo {75String name;76String value;77};7879int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);8081String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);8283int _get_app_category_value(int category_index);8485String _get_app_category_label(int category_index);8687Error _store_temp_file(const String &p_simplified_path, const Vector<uint8_t> &p_data, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed, bool p_delta, Vector<uint8_t> &r_enc_data, EditorExportPlatform::SavedData &r_sd);8889// Utility method used to create a directory.90Error create_directory(const String &p_dir);9192// Writes p_data into a file at p_path, creating directories if necessary.93// Note: this will overwrite the file at p_path if it already exists.94Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);9596// Writes string p_data into a file at p_path, creating directories if necessary.97// Note: this will overwrite the file at p_path if it already exists.98Error store_string_at_path(const String &p_path, const String &p_data);99100// Implementation of EditorExportSaveFunction.101// This method will only be called as an input to export_project_files.102// It is used by the export_project_files method to save all the asset files into the gradle project.103// It's functionality mirrors that of the method save_apk_file.104// This method will be called ONLY when gradle build is enabled.105Error rename_and_store_file_in_gradle_project(const Ref<EditorExportPreset> &p_preset, void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed, bool p_delta);106107// Creates strings.xml files inside the gradle project for different locales.108Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &p_project_name, const String &p_gradle_build_dir, const Dictionary &p_appnames);109110String bool_to_string(bool v);111112String _get_gles_tag();113114String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);115116String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);117118String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug, const Vector<MetadataInfo> &p_metadata);119120121