Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/linuxbsd/godot_linuxbsd.cpp
20879 views
1
/**************************************************************************/
2
/* godot_linuxbsd.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "os_linuxbsd.h"
32
33
#include "core/profiling/profiling.h"
34
#include "main/main.h"
35
36
#include <unistd.h>
37
#include <climits>
38
#include <clocale>
39
#include <cstdlib>
40
41
#if defined(SANITIZERS_ENABLED)
42
#include <sys/resource.h>
43
#endif
44
45
#if defined(__x86_64) || defined(__x86_64__)
46
void __cpuid(int *r_cpuinfo, int p_info) {
47
// Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead.
48
__asm__ __volatile__(
49
"xchgq %%rbx, %q1;"
50
"cpuid;"
51
"xchgq %%rbx, %q1;"
52
: "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3])
53
: "0"(p_info));
54
}
55
#endif
56
57
// For export templates, add a section; the exporter will patch it to enclose
58
// the data appended to the executable (bundled PCK).
59
#if !defined(TOOLS_ENABLED) && defined(__GNUC__)
60
static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
61
62
// Dummy function to prevent LTO from discarding "pck" section.
63
extern "C" const char *pck_section_dummy_call() __attribute__((used));
64
extern "C" const char *pck_section_dummy_call() {
65
return &dummy[0];
66
}
67
#endif
68
69
int main(int argc, char *argv[]) {
70
#if defined(__x86_64) || defined(__x86_64__)
71
int cpuinfo[4];
72
__cpuid(cpuinfo, 0x01);
73
74
if (!(cpuinfo[2] & (1 << 20))) {
75
printf("A CPU with SSE4.2 instruction set support is required.\n");
76
77
int ret = system("zenity --warning --title \"Godot Engine\" --text \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
78
if (ret != 0) {
79
ret = system("kdialog --title \"Godot Engine\" --sorry \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
80
}
81
if (ret != 0) {
82
ret = system("Xdialog --title \"Godot Engine\" --msgbox \"A CPU with SSE4.2 instruction set support is required.\" 0 0 2> /dev/null");
83
}
84
if (ret != 0) {
85
ret = system("xmessage -center -title \"Godot Engine\" \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
86
}
87
abort();
88
}
89
#endif
90
91
#if defined(SANITIZERS_ENABLED)
92
// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
93
struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
94
setrlimit(RLIMIT_STACK, &stack_lim);
95
#endif
96
97
godot_init_profiler();
98
99
OS_LinuxBSD os;
100
101
setlocale(LC_CTYPE, "");
102
103
// We must override main when testing is enabled
104
TEST_MAIN_OVERRIDE
105
106
char *cwd = (char *)malloc(PATH_MAX);
107
ERR_FAIL_NULL_V(cwd, ERR_OUT_OF_MEMORY);
108
char *ret = getcwd(cwd, PATH_MAX);
109
110
Error err = Main::setup(argv[0], argc - 1, &argv[1]);
111
112
if (err != OK) {
113
free(cwd);
114
if (err == ERR_HELP) { // Returned by --help and --version, so success.
115
return EXIT_SUCCESS;
116
}
117
return EXIT_FAILURE;
118
}
119
120
if (Main::start() == EXIT_SUCCESS) {
121
os.run();
122
} else {
123
os.set_exit_code(EXIT_FAILURE);
124
}
125
Main::cleanup();
126
127
if (ret) { // Previous getcwd was successful
128
if (chdir(cwd) != 0) {
129
ERR_PRINT("Couldn't return to previous working directory.");
130
}
131
}
132
free(cwd);
133
134
godot_cleanup_profiler();
135
return os.get_exit_code();
136
}
137
138