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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/web/display_server_web.cpp
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/**************************************************************************/
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/* display_server_web.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "display_server_web.h"
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#include "dom_keys.inc"
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#include "godot_js.h"
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#include "os_web.h"
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#include "core/config/project_settings.h"
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#include "core/object/callable_method_pointer.h"
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#include "core/os/main_loop.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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#include <emscripten.h>
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#include <png.h>
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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DisplayServerWeb *DisplayServerWeb::get_singleton() {
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return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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bool DisplayServerWeb::check_size_force_redraw() {
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bool size_changed = godot_js_display_size_update() != 0;
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if (size_changed && rect_changed_callback.is_valid()) {
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Size2i window_size = window_get_size();
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Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
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rect_changed_callback.call(size);
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emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
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}
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return size_changed;
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}
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void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).call_deferred(p_fullscreen);
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return;
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}
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#endif
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_fullscreen_change_callback(p_fullscreen);
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}
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void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
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DisplayServerWeb *display = get_singleton();
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if (p_fullscreen) {
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display->window_mode = WINDOW_MODE_FULLSCREEN;
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} else {
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display->window_mode = WINDOW_MODE_WINDOWED;
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}
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}
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// Drag and drop callback.
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void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
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Vector<String> files;
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for (int i = 0; i < p_filec; i++) {
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files.push_back(String::utf8(p_filev[i]));
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}
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_drop_files_js_callback).call_deferred(files);
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return;
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}
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#endif
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_drop_files_js_callback(files);
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}
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void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
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DisplayServerWeb *ds = get_singleton();
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if (!ds) {
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ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
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}
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if (!ds->drop_files_callback.is_valid()) {
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return;
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}
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Variant v_files = p_files;
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const Variant *v_args[1] = { &v_files };
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Variant ret;
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Callable::CallError ce;
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ds->drop_files_callback.callp((const Variant **)&v_args, 1, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute drop files callback: %s.", Variant::get_callable_error_text(ds->drop_files_callback, v_args, 1, ce)));
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}
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}
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// Web quit request callback.
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void DisplayServerWeb::request_quit_callback() {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
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return;
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}
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#endif
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_request_quit_callback();
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}
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void DisplayServerWeb::_request_quit_callback() {
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DisplayServerWeb *ds = get_singleton();
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if (ds && ds->window_event_callback.is_valid()) {
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Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
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ds->window_event_callback.call(event);
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}
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}
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// Keys
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void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
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if (p_keycode != Key::SHIFT) {
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ev->set_shift_pressed(p_mod & 1);
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}
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if (p_keycode != Key::ALT) {
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ev->set_alt_pressed(p_mod & 2);
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}
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if (p_keycode != Key::CTRL) {
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ev->set_ctrl_pressed(p_mod & 4);
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}
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if (p_keycode != Key::META) {
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ev->set_meta_pressed(p_mod & 8);
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}
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}
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void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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JSKeyEvent &key_event = ds->key_event;
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const String code = String::utf8(key_event.code);
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const String key = String::utf8(key_event.key);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_key_callback).call_deferred(code, key, p_pressed, p_repeat, p_modifiers);
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return;
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}
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#endif
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_key_callback(code, key, p_pressed, p_repeat, p_modifiers);
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}
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void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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DisplayServerWeb *ds = get_singleton();
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if (ds->ime_started) {
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return;
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}
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char32_t c = 0x00;
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String unicode = p_key_event_key;
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if (unicode.length() == 1) {
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c = unicode[0];
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}
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Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
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Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
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KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
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DisplayServerWeb::KeyEvent ke;
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = fix_keycode(c, keycode);
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ke.physical_keycode = scancode;
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ke.key_label = fix_key_label(c, keycode);
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ke.unicode = fix_unicode(c);
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ke.location = location;
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ke.mod = p_modifiers;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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}
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// Mouse
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int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_button_callback).call_deferred(p_pressed, p_button, p_x, p_y, p_modifiers);
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return true;
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}
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#endif
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return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
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}
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int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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switch (p_button) {
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case DOM_BUTTON_LEFT:
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ev->set_button_index(MouseButton::LEFT);
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break;
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case DOM_BUTTON_MIDDLE:
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ev->set_button_index(MouseButton::MIDDLE);
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break;
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case DOM_BUTTON_RIGHT:
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ev->set_button_index(MouseButton::RIGHT);
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break;
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case DOM_BUTTON_XBUTTON1:
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ev->set_button_index(MouseButton::MB_XBUTTON1);
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break;
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case DOM_BUTTON_XBUTTON2:
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ev->set_button_index(MouseButton::MB_XBUTTON2);
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break;
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default:
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return false;
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}
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if (p_pressed) {
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uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
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if (ev->get_button_index() == ds->last_click_button_index) {
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if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
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ds->last_click_ms = 0;
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ds->last_click_pos = Point2(-100, -100);
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ds->last_click_button_index = MouseButton::NONE;
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ev->set_double_click(true);
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}
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} else {
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ds->last_click_button_index = ev->get_button_index();
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}
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if (!ev->is_double_click()) {
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ds->last_click_ms += diff;
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ds->last_click_pos = ev->get_position();
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}
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}
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BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
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MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
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if (ev->is_pressed()) {
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mask.set_flag(button_flag);
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} else if (mask.has_flag(button_flag)) {
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mask.clear_flag(button_flag);
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} else {
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// Received release event, but press was outside the canvas, so ignore.
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return false;
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}
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ev->set_button_mask(mask);
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Input::get_singleton()->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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// Prevent multi-click text selection and wheel-click scrolling anchor.
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// Context menu is prevented through contextmenu event.
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return true;
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}
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void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_move_callback).call_deferred(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
313
return;
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}
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#endif
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_mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
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}
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void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
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// For motion outside the canvas, only read mouse movement if dragging
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// started inside the canvas; imitating desktop app behavior.
324
if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
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return;
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}
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseMotion> ev;
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ev.instantiate();
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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ev->set_button_mask(input_mask);
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressure((float)p_pressure);
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ev->set_relative(Vector2(p_rel_x, p_rel_y));
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ev->set_relative_screen_position(ev->get_relative());
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ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
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ev->set_screen_velocity(ev->get_velocity());
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Input::get_singleton()->parse_input_event(ev);
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}
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// Cursor
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const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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switch (p_shape) {
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case DisplayServer::CURSOR_ARROW:
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return "default";
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case DisplayServer::CURSOR_IBEAM:
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return "text";
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case DisplayServer::CURSOR_POINTING_HAND:
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return "pointer";
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case DisplayServer::CURSOR_CROSS:
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return "crosshair";
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case DisplayServer::CURSOR_WAIT:
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return "wait";
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case DisplayServer::CURSOR_BUSY:
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return "progress";
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case DisplayServer::CURSOR_DRAG:
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return "grab";
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case DisplayServer::CURSOR_CAN_DROP:
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return "grabbing";
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case DisplayServer::CURSOR_FORBIDDEN:
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return "no-drop";
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case DisplayServer::CURSOR_VSIZE:
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return "ns-resize";
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case DisplayServer::CURSOR_HSIZE:
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return "ew-resize";
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case DisplayServer::CURSOR_BDIAGSIZE:
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return "nesw-resize";
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case DisplayServer::CURSOR_FDIAGSIZE:
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return "nwse-resize";
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case DisplayServer::CURSOR_MOVE:
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return "move";
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case DisplayServer::CURSOR_VSPLIT:
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return "row-resize";
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case DisplayServer::CURSOR_HSPLIT:
380
return "col-resize";
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case DisplayServer::CURSOR_HELP:
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return "help";
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default:
384
return "default";
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}
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}
387
388
bool DisplayServerWeb::tts_is_speaking() const {
389
return godot_js_tts_is_speaking();
390
}
391
392
bool DisplayServerWeb::tts_is_paused() const {
393
return godot_js_tts_is_paused();
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}
395
396
void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
397
Vector<String> voices;
398
for (int i = 0; i < p_size; i++) {
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voices.append(String::utf8(p_voice[i]));
400
}
401
402
#ifdef PROXY_TO_PTHREAD_ENABLED
403
if (!Thread::is_main_thread()) {
404
callable_mp_static(DisplayServerWeb::_update_voices_callback).call_deferred(voices);
405
return;
406
}
407
#endif
408
409
_update_voices_callback(voices);
410
}
411
412
void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
413
get_singleton()->voices.clear();
414
for (int i = 0; i < p_voices.size(); i++) {
415
Vector<String> tokens = p_voices[i].split(";", true, 2);
416
if (tokens.size() == 2) {
417
Dictionary voice_d;
418
voice_d["name"] = tokens[1];
419
voice_d["id"] = tokens[1];
420
voice_d["language"] = tokens[0];
421
get_singleton()->voices.push_back(voice_d);
422
}
423
}
424
}
425
426
TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
427
godot_js_tts_get_voices(update_voices_callback);
428
return voices;
429
}
430
431
void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
432
if (p_interrupt) {
433
tts_stop();
434
}
435
436
if (p_text.is_empty()) {
437
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
438
return;
439
}
440
441
CharString string = p_text.utf8();
442
utterance_ids[p_utterance_id] = string;
443
444
godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
445
}
446
447
void DisplayServerWeb::tts_pause() {
448
godot_js_tts_pause();
449
}
450
451
void DisplayServerWeb::tts_resume() {
452
godot_js_tts_resume();
453
}
454
455
void DisplayServerWeb::tts_stop() {
456
for (const KeyValue<int, CharString> &E : utterance_ids) {
457
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
458
}
459
utterance_ids.clear();
460
godot_js_tts_stop();
461
}
462
463
void DisplayServerWeb::js_utterance_callback(int p_event, int p_id, int p_pos) {
464
#ifdef PROXY_TO_PTHREAD_ENABLED
465
if (!Thread::is_main_thread()) {
466
callable_mp_static(DisplayServerWeb::_js_utterance_callback).call_deferred(p_event, p_id, p_pos);
467
return;
468
}
469
#endif
470
471
_js_utterance_callback(p_event, p_id, p_pos);
472
}
473
474
void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
475
DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
476
if (ds->utterance_ids.has(p_id)) {
477
int pos = 0;
478
if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
479
// Convert position from UTF-8 to UTF-32.
480
const CharString &string = ds->utterance_ids[p_id];
481
for (int i = 0; i < MIN(p_pos, string.length()); i++) {
482
uint8_t c = string[i];
483
if ((c & 0xe0) == 0xc0) {
484
i += 1;
485
} else if ((c & 0xf0) == 0xe0) {
486
i += 2;
487
} else if ((c & 0xf8) == 0xf0) {
488
i += 3;
489
}
490
pos++;
491
}
492
} else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
493
ds->utterance_ids.erase(p_id);
494
}
495
ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
496
}
497
}
498
499
void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
500
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
501
if (cursor_shape == p_shape) {
502
return;
503
}
504
cursor_shape = p_shape;
505
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
506
}
507
508
DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
509
return cursor_shape;
510
}
511
512
void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
513
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
514
if (p_cursor.is_valid()) {
515
Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot);
516
ERR_FAIL_COND(image.is_null());
517
Vector2i texture_size = image->get_size();
518
519
if (image->get_format() != Image::FORMAT_RGBA8) {
520
image->convert(Image::FORMAT_RGBA8);
521
}
522
523
png_image png_meta;
524
memset(&png_meta, 0, sizeof png_meta);
525
png_meta.version = PNG_IMAGE_VERSION;
526
png_meta.width = texture_size.width;
527
png_meta.height = texture_size.height;
528
png_meta.format = PNG_FORMAT_RGBA;
529
530
PackedByteArray png;
531
size_t len;
532
PackedByteArray data = image->get_data();
533
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
534
535
png.resize(len);
536
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
537
538
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
539
540
} else {
541
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
542
}
543
544
cursor_set_shape(cursor_shape);
545
}
546
547
// Mouse mode
548
void DisplayServerWeb::_mouse_update_mode() {
549
MouseMode wanted_mouse_mode = mouse_mode_override_enabled
550
? mouse_mode_override
551
: mouse_mode_base;
552
553
ERR_FAIL_COND_MSG(wanted_mouse_mode == MOUSE_MODE_CONFINED || wanted_mouse_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
554
if (wanted_mouse_mode == mouse_get_mode()) {
555
return;
556
}
557
558
if (wanted_mouse_mode == MOUSE_MODE_VISIBLE) {
559
godot_js_display_cursor_set_visible(1);
560
godot_js_display_cursor_lock_set(0);
561
562
} else if (wanted_mouse_mode == MOUSE_MODE_HIDDEN) {
563
godot_js_display_cursor_set_visible(0);
564
godot_js_display_cursor_lock_set(0);
565
566
} else if (wanted_mouse_mode == MOUSE_MODE_CAPTURED) {
567
godot_js_display_cursor_set_visible(1);
568
godot_js_display_cursor_lock_set(1);
569
}
570
}
571
572
void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
573
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
574
575
if (mouse_mode_override_enabled) {
576
mouse_mode_base = p_mode;
577
// No need to update, as override is enabled.
578
return;
579
}
580
if (p_mode == mouse_mode_base && p_mode == mouse_get_mode()) {
581
// No need to update, as it is currently set as the correct mode.
582
return;
583
}
584
585
mouse_mode_base = p_mode;
586
_mouse_update_mode();
587
}
588
589
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
590
if (godot_js_display_cursor_is_hidden()) {
591
return MOUSE_MODE_HIDDEN;
592
}
593
594
if (godot_js_display_cursor_is_locked()) {
595
return MOUSE_MODE_CAPTURED;
596
}
597
return MOUSE_MODE_VISIBLE;
598
}
599
600
void DisplayServerWeb::mouse_set_mode_override(MouseMode p_mode) {
601
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
602
603
if (!mouse_mode_override_enabled) {
604
mouse_mode_override = p_mode;
605
// No need to update, as override is not enabled.
606
return;
607
}
608
if (p_mode == mouse_mode_override && p_mode == mouse_get_mode()) {
609
// No need to update, as it is currently set as the correct mode.
610
return;
611
}
612
613
mouse_mode_override = p_mode;
614
_mouse_update_mode();
615
}
616
617
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode_override() const {
618
return mouse_mode_override;
619
}
620
621
void DisplayServerWeb::mouse_set_mode_override_enabled(bool p_override_enabled) {
622
if (p_override_enabled == mouse_mode_override_enabled) {
623
return;
624
}
625
mouse_mode_override_enabled = p_override_enabled;
626
_mouse_update_mode();
627
}
628
629
bool DisplayServerWeb::mouse_is_mode_override_enabled() const {
630
return mouse_mode_override_enabled;
631
}
632
633
Point2i DisplayServerWeb::mouse_get_position() const {
634
return Input::get_singleton()->get_mouse_position();
635
}
636
637
// Wheel
638
int DisplayServerWeb::mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
639
#ifdef PROXY_TO_PTHREAD_ENABLED
640
if (!Thread::is_main_thread()) {
641
callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_mode, p_delta_x, p_delta_y);
642
return true;
643
}
644
#endif
645
646
return _mouse_wheel_callback(p_delta_mode, p_delta_x, p_delta_y);
647
}
648
649
int DisplayServerWeb::_mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
650
if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
651
if (get_singleton()->cursor_inside_canvas) {
652
godot_js_display_canvas_focus();
653
} else {
654
return false;
655
}
656
}
657
658
Input *input = Input::get_singleton();
659
Ref<InputEventMouseButton> ev;
660
ev.instantiate();
661
ev->set_position(input->get_mouse_position());
662
ev->set_global_position(ev->get_position());
663
664
ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
665
ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
666
ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
667
ev->set_meta_pressed(input->is_key_pressed(Key::META));
668
669
enum DeltaMode {
670
DELTA_MODE_PIXEL = 0,
671
DELTA_MODE_LINE = 1,
672
DELTA_MODE_PAGE = 2,
673
};
674
const float MOUSE_WHEEL_PIXEL_FACTOR = 0.03f;
675
const float MOUSE_WHEEL_LINE_FACTOR = 0.3f;
676
const float MOUSE_WHEEL_PAGE_FACTOR = 1.0f;
677
float mouse_wheel_factor;
678
679
switch (p_delta_mode) {
680
case DELTA_MODE_PIXEL: {
681
mouse_wheel_factor = MOUSE_WHEEL_PIXEL_FACTOR;
682
} break;
683
case DELTA_MODE_LINE: {
684
mouse_wheel_factor = MOUSE_WHEEL_LINE_FACTOR;
685
} break;
686
case DELTA_MODE_PAGE: {
687
mouse_wheel_factor = MOUSE_WHEEL_PAGE_FACTOR;
688
} break;
689
}
690
691
if (p_delta_y < 0) {
692
ev->set_button_index(MouseButton::WHEEL_UP);
693
ev->set_factor(-p_delta_y * mouse_wheel_factor);
694
} else if (p_delta_y > 0) {
695
ev->set_button_index(MouseButton::WHEEL_DOWN);
696
ev->set_factor(p_delta_y * mouse_wheel_factor);
697
} else if (p_delta_x > 0) {
698
ev->set_button_index(MouseButton::WHEEL_LEFT);
699
ev->set_factor(p_delta_x * mouse_wheel_factor);
700
} else if (p_delta_x < 0) {
701
ev->set_button_index(MouseButton::WHEEL_RIGHT);
702
ev->set_factor(-p_delta_x * mouse_wheel_factor);
703
} else {
704
return false;
705
}
706
707
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
708
BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
709
button_mask.set_flag(button_flag);
710
711
ev->set_pressed(true);
712
ev->set_button_mask(button_mask);
713
input->parse_input_event(ev);
714
715
Ref<InputEventMouseButton> release = ev->duplicate();
716
release->set_pressed(false);
717
release->set_button_mask(input->get_mouse_button_mask());
718
input->parse_input_event(release);
719
720
return true;
721
}
722
723
// Touch
724
void DisplayServerWeb::touch_callback(int p_type, int p_count) {
725
#ifdef PROXY_TO_PTHREAD_ENABLED
726
if (!Thread::is_main_thread()) {
727
callable_mp_static(DisplayServerWeb::_touch_callback).call_deferred(p_type, p_count);
728
return;
729
}
730
#endif
731
732
_touch_callback(p_type, p_count);
733
}
734
735
void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
736
DisplayServerWeb *ds = get_singleton();
737
738
const JSTouchEvent &touch_event = ds->touch_event;
739
for (int i = 0; i < p_count; i++) {
740
Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
741
if (p_type == 2) {
742
// touchmove
743
Ref<InputEventScreenDrag> ev;
744
ev.instantiate();
745
ev->set_index(touch_event.identifier[i]);
746
ev->set_position(point);
747
748
Point2 &prev = ds->touches[i];
749
ev->set_relative(ev->get_position() - prev);
750
ev->set_relative_screen_position(ev->get_relative());
751
prev = ev->get_position();
752
753
Input::get_singleton()->parse_input_event(ev);
754
} else {
755
// touchstart/touchend
756
Ref<InputEventScreenTouch> ev;
757
758
// Resume audio context after input in case autoplay was denied.
759
OS_Web::get_singleton()->resume_audio();
760
761
ev.instantiate();
762
ev->set_index(touch_event.identifier[i]);
763
ev->set_position(point);
764
ev->set_pressed(p_type == 0);
765
ds->touches[i] = point;
766
767
Input::get_singleton()->parse_input_event(ev);
768
769
// Make sure to flush all events so we can call restricted APIs inside the event.
770
Input::get_singleton()->flush_buffered_events();
771
}
772
}
773
}
774
775
bool DisplayServerWeb::is_touchscreen_available() const {
776
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
777
}
778
779
// Virtual Keyboard
780
void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
781
String text = String::utf8(p_text);
782
783
#ifdef PROXY_TO_PTHREAD_ENABLED
784
if (!Thread::is_main_thread()) {
785
callable_mp_static(DisplayServerWeb::_vk_input_text_callback).call_deferred(text, p_cursor);
786
return;
787
}
788
#endif
789
790
_vk_input_text_callback(text, p_cursor);
791
}
792
793
void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
794
DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
795
if (!ds || !ds->input_text_callback.is_valid()) {
796
return;
797
}
798
// Call input_text
799
ds->input_text_callback.call(p_text);
800
// Insert key right to reach position.
801
Input *input = Input::get_singleton();
802
Ref<InputEventKey> k;
803
for (int i = 0; i < p_cursor; i++) {
804
k.instantiate();
805
k->set_pressed(true);
806
k->set_echo(false);
807
k->set_keycode(Key::RIGHT);
808
input->parse_input_event(k);
809
k.instantiate();
810
k->set_pressed(false);
811
k->set_echo(false);
812
k->set_keycode(Key::RIGHT);
813
input->parse_input_event(k);
814
}
815
}
816
817
void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
818
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
819
}
820
821
void DisplayServerWeb::virtual_keyboard_hide() {
822
godot_js_display_vk_hide();
823
}
824
825
void DisplayServerWeb::window_blur_callback() {
826
#ifdef PROXY_TO_PTHREAD_ENABLED
827
if (!Thread::is_main_thread()) {
828
callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
829
return;
830
}
831
#endif
832
833
_window_blur_callback();
834
}
835
836
void DisplayServerWeb::_window_blur_callback() {
837
Input::get_singleton()->release_pressed_events();
838
}
839
840
// Gamepad
841
void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
842
String id = p_id;
843
String guid = p_guid;
844
845
#ifdef PROXY_TO_PTHREAD_ENABLED
846
if (!Thread::is_main_thread()) {
847
callable_mp_static(DisplayServerWeb::_gamepad_callback).call_deferred(p_index, p_connected, id, guid);
848
return;
849
}
850
#endif
851
852
_gamepad_callback(p_index, p_connected, id, guid);
853
}
854
855
void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
856
if (p_connected) {
857
DisplayServerWeb::get_singleton()->gamepad_count += 1;
858
} else {
859
DisplayServerWeb::get_singleton()->gamepad_count -= 1;
860
}
861
862
Input *input = Input::get_singleton();
863
if (p_connected) {
864
input->joy_connection_changed(p_index, true, p_id, p_guid);
865
} else {
866
input->joy_connection_changed(p_index, false, "");
867
}
868
}
869
870
// IME.
871
void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
872
String text = String::utf8(p_text);
873
874
#ifdef PROXY_TO_PTHREAD_ENABLED
875
if (!Thread::is_main_thread()) {
876
callable_mp_static(DisplayServerWeb::_ime_callback).call_deferred(p_type, text);
877
return;
878
}
879
#endif
880
881
_ime_callback(p_type, text);
882
}
883
884
void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
885
DisplayServerWeb *ds = get_singleton();
886
// Resume audio context after input in case autoplay was denied.
887
OS_Web::get_singleton()->resume_audio();
888
889
switch (p_type) {
890
case 0: {
891
// IME start.
892
ds->ime_text = String();
893
ds->ime_selection = Vector2i();
894
for (int i = ds->key_event_pos - 1; i >= 0; i--) {
895
// Delete last raw keydown event from query.
896
if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
897
ds->key_event_buffer.remove_at(i);
898
ds->key_event_pos--;
899
break;
900
}
901
}
902
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
903
ds->ime_started = true;
904
} break;
905
case 1: {
906
// IME update.
907
if (ds->ime_active && ds->ime_started) {
908
ds->ime_text = p_text;
909
ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
910
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
911
}
912
} break;
913
case 2: {
914
// IME commit.
915
if (ds->ime_active && ds->ime_started) {
916
ds->ime_started = false;
917
918
ds->ime_text = String();
919
ds->ime_selection = Vector2i();
920
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
921
922
String text = p_text;
923
for (int i = 0; i < text.length(); i++) {
924
DisplayServerWeb::KeyEvent ke;
925
926
ke.pressed = true;
927
ke.echo = false;
928
ke.raw = false;
929
ke.keycode = Key::NONE;
930
ke.physical_keycode = Key::NONE;
931
ke.key_label = Key::NONE;
932
ke.unicode = text[i];
933
ke.mod = 0;
934
935
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
936
ds->key_event_buffer.resize(1 + ds->key_event_pos);
937
}
938
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
939
}
940
}
941
} break;
942
default:
943
break;
944
}
945
946
ds->process_keys();
947
Input::get_singleton()->flush_buffered_events();
948
}
949
950
void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
951
ime_active = p_active;
952
godot_js_set_ime_active(p_active);
953
}
954
955
void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
956
godot_js_set_ime_position(p_pos.x, p_pos.y);
957
}
958
959
Point2i DisplayServerWeb::ime_get_selection() const {
960
return ime_selection;
961
}
962
963
String DisplayServerWeb::ime_get_text() const {
964
return ime_text;
965
}
966
967
void DisplayServerWeb::process_joypads() {
968
Input *input = Input::get_singleton();
969
int32_t pads = godot_js_input_gamepad_sample_count();
970
int32_t s_btns_num = 0;
971
int32_t s_axes_num = 0;
972
int32_t s_standard = 0;
973
float s_btns[16];
974
float s_axes[10];
975
for (int idx = 0; idx < pads; idx++) {
976
int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
977
if (err) {
978
continue;
979
}
980
for (int b = 0; b < s_btns_num; b++) {
981
// Buttons 6 and 7 in the standard mapping need to be
982
// axis to be handled as JoyAxis::TRIGGER by Godot.
983
if (s_standard && (b == 6)) {
984
input->joy_axis(idx, JoyAxis::TRIGGER_LEFT, s_btns[b]);
985
} else if (s_standard && (b == 7)) {
986
input->joy_axis(idx, JoyAxis::TRIGGER_RIGHT, s_btns[b]);
987
} else {
988
input->joy_button(idx, (JoyButton)b, s_btns[b]);
989
}
990
}
991
for (int a = 0; a < s_axes_num; a++) {
992
input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
993
}
994
}
995
}
996
997
Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
998
Vector<String> drivers;
999
#ifdef GLES3_ENABLED
1000
drivers.push_back("opengl3");
1001
#endif
1002
return drivers;
1003
}
1004
1005
// Clipboard
1006
void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
1007
String text = p_text;
1008
1009
#ifdef PROXY_TO_PTHREAD_ENABLED
1010
if (!Thread::is_main_thread()) {
1011
callable_mp_static(DisplayServerWeb::_update_clipboard_callback).call_deferred(text);
1012
return;
1013
}
1014
#endif
1015
1016
_update_clipboard_callback(text);
1017
}
1018
1019
void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
1020
get_singleton()->clipboard = p_text;
1021
}
1022
1023
void DisplayServerWeb::clipboard_set(const String &p_text) {
1024
clipboard = p_text;
1025
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
1026
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
1027
}
1028
1029
String DisplayServerWeb::clipboard_get() const {
1030
godot_js_display_clipboard_get(update_clipboard_callback);
1031
return clipboard;
1032
}
1033
1034
void DisplayServerWeb::send_window_event_callback(int p_notification) {
1035
#ifdef PROXY_TO_PTHREAD_ENABLED
1036
if (!Thread::is_main_thread()) {
1037
callable_mp_static(DisplayServerWeb::_send_window_event_callback).call_deferred(p_notification);
1038
return;
1039
}
1040
#endif
1041
1042
_send_window_event_callback(p_notification);
1043
}
1044
1045
void DisplayServerWeb::_send_window_event_callback(int p_notification) {
1046
DisplayServerWeb *ds = get_singleton();
1047
if (!ds) {
1048
return;
1049
}
1050
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
1051
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
1052
}
1053
if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
1054
return;
1055
}
1056
if (ds->window_event_callback.is_valid()) {
1057
Variant event = int(p_notification);
1058
ds->window_event_callback.call(event);
1059
}
1060
}
1061
1062
void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
1063
if (p_icon.is_valid()) {
1064
ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
1065
1066
Ref<Image> icon = p_icon;
1067
if (icon->is_compressed()) {
1068
icon = icon->duplicate();
1069
ERR_FAIL_COND(icon->decompress() != OK);
1070
}
1071
if (icon->get_format() != Image::FORMAT_RGBA8) {
1072
if (icon == p_icon) {
1073
icon = icon->duplicate();
1074
}
1075
icon->convert(Image::FORMAT_RGBA8);
1076
}
1077
1078
png_image png_meta;
1079
memset(&png_meta, 0, sizeof png_meta);
1080
png_meta.version = PNG_IMAGE_VERSION;
1081
png_meta.width = icon->get_width();
1082
png_meta.height = icon->get_height();
1083
png_meta.format = PNG_FORMAT_RGBA;
1084
1085
PackedByteArray png;
1086
size_t len;
1087
PackedByteArray data = icon->get_data();
1088
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
1089
1090
png.resize(len);
1091
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
1092
1093
godot_js_display_window_icon_set(png.ptr(), len);
1094
} else {
1095
godot_js_display_window_icon_set(nullptr, 0);
1096
}
1097
}
1098
1099
void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
1100
Callable cb = get_singleton()->input_event_callback;
1101
if (cb.is_valid()) {
1102
cb.call(p_event);
1103
}
1104
}
1105
1106
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1107
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
1108
}
1109
1110
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1111
r_error = OK; // Always succeeds for now.
1112
1113
native_menu = memnew(NativeMenu); // Dummy native menu.
1114
1115
// Ensure the canvas ID.
1116
godot_js_config_canvas_id_get(canvas_id, 256);
1117
1118
// Handle contextmenu, webglcontextlost
1119
godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
1120
1121
// Check if it's windows.
1122
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
1123
1124
// Expose method for requesting quit.
1125
godot_js_os_request_quit_cb(request_quit_callback);
1126
1127
#ifdef GLES3_ENABLED
1128
bool webgl2_inited = false;
1129
if (godot_js_display_has_webgl(2)) {
1130
EmscriptenWebGLContextAttributes attributes;
1131
emscripten_webgl_init_context_attributes(&attributes);
1132
attributes.alpha = OS::get_singleton()->is_layered_allowed();
1133
attributes.antialias = false;
1134
attributes.majorVersion = 2;
1135
attributes.explicitSwapControl = true;
1136
1137
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
1138
webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
1139
}
1140
if (webgl2_inited) {
1141
if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
1142
print_verbose("Failed to enable WebXR extension.");
1143
}
1144
RasterizerGLES3::make_current(false);
1145
1146
} else {
1147
OS::get_singleton()->alert(
1148
"Your browser seems not to support WebGL 2.\n\n"
1149
"If possible, consider updating your browser version and video card drivers.",
1150
"Unable to initialize WebGL 2 video driver");
1151
RasterizerDummy::make_current();
1152
}
1153
#else
1154
RasterizerDummy::make_current();
1155
#endif
1156
1157
// JS Input interface (js/libs/library_godot_input.js)
1158
godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
1159
godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
1160
godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
1161
godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
1162
godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
1163
godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
1164
godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
1165
godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
1166
godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
1167
1168
// JS Display interface (js/libs/library_godot_display.js)
1169
godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
1170
godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
1171
godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
1172
WINDOW_EVENT_MOUSE_ENTER,
1173
WINDOW_EVENT_MOUSE_EXIT,
1174
WINDOW_EVENT_FOCUS_IN,
1175
WINDOW_EVENT_FOCUS_OUT);
1176
godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
1177
1178
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
1179
}
1180
1181
DisplayServerWeb::~DisplayServerWeb() {
1182
if (native_menu) {
1183
memdelete(native_menu);
1184
native_menu = nullptr;
1185
}
1186
#ifdef GLES3_ENABLED
1187
if (webgl_ctx) {
1188
emscripten_webgl_commit_frame();
1189
emscripten_webgl_destroy_context(webgl_ctx);
1190
}
1191
#endif
1192
}
1193
1194
bool DisplayServerWeb::has_feature(Feature p_feature) const {
1195
switch (p_feature) {
1196
#ifndef DISABLE_DEPRECATED
1197
case FEATURE_GLOBAL_MENU: {
1198
return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
1199
} break;
1200
#endif
1201
//case FEATURE_HIDPI:
1202
case FEATURE_ICON:
1203
case FEATURE_CLIPBOARD:
1204
case FEATURE_CURSOR_SHAPE:
1205
case FEATURE_CUSTOM_CURSOR_SHAPE:
1206
case FEATURE_MOUSE:
1207
case FEATURE_TOUCHSCREEN:
1208
return true;
1209
//case FEATURE_MOUSE_WARP:
1210
//case FEATURE_NATIVE_DIALOG:
1211
//case FEATURE_NATIVE_DIALOG_INPUT:
1212
//case FEATURE_NATIVE_DIALOG_FILE:
1213
//case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
1214
//case FEATURE_NATIVE_DIALOG_FILE_MIME:
1215
//case FEATURE_NATIVE_ICON:
1216
//case FEATURE_WINDOW_TRANSPARENCY:
1217
//case FEATURE_KEEP_SCREEN_ON:
1218
//case FEATURE_ORIENTATION:
1219
case FEATURE_IME:
1220
// IME does not work with experimental VK support.
1221
return godot_js_display_vk_available() == 0;
1222
case FEATURE_VIRTUAL_KEYBOARD:
1223
return godot_js_display_vk_available() != 0;
1224
case FEATURE_TEXT_TO_SPEECH:
1225
return godot_js_display_tts_available() != 0;
1226
default:
1227
return false;
1228
}
1229
}
1230
1231
void DisplayServerWeb::register_web_driver() {
1232
register_create_function("web", create_func, get_rendering_drivers_func);
1233
}
1234
1235
String DisplayServerWeb::get_name() const {
1236
return "web";
1237
}
1238
1239
int DisplayServerWeb::get_screen_count() const {
1240
return 1;
1241
}
1242
1243
int DisplayServerWeb::get_primary_screen() const {
1244
return 0;
1245
}
1246
1247
Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
1248
p_screen = _get_screen_index(p_screen);
1249
int screen_count = get_screen_count();
1250
ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
1251
1252
return Point2i(0, 0); // TODO offsetX/Y?
1253
}
1254
1255
Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
1256
p_screen = _get_screen_index(p_screen);
1257
int screen_count = get_screen_count();
1258
ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
1259
1260
int size[2];
1261
godot_js_display_screen_size_get(size, size + 1);
1262
return Size2(size[0], size[1]);
1263
}
1264
1265
Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
1266
p_screen = _get_screen_index(p_screen);
1267
int screen_count = get_screen_count();
1268
ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
1269
1270
int size[2];
1271
godot_js_display_window_size_get(size, size + 1);
1272
return Rect2i(0, 0, size[0], size[1]);
1273
}
1274
1275
int DisplayServerWeb::screen_get_dpi(int p_screen) const {
1276
p_screen = _get_screen_index(p_screen);
1277
int screen_count = get_screen_count();
1278
ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
1279
1280
return godot_js_display_screen_dpi_get();
1281
}
1282
1283
float DisplayServerWeb::screen_get_scale(int p_screen) const {
1284
p_screen = _get_screen_index(p_screen);
1285
int screen_count = get_screen_count();
1286
ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
1287
1288
return godot_js_display_pixel_ratio_get();
1289
}
1290
1291
float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
1292
p_screen = _get_screen_index(p_screen);
1293
int screen_count = get_screen_count();
1294
ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
1295
1296
return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
1297
}
1298
1299
Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
1300
Vector<WindowID> ret;
1301
ret.push_back(MAIN_WINDOW_ID);
1302
return ret;
1303
}
1304
1305
DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
1306
return MAIN_WINDOW_ID;
1307
}
1308
1309
void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
1310
window_attached_instance_id = p_instance;
1311
}
1312
1313
ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
1314
return window_attached_instance_id;
1315
}
1316
1317
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
1318
rect_changed_callback = p_callable;
1319
}
1320
1321
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
1322
window_event_callback = p_callable;
1323
}
1324
1325
void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
1326
input_event_callback = p_callable;
1327
}
1328
1329
void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
1330
input_text_callback = p_callable;
1331
}
1332
1333
void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
1334
drop_files_callback = p_callable;
1335
}
1336
1337
void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
1338
godot_js_display_window_title_set(p_title.utf8().get_data());
1339
}
1340
1341
int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
1342
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
1343
return 0;
1344
}
1345
1346
void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
1347
// Not implemented.
1348
}
1349
1350
Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
1351
return Point2i();
1352
}
1353
1354
Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
1355
return Point2i();
1356
}
1357
1358
void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
1359
// Not supported.
1360
}
1361
1362
void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
1363
// Not supported.
1364
}
1365
1366
void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
1367
// Not supported.
1368
}
1369
1370
Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
1371
return Size2i();
1372
}
1373
1374
void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
1375
// Not supported.
1376
}
1377
1378
Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
1379
return Size2i();
1380
}
1381
1382
void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
1383
godot_js_display_desired_size_set(p_size.x, p_size.y);
1384
}
1385
1386
Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
1387
int size[2];
1388
godot_js_display_window_size_get(size, size + 1);
1389
return Size2i(size[0], size[1]);
1390
}
1391
1392
Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
1393
return window_get_size(p_window);
1394
}
1395
1396
void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
1397
if (window_mode == p_mode) {
1398
return;
1399
}
1400
1401
switch (p_mode) {
1402
case WINDOW_MODE_WINDOWED: {
1403
if (window_mode == WINDOW_MODE_FULLSCREEN) {
1404
godot_js_display_fullscreen_exit();
1405
}
1406
window_mode = WINDOW_MODE_WINDOWED;
1407
} break;
1408
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
1409
case WINDOW_MODE_FULLSCREEN: {
1410
int result = godot_js_display_fullscreen_request();
1411
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
1412
} break;
1413
case WINDOW_MODE_MAXIMIZED:
1414
case WINDOW_MODE_MINIMIZED:
1415
// WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
1416
break;
1417
default:
1418
break;
1419
}
1420
}
1421
1422
DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
1423
return window_mode;
1424
}
1425
1426
bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
1427
return false;
1428
}
1429
1430
void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
1431
// Not supported.
1432
}
1433
1434
bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
1435
return false;
1436
}
1437
1438
void DisplayServerWeb::window_request_attention(WindowID p_window) {
1439
// Not supported.
1440
}
1441
1442
void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
1443
// Not supported.
1444
}
1445
1446
bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
1447
return true;
1448
}
1449
1450
bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
1451
return true;
1452
}
1453
1454
bool DisplayServerWeb::can_any_window_draw() const {
1455
return true;
1456
}
1457
1458
DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
1459
return DisplayServer::VSYNC_ENABLED;
1460
}
1461
1462
void DisplayServerWeb::process_events() {
1463
process_keys();
1464
Input::get_singleton()->flush_buffered_events();
1465
1466
if (gamepad_count > 0) {
1467
if (godot_js_input_gamepad_sample() == OK) {
1468
process_joypads();
1469
}
1470
}
1471
}
1472
1473
void DisplayServerWeb::process_keys() {
1474
for (int i = 0; i < key_event_pos; i++) {
1475
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
1476
1477
Ref<InputEventKey> ev;
1478
ev.instantiate();
1479
ev->set_pressed(ke.pressed);
1480
ev->set_echo(ke.echo);
1481
ev->set_keycode(ke.keycode);
1482
ev->set_physical_keycode(ke.physical_keycode);
1483
ev->set_key_label(ke.key_label);
1484
ev->set_unicode(ke.unicode);
1485
ev->set_location(ke.location);
1486
if (ke.raw) {
1487
dom2godot_mod(ev, ke.mod, ke.keycode);
1488
}
1489
1490
Input::get_singleton()->parse_input_event(ev);
1491
}
1492
key_event_pos = 0;
1493
}
1494
1495
int DisplayServerWeb::get_current_video_driver() const {
1496
return 1;
1497
}
1498
1499
bool DisplayServerWeb::get_swap_cancel_ok() {
1500
return swap_cancel_ok;
1501
}
1502
1503
void DisplayServerWeb::swap_buffers() {
1504
#ifdef GLES3_ENABLED
1505
if (webgl_ctx) {
1506
emscripten_webgl_commit_frame();
1507
}
1508
#endif
1509
}
1510
1511