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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/web/display_server_web.cpp
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/**************************************************************************/
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/* display_server_web.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "display_server_web.h"
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#include "dom_keys.inc"
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#include "godot_js.h"
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#include "os_web.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/object/callable_method_pointer.h"
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#include "core/os/main_loop.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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#include <emscripten.h>
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#include <png.h>
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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DisplayServerWeb *DisplayServerWeb::get_singleton() {
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return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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bool DisplayServerWeb::check_size_force_redraw() {
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bool size_changed = godot_js_display_size_update() != 0;
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if (size_changed && rect_changed_callback.is_valid()) {
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Size2i window_size = window_get_size();
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Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
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rect_changed_callback.call(size);
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emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
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}
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return size_changed;
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}
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void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).call_deferred(p_fullscreen);
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return;
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}
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#endif
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_fullscreen_change_callback(p_fullscreen);
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}
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void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
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DisplayServerWeb *display = get_singleton();
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if (p_fullscreen) {
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display->window_mode = WINDOW_MODE_FULLSCREEN;
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} else {
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display->window_mode = WINDOW_MODE_WINDOWED;
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}
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}
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// Drag and drop callback.
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void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
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Vector<String> files;
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for (int i = 0; i < p_filec; i++) {
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files.push_back(String::utf8(p_filev[i]));
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}
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_drop_files_js_callback).call_deferred(files);
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return;
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}
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#endif
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_drop_files_js_callback(files);
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}
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void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
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DisplayServerWeb *ds = get_singleton();
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if (!ds) {
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ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
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}
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if (!ds->drop_files_callback.is_valid()) {
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return;
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}
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Variant v_files = p_files;
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const Variant *v_args[1] = { &v_files };
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Variant ret;
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Callable::CallError ce;
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ds->drop_files_callback.callp((const Variant **)&v_args, 1, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute drop files callback: %s.", Variant::get_callable_error_text(ds->drop_files_callback, v_args, 1, ce)));
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}
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}
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// Web quit request callback.
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void DisplayServerWeb::request_quit_callback() {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
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return;
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}
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#endif
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_request_quit_callback();
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}
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void DisplayServerWeb::_request_quit_callback() {
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DisplayServerWeb *ds = get_singleton();
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if (ds && ds->window_event_callback.is_valid()) {
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Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
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ds->window_event_callback.call(event);
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}
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}
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// Keys
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void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
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if (p_keycode != Key::SHIFT) {
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ev->set_shift_pressed(p_mod & 1);
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}
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if (p_keycode != Key::ALT) {
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ev->set_alt_pressed(p_mod & 2);
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}
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if (p_keycode != Key::CTRL) {
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ev->set_ctrl_pressed(p_mod & 4);
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}
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if (p_keycode != Key::META) {
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ev->set_meta_pressed(p_mod & 8);
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}
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}
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void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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JSKeyEvent &key_event = ds->key_event;
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const String code = String::utf8(key_event.code);
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const String key = String::utf8(key_event.key);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_key_callback).call_deferred(code, key, p_pressed, p_repeat, p_modifiers);
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return;
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}
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#endif
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_key_callback(code, key, p_pressed, p_repeat, p_modifiers);
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}
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void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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DisplayServerWeb *ds = get_singleton();
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if (ds->ime_started) {
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return;
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}
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char32_t c = 0x00;
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String unicode = p_key_event_key;
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if (unicode.length() == 1) {
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c = unicode[0];
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}
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Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
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Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
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KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
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DisplayServerWeb::KeyEvent ke;
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = fix_keycode(c, keycode);
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ke.physical_keycode = scancode;
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ke.key_label = fix_key_label(c, keycode);
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ke.unicode = fix_unicode(c);
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ke.location = location;
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ke.mod = p_modifiers;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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}
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// Mouse
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int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_button_callback).call_deferred(p_pressed, p_button, p_x, p_y, p_modifiers);
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return true;
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}
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#endif
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return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
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}
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int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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switch (p_button) {
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case DOM_BUTTON_LEFT:
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ev->set_button_index(MouseButton::LEFT);
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break;
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case DOM_BUTTON_MIDDLE:
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ev->set_button_index(MouseButton::MIDDLE);
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break;
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case DOM_BUTTON_RIGHT:
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ev->set_button_index(MouseButton::RIGHT);
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break;
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case DOM_BUTTON_XBUTTON1:
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ev->set_button_index(MouseButton::MB_XBUTTON1);
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break;
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case DOM_BUTTON_XBUTTON2:
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ev->set_button_index(MouseButton::MB_XBUTTON2);
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break;
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default:
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return false;
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}
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if (p_pressed) {
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uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
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if (ev->get_button_index() == ds->last_click_button_index) {
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if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
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ds->last_click_ms = 0;
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ds->last_click_pos = Point2(-100, -100);
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ds->last_click_button_index = MouseButton::NONE;
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ev->set_double_click(true);
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}
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} else {
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ds->last_click_button_index = ev->get_button_index();
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}
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if (!ev->is_double_click()) {
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ds->last_click_ms += diff;
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ds->last_click_pos = ev->get_position();
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}
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}
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BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
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MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
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if (ev->is_pressed()) {
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mask.set_flag(button_flag);
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} else if (mask.has_flag(button_flag)) {
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mask.clear_flag(button_flag);
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} else {
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// Received release event, but press was outside the canvas, so ignore.
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return false;
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}
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ev->set_button_mask(mask);
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Input::get_singleton()->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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// Prevent multi-click text selection and wheel-click scrolling anchor.
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// Context menu is prevented through contextmenu event.
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return true;
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}
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void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_move_callback).call_deferred(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
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return;
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}
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#endif
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_mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
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}
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void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
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// For motion outside the canvas, only read mouse movement if dragging
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// started inside the canvas; imitating desktop app behavior.
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if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
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return;
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}
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseMotion> ev;
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ev.instantiate();
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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ev->set_button_mask(input_mask);
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressure((float)p_pressure);
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ev->set_relative(Vector2(p_rel_x, p_rel_y));
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ev->set_relative_screen_position(ev->get_relative());
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ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
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ev->set_screen_velocity(ev->get_velocity());
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Input::get_singleton()->parse_input_event(ev);
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}
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// Cursor
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const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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switch (p_shape) {
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case DisplayServer::CURSOR_ARROW:
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return "default";
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case DisplayServer::CURSOR_IBEAM:
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return "text";
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case DisplayServer::CURSOR_POINTING_HAND:
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return "pointer";
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case DisplayServer::CURSOR_CROSS:
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return "crosshair";
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case DisplayServer::CURSOR_WAIT:
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return "wait";
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case DisplayServer::CURSOR_BUSY:
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return "progress";
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case DisplayServer::CURSOR_DRAG:
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return "grab";
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case DisplayServer::CURSOR_CAN_DROP:
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return "grabbing";
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case DisplayServer::CURSOR_FORBIDDEN:
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return "no-drop";
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case DisplayServer::CURSOR_VSIZE:
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return "ns-resize";
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case DisplayServer::CURSOR_HSIZE:
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return "ew-resize";
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case DisplayServer::CURSOR_BDIAGSIZE:
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return "nesw-resize";
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case DisplayServer::CURSOR_FDIAGSIZE:
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return "nwse-resize";
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case DisplayServer::CURSOR_MOVE:
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return "move";
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case DisplayServer::CURSOR_VSPLIT:
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return "row-resize";
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case DisplayServer::CURSOR_HSPLIT:
381
return "col-resize";
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case DisplayServer::CURSOR_HELP:
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return "help";
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default:
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return "default";
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}
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}
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bool DisplayServerWeb::tts_is_speaking() const {
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return godot_js_tts_is_speaking();
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}
392
393
bool DisplayServerWeb::tts_is_paused() const {
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return godot_js_tts_is_paused();
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}
396
397
void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
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Vector<String> voices;
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for (int i = 0; i < p_size; i++) {
400
voices.append(String::utf8(p_voice[i]));
401
}
402
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#ifdef PROXY_TO_PTHREAD_ENABLED
404
if (!Thread::is_main_thread()) {
405
callable_mp_static(DisplayServerWeb::_update_voices_callback).call_deferred(voices);
406
return;
407
}
408
#endif
409
410
_update_voices_callback(voices);
411
}
412
413
void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
414
get_singleton()->voices.clear();
415
for (int i = 0; i < p_voices.size(); i++) {
416
Vector<String> tokens = p_voices[i].split(";", true, 2);
417
if (tokens.size() == 2) {
418
Dictionary voice_d;
419
voice_d["name"] = tokens[1];
420
voice_d["id"] = tokens[1];
421
voice_d["language"] = tokens[0];
422
get_singleton()->voices.push_back(voice_d);
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}
424
}
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}
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427
TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
428
godot_js_tts_get_voices(update_voices_callback);
429
return voices;
430
}
431
432
void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int64_t p_utterance_id, bool p_interrupt) {
433
if (p_interrupt) {
434
tts_stop();
435
}
436
437
if (p_text.is_empty()) {
438
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
439
return;
440
}
441
442
CharString string = p_text.utf8();
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utterance_ids[p_utterance_id] = string;
444
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godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
446
}
447
448
void DisplayServerWeb::tts_pause() {
449
godot_js_tts_pause();
450
}
451
452
void DisplayServerWeb::tts_resume() {
453
godot_js_tts_resume();
454
}
455
456
void DisplayServerWeb::tts_stop() {
457
for (const KeyValue<int64_t, CharString> &E : utterance_ids) {
458
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
459
}
460
utterance_ids.clear();
461
godot_js_tts_stop();
462
}
463
464
void DisplayServerWeb::js_utterance_callback(int p_event, int64_t p_id, int p_pos) {
465
#ifdef PROXY_TO_PTHREAD_ENABLED
466
if (!Thread::is_main_thread()) {
467
callable_mp_static(DisplayServerWeb::_js_utterance_callback).call_deferred(p_event, p_id, p_pos);
468
return;
469
}
470
#endif
471
472
_js_utterance_callback(p_event, p_id, p_pos);
473
}
474
475
void DisplayServerWeb::_js_utterance_callback(int p_event, int64_t p_id, int p_pos) {
476
DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
477
if (ds->utterance_ids.has(p_id)) {
478
int pos = 0;
479
if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
480
// Convert position from UTF-8 to UTF-32.
481
const CharString &string = ds->utterance_ids[p_id];
482
for (int i = 0; i < MIN(p_pos, string.length()); i++) {
483
uint8_t c = string[i];
484
if ((c & 0xe0) == 0xc0) {
485
i += 1;
486
} else if ((c & 0xf0) == 0xe0) {
487
i += 2;
488
} else if ((c & 0xf8) == 0xf0) {
489
i += 3;
490
}
491
pos++;
492
}
493
} else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
494
ds->utterance_ids.erase(p_id);
495
}
496
ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
497
}
498
}
499
500
void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
501
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
502
if (cursor_shape == p_shape) {
503
return;
504
}
505
cursor_shape = p_shape;
506
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
507
}
508
509
DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
510
return cursor_shape;
511
}
512
513
void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
514
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
515
if (p_cursor.is_valid()) {
516
Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot);
517
ERR_FAIL_COND(image.is_null());
518
Vector2i texture_size = image->get_size();
519
520
if (image->get_format() != Image::FORMAT_RGBA8) {
521
image->convert(Image::FORMAT_RGBA8);
522
}
523
524
png_image png_meta;
525
memset(&png_meta, 0, sizeof png_meta);
526
png_meta.version = PNG_IMAGE_VERSION;
527
png_meta.width = texture_size.width;
528
png_meta.height = texture_size.height;
529
png_meta.format = PNG_FORMAT_RGBA;
530
531
PackedByteArray png;
532
size_t len;
533
PackedByteArray data = image->get_data();
534
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
535
536
png.resize(len);
537
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
538
539
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
540
541
} else {
542
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
543
}
544
545
cursor_set_shape(cursor_shape);
546
}
547
548
// Mouse mode
549
void DisplayServerWeb::_mouse_update_mode() {
550
MouseMode wanted_mouse_mode = mouse_mode_override_enabled
551
? mouse_mode_override
552
: mouse_mode_base;
553
554
ERR_FAIL_COND_MSG(wanted_mouse_mode == MOUSE_MODE_CONFINED || wanted_mouse_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
555
if (wanted_mouse_mode == mouse_get_mode()) {
556
return;
557
}
558
559
if (wanted_mouse_mode == MOUSE_MODE_VISIBLE) {
560
godot_js_display_cursor_set_visible(1);
561
godot_js_display_cursor_lock_set(0);
562
563
} else if (wanted_mouse_mode == MOUSE_MODE_HIDDEN) {
564
godot_js_display_cursor_set_visible(0);
565
godot_js_display_cursor_lock_set(0);
566
567
} else if (wanted_mouse_mode == MOUSE_MODE_CAPTURED) {
568
godot_js_display_cursor_set_visible(1);
569
godot_js_display_cursor_lock_set(1);
570
}
571
}
572
573
void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
574
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
575
576
if (mouse_mode_override_enabled) {
577
mouse_mode_base = p_mode;
578
// No need to update, as override is enabled.
579
return;
580
}
581
if (p_mode == mouse_mode_base && p_mode == mouse_get_mode()) {
582
// No need to update, as it is currently set as the correct mode.
583
return;
584
}
585
586
mouse_mode_base = p_mode;
587
_mouse_update_mode();
588
}
589
590
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
591
if (godot_js_display_cursor_is_hidden()) {
592
return MOUSE_MODE_HIDDEN;
593
}
594
595
if (godot_js_display_cursor_is_locked()) {
596
return MOUSE_MODE_CAPTURED;
597
}
598
return MOUSE_MODE_VISIBLE;
599
}
600
601
void DisplayServerWeb::mouse_set_mode_override(MouseMode p_mode) {
602
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
603
604
if (!mouse_mode_override_enabled) {
605
mouse_mode_override = p_mode;
606
// No need to update, as override is not enabled.
607
return;
608
}
609
if (p_mode == mouse_mode_override && p_mode == mouse_get_mode()) {
610
// No need to update, as it is currently set as the correct mode.
611
return;
612
}
613
614
mouse_mode_override = p_mode;
615
_mouse_update_mode();
616
}
617
618
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode_override() const {
619
return mouse_mode_override;
620
}
621
622
void DisplayServerWeb::mouse_set_mode_override_enabled(bool p_override_enabled) {
623
if (p_override_enabled == mouse_mode_override_enabled) {
624
return;
625
}
626
mouse_mode_override_enabled = p_override_enabled;
627
_mouse_update_mode();
628
}
629
630
bool DisplayServerWeb::mouse_is_mode_override_enabled() const {
631
return mouse_mode_override_enabled;
632
}
633
634
Point2i DisplayServerWeb::mouse_get_position() const {
635
return Input::get_singleton()->get_mouse_position();
636
}
637
638
// Wheel
639
int DisplayServerWeb::mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
640
#ifdef PROXY_TO_PTHREAD_ENABLED
641
if (!Thread::is_main_thread()) {
642
callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_mode, p_delta_x, p_delta_y);
643
return true;
644
}
645
#endif
646
647
return _mouse_wheel_callback(p_delta_mode, p_delta_x, p_delta_y);
648
}
649
650
int DisplayServerWeb::_mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
651
if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
652
if (get_singleton()->cursor_inside_canvas) {
653
godot_js_display_canvas_focus();
654
} else {
655
return false;
656
}
657
}
658
659
Input *input = Input::get_singleton();
660
Ref<InputEventMouseButton> ev;
661
ev.instantiate();
662
ev->set_position(input->get_mouse_position());
663
ev->set_global_position(ev->get_position());
664
665
ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
666
ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
667
ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
668
ev->set_meta_pressed(input->is_key_pressed(Key::META));
669
670
enum DeltaMode {
671
DELTA_MODE_PIXEL = 0,
672
DELTA_MODE_LINE = 1,
673
DELTA_MODE_PAGE = 2,
674
};
675
const float MOUSE_WHEEL_PIXEL_FACTOR = 0.03f;
676
const float MOUSE_WHEEL_LINE_FACTOR = 0.3f;
677
const float MOUSE_WHEEL_PAGE_FACTOR = 1.0f;
678
float mouse_wheel_factor;
679
680
switch (p_delta_mode) {
681
case DELTA_MODE_PIXEL: {
682
mouse_wheel_factor = MOUSE_WHEEL_PIXEL_FACTOR;
683
} break;
684
case DELTA_MODE_LINE: {
685
mouse_wheel_factor = MOUSE_WHEEL_LINE_FACTOR;
686
} break;
687
case DELTA_MODE_PAGE: {
688
mouse_wheel_factor = MOUSE_WHEEL_PAGE_FACTOR;
689
} break;
690
}
691
692
if (p_delta_y < 0) {
693
ev->set_button_index(MouseButton::WHEEL_UP);
694
ev->set_factor(-p_delta_y * mouse_wheel_factor);
695
} else if (p_delta_y > 0) {
696
ev->set_button_index(MouseButton::WHEEL_DOWN);
697
ev->set_factor(p_delta_y * mouse_wheel_factor);
698
} else if (p_delta_x > 0) {
699
ev->set_button_index(MouseButton::WHEEL_LEFT);
700
ev->set_factor(p_delta_x * mouse_wheel_factor);
701
} else if (p_delta_x < 0) {
702
ev->set_button_index(MouseButton::WHEEL_RIGHT);
703
ev->set_factor(-p_delta_x * mouse_wheel_factor);
704
} else {
705
return false;
706
}
707
708
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
709
BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
710
button_mask.set_flag(button_flag);
711
712
ev->set_pressed(true);
713
ev->set_button_mask(button_mask);
714
input->parse_input_event(ev);
715
716
Ref<InputEventMouseButton> release = ev->duplicate();
717
release->set_pressed(false);
718
release->set_button_mask(input->get_mouse_button_mask());
719
input->parse_input_event(release);
720
721
return true;
722
}
723
724
// Touch
725
void DisplayServerWeb::touch_callback(int p_type, int p_count) {
726
#ifdef PROXY_TO_PTHREAD_ENABLED
727
if (!Thread::is_main_thread()) {
728
callable_mp_static(DisplayServerWeb::_touch_callback).call_deferred(p_type, p_count);
729
return;
730
}
731
#endif
732
733
_touch_callback(p_type, p_count);
734
}
735
736
void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
737
DisplayServerWeb *ds = get_singleton();
738
739
const JSTouchEvent &touch_event = ds->touch_event;
740
for (int i = 0; i < p_count; i++) {
741
Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
742
if (p_type == 2) {
743
// touchmove
744
Ref<InputEventScreenDrag> ev;
745
ev.instantiate();
746
ev->set_index(touch_event.identifier[i]);
747
ev->set_position(point);
748
749
Point2 &prev = ds->touches[i];
750
ev->set_relative(ev->get_position() - prev);
751
ev->set_relative_screen_position(ev->get_relative());
752
prev = ev->get_position();
753
754
Input::get_singleton()->parse_input_event(ev);
755
} else {
756
// touchstart/touchend
757
Ref<InputEventScreenTouch> ev;
758
759
// Resume audio context after input in case autoplay was denied.
760
OS_Web::get_singleton()->resume_audio();
761
762
ev.instantiate();
763
ev->set_index(touch_event.identifier[i]);
764
ev->set_position(point);
765
ev->set_pressed(p_type == 0);
766
ds->touches[i] = point;
767
768
Input::get_singleton()->parse_input_event(ev);
769
770
// Make sure to flush all events so we can call restricted APIs inside the event.
771
Input::get_singleton()->flush_buffered_events();
772
}
773
}
774
}
775
776
bool DisplayServerWeb::is_touchscreen_available() const {
777
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
778
}
779
780
// Virtual Keyboard
781
void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
782
String text = String::utf8(p_text);
783
784
#ifdef PROXY_TO_PTHREAD_ENABLED
785
if (!Thread::is_main_thread()) {
786
callable_mp_static(DisplayServerWeb::_vk_input_text_callback).call_deferred(text, p_cursor);
787
return;
788
}
789
#endif
790
791
_vk_input_text_callback(text, p_cursor);
792
}
793
794
void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
795
DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
796
if (!ds || !ds->input_text_callback.is_valid()) {
797
return;
798
}
799
// Call input_text
800
ds->input_text_callback.call(p_text, true);
801
// Insert key right to reach position.
802
Input *input = Input::get_singleton();
803
Ref<InputEventKey> k;
804
for (int i = 0; i < p_cursor; i++) {
805
k.instantiate();
806
k->set_pressed(true);
807
k->set_echo(false);
808
k->set_keycode(Key::RIGHT);
809
input->parse_input_event(k);
810
k.instantiate();
811
k->set_pressed(false);
812
k->set_echo(false);
813
k->set_keycode(Key::RIGHT);
814
input->parse_input_event(k);
815
}
816
}
817
818
void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
819
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
820
}
821
822
void DisplayServerWeb::virtual_keyboard_hide() {
823
godot_js_display_vk_hide();
824
}
825
826
void DisplayServerWeb::window_blur_callback() {
827
#ifdef PROXY_TO_PTHREAD_ENABLED
828
if (!Thread::is_main_thread()) {
829
callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
830
return;
831
}
832
#endif
833
834
_window_blur_callback();
835
}
836
837
void DisplayServerWeb::_window_blur_callback() {
838
Input::get_singleton()->release_pressed_events();
839
}
840
841
// Gamepad
842
void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
843
String id = p_id;
844
String guid = p_guid;
845
846
#ifdef PROXY_TO_PTHREAD_ENABLED
847
if (!Thread::is_main_thread()) {
848
callable_mp_static(DisplayServerWeb::_gamepad_callback).call_deferred(p_index, p_connected, id, guid);
849
return;
850
}
851
#endif
852
853
_gamepad_callback(p_index, p_connected, id, guid);
854
}
855
856
void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
857
if (p_connected) {
858
DisplayServerWeb::get_singleton()->gamepad_count += 1;
859
} else {
860
DisplayServerWeb::get_singleton()->gamepad_count -= 1;
861
}
862
863
Input *input = Input::get_singleton();
864
if (p_connected) {
865
input->joy_connection_changed(p_index, true, p_id, p_guid);
866
} else {
867
input->joy_connection_changed(p_index, false, "");
868
}
869
}
870
871
// IME.
872
void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
873
String text = String::utf8(p_text);
874
875
#ifdef PROXY_TO_PTHREAD_ENABLED
876
if (!Thread::is_main_thread()) {
877
callable_mp_static(DisplayServerWeb::_ime_callback).call_deferred(p_type, text);
878
return;
879
}
880
#endif
881
882
_ime_callback(p_type, text);
883
}
884
885
void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
886
DisplayServerWeb *ds = get_singleton();
887
// Resume audio context after input in case autoplay was denied.
888
OS_Web::get_singleton()->resume_audio();
889
890
switch (p_type) {
891
case 0: {
892
// IME start.
893
ds->ime_text = String();
894
ds->ime_selection = Vector2i();
895
for (int i = ds->key_event_pos - 1; i >= 0; i--) {
896
// Delete last raw keydown event from query.
897
if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
898
ds->key_event_buffer.remove_at(i);
899
ds->key_event_pos--;
900
break;
901
}
902
}
903
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
904
ds->ime_started = true;
905
} break;
906
case 1: {
907
// IME update.
908
if (ds->ime_active && ds->ime_started) {
909
ds->ime_text = p_text;
910
ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
911
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
912
}
913
} break;
914
case 2: {
915
// IME commit.
916
if (ds->ime_active && ds->ime_started) {
917
ds->ime_started = false;
918
919
ds->ime_text = String();
920
ds->ime_selection = Vector2i();
921
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
922
923
String text = p_text;
924
for (int i = 0; i < text.length(); i++) {
925
DisplayServerWeb::KeyEvent ke;
926
927
ke.pressed = true;
928
ke.echo = false;
929
ke.raw = false;
930
ke.keycode = Key::NONE;
931
ke.physical_keycode = Key::NONE;
932
ke.key_label = Key::NONE;
933
ke.unicode = text[i];
934
ke.mod = 0;
935
936
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
937
ds->key_event_buffer.resize(1 + ds->key_event_pos);
938
}
939
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
940
}
941
}
942
} break;
943
default:
944
break;
945
}
946
947
ds->process_keys();
948
Input::get_singleton()->flush_buffered_events();
949
}
950
951
void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
952
ime_active = p_active;
953
godot_js_set_ime_active(p_active);
954
}
955
956
void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
957
godot_js_set_ime_position(p_pos.x, p_pos.y);
958
}
959
960
Point2i DisplayServerWeb::ime_get_selection() const {
961
return ime_selection;
962
}
963
964
String DisplayServerWeb::ime_get_text() const {
965
return ime_text;
966
}
967
968
void DisplayServerWeb::process_joypads() {
969
Input *input = Input::get_singleton();
970
int32_t pads = godot_js_input_gamepad_sample_count();
971
int32_t s_btns_num = 0;
972
int32_t s_axes_num = 0;
973
int32_t s_standard = 0;
974
float s_btns[16];
975
float s_axes[10];
976
for (int idx = 0; idx < pads; idx++) {
977
int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
978
if (err) {
979
continue;
980
}
981
for (int b = 0; b < s_btns_num; b++) {
982
// Buttons 6 and 7 in the standard mapping need to be
983
// axis to be handled as JoyAxis::TRIGGER by Godot.
984
if (s_standard && (b == 6)) {
985
input->joy_axis(idx, JoyAxis::TRIGGER_LEFT, s_btns[b]);
986
} else if (s_standard && (b == 7)) {
987
input->joy_axis(idx, JoyAxis::TRIGGER_RIGHT, s_btns[b]);
988
} else {
989
input->joy_button(idx, (JoyButton)b, s_btns[b]);
990
}
991
}
992
for (int a = 0; a < s_axes_num; a++) {
993
input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
994
}
995
}
996
}
997
998
Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
999
Vector<String> drivers;
1000
#ifdef GLES3_ENABLED
1001
drivers.push_back("opengl3");
1002
#endif
1003
return drivers;
1004
}
1005
1006
// Clipboard
1007
void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
1008
String text = String::utf8(p_text);
1009
1010
#ifdef PROXY_TO_PTHREAD_ENABLED
1011
if (!Thread::is_main_thread()) {
1012
callable_mp_static(DisplayServerWeb::_update_clipboard_callback).call_deferred(text);
1013
return;
1014
}
1015
#endif
1016
1017
_update_clipboard_callback(text);
1018
}
1019
1020
void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
1021
get_singleton()->clipboard = p_text;
1022
}
1023
1024
void DisplayServerWeb::clipboard_set(const String &p_text) {
1025
clipboard = p_text;
1026
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
1027
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
1028
}
1029
1030
String DisplayServerWeb::clipboard_get() const {
1031
godot_js_display_clipboard_get(update_clipboard_callback);
1032
return clipboard;
1033
}
1034
1035
void DisplayServerWeb::send_window_event_callback(int p_notification) {
1036
#ifdef PROXY_TO_PTHREAD_ENABLED
1037
if (!Thread::is_main_thread()) {
1038
callable_mp_static(DisplayServerWeb::_send_window_event_callback).call_deferred(p_notification);
1039
return;
1040
}
1041
#endif
1042
1043
_send_window_event_callback(p_notification);
1044
}
1045
1046
void DisplayServerWeb::_send_window_event_callback(int p_notification) {
1047
DisplayServerWeb *ds = get_singleton();
1048
if (!ds) {
1049
return;
1050
}
1051
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
1052
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
1053
}
1054
if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
1055
return;
1056
}
1057
if (ds->window_event_callback.is_valid()) {
1058
Variant event = int(p_notification);
1059
ds->window_event_callback.call(event);
1060
}
1061
}
1062
1063
void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
1064
if (p_icon.is_valid()) {
1065
ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
1066
1067
Ref<Image> icon = p_icon;
1068
if (icon->is_compressed()) {
1069
icon = icon->duplicate();
1070
ERR_FAIL_COND(icon->decompress() != OK);
1071
}
1072
if (icon->get_format() != Image::FORMAT_RGBA8) {
1073
if (icon == p_icon) {
1074
icon = icon->duplicate();
1075
}
1076
icon->convert(Image::FORMAT_RGBA8);
1077
}
1078
1079
png_image png_meta;
1080
memset(&png_meta, 0, sizeof png_meta);
1081
png_meta.version = PNG_IMAGE_VERSION;
1082
png_meta.width = icon->get_width();
1083
png_meta.height = icon->get_height();
1084
png_meta.format = PNG_FORMAT_RGBA;
1085
1086
PackedByteArray png;
1087
size_t len;
1088
PackedByteArray data = icon->get_data();
1089
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
1090
1091
png.resize(len);
1092
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
1093
1094
godot_js_display_window_icon_set(png.ptr(), len);
1095
} else {
1096
godot_js_display_window_icon_set(nullptr, 0);
1097
}
1098
}
1099
1100
void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
1101
Callable cb = get_singleton()->input_event_callback;
1102
if (cb.is_valid()) {
1103
cb.call(p_event);
1104
}
1105
}
1106
1107
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1108
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
1109
}
1110
1111
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1112
r_error = OK; // Always succeeds for now.
1113
1114
native_menu = memnew(NativeMenu); // Dummy native menu.
1115
1116
// Ensure the canvas ID.
1117
godot_js_config_canvas_id_get(canvas_id, 256);
1118
1119
// Handle contextmenu, webglcontextlost
1120
godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
1121
1122
// Check if it's windows.
1123
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
1124
1125
// Expose method for requesting quit.
1126
godot_js_os_request_quit_cb(request_quit_callback);
1127
1128
#ifdef GLES3_ENABLED
1129
bool webgl2_inited = false;
1130
if (godot_js_display_has_webgl(2)) {
1131
EmscriptenWebGLContextAttributes attributes;
1132
emscripten_webgl_init_context_attributes(&attributes);
1133
attributes.alpha = OS::get_singleton()->is_layered_allowed();
1134
attributes.antialias = false;
1135
attributes.majorVersion = 2;
1136
attributes.explicitSwapControl = true;
1137
1138
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
1139
webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
1140
}
1141
if (webgl2_inited) {
1142
if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
1143
print_verbose("Failed to enable WebXR extension.");
1144
}
1145
RasterizerGLES3::make_current(false);
1146
1147
} else {
1148
OS::get_singleton()->alert(
1149
"Your browser seems not to support WebGL 2.\n\n"
1150
"If possible, consider updating your browser version and video card drivers.",
1151
"Unable to initialize WebGL 2 video driver");
1152
RasterizerDummy::make_current();
1153
}
1154
#else
1155
RasterizerDummy::make_current();
1156
#endif
1157
1158
// JS Input interface (js/libs/library_godot_input.js)
1159
godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
1160
godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
1161
godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
1162
godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
1163
godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
1164
godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
1165
godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
1166
godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
1167
godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
1168
1169
// JS Display interface (js/libs/library_godot_display.js)
1170
godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
1171
godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
1172
godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
1173
WINDOW_EVENT_MOUSE_ENTER,
1174
WINDOW_EVENT_MOUSE_EXIT,
1175
WINDOW_EVENT_FOCUS_IN,
1176
WINDOW_EVENT_FOCUS_OUT);
1177
godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
1178
1179
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
1180
}
1181
1182
DisplayServerWeb::~DisplayServerWeb() {
1183
if (native_menu) {
1184
memdelete(native_menu);
1185
native_menu = nullptr;
1186
}
1187
#ifdef GLES3_ENABLED
1188
if (webgl_ctx) {
1189
emscripten_webgl_commit_frame();
1190
emscripten_webgl_destroy_context(webgl_ctx);
1191
}
1192
#endif
1193
}
1194
1195
bool DisplayServerWeb::has_feature(Feature p_feature) const {
1196
switch (p_feature) {
1197
#ifndef DISABLE_DEPRECATED
1198
case FEATURE_GLOBAL_MENU: {
1199
return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
1200
} break;
1201
#endif
1202
//case FEATURE_HIDPI:
1203
case FEATURE_ICON:
1204
case FEATURE_CLIPBOARD:
1205
case FEATURE_CURSOR_SHAPE:
1206
case FEATURE_CUSTOM_CURSOR_SHAPE:
1207
case FEATURE_MOUSE:
1208
case FEATURE_TOUCHSCREEN:
1209
return true;
1210
//case FEATURE_MOUSE_WARP:
1211
//case FEATURE_NATIVE_DIALOG:
1212
//case FEATURE_NATIVE_DIALOG_INPUT:
1213
//case FEATURE_NATIVE_DIALOG_FILE:
1214
//case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
1215
//case FEATURE_NATIVE_DIALOG_FILE_MIME:
1216
//case FEATURE_NATIVE_ICON:
1217
//case FEATURE_WINDOW_TRANSPARENCY:
1218
//case FEATURE_KEEP_SCREEN_ON:
1219
//case FEATURE_ORIENTATION:
1220
case FEATURE_IME:
1221
// IME does not work with experimental VK support.
1222
return godot_js_display_vk_available() == 0;
1223
case FEATURE_VIRTUAL_KEYBOARD:
1224
return godot_js_display_vk_available() != 0;
1225
case FEATURE_TEXT_TO_SPEECH:
1226
return godot_js_display_tts_available() != 0;
1227
default:
1228
return false;
1229
}
1230
}
1231
1232
void DisplayServerWeb::register_web_driver() {
1233
register_create_function("web", create_func, get_rendering_drivers_func);
1234
}
1235
1236
String DisplayServerWeb::get_name() const {
1237
return "web";
1238
}
1239
1240
int DisplayServerWeb::get_screen_count() const {
1241
return 1;
1242
}
1243
1244
int DisplayServerWeb::get_primary_screen() const {
1245
return 0;
1246
}
1247
1248
Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
1249
p_screen = _get_screen_index(p_screen);
1250
int screen_count = get_screen_count();
1251
ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
1252
1253
return Point2i(0, 0); // TODO offsetX/Y?
1254
}
1255
1256
Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
1257
p_screen = _get_screen_index(p_screen);
1258
int screen_count = get_screen_count();
1259
ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
1260
1261
int size[2];
1262
godot_js_display_screen_size_get(size, size + 1);
1263
return Size2(size[0], size[1]);
1264
}
1265
1266
Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
1267
p_screen = _get_screen_index(p_screen);
1268
int screen_count = get_screen_count();
1269
ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
1270
1271
int size[2];
1272
godot_js_display_window_size_get(size, size + 1);
1273
return Rect2i(0, 0, size[0], size[1]);
1274
}
1275
1276
int DisplayServerWeb::screen_get_dpi(int p_screen) const {
1277
p_screen = _get_screen_index(p_screen);
1278
int screen_count = get_screen_count();
1279
ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
1280
1281
return godot_js_display_screen_dpi_get();
1282
}
1283
1284
float DisplayServerWeb::screen_get_scale(int p_screen) const {
1285
p_screen = _get_screen_index(p_screen);
1286
int screen_count = get_screen_count();
1287
ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
1288
1289
return godot_js_display_pixel_ratio_get();
1290
}
1291
1292
float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
1293
p_screen = _get_screen_index(p_screen);
1294
int screen_count = get_screen_count();
1295
ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
1296
1297
return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
1298
}
1299
1300
Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
1301
Vector<WindowID> ret;
1302
ret.push_back(MAIN_WINDOW_ID);
1303
return ret;
1304
}
1305
1306
DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
1307
return MAIN_WINDOW_ID;
1308
}
1309
1310
void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
1311
window_attached_instance_id = p_instance;
1312
}
1313
1314
ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
1315
return window_attached_instance_id;
1316
}
1317
1318
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
1319
rect_changed_callback = p_callable;
1320
}
1321
1322
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
1323
window_event_callback = p_callable;
1324
}
1325
1326
void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
1327
input_event_callback = p_callable;
1328
}
1329
1330
void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
1331
input_text_callback = p_callable;
1332
}
1333
1334
void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
1335
drop_files_callback = p_callable;
1336
}
1337
1338
void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
1339
godot_js_display_window_title_set(p_title.utf8().get_data());
1340
}
1341
1342
int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
1343
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
1344
return 0;
1345
}
1346
1347
void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
1348
// Not implemented.
1349
}
1350
1351
Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
1352
return Point2i();
1353
}
1354
1355
Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
1356
return Point2i();
1357
}
1358
1359
void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
1360
// Not supported.
1361
}
1362
1363
void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
1364
// Not supported.
1365
}
1366
1367
void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
1368
// Not supported.
1369
}
1370
1371
Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
1372
return Size2i();
1373
}
1374
1375
void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
1376
// Not supported.
1377
}
1378
1379
Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
1380
return Size2i();
1381
}
1382
1383
void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
1384
godot_js_display_desired_size_set(p_size.x, p_size.y);
1385
}
1386
1387
Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
1388
int size[2];
1389
godot_js_display_window_size_get(size, size + 1);
1390
return Size2i(size[0], size[1]);
1391
}
1392
1393
Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
1394
return window_get_size(p_window);
1395
}
1396
1397
void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
1398
if (window_mode == p_mode) {
1399
return;
1400
}
1401
1402
switch (p_mode) {
1403
case WINDOW_MODE_WINDOWED: {
1404
if (window_mode == WINDOW_MODE_FULLSCREEN) {
1405
godot_js_display_fullscreen_exit();
1406
}
1407
window_mode = WINDOW_MODE_WINDOWED;
1408
} break;
1409
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
1410
case WINDOW_MODE_FULLSCREEN: {
1411
int result = godot_js_display_fullscreen_request();
1412
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
1413
} break;
1414
case WINDOW_MODE_MAXIMIZED:
1415
case WINDOW_MODE_MINIMIZED:
1416
// WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
1417
break;
1418
default:
1419
break;
1420
}
1421
}
1422
1423
DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
1424
return window_mode;
1425
}
1426
1427
bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
1428
return false;
1429
}
1430
1431
void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
1432
// Not supported.
1433
}
1434
1435
bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
1436
return false;
1437
}
1438
1439
void DisplayServerWeb::window_request_attention(WindowID p_window) {
1440
// Not supported.
1441
}
1442
1443
void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
1444
// Not supported.
1445
}
1446
1447
bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
1448
return true;
1449
}
1450
1451
bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
1452
return true;
1453
}
1454
1455
bool DisplayServerWeb::can_any_window_draw() const {
1456
return true;
1457
}
1458
1459
DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
1460
return DisplayServer::VSYNC_ENABLED;
1461
}
1462
1463
void DisplayServerWeb::process_events() {
1464
process_keys();
1465
Input::get_singleton()->flush_buffered_events();
1466
1467
if (gamepad_count > 0) {
1468
if (godot_js_input_gamepad_sample() == OK) {
1469
process_joypads();
1470
}
1471
}
1472
}
1473
1474
void DisplayServerWeb::process_keys() {
1475
for (int i = 0; i < key_event_pos; i++) {
1476
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
1477
1478
Ref<InputEventKey> ev;
1479
ev.instantiate();
1480
ev->set_pressed(ke.pressed);
1481
ev->set_echo(ke.echo);
1482
ev->set_keycode(ke.keycode);
1483
ev->set_physical_keycode(ke.physical_keycode);
1484
ev->set_key_label(ke.key_label);
1485
ev->set_unicode(ke.unicode);
1486
ev->set_location(ke.location);
1487
if (ke.raw) {
1488
dom2godot_mod(ev, ke.mod, ke.keycode);
1489
}
1490
1491
Input::get_singleton()->parse_input_event(ev);
1492
}
1493
key_event_pos = 0;
1494
}
1495
1496
int DisplayServerWeb::get_current_video_driver() const {
1497
return 1;
1498
}
1499
1500
bool DisplayServerWeb::get_swap_cancel_ok() {
1501
return swap_cancel_ok;
1502
}
1503
1504
void DisplayServerWeb::swap_buffers() {
1505
#ifdef GLES3_ENABLED
1506
if (webgl_ctx) {
1507
emscripten_webgl_commit_frame();
1508
}
1509
#endif
1510
}
1511
1512