#pragma once
#include "scene/2d/node_2d.h"
#include "scene/resources/sprite_frames.h"
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
String autoplay;
bool playing = false;
StringName animation = SceneStringName(default_);
int frame = 0;
float speed_scale = 1.0;
float custom_speed_scale = 1.0;
bool centered = true;
Point2 offset;
real_t frame_speed_scale = 1.0;
real_t frame_progress = 0.0;
bool hflip = false;
bool vflip = false;
void _res_changed();
double _get_frame_duration();
void _calc_frame_speed_scale();
void _stop_internal(bool p_reset);
Rect2 _get_rect() const;
protected:
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
#endif
static void _bind_methods();
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
virtual Dictionary _edit_get_state() const override;
virtual void _edit_set_state(const Dictionary &p_state) override;
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
virtual Point2 _edit_get_pivot() const override;
virtual bool _edit_use_pivot() const override;
#endif
#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
#endif
virtual Rect2 get_anchorable_rect() const override;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
void play_backwards(const StringName &p_name = StringName());
void pause();
void stop();
bool is_playing() const;
void set_animation(const StringName &p_name);
StringName get_animation() const;
void set_autoplay(const String &p_name);
String get_autoplay() const;
void set_frame(int p_frame);
int get_frame() const;
void set_frame_progress(real_t p_progress);
real_t get_frame_progress() const;
void set_frame_and_progress(int p_frame, real_t p_progress);
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
float get_playing_speed() const;
void set_centered(bool p_center);
bool is_centered() const;
void set_offset(const Point2 &p_offset);
Point2 get_offset() const;
void set_flip_h(bool p_flip);
bool is_flipped_h() const;
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
PackedStringArray get_configuration_warnings() const override;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
AnimatedSprite2D();
};