#pragma once
#include "scene/2d/node_2d.h"
class Camera2D : public Node2D {
GDCLASS(Camera2D, Node2D);
public:
enum AnchorMode {
ANCHOR_MODE_FIXED_TOP_LEFT,
ANCHOR_MODE_DRAG_CENTER
};
enum Camera2DProcessCallback {
CAMERA2D_PROCESS_PHYSICS,
CAMERA2D_PROCESS_IDLE
};
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
bool first = true;
bool just_exited_tree = false;
ObjectID custom_viewport_id;
Viewport *custom_viewport = nullptr;
Viewport *viewport = nullptr;
StringName group_name;
StringName canvas_group_name;
RID canvas;
Vector2 offset;
Vector2 zoom = Vector2(1, 1);
Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool ignore_rotation = true;
bool enabled = true;
real_t position_smoothing_speed = 5.0;
bool position_smoothing_enabled = false;
real_t camera_angle = 0.0;
real_t rotation_smoothing_speed = 5.0;
bool rotation_smoothing_enabled = false;
bool limit_enabled = true;
int limit[4] = { -10000000, -10000000, 10000000, 10000000 };
bool limit_smoothing_enabled = false;
real_t drag_margin[4] = { 0.2, 0.2, 0.2, 0.2 };
bool drag_horizontal_enabled = false;
bool drag_vertical_enabled = false;
real_t drag_horizontal_offset = 0.0;
real_t drag_vertical_offset = 0.0;
bool drag_horizontal_offset_changed = false;
bool drag_vertical_offset_changed = false;
Point2 camera_screen_center;
bool _is_editing_in_editor() const;
void _update_process_callback();
void _update_scroll();
#ifdef TOOLS_ENABLED
void _project_settings_changed();
#endif
void _make_current(Object *p_which);
void _reset_just_exited() { just_exited_tree = false; }
void _update_process_internal_for_smoothing();
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
bool margin_drawing_enabled = false;
Camera2DProcessCallback process_callback = CAMERA2D_PROCESS_IDLE;
struct InterpolationData {
Transform2D xform_curr;
Transform2D xform_prev;
uint32_t last_update_physics_tick = UINT32_MAX;
} _interpolation_data;
void _ensure_update_interpolation_data();
Size2 _get_camera_screen_size() const;
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
static void _bind_methods();
public:
void set_limit_rect(const Rect2i &p_limit_rect);
Rect2i get_limit_rect() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
void set_anchor_mode(AnchorMode p_anchor_mode);
AnchorMode get_anchor_mode() const;
void set_ignore_rotation(bool p_ignore);
bool is_ignoring_rotation() const;
void set_limit_enabled(bool p_limit_enabled);
bool is_limit_enabled() const;
void set_limit(Side p_side, int p_limit);
int get_limit(Side p_side) const;
void set_limit_smoothing_enabled(bool p_enabled);
bool is_limit_smoothing_enabled() const;
void set_drag_horizontal_enabled(bool p_enabled);
bool is_drag_horizontal_enabled() const;
void set_drag_vertical_enabled(bool p_enabled);
bool is_drag_vertical_enabled() const;
void set_drag_margin(Side p_side, real_t p_drag_margin);
real_t get_drag_margin(Side p_side) const;
void set_drag_horizontal_offset(real_t p_offset);
real_t get_drag_horizontal_offset() const;
void set_drag_vertical_offset(real_t p_offset);
real_t get_drag_vertical_offset() const;
void set_position_smoothing_enabled(bool p_enabled);
bool is_position_smoothing_enabled() const;
void set_position_smoothing_speed(real_t p_speed);
real_t get_position_smoothing_speed() const;
void set_rotation_smoothing_speed(real_t p_speed);
real_t get_rotation_smoothing_speed() const;
void set_rotation_smoothing_enabled(bool p_enabled);
bool is_rotation_smoothing_enabled() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
void make_current();
void clear_current();
bool is_current() const;
void set_zoom(const Vector2 &p_zoom);
Vector2 get_zoom() const;
Point2 get_camera_screen_center() const;
real_t get_screen_rotation() const;
void set_custom_viewport(Node *p_viewport);
Node *get_custom_viewport() const;
Vector2 get_camera_position() const;
void force_update_scroll();
void reset_smoothing();
void align();
void set_screen_drawing_enabled(bool p_enabled);
bool is_screen_drawing_enabled() const;
void set_limit_drawing_enabled(bool p_enabled);
bool is_limit_drawing_enabled() const;
void set_margin_drawing_enabled(bool p_enabled);
bool is_margin_drawing_enabled() const;
Camera2D();
};
VARIANT_ENUM_CAST(Camera2D::AnchorMode);
VARIANT_ENUM_CAST(Camera2D::Camera2DProcessCallback);