/**************************************************************************/1/* canvas_modulate.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/node_2d.h"3334class CanvasModulate : public Node2D {35GDCLASS(CanvasModulate, Node2D);3637Color color = Color(1, 1, 1, 1);3839// CanvasModulate is in canvas-specific modulate group when both in canvas and visible in tree.40// Exactly one CanvasModulate in each such non-empty group is active.41bool is_in_canvas = false;42bool was_visible_in_tree = false; // Relevant only when in canvas.43bool is_active = false;4445void _on_in_canvas_visibility_changed(bool p_new_visibility);4647protected:48void _notification(int p_what);49static void _bind_methods();5051public:52void set_color(const Color &p_color);53Color get_color() const;5455PackedStringArray get_configuration_warnings() const override;5657CanvasModulate();58~CanvasModulate();59};606162