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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/2d/canvas_modulate.h
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/**************************************************************************/
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/* canvas_modulate.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/2d/node_2d.h"
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class CanvasModulate : public Node2D {
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GDCLASS(CanvasModulate, Node2D);
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Color color = Color(1, 1, 1, 1);
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// CanvasModulate is in canvas-specific modulate group when both in canvas and visible in tree.
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// Exactly one CanvasModulate in each such non-empty group is active.
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bool is_in_canvas = false;
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bool was_visible_in_tree = false; // Relevant only when in canvas.
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bool is_active = false;
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void _on_in_canvas_visibility_changed(bool p_new_visibility);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_color(const Color &p_color);
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Color get_color() const;
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PackedStringArray get_configuration_warnings() const override;
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CanvasModulate();
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~CanvasModulate();
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};
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