#pragma once
#include "scene/2d/node_2d.h"
class GPUParticles2D : public Node2D {
private:
GDCLASS(GPUParticles2D, Node2D);
public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
DRAW_ORDER_REVERSE_LIFETIME,
};
private:
RID particles;
bool emitting = false;
bool active = false;
bool signal_canceled = false;
bool one_shot = false;
int amount = 0;
float amount_ratio = 1.0;
double lifetime = 0.0;
double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
real_t randomness_ratio = 0.0;
double speed_scale = 0.0;
Rect2 visibility_rect;
bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = false;
bool interpolate = true;
float interp_to_end_factor = 0;
Vector3 previous_velocity;
Vector2 previous_position;
uint32_t seed = 0;
bool use_fixed_seed = false;
#ifdef TOOLS_ENABLED
bool show_gizmos = false;
#endif
Ref<Material> process_material;
DrawOrder draw_order = DRAW_ORDER_LIFETIME;
Ref<Texture2D> texture;
void _update_particle_emission_transform();
NodePath sub_emitter;
real_t collision_base_size = 1.0;
bool trail_enabled = false;
double trail_lifetime = 0.3;
int trail_sections = 8;
int trail_section_subdivisions = 4;
double time = 0.0;
double emission_time = 0.0;
double active_time = 0.0;
RID mesh;
void _attach_sub_emitter();
void _texture_changed();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
#ifdef TOOLS_ENABLED
void _draw_emission_gizmo();
#endif
void _update_collision_size();
#ifndef DISABLE_DEPRECATED
void _restart_bind_compat_92089();
static void _bind_compatibility_methods();
#endif
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(double p_scale);
void set_collision_base_size(real_t p_ratio);
void set_trail_enabled(bool p_enabled);
void set_trail_lifetime(double p_seconds);
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
void set_interp_to_end(float p_interp);
void request_particles_process(real_t p_requested_process_time);
#ifdef TOOLS_ENABLED
void set_show_gizmos(bool p_show_gizmos);
#endif
bool is_emitting() const;
int get_amount() const;
double get_lifetime() const;
bool get_one_shot() const;
double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
double get_speed_scale() const;
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
double get_trail_lifetime() const;
int get_trail_sections() const;
int get_trail_section_subdivisions() const;
float get_interp_to_end() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
void set_interpolate(bool p_enable);
bool get_interpolate() const;
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
void set_amount_ratio(float p_ratio);
float get_amount_ratio() const;
PackedStringArray get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
void set_use_fixed_seed(bool p_use_fixed_seed);
bool get_use_fixed_seed() const;
void set_seed(uint32_t p_seed);
uint32_t get_seed() const;
enum EmitFlags {
EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
};
void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
void restart(bool p_keep_seed = false);
Rect2 capture_rect() const;
void convert_from_particles(Node *p_particles);
GPUParticles2D();
~GPUParticles2D();
};
VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)