/**************************************************************************/1/* line_builder.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "line_2d.h"3334class LineBuilder {35public:36// TODO Move in a struct and reference it37// Input38Vector<Vector2> points;39Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP;40Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE;41Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE;42bool closed = false;43float width = 10.0;44Curve *curve = nullptr;45Color default_color = Color(0.4, 0.5, 1);46Gradient *gradient = nullptr;47Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE;48float sharp_limit = 2.f;49int round_precision = 8;50float tile_aspect = 1.f; // w/h51// TODO offset_joints option (offers alternative implementation of round joints)5253// TODO Move in a struct and reference it54// Output55Vector<Vector2> vertices;56Vector<Color> colors;57Vector<Vector2> uvs;58Vector<int> indices;5960LineBuilder();6162void build();6364private:65enum Orientation {66UP = 0,67DOWN = 168};6970// Triangle-strip methods71void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);72void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);73void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);74void strip_add_tri(Vector2 up, Orientation orientation);75void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);7677void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);7879private:80bool _interpolate_color = false;81int _last_index[2] = {}; // Index of last up and down vertices of the strip82};838485