/**************************************************************************/1/* multimesh_instance_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/node_2d.h"33#include "scene/resources/multimesh.h"3435class NavigationPolygon;36class NavigationMeshSourceGeometryData2D;3738class MultiMeshInstance2D : public Node2D {39GDCLASS(MultiMeshInstance2D, Node2D);4041Ref<MultiMesh> multimesh;4243Ref<Texture2D> texture;4445void _refresh_interpolated();4647protected:48virtual void _physics_interpolated_changed() override;49void _notification(int p_what);50static void _bind_methods();5152public:53#ifdef DEBUG_ENABLED54virtual Rect2 _edit_get_rect() const override;55#endif // DEBUG_ENABLED5657void set_multimesh(const Ref<MultiMesh> &p_multimesh);58Ref<MultiMesh> get_multimesh() const;5960void set_texture(const Ref<Texture2D> &p_texture);61Ref<Texture2D> get_texture() const;6263private:64static Callable _navmesh_source_geometry_parsing_callback;65static RID _navmesh_source_geometry_parser;6667public:68#ifndef NAVIGATION_2D_DISABLED69static void navmesh_parse_init();70static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);71#endif // NAVIGATION_2D_DISABLED7273MultiMeshInstance2D();74~MultiMeshInstance2D();75};767778