Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/2d/node_2d.h
9896 views
1
/**************************************************************************/
2
/* node_2d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/main/canvas_item.h"
34
35
class Node2D : public CanvasItem {
36
GDCLASS(Node2D, CanvasItem);
37
38
mutable MTFlag xform_dirty;
39
mutable Point2 position;
40
mutable real_t rotation = 0.0;
41
mutable Size2 scale = Vector2(1, 1);
42
mutable real_t skew = 0.0;
43
44
Transform2D transform;
45
46
_FORCE_INLINE_ bool _is_xform_dirty() const { return is_group_processing() ? xform_dirty.mt.is_set() : xform_dirty.st; }
47
void _set_xform_dirty(bool p_dirty) const;
48
49
void _update_transform();
50
51
void _update_xform_values() const;
52
53
protected:
54
void _notification(int p_notification);
55
static void _bind_methods();
56
57
public:
58
#ifdef TOOLS_ENABLED
59
virtual Dictionary _edit_get_state() const override;
60
virtual void _edit_set_state(const Dictionary &p_state) override;
61
62
virtual void _edit_set_position(const Point2 &p_position) override;
63
virtual Point2 _edit_get_position() const override;
64
65
virtual void _edit_set_scale(const Size2 &p_scale) override;
66
virtual Size2 _edit_get_scale() const override;
67
68
virtual void _edit_set_rotation(real_t p_rotation) override;
69
virtual real_t _edit_get_rotation() const override;
70
virtual bool _edit_use_rotation() const override;
71
72
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
73
#endif
74
virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
75
76
void set_position(const Point2 &p_pos);
77
void set_rotation(real_t p_radians);
78
void set_rotation_degrees(real_t p_degrees);
79
void set_skew(real_t p_radians);
80
void set_scale(const Size2 &p_scale);
81
82
void rotate(real_t p_radians);
83
void move_x(real_t p_delta, bool p_scaled = false);
84
void move_y(real_t p_delta, bool p_scaled = false);
85
void translate(const Vector2 &p_amount);
86
void global_translate(const Vector2 &p_amount);
87
void apply_scale(const Size2 &p_amount);
88
89
Point2 get_position() const;
90
real_t get_rotation() const;
91
real_t get_rotation_degrees() const;
92
real_t get_skew() const;
93
Size2 get_scale() const;
94
95
Point2 get_global_position() const;
96
real_t get_global_rotation() const;
97
real_t get_global_rotation_degrees() const;
98
real_t get_global_skew() const;
99
Size2 get_global_scale() const;
100
101
void set_transform(const Transform2D &p_transform);
102
void set_global_transform(const Transform2D &p_transform);
103
void set_global_position(const Point2 &p_pos);
104
void set_global_rotation(const real_t p_radians);
105
void set_global_rotation_degrees(const real_t p_degrees);
106
void set_global_skew(const real_t p_radians);
107
void set_global_scale(const Size2 &p_scale);
108
109
void look_at(const Vector2 &p_pos);
110
real_t get_angle_to(const Vector2 &p_pos) const;
111
112
Point2 to_local(Point2 p_global) const;
113
Point2 to_global(Point2 p_local) const;
114
115
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
116
117
Transform2D get_transform() const override;
118
};
119
120