/**************************************************************************/1/* parallax_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/node_2d.h"3334class Parallax2D : public Node2D {35GDCLASS(Parallax2D, Node2D);3637static constexpr real_t DEFAULT_LIMIT = 10000000;3839String group_name;40Size2 scroll_scale = Size2(1, 1);41Point2 scroll_offset;42Point2 screen_offset;43Vector2 repeat_size;44int repeat_times = 1;45Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);46Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);47Point2 autoscroll;48bool follow_viewport = true;49bool ignore_camera_scroll = false;5051void _update_process();52void _update_repeat();53void _update_scroll();5455protected:56#ifdef TOOLS_ENABLED57void _edit_set_position(const Point2 &p_position) override;58#endif // TOOLS_ENABLED59void _validate_property(PropertyInfo &p_property) const;60void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);61void _notification(int p_what);62static void _bind_methods();6364public:65void set_scroll_scale(const Size2 &p_scale);66Size2 get_scroll_scale() const;6768void set_repeat_size(const Size2 &p_repeat_size);69Size2 get_repeat_size() const;7071void set_repeat_times(int p_repeat_times);72int get_repeat_times() const;7374void set_autoscroll(const Point2 &p_autoscroll);75Point2 get_autoscroll() const;7677void set_scroll_offset(const Point2 &p_offset);78Point2 get_scroll_offset() const;7980void set_screen_offset(const Point2 &p_offset);81Point2 get_screen_offset() const;8283void set_limit_begin(const Point2 &p_offset);84Point2 get_limit_begin() const;8586void set_limit_end(const Point2 &p_offset);87Point2 get_limit_end() const;8889void set_follow_viewport(bool p_follow);90bool get_follow_viewport();9192void set_ignore_camera_scroll(bool p_ignore);93bool is_ignore_camera_scroll();9495Parallax2D();96};979899