/**************************************************************************/1/* parallax_background.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/main/canvas_layer.h"3334class ParallaxBackground : public CanvasLayer {35GDCLASS(ParallaxBackground, CanvasLayer);3637Point2 offset;38real_t scale = 1.0;39Point2 base_offset;40Point2 base_scale = Vector2(1, 1);41Point2 screen_offset;42String group_name;43Point2 limit_begin;44Point2 limit_end;45Point2 final_offset;46bool ignore_camera_zoom = false;4748void _update_scroll();4950protected:51void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);5253void _notification(int p_what);54static void _bind_methods();5556public:57void set_scroll_offset(const Point2 &p_ofs);58Point2 get_scroll_offset() const;5960void set_scroll_scale(real_t p_scale);61real_t get_scroll_scale() const;6263void set_scroll_base_offset(const Point2 &p_ofs);64Point2 get_scroll_base_offset() const;6566void set_scroll_base_scale(const Point2 &p_ofs);67Point2 get_scroll_base_scale() const;6869void set_limit_begin(const Point2 &p_ofs);70Point2 get_limit_begin() const;7172void set_limit_end(const Point2 &p_ofs);73Point2 get_limit_end() const;7475void set_ignore_camera_zoom(bool ignore);76bool is_ignore_camera_zoom();7778Vector2 get_final_offset() const;7980ParallaxBackground();81};828384