Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/2d/path_2d.h
9903 views
1
/**************************************************************************/
2
/* path_2d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/2d/node_2d.h"
34
#include "scene/resources/curve.h"
35
36
class Timer;
37
38
class Path2D : public Node2D {
39
GDCLASS(Path2D, Node2D);
40
41
Ref<Curve2D> curve;
42
43
void _curve_changed();
44
45
#ifdef DEBUG_ENABLED
46
RID debug_mesh_rid;
47
RID debug_instance;
48
49
void _debug_create();
50
void _debug_update();
51
void _debug_free();
52
#endif // DEBUG_ENABLED
53
54
protected:
55
void _notification(int p_what);
56
static void _bind_methods();
57
58
public:
59
#ifdef DEBUG_ENABLED
60
virtual Rect2 _edit_get_rect() const override;
61
virtual bool _edit_use_rect() const override;
62
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
63
#endif
64
65
void set_curve(const Ref<Curve2D> &p_curve);
66
Ref<Curve2D> get_curve() const;
67
};
68
69
class PathFollow2D : public Node2D {
70
GDCLASS(PathFollow2D, Node2D);
71
72
public:
73
private:
74
Path2D *path = nullptr;
75
real_t progress = 0.0;
76
Timer *update_timer = nullptr;
77
real_t h_offset = 0.0;
78
real_t v_offset = 0.0;
79
bool cubic = true;
80
bool loop = true;
81
bool rotates = true;
82
83
void _update_transform();
84
85
protected:
86
void _validate_property(PropertyInfo &p_property) const;
87
88
void _notification(int p_what);
89
static void _bind_methods();
90
91
public:
92
void path_changed();
93
94
void set_progress(real_t p_progress);
95
real_t get_progress() const;
96
97
void set_h_offset(real_t p_h_offset);
98
real_t get_h_offset() const;
99
100
void set_v_offset(real_t p_v_offset);
101
real_t get_v_offset() const;
102
103
void set_progress_ratio(real_t p_ratio);
104
real_t get_progress_ratio() const;
105
106
void set_loop(bool p_loop);
107
bool has_loop() const;
108
109
void set_rotation_enabled(bool p_enabled);
110
bool is_rotation_enabled() const;
111
112
void set_cubic_interpolation_enabled(bool p_enabled);
113
bool is_cubic_interpolation_enabled() const;
114
115
PackedStringArray get_configuration_warnings() const override;
116
};
117
118