Path: blob/master/scene/2d/physics/animatable_body_2d.h
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/**************************************************************************/1/* animatable_body_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/physics/static_body_2d.h"3334class AnimatableBody2D : public StaticBody2D {35GDCLASS(AnimatableBody2D, StaticBody2D);3637private:38bool sync_to_physics = true;3940Transform2D last_valid_transform;4142static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);43void _body_state_changed(PhysicsDirectBodyState2D *p_state);4445protected:46void _notification(int p_what);47static void _bind_methods();4849public:50AnimatableBody2D();5152private:53void _update_kinematic_motion();5455void set_sync_to_physics(bool p_enable);56bool is_sync_to_physics_enabled() const;57};585960