Path: blob/master/scene/2d/physics/collision_shape_2d.h
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/**************************************************************************/1/* collision_shape_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/node_2d.h"33#include "scene/resources/2d/shape_2d.h"3435class CollisionObject2D;3637class CollisionShape2D : public Node2D {38GDCLASS(CollisionShape2D, Node2D);39Ref<Shape2D> shape;40Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));41uint32_t owner_id = 0;42CollisionObject2D *collision_object = nullptr;43bool disabled = false;44bool one_way_collision = false;45real_t one_way_collision_margin = 1.0;4647void _shape_changed();48void _update_in_shape_owner(bool p_xform_only = false);4950// Not wrapped in `#ifdef DEBUG_ENABLED` as it is used for rendering.51Color debug_color = Color(0.0, 0.0, 0.0, 0.0);5253Color _get_default_debug_color() const;5455protected:56void _notification(int p_what);5758#ifdef DEBUG_ENABLED59bool _property_can_revert(const StringName &p_name) const;60bool _property_get_revert(const StringName &p_name, Variant &r_property) const;61void _validate_property(PropertyInfo &p_property) const;62#endif // DEBUG_ENABLED6364static void _bind_methods();6566public:67#ifdef DEBUG_ENABLED68virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;69#else70virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;71#endif // DEBUG_ENABLED7273void set_shape(const Ref<Shape2D> &p_shape);74Ref<Shape2D> get_shape() const;7576void set_disabled(bool p_disabled);77bool is_disabled() const;7879void set_one_way_collision(bool p_enable);80bool is_one_way_collision_enabled() const;8182void set_one_way_collision_margin(real_t p_margin);83real_t get_one_way_collision_margin() const;8485void set_debug_color(const Color &p_color);86Color get_debug_color() const;8788PackedStringArray get_configuration_warnings() const override;8990CollisionShape2D();91};929394