Path: blob/master/scene/2d/physics/joints/groove_joint_2d.cpp
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/**************************************************************************/1/* groove_joint_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "groove_joint_2d.h"3132#include "scene/2d/physics/physics_body_2d.h"3334void GrooveJoint2D::_notification(int p_what) {35switch (p_what) {36case NOTIFICATION_DRAW: {37if (!is_inside_tree()) {38break;39}4041if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {42break;43}4445draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);46draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3);47draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3);48draw_line(Point2(-10, initial_offset), Point2(+10, initial_offset), Color(0.8, 0.8, 0.9, 0.5), 5);49} break;50}51}5253void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {54Transform2D gt = get_global_transform();55Vector2 groove_A1 = gt.get_origin();56Vector2 groove_A2 = gt.xform(Vector2(0, length));57Vector2 anchor_B = gt.xform(Vector2(0, initial_offset));5859PhysicsServer2D::get_singleton()->joint_make_groove(p_joint, groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid());60}6162void GrooveJoint2D::set_length(real_t p_length) {63length = p_length;64queue_redraw();65}6667real_t GrooveJoint2D::get_length() const {68return length;69}7071void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {72initial_offset = p_initial_offset;73queue_redraw();74}7576real_t GrooveJoint2D::get_initial_offset() const {77return initial_offset;78}7980void GrooveJoint2D::_bind_methods() {81ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length);82ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length);83ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);84ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);8586ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");87ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_initial_offset", "get_initial_offset");88}8990GrooveJoint2D::GrooveJoint2D() {91}929394