Path: blob/master/scene/2d/physics/joints/pin_joint_2d.h
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/**************************************************************************/1/* pin_joint_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/physics/joints/joint_2d.h"3334class PhysicsBody2D;3536class PinJoint2D : public Joint2D {37GDCLASS(PinJoint2D, Joint2D);3839real_t softness = 0.0;40real_t angular_limit_lower = 0.0;41real_t angular_limit_upper = 0.0;42real_t motor_target_velocity = 0.0;43bool motor_enabled = false;44bool angular_limit_enabled = false;4546protected:47void _notification(int p_what);48virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;49static void _bind_methods();5051public:52void set_softness(real_t p_softness);53real_t get_softness() const;54void set_angular_limit_lower(real_t p_angular_limit_lower);55real_t get_angular_limit_lower() const;56void set_angular_limit_upper(real_t p_angular_limit_upper);57real_t get_angular_limit_upper() const;58void set_motor_target_velocity(real_t p_motor_target_velocity);59real_t get_motor_target_velocity() const;6061void set_motor_enabled(bool p_motor_enabled);62bool is_motor_enabled() const;63void set_angular_limit_enabled(bool p_angular_limit_enabled);64bool is_angular_limit_enabled() const;6566PinJoint2D();67};686970