Path: blob/master/scene/2d/physics/kinematic_collision_2d.h
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/**************************************************************************/1/* kinematic_collision_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"33#include "servers/physics_server_2d.h"3435class CharacterBody2D;36class PhysicsBody2D;3738class KinematicCollision2D : public RefCounted {39GDCLASS(KinematicCollision2D, RefCounted);4041ObjectID owner_id;42friend class PhysicsBody2D;43friend class CharacterBody2D;44PhysicsServer2D::MotionResult result;4546protected:47static void _bind_methods();4849public:50Vector2 get_position() const;51Vector2 get_normal() const;52Vector2 get_travel() const;53Vector2 get_remainder() const;54real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;55real_t get_depth() const;56Object *get_local_shape() const;57Object *get_collider() const;58ObjectID get_collider_id() const;59RID get_collider_rid() const;60Object *get_collider_shape() const;61int get_collider_shape_index() const;62Vector2 get_collider_velocity() const;63};646566