Path: blob/master/scene/2d/physics/physical_bone_2d.h
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/**************************************************************************/1/* physical_bone_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/physics/rigid_body_2d.h"33#include "scene/2d/skeleton_2d.h"3435class Joint2D;3637class PhysicalBone2D : public RigidBody2D {38GDCLASS(PhysicalBone2D, RigidBody2D);3940protected:41void _notification(int p_what);42static void _bind_methods();4344private:45Skeleton2D *parent_skeleton = nullptr;46int bone2d_index = -1;47NodePath bone2d_nodepath;48bool follow_bone_when_simulating = false;4950Joint2D *child_joint = nullptr;51bool auto_configure_joint = true;5253bool simulate_physics = false;54bool _internal_simulate_physics = false;5556void _find_skeleton_parent();57void _find_joint_child();58void _auto_configure_joint();5960void _start_physics_simulation();61void _stop_physics_simulation();62void _position_at_bone2d();6364public:65Joint2D *get_joint() const;66bool get_auto_configure_joint() const;67void set_auto_configure_joint(bool p_auto_configure);6869void set_simulate_physics(bool p_simulate);70bool get_simulate_physics() const;71bool is_simulating_physics() const;7273void set_bone2d_nodepath(const NodePath &p_nodepath);74NodePath get_bone2d_nodepath() const;75void set_bone2d_index(int p_bone_idx);76int get_bone2d_index() const;77void set_follow_bone_when_simulating(bool p_follow);78bool get_follow_bone_when_simulating() const;7980PackedStringArray get_configuration_warnings() const override;8182PhysicalBone2D();83~PhysicalBone2D();84};858687