/**************************************************************************/1/* static_body_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/physics/physics_body_2d.h"3334class NavigationPolygon;35class NavigationMeshSourceGeometryData2D;3637class StaticBody2D : public PhysicsBody2D {38GDCLASS(StaticBody2D, PhysicsBody2D);3940private:41Vector2 constant_linear_velocity;42real_t constant_angular_velocity = 0.0;4344Ref<PhysicsMaterial> physics_material_override;4546protected:47static void _bind_methods();4849public:50void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);51Ref<PhysicsMaterial> get_physics_material_override() const;5253void set_constant_linear_velocity(const Vector2 &p_vel);54void set_constant_angular_velocity(real_t p_vel);5556Vector2 get_constant_linear_velocity() const;57real_t get_constant_angular_velocity() const;5859StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);6061private:62static Callable _navmesh_source_geometry_parsing_callback;63static RID _navmesh_source_geometry_parser;6465#ifndef NAVIGATION_2D_DISABLED66public:67static void navmesh_parse_init();68static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);69#endif // NAVIGATION_2D_DISABLED7071private:72void _reload_physics_characteristics();73};747576