Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/3d/audio_stream_player_3d.cpp
9905 views
1
/**************************************************************************/
2
/* audio_stream_player_3d.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "audio_stream_player_3d.h"
32
#include "audio_stream_player_3d.compat.inc"
33
34
#include "core/config/project_settings.h"
35
#include "scene/3d/audio_listener_3d.h"
36
#include "scene/3d/camera_3d.h"
37
#include "scene/3d/velocity_tracker_3d.h"
38
#include "scene/audio/audio_stream_player_internal.h"
39
#include "scene/main/viewport.h"
40
#include "servers/audio/audio_stream.h"
41
42
#ifndef PHYSICS_3D_DISABLED
43
#include "scene/3d/physics/area_3d.h"
44
#endif // PHYSICS_3D_DISABLED
45
46
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
47
// Speaker-Placement Correction Amplitude Panning (SPCAP)
48
class Spcap {
49
private:
50
struct Speaker {
51
Vector3 direction;
52
real_t effective_number_of_speakers = 0; // precalculated
53
mutable real_t squared_gain = 0; // temporary
54
};
55
56
Vector<Speaker> speakers;
57
58
public:
59
Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
60
speakers.resize(speaker_count);
61
Speaker *w = speakers.ptrw();
62
for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
63
w[speaker_num].direction = speaker_directions[speaker_num];
64
w[speaker_num].squared_gain = 0.0;
65
w[speaker_num].effective_number_of_speakers = 0.0;
66
}
67
for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
68
for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
69
w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
70
}
71
}
72
}
73
74
unsigned int get_speaker_count() const {
75
return (unsigned int)speakers.size();
76
}
77
78
Vector3 get_speaker_direction(unsigned int index) const {
79
return speakers.ptr()[index].direction;
80
}
81
82
void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
83
const Speaker *r = speakers.ptr();
84
real_t sum_squared_gains = 0.0;
85
for (unsigned int speaker_num = 0; speaker_num < (unsigned int)speakers.size(); speaker_num++) {
86
real_t initial_gain = 0.5 * std::pow(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
87
r[speaker_num].squared_gain = initial_gain * initial_gain;
88
sum_squared_gains += r[speaker_num].squared_gain;
89
}
90
91
for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)speakers.size()); speaker_num++) {
92
volumes[speaker_num] = std::sqrt(r[speaker_num].squared_gain / sum_squared_gains);
93
}
94
}
95
};
96
97
//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
98
static const Vector3 speaker_directions[7] = {
99
Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
100
Vector3(1.0, 0.0, -1.0).normalized(), // front-right
101
Vector3(0.0, 0.0, -1.0).normalized(), // center
102
Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
103
Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
104
Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
105
Vector3(1.0, 0.0, 0.0).normalized(), // side-right
106
};
107
108
void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
109
unsigned int speaker_count = 0; // only main speakers (no LFE)
110
switch (AudioServer::get_singleton()->get_speaker_mode()) {
111
case AudioServer::SPEAKER_MODE_STEREO:
112
speaker_count = 2;
113
break;
114
case AudioServer::SPEAKER_SURROUND_31:
115
speaker_count = 3;
116
break;
117
case AudioServer::SPEAKER_SURROUND_51:
118
speaker_count = 5;
119
break;
120
case AudioServer::SPEAKER_SURROUND_71:
121
speaker_count = 7;
122
break;
123
}
124
125
Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
126
real_t volumes[7];
127
spcap.calculate(source_dir, tightness, speaker_count, volumes);
128
129
switch (AudioServer::get_singleton()->get_speaker_mode()) {
130
case AudioServer::SPEAKER_SURROUND_71:
131
output.write[3].left = volumes[5]; // side-left
132
output.write[3].right = volumes[6]; // side-right
133
[[fallthrough]];
134
case AudioServer::SPEAKER_SURROUND_51:
135
output.write[2].left = volumes[3]; // rear-left
136
output.write[2].right = volumes[4]; // rear-right
137
[[fallthrough]];
138
case AudioServer::SPEAKER_SURROUND_31:
139
output.write[1].right = 1.0; // LFE - always full power
140
output.write[1].left = volumes[2]; // center
141
[[fallthrough]];
142
case AudioServer::SPEAKER_MODE_STEREO:
143
output.write[0].right = volumes[1]; // front-right
144
output.write[0].left = volumes[0]; // front-left
145
break;
146
}
147
}
148
149
// Set the volume to cosine of half horizontal the angle from the source to the left/right speaker direction ignoring elevation.
150
// Then scale `cosx` so that greatest ratio of the speaker volumes is `1-panning_strength`.
151
// See https://github.com/godotengine/godot/issues/103989 for evidence that this is the most standard implementation.
152
AudioFrame AudioStreamPlayer3D::_calc_output_vol_stereo(const Vector3 &source_dir, real_t panning_strength) {
153
double flatrad = sqrt(source_dir.x * source_dir.x + source_dir.z * source_dir.z);
154
double g = CLAMP((1.0 - panning_strength) * (1.0 - panning_strength), 0.0, 1.0);
155
double f = (1.0 - g) / (1.0 + g);
156
double cosx = CLAMP(source_dir.x / (flatrad == 0.0 ? 1.0 : flatrad), -1.0, 1.0);
157
double fcosx = cosx * f;
158
return AudioFrame(sqrt((-fcosx + 1.0) / 2.0), sqrt((fcosx + 1.0) / 2.0));
159
}
160
161
#ifndef PHYSICS_3D_DISABLED
162
void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
163
reverb_vol.resize(4);
164
reverb_vol.write[0] = AudioFrame(0, 0);
165
reverb_vol.write[1] = AudioFrame(0, 0);
166
reverb_vol.write[2] = AudioFrame(0, 0);
167
reverb_vol.write[3] = AudioFrame(0, 0);
168
169
float uniformity = area->get_reverb_uniformity();
170
float area_send = area->get_reverb_amount();
171
172
if (uniformity > 0.0) {
173
float distance = listener_area_pos.length();
174
float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
175
176
// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
177
float center_val[3] = { 0.5f, 0.25f, 0.16666f };
178
int channel_count = AudioServer::get_singleton()->get_channel_count();
179
AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
180
181
if (attenuation < 1.0) {
182
//pan the uniform sound
183
Vector3 rev_pos = listener_area_pos;
184
rev_pos.y = 0;
185
rev_pos.normalize();
186
187
// Stereo pair.
188
float c = rev_pos.x * 0.5 + 0.5;
189
reverb_vol.write[0].left = 1.0 - c;
190
reverb_vol.write[0].right = c;
191
192
if (channel_count >= 3) {
193
// Center pair + Side pair
194
float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
195
float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
196
197
reverb_vol.write[1].left = xl;
198
reverb_vol.write[1].right = xr;
199
reverb_vol.write[2].left = 1.0 - xr;
200
reverb_vol.write[2].right = 1.0 - xl;
201
}
202
203
if (channel_count >= 4) {
204
// Rear pair
205
// FIXME: Not sure what math should be done here
206
reverb_vol.write[3].left = 1.0 - c;
207
reverb_vol.write[3].right = c;
208
}
209
210
for (int i = 0; i < channel_count; i++) {
211
reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
212
}
213
} else {
214
for (int i = 0; i < channel_count; i++) {
215
reverb_vol.write[i] = center_frame;
216
}
217
}
218
219
for (int i = 0; i < channel_count; i++) {
220
reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
221
reverb_vol.write[i] *= area_send;
222
}
223
224
} else {
225
for (int i = 0; i < 4; i++) {
226
reverb_vol.write[i] = direct_path_vol[i] * area_send;
227
}
228
}
229
}
230
#endif // PHYSICS_3D_DISABLED
231
232
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
233
float att = 0;
234
switch (attenuation_model) {
235
case ATTENUATION_INVERSE_DISTANCE: {
236
att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
237
} break;
238
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
239
float d = (p_distance / unit_size);
240
d *= d;
241
att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
242
} break;
243
case ATTENUATION_LOGARITHMIC: {
244
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
245
} break;
246
case ATTENUATION_DISABLED:
247
break;
248
default: {
249
ERR_PRINT("Unknown attenuation type");
250
break;
251
}
252
}
253
254
att += internal->volume_db;
255
if (att > max_db) {
256
att = max_db;
257
}
258
259
return att;
260
}
261
262
void AudioStreamPlayer3D::_notification(int p_what) {
263
internal->notification(p_what);
264
switch (p_what) {
265
case NOTIFICATION_ENTER_TREE: {
266
velocity_tracker->reset(get_global_transform().origin);
267
AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
268
} break;
269
270
case NOTIFICATION_EXIT_TREE: {
271
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
272
} break;
273
274
case NOTIFICATION_TRANSFORM_CHANGED: {
275
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
276
velocity_tracker->update_position(get_global_transform().origin);
277
}
278
} break;
279
280
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
281
// Update anything related to position first, if possible of course.
282
Vector<AudioFrame> volume_vector;
283
if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
284
force_update_panning = false;
285
volume_vector = _update_panning();
286
}
287
288
if (setplayback.is_valid() && setplay.get() >= 0) {
289
internal->active.set();
290
HashMap<StringName, Vector<AudioFrame>> bus_map;
291
bus_map[_get_actual_bus()] = volume_vector;
292
AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
293
setplayback.unref();
294
setplay.set(-1);
295
}
296
297
if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
298
internal->process();
299
}
300
internal->ensure_playback_limit();
301
} break;
302
}
303
}
304
305
#ifndef PHYSICS_3D_DISABLED
306
// Interacts with PhysicsServer3D, so can only be called during _physics_process
307
Area3D *AudioStreamPlayer3D::_get_overriding_area() {
308
//check if any area is diverting sound into a bus
309
Ref<World3D> world_3d = get_world_3d();
310
ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
311
312
Vector3 global_pos = get_global_transform().origin;
313
314
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
315
316
PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
317
318
PhysicsDirectSpaceState3D::PointParameters point_params;
319
point_params.position = global_pos;
320
point_params.collision_mask = area_mask;
321
point_params.collide_with_bodies = false;
322
point_params.collide_with_areas = true;
323
324
int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
325
326
for (int i = 0; i < areas; i++) {
327
if (!sr[i].collider) {
328
continue;
329
}
330
331
Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
332
if (!tarea) {
333
continue;
334
}
335
336
if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
337
continue;
338
}
339
340
return tarea;
341
}
342
return nullptr;
343
}
344
#endif // PHYSICS_3D_DISABLED
345
346
// Interacts with PhysicsServer3D, so can only be called during _physics_process.
347
StringName AudioStreamPlayer3D::_get_actual_bus() {
348
#ifndef PHYSICS_3D_DISABLED
349
Area3D *overriding_area = _get_overriding_area();
350
if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
351
return overriding_area->get_audio_bus_name();
352
}
353
#endif // PHYSICS_3D_DISABLED
354
return internal->bus;
355
}
356
357
// Interacts with PhysicsServer3D, so can only be called during _physics_process.
358
Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
359
Vector<AudioFrame> output_volume_vector;
360
output_volume_vector.resize(4);
361
for (AudioFrame &frame : output_volume_vector) {
362
frame = AudioFrame(0, 0);
363
}
364
365
if (!internal->active.is_set() || internal->stream.is_null()) {
366
return output_volume_vector;
367
}
368
369
Vector3 linear_velocity;
370
371
//compute linear velocity for doppler
372
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
373
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
374
}
375
376
Vector3 global_pos = get_global_transform().origin;
377
378
Ref<World3D> world_3d = get_world_3d();
379
ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
380
381
HashSet<Camera3D *> cameras = world_3d->get_cameras();
382
cameras.insert(get_viewport()->get_camera_3d());
383
384
#ifndef PHYSICS_3D_DISABLED
385
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
386
#endif // PHYSICS_3D_DISABLED
387
388
for (Camera3D *camera : cameras) {
389
if (!camera) {
390
continue;
391
}
392
Viewport *vp = camera->get_viewport();
393
if (!vp) {
394
continue;
395
}
396
if (!vp->is_audio_listener_3d()) {
397
continue;
398
}
399
400
Node3D *listener_node = camera;
401
402
AudioListener3D *listener = vp->get_audio_listener_3d();
403
if (listener) {
404
listener_node = listener;
405
}
406
407
Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
408
409
float dist = local_pos.length();
410
411
#ifndef PHYSICS_3D_DISABLED
412
Vector3 area_sound_pos;
413
Vector3 listener_area_pos;
414
415
Area3D *area = _get_overriding_area();
416
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
417
area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
418
listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
419
}
420
#endif // PHYSICS_3D_DISABLED
421
422
if (max_distance > 0) {
423
float total_max = max_distance;
424
425
#ifndef PHYSICS_3D_DISABLED
426
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
427
total_max = MAX(total_max, listener_area_pos.length());
428
}
429
#endif // PHYSICS_3D_DISABLED
430
if (dist > total_max || total_max > max_distance) {
431
if (!was_further_than_max_distance_last_frame) {
432
HashMap<StringName, Vector<AudioFrame>> bus_volumes;
433
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
434
// So the player gets muted and mostly stops mixing when out of range.
435
AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
436
}
437
was_further_than_max_distance_last_frame = true; // Cache so we don't set the volume over and over.
438
}
439
continue; //can't hear this sound in this listener
440
}
441
}
442
was_further_than_max_distance_last_frame = false;
443
444
float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
445
if (max_distance > 0) {
446
multiplier *= MAX(0, 1.0 - (dist / max_distance));
447
}
448
449
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
450
451
if (emission_angle_enabled) {
452
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
453
float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
454
float angle = Math::rad_to_deg(Math::acos(c));
455
if (angle > emission_angle) {
456
db_att -= -emission_angle_filter_attenuation_db;
457
}
458
}
459
460
linear_attenuation = Math::db_to_linear(db_att);
461
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
462
AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
463
}
464
465
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
466
output_volume_vector.write[0] = _calc_output_vol_stereo(local_pos, cached_global_panning_strength * panning_strength);
467
output_volume_vector.write[1] = AudioFrame(0, 0);
468
output_volume_vector.write[2] = AudioFrame(0, 0);
469
output_volume_vector.write[3] = AudioFrame(0, 0);
470
} else {
471
// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
472
float tightness = cached_global_panning_strength * 2.0f;
473
tightness *= panning_strength;
474
_calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
475
}
476
477
for (unsigned int k = 0; k < 4; k++) {
478
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
479
}
480
481
HashMap<StringName, Vector<AudioFrame>> bus_volumes;
482
#ifndef PHYSICS_3D_DISABLED
483
if (area) {
484
if (area->is_overriding_audio_bus()) {
485
//override audio bus
486
bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
487
}
488
489
if (area->is_using_reverb_bus()) {
490
StringName reverb_bus_name = area->get_reverb_bus_name();
491
Vector<AudioFrame> reverb_vol;
492
_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
493
bus_volumes[reverb_bus_name] = reverb_vol;
494
}
495
} else
496
#endif // PHYSICS_3D_DISABLED
497
{
498
bus_volumes[internal->bus] = output_volume_vector;
499
}
500
501
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
502
AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
503
}
504
505
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
506
Vector3 listener_velocity;
507
508
if (listener) {
509
listener_velocity = listener->get_doppler_tracked_velocity();
510
} else {
511
listener_velocity = camera->get_doppler_tracked_velocity();
512
}
513
514
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
515
516
if (local_velocity != Vector3()) {
517
float approaching = local_pos.normalized().dot(local_velocity.normalized());
518
float velocity = local_velocity.length();
519
float speed_of_sound = 343.0;
520
521
float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
522
doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
523
524
actual_pitch_scale = doppler_pitch_scale;
525
} else {
526
actual_pitch_scale = internal->pitch_scale;
527
}
528
} else {
529
actual_pitch_scale = internal->pitch_scale;
530
}
531
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
532
AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
533
if (playback->get_is_sample()) {
534
Ref<AudioSamplePlayback> sample_playback = playback->get_sample_playback();
535
if (sample_playback.is_valid()) {
536
AudioServer::get_singleton()->update_sample_playback_pitch_scale(sample_playback, actual_pitch_scale);
537
}
538
}
539
}
540
}
541
return output_volume_vector;
542
}
543
544
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
545
internal->set_stream(p_stream);
546
}
547
548
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
549
return internal->stream;
550
}
551
552
void AudioStreamPlayer3D::set_volume_db(float p_volume) {
553
ERR_FAIL_COND_MSG(Math::is_nan(p_volume), "Volume can't be set to NaN.");
554
internal->volume_db = p_volume;
555
}
556
557
float AudioStreamPlayer3D::get_volume_db() const {
558
return internal->volume_db;
559
}
560
561
void AudioStreamPlayer3D::set_volume_linear(float p_volume) {
562
set_volume_db(Math::linear_to_db(p_volume));
563
}
564
565
float AudioStreamPlayer3D::get_volume_linear() const {
566
return Math::db_to_linear(get_volume_db());
567
}
568
569
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
570
unit_size = p_volume;
571
update_gizmos();
572
}
573
574
float AudioStreamPlayer3D::get_unit_size() const {
575
return unit_size;
576
}
577
578
void AudioStreamPlayer3D::set_max_db(float p_boost) {
579
max_db = p_boost;
580
}
581
582
float AudioStreamPlayer3D::get_max_db() const {
583
return max_db;
584
}
585
586
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
587
internal->set_pitch_scale(p_pitch_scale);
588
}
589
590
float AudioStreamPlayer3D::get_pitch_scale() const {
591
return internal->pitch_scale;
592
}
593
594
void AudioStreamPlayer3D::play(float p_from_pos) {
595
Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
596
if (stream_playback.is_null()) {
597
return;
598
}
599
setplayback = stream_playback;
600
setplay.set(p_from_pos);
601
602
// Sample handling.
603
if (stream_playback->get_is_sample() && stream_playback->get_sample_playback().is_valid()) {
604
Ref<AudioSamplePlayback> sample_playback = stream_playback->get_sample_playback();
605
sample_playback->offset = p_from_pos;
606
sample_playback->bus = _get_actual_bus();
607
608
AudioServer::get_singleton()->start_sample_playback(sample_playback);
609
}
610
}
611
612
void AudioStreamPlayer3D::seek(float p_seconds) {
613
internal->seek(p_seconds);
614
}
615
616
void AudioStreamPlayer3D::stop() {
617
setplay.set(-1);
618
internal->stop_basic();
619
}
620
621
bool AudioStreamPlayer3D::is_playing() const {
622
if (setplay.get() >= 0) {
623
return true; // play() has been called this frame, but no playback exists just yet.
624
}
625
return internal->is_playing();
626
}
627
628
float AudioStreamPlayer3D::get_playback_position() {
629
if (setplay.get() >= 0) {
630
return setplay.get(); // play() has been called this frame, but no playback exists just yet.
631
}
632
return internal->get_playback_position();
633
}
634
635
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
636
internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
637
}
638
639
StringName AudioStreamPlayer3D::get_bus() const {
640
return internal->get_bus();
641
}
642
643
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
644
internal->autoplay = p_enable;
645
}
646
647
bool AudioStreamPlayer3D::is_autoplay_enabled() const {
648
return internal->autoplay;
649
}
650
651
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
652
internal->set_playing(p_enable);
653
}
654
655
void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
656
internal->validate_property(p_property);
657
}
658
659
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
660
ERR_FAIL_COND(p_metres < 0.0);
661
max_distance = p_metres;
662
update_gizmos();
663
}
664
665
float AudioStreamPlayer3D::get_max_distance() const {
666
return max_distance;
667
}
668
669
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
670
area_mask = p_mask;
671
}
672
673
uint32_t AudioStreamPlayer3D::get_area_mask() const {
674
return area_mask;
675
}
676
677
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
678
emission_angle_enabled = p_enable;
679
update_gizmos();
680
}
681
682
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
683
return emission_angle_enabled;
684
}
685
686
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
687
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
688
emission_angle = p_angle;
689
update_gizmos();
690
}
691
692
float AudioStreamPlayer3D::get_emission_angle() const {
693
return emission_angle;
694
}
695
696
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
697
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
698
}
699
700
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
701
return emission_angle_filter_attenuation_db;
702
}
703
704
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
705
attenuation_filter_cutoff_hz = p_hz;
706
}
707
708
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
709
return attenuation_filter_cutoff_hz;
710
}
711
712
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
713
attenuation_filter_db = p_db;
714
}
715
716
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
717
return attenuation_filter_db;
718
}
719
720
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
721
ERR_FAIL_INDEX((int)p_model, 4);
722
attenuation_model = p_model;
723
update_gizmos();
724
}
725
726
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
727
return attenuation_model;
728
}
729
730
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
731
if (doppler_tracking == p_tracking) {
732
return;
733
}
734
735
doppler_tracking = p_tracking;
736
737
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
738
set_notify_transform(true);
739
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
740
if (is_inside_tree()) {
741
velocity_tracker->reset(get_global_transform().origin);
742
}
743
} else {
744
set_notify_transform(false);
745
}
746
}
747
748
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
749
return doppler_tracking;
750
}
751
752
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
753
internal->set_stream_paused(p_pause);
754
}
755
756
bool AudioStreamPlayer3D::get_stream_paused() const {
757
return internal->get_stream_paused();
758
}
759
760
bool AudioStreamPlayer3D::has_stream_playback() {
761
return internal->has_stream_playback();
762
}
763
764
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
765
return internal->get_stream_playback();
766
}
767
768
void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
769
internal->set_max_polyphony(p_max_polyphony);
770
}
771
772
int AudioStreamPlayer3D::get_max_polyphony() const {
773
return internal->max_polyphony;
774
}
775
776
void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
777
ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
778
panning_strength = p_panning_strength;
779
}
780
781
float AudioStreamPlayer3D::get_panning_strength() const {
782
return panning_strength;
783
}
784
785
AudioServer::PlaybackType AudioStreamPlayer3D::get_playback_type() const {
786
return internal->get_playback_type();
787
}
788
789
void AudioStreamPlayer3D::set_playback_type(AudioServer::PlaybackType p_playback_type) {
790
internal->set_playback_type(p_playback_type);
791
}
792
793
bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) {
794
return internal->set(p_name, p_value);
795
}
796
797
bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const {
798
return internal->get(p_name, r_ret);
799
}
800
801
void AudioStreamPlayer3D::_get_property_list(List<PropertyInfo> *p_list) const {
802
internal->get_property_list(p_list);
803
}
804
805
void AudioStreamPlayer3D::_bind_methods() {
806
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
807
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
808
809
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
810
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
811
812
ClassDB::bind_method(D_METHOD("set_volume_linear", "volume_linear"), &AudioStreamPlayer3D::set_volume_linear);
813
ClassDB::bind_method(D_METHOD("get_volume_linear"), &AudioStreamPlayer3D::get_volume_linear);
814
815
ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
816
ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
817
818
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
819
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
820
821
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
822
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
823
824
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
825
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
826
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
827
828
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
829
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
830
831
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
832
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
833
834
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
835
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
836
837
ClassDB::bind_method(D_METHOD("set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
838
839
ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
840
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
841
842
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
843
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
844
845
ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
846
ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
847
848
ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
849
ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
850
851
ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
852
ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
853
854
ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
855
ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
856
857
ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
858
ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
859
860
ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
861
ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
862
863
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
864
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
865
866
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
867
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
868
869
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
870
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
871
872
ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
873
ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
874
875
ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
876
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
877
878
ClassDB::bind_method(D_METHOD("set_playback_type", "playback_type"), &AudioStreamPlayer3D::set_playback_type);
879
ClassDB::bind_method(D_METHOD("get_playback_type"), &AudioStreamPlayer3D::get_playback_type);
880
881
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
882
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
883
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
884
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_linear", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_volume_linear", "get_volume_linear");
885
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
886
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
887
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
888
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_ONESHOT, "", PROPERTY_USAGE_EDITOR), "set_playing", "is_playing");
889
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
890
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
891
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
892
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
893
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
894
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
895
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_area_mask", "get_area_mask");
896
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_type", PROPERTY_HINT_ENUM, "Default,Stream,Sample"), "set_playback_type", "get_playback_type");
897
ADD_GROUP("Emission Angle", "emission_angle");
898
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
899
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
900
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
901
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
902
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
903
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
904
ADD_GROUP("Doppler", "doppler_");
905
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
906
907
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
908
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
909
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
910
BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
911
912
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
913
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
914
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
915
916
ADD_SIGNAL(MethodInfo("finished"));
917
}
918
919
AudioStreamPlayer3D::AudioStreamPlayer3D() {
920
internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), callable_mp(this, &AudioStreamPlayer3D::stop), true));
921
velocity_tracker.instantiate();
922
set_disable_scale(true);
923
cached_global_panning_strength = GLOBAL_GET_CACHED(float, "audio/general/3d_panning_strength");
924
}
925
926
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
927
memdelete(internal);
928
}
929
930