/**************************************************************************/1/* bone_constraint_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/skeleton_modifier_3d.h"3334class BoneConstraint3D : public SkeletonModifier3D {35GDCLASS(BoneConstraint3D, SkeletonModifier3D);3637public:38struct BoneConstraint3DSetting {39float amount = 1.0;4041String apply_bone_name;42int apply_bone = -1;4344String reference_bone_name;45int reference_bone = -1;46};4748protected:49Vector<BoneConstraint3DSetting *> settings;5051bool _get(const StringName &p_path, Variant &r_ret) const;52bool _set(const StringName &p_path, const Variant &p_value);5354// Define get_property_list() instead of _get_property_list()55// to merge child class properties into parent class array inspector.56void get_property_list(List<PropertyInfo> *p_list) const; // Will be called by child classes.5758virtual void _validate_bone_names() override;59static void _bind_methods();6061virtual void _process_modification(double p_delta) override;6263virtual void _process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount);64virtual void _validate_setting(int p_index);6566public:67void set_amount(int p_index, float p_amount);68float get_amount(int p_index) const;6970void set_apply_bone_name(int p_index, const String &p_bone_name);71String get_apply_bone_name(int p_index) const;72void set_apply_bone(int p_index, int p_bone);73int get_apply_bone(int p_index) const;7475void set_reference_bone_name(int p_index, const String &p_bone_name);76String get_reference_bone_name(int p_index) const;77void set_reference_bone(int p_index, int p_bone);78int get_reference_bone(int p_index) const;7980void set_setting_count(int p_count);81int get_setting_count() const;8283void clear_settings();8485static double symmetrize_angle(double p_angle); // Helper to make angle 0->TAU become -PI->PI.86static double get_roll_angle(const Quaternion &p_rotation, const Vector3 &p_roll_axis);8788~BoneConstraint3D();89};909192