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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/3d/convert_transform_modifier_3d.cpp
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/**************************************************************************/
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/* convert_transform_modifier_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "convert_transform_modifier_3d.h"
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constexpr const char *HINT_POSITION = "-10,10,0.01,or_greater,or_less,suffix:m";
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constexpr const char *HINT_ROTATION = "-180,180,0.01,radians_as_degrees";
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constexpr const char *HINT_SCALE = "0,10,0.01,or_greater";
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bool ConvertTransformModifier3D::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String where = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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String what = path.get_slicec('/', 3);
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if (where == "apply") {
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if (what == "transform_mode") {
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set_apply_transform_mode(which, static_cast<TransformMode>((int)p_value));
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} else if (what == "axis") {
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set_apply_axis(which, static_cast<Vector3::Axis>((int)p_value));
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} else if (what == "range_min") {
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set_apply_range_min(which, p_value);
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} else if (what == "range_max") {
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set_apply_range_max(which, p_value);
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} else {
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return false;
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}
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} else if (where == "reference") {
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if (what == "transform_mode") {
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set_reference_transform_mode(which, static_cast<TransformMode>((int)p_value));
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} else if (what == "axis") {
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set_reference_axis(which, static_cast<Vector3::Axis>((int)p_value));
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} else if (what == "range_min") {
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set_reference_range_min(which, p_value);
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} else if (what == "range_max") {
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set_reference_range_max(which, p_value);
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} else {
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return false;
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}
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} else if (where == "relative") {
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set_relative(which, p_value);
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} else if (where == "additive") {
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set_additive(which, p_value);
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} else {
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return false;
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}
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}
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return true;
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}
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bool ConvertTransformModifier3D::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String where = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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String what = path.get_slicec('/', 3);
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if (where == "apply") {
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if (what == "transform_mode") {
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r_ret = (int)get_apply_transform_mode(which);
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} else if (what == "axis") {
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r_ret = (int)get_apply_axis(which);
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} else if (what == "range_min") {
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r_ret = get_apply_range_min(which);
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} else if (what == "range_max") {
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r_ret = get_apply_range_max(which);
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} else {
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return false;
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}
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} else if (where == "reference") {
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if (what == "transform_mode") {
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r_ret = (int)get_reference_transform_mode(which);
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} else if (what == "axis") {
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r_ret = (int)get_reference_axis(which);
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} else if (what == "range_min") {
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r_ret = get_reference_range_min(which);
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} else if (what == "range_max") {
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r_ret = get_reference_range_max(which);
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} else {
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return false;
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}
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} else if (where == "relative") {
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r_ret = is_relative(which);
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} else if (where == "additive") {
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r_ret = is_additive(which);
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} else {
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return false;
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}
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}
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return true;
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}
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void ConvertTransformModifier3D::_get_property_list(List<PropertyInfo> *p_list) const {
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BoneConstraint3D::get_property_list(p_list);
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LocalVector<PropertyInfo> props;
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for (uint32_t i = 0; i < settings.size(); i++) {
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String path = "settings/" + itos(i) + "/";
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String hint_apply_range;
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if (get_apply_transform_mode(i) == TRANSFORM_MODE_POSITION) {
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hint_apply_range = HINT_POSITION;
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} else if (get_apply_transform_mode(i) == TRANSFORM_MODE_ROTATION) {
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hint_apply_range = HINT_ROTATION;
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} else {
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hint_apply_range = HINT_SCALE;
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}
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props.push_back(PropertyInfo(Variant::INT, path + "apply/transform_mode", PROPERTY_HINT_ENUM, "Position,Rotation,Scale"));
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props.push_back(PropertyInfo(Variant::INT, path + "apply/axis", PROPERTY_HINT_ENUM, "X,Y,Z"));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "apply/range_min", PROPERTY_HINT_RANGE, hint_apply_range));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "apply/range_max", PROPERTY_HINT_RANGE, hint_apply_range));
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String hint_reference_range;
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if (get_reference_transform_mode(i) == TRANSFORM_MODE_POSITION) {
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hint_reference_range = HINT_POSITION;
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} else if (get_reference_transform_mode(i) == TRANSFORM_MODE_ROTATION) {
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hint_reference_range = HINT_ROTATION;
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} else {
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hint_reference_range = HINT_SCALE;
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}
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props.push_back(PropertyInfo(Variant::INT, path + "reference/transform_mode", PROPERTY_HINT_ENUM, "Position,Rotation,Scale"));
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props.push_back(PropertyInfo(Variant::INT, path + "reference/axis", PROPERTY_HINT_ENUM, "X,Y,Z"));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "reference/range_min", PROPERTY_HINT_RANGE, hint_reference_range));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "reference/range_max", PROPERTY_HINT_RANGE, hint_reference_range));
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props.push_back(PropertyInfo(Variant::BOOL, path + "relative"));
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props.push_back(PropertyInfo(Variant::BOOL, path + "additive"));
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}
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for (PropertyInfo &p : props) {
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_validate_dynamic_prop(p);
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p_list->push_back(p);
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}
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}
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void ConvertTransformModifier3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
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PackedStringArray split = p_property.name.split("/");
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if (split.size() > 2 && split[0] == "settings") {
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int which = split[1].to_int();
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if (split[2].begins_with("relative") && get_reference_type(which) != REFERENCE_TYPE_BONE) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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void ConvertTransformModifier3D::_validate_setting(int p_index) {
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settings[p_index] = memnew(ConvertTransform3DSetting);
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}
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void ConvertTransformModifier3D::set_apply_transform_mode(int p_index, TransformMode p_transform_mode) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->apply_transform_mode = p_transform_mode;
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notify_property_list_changed();
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}
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ConvertTransformModifier3D::TransformMode ConvertTransformModifier3D::get_apply_transform_mode(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), TRANSFORM_MODE_POSITION);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->apply_transform_mode;
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}
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void ConvertTransformModifier3D::set_apply_axis(int p_index, Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->apply_axis = p_axis;
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}
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Vector3::Axis ConvertTransformModifier3D::get_apply_axis(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3::AXIS_X);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->apply_axis;
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}
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void ConvertTransformModifier3D::set_apply_range_min(int p_index, float p_range_min) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->apply_range_min = p_range_min;
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}
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float ConvertTransformModifier3D::get_apply_range_min(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->apply_range_min;
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}
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void ConvertTransformModifier3D::set_apply_range_max(int p_index, float p_range_max) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->apply_range_max = p_range_max;
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}
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float ConvertTransformModifier3D::get_apply_range_max(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->apply_range_max;
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}
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void ConvertTransformModifier3D::set_reference_transform_mode(int p_index, TransformMode p_transform_mode) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->reference_transform_mode = p_transform_mode;
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notify_property_list_changed();
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}
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ConvertTransformModifier3D::TransformMode ConvertTransformModifier3D::get_reference_transform_mode(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), TRANSFORM_MODE_POSITION);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->reference_transform_mode;
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}
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void ConvertTransformModifier3D::set_reference_axis(int p_index, Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->reference_axis = p_axis;
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}
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Vector3::Axis ConvertTransformModifier3D::get_reference_axis(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3::AXIS_X);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->reference_axis;
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}
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void ConvertTransformModifier3D::set_reference_range_min(int p_index, float p_range_min) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->reference_range_min = p_range_min;
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}
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float ConvertTransformModifier3D::get_reference_range_min(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->reference_range_min;
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}
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void ConvertTransformModifier3D::set_reference_range_max(int p_index, float p_range_max) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->reference_range_max = p_range_max;
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}
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float ConvertTransformModifier3D::get_reference_range_max(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->reference_range_max;
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}
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void ConvertTransformModifier3D::set_relative(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->relative = p_enabled;
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}
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bool ConvertTransformModifier3D::is_relative(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->is_relative();
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}
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void ConvertTransformModifier3D::set_additive(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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setting->additive = p_enabled;
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}
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bool ConvertTransformModifier3D::is_additive(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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return setting->additive;
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}
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void ConvertTransformModifier3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_apply_transform_mode", "index", "transform_mode"), &ConvertTransformModifier3D::set_apply_transform_mode);
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ClassDB::bind_method(D_METHOD("get_apply_transform_mode", "index"), &ConvertTransformModifier3D::get_apply_transform_mode);
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ClassDB::bind_method(D_METHOD("set_apply_axis", "index", "axis"), &ConvertTransformModifier3D::set_apply_axis);
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ClassDB::bind_method(D_METHOD("get_apply_axis", "index"), &ConvertTransformModifier3D::get_apply_axis);
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ClassDB::bind_method(D_METHOD("set_apply_range_min", "index", "range_min"), &ConvertTransformModifier3D::set_apply_range_min);
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ClassDB::bind_method(D_METHOD("get_apply_range_min", "index"), &ConvertTransformModifier3D::get_apply_range_min);
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ClassDB::bind_method(D_METHOD("set_apply_range_max", "index", "range_max"), &ConvertTransformModifier3D::set_apply_range_max);
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ClassDB::bind_method(D_METHOD("get_apply_range_max", "index"), &ConvertTransformModifier3D::get_apply_range_max);
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ClassDB::bind_method(D_METHOD("set_reference_transform_mode", "index", "transform_mode"), &ConvertTransformModifier3D::set_reference_transform_mode);
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ClassDB::bind_method(D_METHOD("get_reference_transform_mode", "index"), &ConvertTransformModifier3D::get_reference_transform_mode);
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ClassDB::bind_method(D_METHOD("set_reference_axis", "index", "axis"), &ConvertTransformModifier3D::set_reference_axis);
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ClassDB::bind_method(D_METHOD("get_reference_axis", "index"), &ConvertTransformModifier3D::get_reference_axis);
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ClassDB::bind_method(D_METHOD("set_reference_range_min", "index", "range_min"), &ConvertTransformModifier3D::set_reference_range_min);
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ClassDB::bind_method(D_METHOD("get_reference_range_min", "index"), &ConvertTransformModifier3D::get_reference_range_min);
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ClassDB::bind_method(D_METHOD("set_reference_range_max", "index", "range_max"), &ConvertTransformModifier3D::set_reference_range_max);
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ClassDB::bind_method(D_METHOD("get_reference_range_max", "index"), &ConvertTransformModifier3D::get_reference_range_max);
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ClassDB::bind_method(D_METHOD("set_relative", "index", "enabled"), &ConvertTransformModifier3D::set_relative);
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ClassDB::bind_method(D_METHOD("is_relative", "index"), &ConvertTransformModifier3D::is_relative);
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ClassDB::bind_method(D_METHOD("set_additive", "index", "enabled"), &ConvertTransformModifier3D::set_additive);
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ClassDB::bind_method(D_METHOD("is_additive", "index"), &ConvertTransformModifier3D::is_additive);
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ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
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BIND_ENUM_CONSTANT(TRANSFORM_MODE_POSITION);
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BIND_ENUM_CONSTANT(TRANSFORM_MODE_ROTATION);
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BIND_ENUM_CONSTANT(TRANSFORM_MODE_SCALE);
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}
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void ConvertTransformModifier3D::_process_constraint_by_bone(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) {
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
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Transform3D destination = p_skeleton->get_bone_pose(p_reference_bone);
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if (setting->is_relative()) {
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Vector3 scl_relative = destination.basis.get_scale() / p_skeleton->get_bone_rest(p_reference_bone).basis.get_scale();
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destination.basis = p_skeleton->get_bone_rest(p_reference_bone).basis.get_rotation_quaternion().inverse() * destination.basis.get_rotation_quaternion();
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destination.basis.scale_local(scl_relative);
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destination.origin = destination.origin - p_skeleton->get_bone_rest(p_reference_bone).origin;
344
}
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_process_convert(p_index, p_skeleton, p_apply_bone, destination, p_amount);
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}
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void ConvertTransformModifier3D::_process_constraint_by_node(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const NodePath &p_reference_node, float p_amount) {
349
Node3D *nd = Object::cast_to<Node3D>(get_node_or_null(p_reference_node));
350
if (!nd) {
351
return;
352
}
353
Transform3D skel_tr = p_skeleton->get_global_transform_interpolated();
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int parent = p_skeleton->get_bone_parent(p_apply_bone);
355
if (parent >= 0) {
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skel_tr = skel_tr * p_skeleton->get_bone_global_pose(parent);
357
}
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Transform3D dest_tr = nd->get_global_transform_interpolated();
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Transform3D reference_dest = skel_tr.affine_inverse() * dest_tr;
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_process_convert(p_index, p_skeleton, p_apply_bone, reference_dest, p_amount);
361
}
362
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void ConvertTransformModifier3D::_process_convert(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const Transform3D &p_destination, float p_amount) {
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ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
365
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Transform3D destination = p_destination;
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// Retrieve point from reference.
369
double point = 0.0;
370
int axis = (int)setting->reference_axis;
371
switch (setting->reference_transform_mode) {
372
case TRANSFORM_MODE_POSITION: {
373
point = destination.origin[axis];
374
} break;
375
case TRANSFORM_MODE_ROTATION: {
376
Quaternion tgt_rot = destination.basis.get_rotation_quaternion();
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point = get_roll_angle(tgt_rot, get_vector_from_axis(setting->reference_axis));
378
} break;
379
case TRANSFORM_MODE_SCALE: {
380
point = destination.basis.get_scale()[axis];
381
} break;
382
}
383
// Convert point to apply.
384
destination = p_skeleton->get_bone_pose(p_apply_bone);
385
if (Math::is_equal_approx(setting->reference_range_min, setting->reference_range_max)) {
386
point = point <= (double)setting->reference_range_min ? 0 : 1;
387
} else {
388
point = Math::inverse_lerp((double)setting->reference_range_min, (double)setting->reference_range_max, point);
389
}
390
point = Math::lerp((double)setting->apply_range_min, (double)setting->apply_range_max, CLAMP(point, 0, 1));
391
axis = (int)setting->apply_axis;
392
switch (setting->apply_transform_mode) {
393
case TRANSFORM_MODE_POSITION: {
394
if (setting->additive) {
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point = p_skeleton->get_bone_pose(p_apply_bone).origin[axis] + point;
396
} else if (setting->is_relative()) {
397
point = p_skeleton->get_bone_rest(p_apply_bone).origin[axis] + point;
398
}
399
destination.origin[axis] = point;
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} break;
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case TRANSFORM_MODE_ROTATION: {
402
Vector3 rot_axis = get_vector_from_axis(setting->apply_axis);
403
Vector3 dest_scl = destination.basis.get_scale();
404
if (influence < 1.0 || p_amount < 1.0) {
405
point = CLAMP(point, CMP_EPSILON - Math::PI, Math::PI - CMP_EPSILON); // Hack to consistent slerp (interpolate_with) orientation since -180/180 deg rot is mixed in slerp.
406
}
407
Quaternion rot = Quaternion(rot_axis, point);
408
if (setting->additive) {
409
destination.basis = p_skeleton->get_bone_pose(p_apply_bone).basis.get_rotation_quaternion() * rot;
410
} else if (setting->is_relative()) {
411
destination.basis = p_skeleton->get_bone_rest(p_apply_bone).basis.get_rotation_quaternion() * rot;
412
} else {
413
destination.basis = rot;
414
}
415
// Scale may not have meaning, but it might affect when it is negative.
416
destination.basis.scale_local(dest_scl);
417
} break;
418
case TRANSFORM_MODE_SCALE: {
419
Vector3 dest_scl = Vector3(1, 1, 1);
420
if (setting->additive) {
421
dest_scl = p_skeleton->get_bone_pose(p_apply_bone).basis.get_scale();
422
dest_scl[axis] = dest_scl[axis] * point;
423
} else if (setting->is_relative()) {
424
dest_scl = p_skeleton->get_bone_rest(p_apply_bone).basis.get_scale();
425
dest_scl[axis] = dest_scl[axis] * point;
426
} else {
427
dest_scl = p_skeleton->get_bone_pose(p_apply_bone).basis.get_scale();
428
dest_scl[axis] = point;
429
}
430
destination.basis = destination.basis.orthonormalized().scaled_local(dest_scl);
431
} break;
432
}
433
// Process interpolation depends on the amount.
434
destination = p_skeleton->get_bone_pose(p_apply_bone).interpolate_with(destination, p_amount);
435
// Apply transform depends on the mode.
436
switch (setting->apply_transform_mode) {
437
case TRANSFORM_MODE_POSITION: {
438
p_skeleton->set_bone_pose_position(p_apply_bone, destination.origin);
439
} break;
440
case TRANSFORM_MODE_ROTATION: {
441
p_skeleton->set_bone_pose_rotation(p_apply_bone, destination.basis.get_rotation_quaternion());
442
} break;
443
case TRANSFORM_MODE_SCALE: {
444
p_skeleton->set_bone_pose_scale(p_apply_bone, destination.basis.get_scale());
445
} break;
446
}
447
}
448
449
ConvertTransformModifier3D::~ConvertTransformModifier3D() {
450
clear_settings();
451
}
452
453