Path: blob/master/scene/3d/convert_transform_modifier_3d.h
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/**************************************************************************/1/* convert_transform_modifier_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/bone_constraint_3d.h"3334class ConvertTransformModifier3D : public BoneConstraint3D {35GDCLASS(ConvertTransformModifier3D, BoneConstraint3D);3637public:38enum TransformMode {39TRANSFORM_MODE_POSITION,40TRANSFORM_MODE_ROTATION,41TRANSFORM_MODE_SCALE,42};4344struct ConvertTransform3DSetting : public BoneConstraint3DSetting {45TransformMode apply_transform_mode = TRANSFORM_MODE_POSITION;46Vector3::Axis apply_axis = Vector3::AXIS_X;47float apply_range_min = 0.0;48float apply_range_max = 0.0;4950TransformMode reference_transform_mode = TRANSFORM_MODE_POSITION;51Vector3::Axis reference_axis = Vector3::AXIS_X;52float reference_range_min = 0.0;53float reference_range_max = 0.0;5455bool relative = true;56bool additive = false;57};5859protected:60bool _get(const StringName &p_path, Variant &r_ret) const;61bool _set(const StringName &p_path, const Variant &p_value);62void _get_property_list(List<PropertyInfo> *p_list) const;6364static void _bind_methods();6566virtual void _process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;67virtual void _validate_setting(int p_index) override;6869public:70void set_apply_transform_mode(int p_index, TransformMode p_transform_mode);71TransformMode get_apply_transform_mode(int p_index) const;72void set_apply_axis(int p_index, Vector3::Axis p_axis);73Vector3::Axis get_apply_axis(int p_index) const;74void set_apply_range_min(int p_index, float p_range_min);75float get_apply_range_min(int p_index) const;76void set_apply_range_max(int p_index, float p_range_max);77float get_apply_range_max(int p_index) const;7879void set_reference_transform_mode(int p_index, TransformMode p_transform_mode);80TransformMode get_reference_transform_mode(int p_index) const;81void set_reference_axis(int p_index, Vector3::Axis p_axis);82Vector3::Axis get_reference_axis(int p_index) const;83void set_reference_range_min(int p_index, float p_range_min);84float get_reference_range_min(int p_index) const;85void set_reference_range_max(int p_index, float p_range_max);86float get_reference_range_max(int p_index) const;8788void set_relative(int p_index, bool p_enabled);89bool is_relative(int p_index) const;9091void set_additive(int p_index, bool p_enabled);92bool is_additive(int p_index) const;9394~ConvertTransformModifier3D();95};9697VARIANT_ENUM_CAST(ConvertTransformModifier3D::TransformMode);9899100