Path: blob/master/scene/3d/copy_transform_modifier_3d.h
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/**************************************************************************/1/* copy_transform_modifier_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/bone_constraint_3d.h"3334class CopyTransformModifier3D : public BoneConstraint3D {35GDCLASS(CopyTransformModifier3D, BoneConstraint3D);3637public:38enum TransformFlag {39TRANSFORM_FLAG_POSITION = 1,40TRANSFORM_FLAG_ROTATION = 2,41TRANSFORM_FLAG_SCALE = 4,42TRANSFORM_FLAG_ALL = TRANSFORM_FLAG_POSITION | TRANSFORM_FLAG_ROTATION | TRANSFORM_FLAG_SCALE,43};4445enum AxisFlag {46AXIS_FLAG_X = 1,47AXIS_FLAG_Y = 2,48AXIS_FLAG_Z = 4,49AXIS_FLAG_ALL = AXIS_FLAG_X | AXIS_FLAG_Y | AXIS_FLAG_Z,50};5152struct CopyTransform3DSetting : public BoneConstraint3DSetting {53BitField<TransformFlag> copy_flags = TRANSFORM_FLAG_ALL;54BitField<AxisFlag> axis_flags = AXIS_FLAG_ALL;55BitField<AxisFlag> invert_flags = 0;56bool relative = true;57bool additive = false;58};5960protected:61bool _get(const StringName &p_path, Variant &r_ret) const;62bool _set(const StringName &p_path, const Variant &p_value);63void _get_property_list(List<PropertyInfo> *p_list) const;6465static void _bind_methods();6667virtual void _process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;68virtual void _validate_setting(int p_index) override;6970public:71void set_copy_flags(int p_index, BitField<TransformFlag> p_copy_flags);72BitField<TransformFlag> get_copy_flags(int p_index) const;7374void set_copy_position(int p_index, bool p_enabled);75bool is_position_copying(int p_index) const;76void set_copy_rotation(int p_index, bool p_enabled);77bool is_rotation_copying(int p_index) const;78void set_copy_scale(int p_index, bool p_enabled);79bool is_scale_copying(int p_index) const;8081void set_axis_flags(int p_index, BitField<AxisFlag> p_axis_flags);82BitField<AxisFlag> get_axis_flags(int p_index) const;8384void set_axis_x_enabled(int p_index, bool p_enabled);85bool is_axis_x_enabled(int p_index) const;86void set_axis_y_enabled(int p_index, bool p_enabled);87bool is_axis_y_enabled(int p_index) const;88void set_axis_z_enabled(int p_index, bool p_enabled);89bool is_axis_z_enabled(int p_index) const;9091void set_invert_flags(int p_index, BitField<AxisFlag> p_axis_flags);92BitField<AxisFlag> get_invert_flags(int p_index) const;9394void set_axis_x_inverted(int p_index, bool p_enabled);95bool is_axis_x_inverted(int p_index) const;96void set_axis_y_inverted(int p_index, bool p_enabled);97bool is_axis_y_inverted(int p_index) const;98void set_axis_z_inverted(int p_index, bool p_enabled);99bool is_axis_z_inverted(int p_index) const;100101void set_relative(int p_index, bool p_enabled);102bool is_relative(int p_index) const;103104void set_additive(int p_index, bool p_enabled);105bool is_additive(int p_index) const;106107~CopyTransformModifier3D();108};109110VARIANT_BITFIELD_CAST(CopyTransformModifier3D::TransformFlag);111VARIANT_BITFIELD_CAST(CopyTransformModifier3D::AxisFlag);112113114