Path: blob/master/scene/3d/copy_transform_modifier_3d.h
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/**************************************************************************/1/* copy_transform_modifier_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/bone_constraint_3d.h"3334class CopyTransformModifier3D : public BoneConstraint3D {35GDCLASS(CopyTransformModifier3D, BoneConstraint3D);3637public:38enum TransformFlag {39TRANSFORM_FLAG_POSITION = 1,40TRANSFORM_FLAG_ROTATION = 2,41TRANSFORM_FLAG_SCALE = 4,42TRANSFORM_FLAG_ALL = TRANSFORM_FLAG_POSITION | TRANSFORM_FLAG_ROTATION | TRANSFORM_FLAG_SCALE,43};4445enum AxisFlag {46AXIS_FLAG_X = 1,47AXIS_FLAG_Y = 2,48AXIS_FLAG_Z = 4,49AXIS_FLAG_ALL = AXIS_FLAG_X | AXIS_FLAG_Y | AXIS_FLAG_Z,50};5152struct CopyTransform3DSetting : public BoneConstraint3DSetting {53BitField<TransformFlag> copy_flags = TRANSFORM_FLAG_ALL;54BitField<AxisFlag> axis_flags = AXIS_FLAG_ALL;55BitField<AxisFlag> invert_flags = 0;5657bool relative = true;58bool additive = false;5960bool is_relative() {61if (reference_type == REFERENCE_TYPE_NODE) {62return false;63}64return relative;65}66};6768protected:69bool _get(const StringName &p_path, Variant &r_ret) const;70bool _set(const StringName &p_path, const Variant &p_value);71void _get_property_list(List<PropertyInfo> *p_list) const;72void _validate_dynamic_prop(PropertyInfo &p_property) const;7374static void _bind_methods();7576virtual void _process_constraint_by_bone(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;77virtual void _process_constraint_by_node(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const NodePath &p_reference_node, float p_amount) override;78virtual void _process_copy(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const Transform3D &p_destination, float p_amount);79virtual void _validate_setting(int p_index) override;8081public:82void set_copy_flags(int p_index, BitField<TransformFlag> p_copy_flags);83BitField<TransformFlag> get_copy_flags(int p_index) const;8485void set_copy_position(int p_index, bool p_enabled);86bool is_position_copying(int p_index) const;87void set_copy_rotation(int p_index, bool p_enabled);88bool is_rotation_copying(int p_index) const;89void set_copy_scale(int p_index, bool p_enabled);90bool is_scale_copying(int p_index) const;9192void set_axis_flags(int p_index, BitField<AxisFlag> p_axis_flags);93BitField<AxisFlag> get_axis_flags(int p_index) const;9495void set_axis_x_enabled(int p_index, bool p_enabled);96bool is_axis_x_enabled(int p_index) const;97void set_axis_y_enabled(int p_index, bool p_enabled);98bool is_axis_y_enabled(int p_index) const;99void set_axis_z_enabled(int p_index, bool p_enabled);100bool is_axis_z_enabled(int p_index) const;101102void set_invert_flags(int p_index, BitField<AxisFlag> p_axis_flags);103BitField<AxisFlag> get_invert_flags(int p_index) const;104105void set_axis_x_inverted(int p_index, bool p_enabled);106bool is_axis_x_inverted(int p_index) const;107void set_axis_y_inverted(int p_index, bool p_enabled);108bool is_axis_y_inverted(int p_index) const;109void set_axis_z_inverted(int p_index, bool p_enabled);110bool is_axis_z_inverted(int p_index) const;111112void set_relative(int p_index, bool p_enabled);113bool is_relative(int p_index) const;114115void set_additive(int p_index, bool p_enabled);116bool is_additive(int p_index) const;117118~CopyTransformModifier3D();119};120121VARIANT_BITFIELD_CAST(CopyTransformModifier3D::TransformFlag);122VARIANT_BITFIELD_CAST(CopyTransformModifier3D::AxisFlag);123124125