Path: blob/master/scene/3d/importer_mesh_instance_3d.cpp
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/**************************************************************************/1/* importer_mesh_instance_3d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "importer_mesh_instance_3d.h"3132#include "scene/resources/3d/importer_mesh.h"3334void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {35mesh = p_mesh;36}37Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const {38return mesh;39}4041void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) {42skin = p_skin;43}44Ref<Skin> ImporterMeshInstance3D::get_skin() const {45return skin;46}4748void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) {49ERR_FAIL_COND(p_idx < 0);50if (p_idx >= surface_materials.size()) {51surface_materials.resize(p_idx + 1);52}5354surface_materials.write[p_idx] = p_material;55}56Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const {57ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());58if (p_idx >= surface_materials.size()) {59return Ref<Material>();60}61return surface_materials[p_idx];62}6364void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) {65skeleton_path = p_path;66}67NodePath ImporterMeshInstance3D::get_skeleton_path() const {68return skeleton_path;69}7071uint32_t ImporterMeshInstance3D::get_layer_mask() const {72return layer_mask;73}7475void ImporterMeshInstance3D::set_layer_mask(const uint32_t p_layer_mask) {76layer_mask = p_layer_mask;77}7879void ImporterMeshInstance3D::set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting) {80shadow_casting_setting = p_shadow_casting_setting;81}8283GeometryInstance3D::ShadowCastingSetting ImporterMeshInstance3D::get_cast_shadows_setting() const {84return shadow_casting_setting;85}8687void ImporterMeshInstance3D::set_visibility_range_begin(float p_dist) {88visibility_range_begin = p_dist;89update_configuration_warnings();90}9192float ImporterMeshInstance3D::get_visibility_range_begin() const {93return visibility_range_begin;94}9596void ImporterMeshInstance3D::set_visibility_range_end(float p_dist) {97visibility_range_end = p_dist;98update_configuration_warnings();99}100101float ImporterMeshInstance3D::get_visibility_range_end() const {102return visibility_range_end;103}104105void ImporterMeshInstance3D::set_visibility_range_begin_margin(float p_dist) {106visibility_range_begin_margin = p_dist;107update_configuration_warnings();108}109110float ImporterMeshInstance3D::get_visibility_range_begin_margin() const {111return visibility_range_begin_margin;112}113114void ImporterMeshInstance3D::set_visibility_range_end_margin(float p_dist) {115visibility_range_end_margin = p_dist;116update_configuration_warnings();117}118119float ImporterMeshInstance3D::get_visibility_range_end_margin() const {120return visibility_range_end_margin;121}122123void ImporterMeshInstance3D::set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode) {124visibility_range_fade_mode = p_mode;125update_configuration_warnings();126}127128GeometryInstance3D::VisibilityRangeFadeMode ImporterMeshInstance3D::get_visibility_range_fade_mode() const {129return visibility_range_fade_mode;130}131132void ImporterMeshInstance3D::_bind_methods() {133ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh);134ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh);135136ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin);137ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin);138139ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path);140ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path);141142ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &ImporterMeshInstance3D::set_layer_mask);143ClassDB::bind_method(D_METHOD("get_layer_mask"), &ImporterMeshInstance3D::get_layer_mask);144145ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &ImporterMeshInstance3D::set_cast_shadows_setting);146ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &ImporterMeshInstance3D::get_cast_shadows_setting);147148ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_end_margin);149ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &ImporterMeshInstance3D::get_visibility_range_end_margin);150151ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &ImporterMeshInstance3D::set_visibility_range_end);152ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &ImporterMeshInstance3D::get_visibility_range_end);153154ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin_margin);155ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &ImporterMeshInstance3D::get_visibility_range_begin_margin);156157ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin);158ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &ImporterMeshInstance3D::get_visibility_range_begin);159160ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &ImporterMeshInstance3D::set_visibility_range_fade_mode);161ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &ImporterMeshInstance3D::get_visibility_range_fade_mode);162163ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh");164ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");165ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");166ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");167168ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");169170ADD_GROUP("Visibility Range", "visibility_range_");171ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin", "get_visibility_range_begin");172ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");173ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end", "get_visibility_range_end");174ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");175ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode");176}177178179