Path: blob/master/scene/3d/importer_mesh_instance_3d.h
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/**************************************************************************/1/* importer_mesh_instance_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/node_3d.h"33#include "scene/3d/visual_instance_3d.h"34#include "scene/resources/3d/skin.h"3536class ImporterMesh;3738class ImporterMeshInstance3D : public Node3D {39GDCLASS(ImporterMeshInstance3D, Node3D)4041Ref<ImporterMesh> mesh;42Ref<Skin> skin;43NodePath skeleton_path;44Vector<Ref<Material>> surface_materials;45uint32_t layer_mask = 1;46GeometryInstance3D::ShadowCastingSetting shadow_casting_setting = GeometryInstance3D::SHADOW_CASTING_SETTING_ON;47float visibility_range_begin = 0.0;48float visibility_range_end = 0.0;49float visibility_range_begin_margin = 0.0;50float visibility_range_end_margin = 0.0;51GeometryInstance3D::VisibilityRangeFadeMode visibility_range_fade_mode = GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED;5253protected:54static void _bind_methods();5556public:57void set_mesh(const Ref<ImporterMesh> &p_mesh);58Ref<ImporterMesh> get_mesh() const;5960void set_skin(const Ref<Skin> &p_skin);61Ref<Skin> get_skin() const;6263void set_surface_material(int p_idx, const Ref<Material> &p_material);64Ref<Material> get_surface_material(int p_idx) const;6566void set_skeleton_path(const NodePath &p_path);67NodePath get_skeleton_path() const;6869void set_layer_mask(const uint32_t p_layer_mask);70uint32_t get_layer_mask() const;7172void set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting);73GeometryInstance3D::ShadowCastingSetting get_cast_shadows_setting() const;7475void set_visibility_range_begin(float p_dist);76float get_visibility_range_begin() const;7778void set_visibility_range_end(float p_dist);79float get_visibility_range_end() const;8081void set_visibility_range_begin_margin(float p_dist);82float get_visibility_range_begin_margin() const;8384void set_visibility_range_end_margin(float p_dist);85float get_visibility_range_end_margin() const;8687void set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode);88GeometryInstance3D::VisibilityRangeFadeMode get_visibility_range_fade_mode() const;89};909192