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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/3d/mesh_instance_3d.cpp
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/**************************************************************************/
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/* mesh_instance_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "mesh_instance_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#ifndef PHYSICS_3D_DISABLED
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#include "scene/3d/physics/collision_shape_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/resources/3d/concave_polygon_shape_3d.h"
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#include "scene/resources/3d/convex_polygon_shape_3d.h"
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#endif // PHYSICS_3D_DISABLED
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#ifndef NAVIGATION_3D_DISABLED
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable MeshInstance3D::_navmesh_source_geometry_parsing_callback;
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RID MeshInstance3D::_navmesh_source_geometry_parser;
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#endif // NAVIGATION_3D_DISABLED
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bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
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//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
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//add to it that it's probably found on first call to _set anyway.
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if (!get_instance().is_valid()) {
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return false;
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}
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HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
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if (E) {
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set_blend_shape_value(E->value, p_value);
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return true;
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}
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if (p_name.operator String().begins_with("surface_material_override/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= surface_override_materials.size() || idx < 0) {
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return false;
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}
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set_surface_override_material(idx, p_value);
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return true;
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}
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return false;
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}
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bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
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if (!get_instance().is_valid()) {
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return false;
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}
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HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
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if (E) {
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r_ret = get_blend_shape_value(E->value);
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return true;
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}
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if (p_name.operator String().begins_with("surface_material_override/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= surface_override_materials.size() || idx < 0) {
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return false;
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}
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r_ret = surface_override_materials[idx];
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return true;
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}
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return false;
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}
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void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
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for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
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p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("blend_shapes/%s", String(mesh->get_blend_shape_name(i))), PROPERTY_HINT_RANGE, "-1,1,0.00001"));
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}
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if (mesh.is_valid()) {
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT));
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}
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}
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}
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void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
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if (mesh == p_mesh) {
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return;
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}
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if (mesh.is_valid()) {
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mesh->disconnect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed));
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}
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mesh = p_mesh;
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if (mesh.is_valid()) {
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// If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback
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// so do this before connecting _mesh_changed.
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set_base(mesh->get_rid());
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mesh->connect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed));
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_mesh_changed();
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} else {
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blend_shape_tracks.clear();
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blend_shape_properties.clear();
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set_base(RID());
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update_gizmos();
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}
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notify_property_list_changed();
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}
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Ref<Mesh> MeshInstance3D::get_mesh() const {
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return mesh;
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}
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int MeshInstance3D::get_blend_shape_count() const {
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if (mesh.is_null()) {
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return 0;
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}
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return mesh->get_blend_shape_count();
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}
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int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
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if (mesh.is_null()) {
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return -1;
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}
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for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
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if (mesh->get_blend_shape_name(i) == p_name) {
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return i;
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}
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}
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return -1;
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}
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float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
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ERR_FAIL_COND_V(mesh.is_null(), 0.0);
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ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
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return blend_shape_tracks[p_blend_shape];
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}
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void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
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ERR_FAIL_COND(mesh.is_null());
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ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
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blend_shape_tracks[p_blend_shape] = p_value;
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RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
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}
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void MeshInstance3D::_resolve_skeleton_path() {
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Ref<SkinReference> new_skin_reference;
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if (!skeleton_path.is_empty()) {
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path)); // skeleton_path may be outdated when reparenting.
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if (skeleton) {
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if (skin_internal.is_null()) {
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new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
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//a skin was created for us
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skin_internal = new_skin_reference->get_skin();
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notify_property_list_changed();
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} else {
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new_skin_reference = skeleton->register_skin(skin_internal);
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}
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}
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}
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skin_ref = new_skin_reference;
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if (skin_ref.is_valid()) {
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RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
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} else {
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RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
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}
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}
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void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
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skin_internal = p_skin;
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skin = p_skin;
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if (!is_inside_tree()) {
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return;
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}
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_resolve_skeleton_path();
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}
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Ref<Skin> MeshInstance3D::get_skin() const {
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return skin;
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}
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Ref<SkinReference> MeshInstance3D::get_skin_reference() const {
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return skin_ref;
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}
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void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
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skeleton_path = p_skeleton;
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if (!is_inside_tree()) {
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return;
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}
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_resolve_skeleton_path();
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}
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NodePath MeshInstance3D::get_skeleton_path() {
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return skeleton_path;
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}
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AABB MeshInstance3D::get_aabb() const {
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if (mesh.is_valid()) {
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return mesh->get_aabb();
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}
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return AABB();
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}
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#ifndef PHYSICS_3D_DISABLED
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Node *MeshInstance3D::create_trimesh_collision_node() {
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if (mesh.is_null()) {
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return nullptr;
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}
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Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
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if (shape.is_null()) {
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return nullptr;
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}
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StaticBody3D *static_body = memnew(StaticBody3D);
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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static_body->add_child(cshape, true);
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return static_body;
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}
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void MeshInstance3D::create_trimesh_collision() {
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StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node());
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ERR_FAIL_NULL(static_body);
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static_body->set_name(String(get_name()) + "_col");
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add_child(static_body, true);
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if (get_owner()) {
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CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
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static_body->set_owner(get_owner());
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cshape->set_owner(get_owner());
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}
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}
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Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) {
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if (mesh.is_null()) {
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return nullptr;
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}
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Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
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if (shape.is_null()) {
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return nullptr;
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}
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StaticBody3D *static_body = memnew(StaticBody3D);
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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static_body->add_child(cshape, true);
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return static_body;
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}
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void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
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StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify));
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ERR_FAIL_NULL(static_body);
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static_body->set_name(String(get_name()) + "_col");
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add_child(static_body, true);
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if (get_owner()) {
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CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
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static_body->set_owner(get_owner());
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cshape->set_owner(get_owner());
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}
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}
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Node *MeshInstance3D::create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings) {
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if (mesh.is_null()) {
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return nullptr;
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}
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Ref<MeshConvexDecompositionSettings> settings;
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if (p_settings.is_valid()) {
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settings = p_settings;
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} else {
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settings.instantiate();
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}
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Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
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if (!shapes.size()) {
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return nullptr;
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}
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StaticBody3D *static_body = memnew(StaticBody3D);
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for (int i = 0; i < shapes.size(); i++) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shapes[i]);
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static_body->add_child(cshape, true);
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}
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return static_body;
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}
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void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings) {
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StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node(p_settings));
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ERR_FAIL_NULL(static_body);
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static_body->set_name(String(get_name()) + "_col");
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add_child(static_body, true);
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if (get_owner()) {
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static_body->set_owner(get_owner());
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int count = static_body->get_child_count();
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for (int i = 0; i < count; i++) {
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CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i));
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cshape->set_owner(get_owner());
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}
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}
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}
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#endif // PHYSICS_3D_DISABLED
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void MeshInstance3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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#ifndef DISABLE_DEPRECATED
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if (upgrading_skeleton_compat) {
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if (skeleton_path.is_empty() && Object::cast_to<Skeleton3D>(get_parent())) {
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skeleton_path = NodePath("..");
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}
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}
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#endif
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_resolve_skeleton_path();
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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if (mesh.is_valid()) {
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mesh->notification(NOTIFICATION_TRANSLATION_CHANGED);
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}
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} break;
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}
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}
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int MeshInstance3D::get_surface_override_material_count() const {
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return surface_override_materials.size();
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}
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void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_surface, surface_override_materials.size());
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surface_override_materials.write[p_surface] = p_material;
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if (surface_override_materials[p_surface].is_valid()) {
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RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid());
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} else {
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RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID());
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}
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}
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Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>());
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return surface_override_materials[p_surface];
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}
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Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
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Ref<Material> mat_override = get_material_override();
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if (mat_override.is_valid()) {
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return mat_override;
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}
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Ref<Mesh> m = get_mesh();
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if (m.is_null() || m->get_surface_count() == 0) {
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return Ref<Material>();
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}
394
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Ref<Material> surface_material = get_surface_override_material(p_surface);
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if (surface_material.is_valid()) {
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return surface_material;
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}
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return m->surface_get_material(p_surface);
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}
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void MeshInstance3D::_mesh_changed() {
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ERR_FAIL_COND(mesh.is_null());
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const int surface_count = mesh->get_surface_count();
406
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surface_override_materials.resize(surface_count);
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uint32_t initialize_bs_from = blend_shape_tracks.size();
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blend_shape_tracks.resize(mesh->get_blend_shape_count());
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if (surface_count > 0) {
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for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
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blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
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if (i < initialize_bs_from) {
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set_blend_shape_value(i, blend_shape_tracks[i]);
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} else {
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set_blend_shape_value(i, 0);
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}
420
}
421
}
422
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for (int surface_index = 0; surface_index < surface_count; ++surface_index) {
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if (surface_override_materials[surface_index].is_valid()) {
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RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid());
426
}
427
}
428
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update_gizmos();
430
}
431
432
MeshInstance3D *MeshInstance3D::create_debug_tangents_node() {
433
Vector<Vector3> lines;
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Vector<Color> colors;
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436
Ref<Mesh> m = get_mesh();
437
if (m.is_null()) {
438
return nullptr;
439
}
440
441
for (int i = 0; i < m->get_surface_count(); i++) {
442
Array arrays = m->surface_get_arrays(i);
443
ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX);
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Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
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Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
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if (norms.is_empty()) {
448
continue;
449
}
450
Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
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if (tangents.is_empty()) {
452
continue;
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}
454
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for (int j = 0; j < verts.size(); j++) {
456
Vector3 v = verts[j];
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Vector3 n = norms[j];
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Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]);
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Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3];
460
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lines.push_back(v); //normal
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colors.push_back(Color(0, 0, 1)); //color
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lines.push_back(v + n * 0.04); //normal
464
colors.push_back(Color(0, 0, 1)); //color
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lines.push_back(v); //tangent
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colors.push_back(Color(1, 0, 0)); //color
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lines.push_back(v + t * 0.04); //tangent
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colors.push_back(Color(1, 0, 0)); //color
470
471
lines.push_back(v); //binormal
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colors.push_back(Color(0, 1, 0)); //color
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lines.push_back(v + b * 0.04); //binormal
474
colors.push_back(Color(0, 1, 0)); //color
475
}
476
}
477
478
if (lines.size()) {
479
Ref<StandardMaterial3D> sm;
480
sm.instantiate();
481
482
sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
483
sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
484
sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
485
sm->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
486
487
Ref<ArrayMesh> am;
488
am.instantiate();
489
Array a;
490
a.resize(Mesh::ARRAY_MAX);
491
a[Mesh::ARRAY_VERTEX] = lines;
492
a[Mesh::ARRAY_COLOR] = colors;
493
494
am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
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am->surface_set_material(0, sm);
496
497
MeshInstance3D *mi = memnew(MeshInstance3D);
498
mi->set_mesh(am);
499
mi->set_name("DebugTangents");
500
return mi;
501
}
502
503
return nullptr;
504
}
505
506
void MeshInstance3D::create_debug_tangents() {
507
MeshInstance3D *mi = create_debug_tangents_node();
508
if (!mi) {
509
return;
510
}
511
512
add_child(mi, true);
513
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
514
mi->set_owner(this);
515
} else {
516
mi->set_owner(get_owner());
517
}
518
}
519
520
bool MeshInstance3D::_property_can_revert(const StringName &p_name) const {
521
HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
522
if (E) {
523
return true;
524
}
525
return false;
526
}
527
528
bool MeshInstance3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
529
HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
530
if (E) {
531
r_property = 0.0f;
532
return true;
533
}
534
return false;
535
}
536
537
Ref<ArrayMesh> MeshInstance3D::bake_mesh_from_current_blend_shape_mix(Ref<ArrayMesh> p_existing) {
538
Ref<ArrayMesh> source_mesh = get_mesh();
539
ERR_FAIL_COND_V_MSG(source_mesh.is_null(), Ref<ArrayMesh>(), "The source mesh must be a valid ArrayMesh.");
540
541
Ref<ArrayMesh> bake_mesh;
542
543
if (p_existing.is_valid()) {
544
ERR_FAIL_COND_V_MSG(p_existing.is_null(), Ref<ArrayMesh>(), "The existing mesh must be a valid ArrayMesh.");
545
ERR_FAIL_COND_V_MSG(source_mesh == p_existing, Ref<ArrayMesh>(), "The source mesh can not be the same mesh as the existing mesh.");
546
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bake_mesh = p_existing;
548
} else {
549
bake_mesh.instantiate();
550
}
551
552
Mesh::BlendShapeMode blend_shape_mode = source_mesh->get_blend_shape_mode();
553
int mesh_surface_count = source_mesh->get_surface_count();
554
555
bake_mesh->clear_surfaces();
556
bake_mesh->set_blend_shape_mode(blend_shape_mode);
557
558
for (int surface_index = 0; surface_index < mesh_surface_count; surface_index++) {
559
uint32_t surface_format = source_mesh->surface_get_format(surface_index);
560
561
ERR_CONTINUE(0 == (surface_format & Mesh::ARRAY_FORMAT_VERTEX));
562
563
const Array &source_mesh_arrays = source_mesh->surface_get_arrays(surface_index);
564
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ERR_FAIL_COND_V(source_mesh_arrays.size() != RS::ARRAY_MAX, Ref<ArrayMesh>());
566
567
const Vector<Vector3> &source_mesh_vertex_array = source_mesh_arrays[Mesh::ARRAY_VERTEX];
568
const Vector<Vector3> &source_mesh_normal_array = source_mesh_arrays[Mesh::ARRAY_NORMAL];
569
const Vector<float> &source_mesh_tangent_array = source_mesh_arrays[Mesh::ARRAY_TANGENT];
570
571
Array new_mesh_arrays;
572
new_mesh_arrays.resize(Mesh::ARRAY_MAX);
573
for (int i = 0; i < source_mesh_arrays.size(); i++) {
574
if (i == Mesh::ARRAY_VERTEX || i == Mesh::ARRAY_NORMAL || i == Mesh::ARRAY_TANGENT) {
575
continue;
576
}
577
new_mesh_arrays[i] = source_mesh_arrays[i];
578
}
579
580
bool use_normal_array = source_mesh_normal_array.size() == source_mesh_vertex_array.size();
581
bool use_tangent_array = source_mesh_tangent_array.size() / 4 == source_mesh_vertex_array.size();
582
583
Vector<Vector3> lerped_vertex_array = source_mesh_vertex_array;
584
Vector<Vector3> lerped_normal_array = source_mesh_normal_array;
585
Vector<float> lerped_tangent_array = source_mesh_tangent_array;
586
587
const Vector3 *source_vertices_ptr = source_mesh_vertex_array.ptr();
588
const Vector3 *source_normals_ptr = source_mesh_normal_array.ptr();
589
const float *source_tangents_ptr = source_mesh_tangent_array.ptr();
590
591
Vector3 *lerped_vertices_ptrw = lerped_vertex_array.ptrw();
592
Vector3 *lerped_normals_ptrw = lerped_normal_array.ptrw();
593
float *lerped_tangents_ptrw = lerped_tangent_array.ptrw();
594
595
const Array &blendshapes_mesh_arrays = source_mesh->surface_get_blend_shape_arrays(surface_index);
596
int blend_shape_count = source_mesh->get_blend_shape_count();
597
ERR_FAIL_COND_V(blendshapes_mesh_arrays.size() != blend_shape_count, Ref<ArrayMesh>());
598
599
for (int blendshape_index = 0; blendshape_index < blend_shape_count; blendshape_index++) {
600
float blend_weight = get_blend_shape_value(blendshape_index);
601
if (std::abs(blend_weight) <= 0.0001) {
602
continue;
603
}
604
605
const Array &blendshape_mesh_arrays = blendshapes_mesh_arrays[blendshape_index];
606
607
const Vector<Vector3> &blendshape_vertex_array = blendshape_mesh_arrays[Mesh::ARRAY_VERTEX];
608
const Vector<Vector3> &blendshape_normal_array = blendshape_mesh_arrays[Mesh::ARRAY_NORMAL];
609
const Vector<float> &blendshape_tangent_array = blendshape_mesh_arrays[Mesh::ARRAY_TANGENT];
610
611
ERR_FAIL_COND_V(source_mesh_vertex_array.size() != blendshape_vertex_array.size(), Ref<ArrayMesh>());
612
ERR_FAIL_COND_V(source_mesh_normal_array.size() != blendshape_normal_array.size(), Ref<ArrayMesh>());
613
ERR_FAIL_COND_V(source_mesh_tangent_array.size() != blendshape_tangent_array.size(), Ref<ArrayMesh>());
614
615
const Vector3 *blendshape_vertices_ptr = blendshape_vertex_array.ptr();
616
const Vector3 *blendshape_normals_ptr = blendshape_normal_array.ptr();
617
const float *blendshape_tangents_ptr = blendshape_tangent_array.ptr();
618
619
if (blend_shape_mode == Mesh::BLEND_SHAPE_MODE_NORMALIZED) {
620
for (int i = 0; i < source_mesh_vertex_array.size(); i++) {
621
const Vector3 &source_vertex = source_vertices_ptr[i];
622
const Vector3 &blendshape_vertex = blendshape_vertices_ptr[i];
623
Vector3 lerped_vertex = source_vertex.lerp(blendshape_vertex, blend_weight) - source_vertex;
624
lerped_vertices_ptrw[i] += lerped_vertex;
625
626
if (use_normal_array) {
627
const Vector3 &source_normal = source_normals_ptr[i];
628
const Vector3 &blendshape_normal = blendshape_normals_ptr[i];
629
Vector3 lerped_normal = source_normal.lerp(blendshape_normal, blend_weight) - source_normal;
630
lerped_normals_ptrw[i] += lerped_normal;
631
}
632
633
if (use_tangent_array) {
634
int tangent_index = i * 4;
635
const Vector4 source_tangent = Vector4(
636
source_tangents_ptr[tangent_index],
637
source_tangents_ptr[tangent_index + 1],
638
source_tangents_ptr[tangent_index + 2],
639
source_tangents_ptr[tangent_index + 3]);
640
const Vector4 blendshape_tangent = Vector4(
641
blendshape_tangents_ptr[tangent_index],
642
blendshape_tangents_ptr[tangent_index + 1],
643
blendshape_tangents_ptr[tangent_index + 2],
644
blendshape_tangents_ptr[tangent_index + 3]);
645
Vector4 lerped_tangent = source_tangent.lerp(blendshape_tangent, blend_weight);
646
lerped_tangents_ptrw[tangent_index] += lerped_tangent.x;
647
lerped_tangents_ptrw[tangent_index + 1] += lerped_tangent.y;
648
lerped_tangents_ptrw[tangent_index + 2] += lerped_tangent.z;
649
lerped_tangents_ptrw[tangent_index + 3] += lerped_tangent.w;
650
}
651
}
652
} else if (blend_shape_mode == Mesh::BLEND_SHAPE_MODE_RELATIVE) {
653
for (int i = 0; i < source_mesh_vertex_array.size(); i++) {
654
const Vector3 &blendshape_vertex = blendshape_vertices_ptr[i];
655
lerped_vertices_ptrw[i] += blendshape_vertex * blend_weight;
656
657
if (use_normal_array) {
658
const Vector3 &blendshape_normal = blendshape_normals_ptr[i];
659
lerped_normals_ptrw[i] += blendshape_normal * blend_weight;
660
}
661
662
if (use_tangent_array) {
663
int tangent_index = i * 4;
664
const Vector4 blendshape_tangent = Vector4(
665
blendshape_tangents_ptr[tangent_index],
666
blendshape_tangents_ptr[tangent_index + 1],
667
blendshape_tangents_ptr[tangent_index + 2],
668
blendshape_tangents_ptr[tangent_index + 3]);
669
Vector4 lerped_tangent = blendshape_tangent * blend_weight;
670
lerped_tangents_ptrw[tangent_index] += lerped_tangent.x;
671
lerped_tangents_ptrw[tangent_index + 1] += lerped_tangent.y;
672
lerped_tangents_ptrw[tangent_index + 2] += lerped_tangent.z;
673
lerped_tangents_ptrw[tangent_index + 3] += lerped_tangent.w;
674
}
675
}
676
}
677
}
678
679
new_mesh_arrays[Mesh::ARRAY_VERTEX] = lerped_vertex_array;
680
if (use_normal_array) {
681
new_mesh_arrays[Mesh::ARRAY_NORMAL] = lerped_normal_array;
682
}
683
if (use_tangent_array) {
684
new_mesh_arrays[Mesh::ARRAY_TANGENT] = lerped_tangent_array;
685
}
686
687
bake_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, new_mesh_arrays, Array(), Dictionary(), surface_format);
688
}
689
690
return bake_mesh;
691
}
692
693
Ref<ArrayMesh> MeshInstance3D::bake_mesh_from_current_skeleton_pose(Ref<ArrayMesh> p_existing) {
694
Ref<ArrayMesh> source_mesh = get_mesh();
695
ERR_FAIL_COND_V_MSG(source_mesh.is_null(), Ref<ArrayMesh>(), "The source mesh must be a valid ArrayMesh.");
696
697
Ref<ArrayMesh> bake_mesh;
698
699
if (p_existing.is_valid()) {
700
ERR_FAIL_COND_V_MSG(source_mesh == p_existing, Ref<ArrayMesh>(), "The source mesh can not be the same mesh as the existing mesh.");
701
702
bake_mesh = p_existing;
703
} else {
704
bake_mesh.instantiate();
705
}
706
707
ERR_FAIL_COND_V_MSG(skin_ref.is_null(), Ref<ArrayMesh>(), "The source mesh must have a valid skin.");
708
ERR_FAIL_COND_V_MSG(skin_internal.is_null(), Ref<ArrayMesh>(), "The source mesh must have a valid skin.");
709
RID skeleton = skin_ref->get_skeleton();
710
ERR_FAIL_COND_V_MSG(!skeleton.is_valid(), Ref<ArrayMesh>(), "The source mesh must have its skin registered with a valid skeleton.");
711
712
const int bone_count = RenderingServer::get_singleton()->skeleton_get_bone_count(skeleton);
713
ERR_FAIL_COND_V(bone_count <= 0, Ref<ArrayMesh>());
714
ERR_FAIL_COND_V(bone_count < skin_internal->get_bind_count(), Ref<ArrayMesh>());
715
716
LocalVector<Transform3D> bone_transforms;
717
bone_transforms.resize(bone_count);
718
for (int bone_index = 0; bone_index < bone_count; bone_index++) {
719
bone_transforms[bone_index] = RenderingServer::get_singleton()->skeleton_bone_get_transform(skeleton, bone_index);
720
}
721
722
bake_mesh->clear_surfaces();
723
724
int mesh_surface_count = source_mesh->get_surface_count();
725
726
for (int surface_index = 0; surface_index < mesh_surface_count; surface_index++) {
727
ERR_CONTINUE(source_mesh->surface_get_primitive_type(surface_index) != Mesh::PRIMITIVE_TRIANGLES);
728
729
uint32_t surface_format = source_mesh->surface_get_format(surface_index);
730
731
ERR_CONTINUE(0 == (surface_format & Mesh::ARRAY_FORMAT_VERTEX));
732
ERR_CONTINUE(0 == (surface_format & Mesh::ARRAY_FORMAT_BONES));
733
ERR_CONTINUE(0 == (surface_format & Mesh::ARRAY_FORMAT_WEIGHTS));
734
735
unsigned int bones_per_vertex = surface_format & Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS ? 8 : 4;
736
737
surface_format &= ~Mesh::ARRAY_FORMAT_BONES;
738
surface_format &= ~Mesh::ARRAY_FORMAT_WEIGHTS;
739
740
const Array &source_mesh_arrays = source_mesh->surface_get_arrays(surface_index);
741
742
ERR_FAIL_COND_V(source_mesh_arrays.size() != RS::ARRAY_MAX, Ref<ArrayMesh>());
743
744
const Vector<Vector3> &source_mesh_vertex_array = source_mesh_arrays[Mesh::ARRAY_VERTEX];
745
const Vector<Vector3> &source_mesh_normal_array = source_mesh_arrays[Mesh::ARRAY_NORMAL];
746
const Vector<float> &source_mesh_tangent_array = source_mesh_arrays[Mesh::ARRAY_TANGENT];
747
const Vector<int> &source_mesh_bones_array = source_mesh_arrays[Mesh::ARRAY_BONES];
748
const Vector<float> &source_mesh_weights_array = source_mesh_arrays[Mesh::ARRAY_WEIGHTS];
749
750
unsigned int vertex_count = source_mesh_vertex_array.size();
751
int expected_bone_array_size = vertex_count * bones_per_vertex;
752
ERR_CONTINUE(source_mesh_bones_array.size() != expected_bone_array_size);
753
ERR_CONTINUE(source_mesh_weights_array.size() != expected_bone_array_size);
754
755
Array new_mesh_arrays;
756
new_mesh_arrays.resize(Mesh::ARRAY_MAX);
757
for (int i = 0; i < source_mesh_arrays.size(); i++) {
758
if (i == Mesh::ARRAY_VERTEX || i == Mesh::ARRAY_NORMAL || i == Mesh::ARRAY_TANGENT || i == Mesh::ARRAY_BONES || i == Mesh::ARRAY_WEIGHTS) {
759
continue;
760
}
761
new_mesh_arrays[i] = source_mesh_arrays[i];
762
}
763
764
bool use_normal_array = source_mesh_normal_array.size() == source_mesh_vertex_array.size();
765
bool use_tangent_array = source_mesh_tangent_array.size() / 4 == source_mesh_vertex_array.size();
766
767
Vector<Vector3> lerped_vertex_array = source_mesh_vertex_array;
768
Vector<Vector3> lerped_normal_array = source_mesh_normal_array;
769
Vector<float> lerped_tangent_array = source_mesh_tangent_array;
770
771
const Vector3 *source_vertices_ptr = source_mesh_vertex_array.ptr();
772
const Vector3 *source_normals_ptr = source_mesh_normal_array.ptr();
773
const float *source_tangents_ptr = source_mesh_tangent_array.ptr();
774
const int *source_bones_ptr = source_mesh_bones_array.ptr();
775
const float *source_weights_ptr = source_mesh_weights_array.ptr();
776
777
Vector3 *lerped_vertices_ptrw = lerped_vertex_array.ptrw();
778
Vector3 *lerped_normals_ptrw = lerped_normal_array.ptrw();
779
float *lerped_tangents_ptrw = lerped_tangent_array.ptrw();
780
781
for (unsigned int vertex_index = 0; vertex_index < vertex_count; vertex_index++) {
782
Vector3 lerped_vertex;
783
Vector3 lerped_normal;
784
Vector3 lerped_tangent;
785
786
const Vector3 &source_vertex = source_vertices_ptr[vertex_index];
787
788
Vector3 source_normal;
789
if (use_normal_array) {
790
source_normal = source_normals_ptr[vertex_index];
791
}
792
793
int tangent_index = vertex_index * 4;
794
Vector4 source_tangent;
795
Vector3 source_tangent_vec3;
796
if (use_tangent_array) {
797
source_tangent = Vector4(
798
source_tangents_ptr[tangent_index],
799
source_tangents_ptr[tangent_index + 1],
800
source_tangents_ptr[tangent_index + 2],
801
source_tangents_ptr[tangent_index + 3]);
802
803
DEV_ASSERT(source_tangent.w == 1.0 || source_tangent.w == -1.0);
804
805
source_tangent_vec3 = Vector3(source_tangent.x, source_tangent.y, source_tangent.z);
806
}
807
808
for (unsigned int weight_index = 0; weight_index < bones_per_vertex; weight_index++) {
809
float bone_weight = source_weights_ptr[vertex_index * bones_per_vertex + weight_index];
810
if (bone_weight < FLT_EPSILON) {
811
continue;
812
}
813
int vertex_bone_index = source_bones_ptr[vertex_index * bones_per_vertex + weight_index];
814
const Transform3D &bone_transform = bone_transforms[vertex_bone_index];
815
const Basis bone_basis = bone_transform.basis.orthonormalized();
816
817
ERR_FAIL_INDEX_V(vertex_bone_index, static_cast<int>(bone_transforms.size()), Ref<ArrayMesh>());
818
819
lerped_vertex += source_vertex.lerp(bone_transform.xform(source_vertex), bone_weight) - source_vertex;
820
;
821
822
if (use_normal_array) {
823
lerped_normal += source_normal.lerp(bone_basis.xform(source_normal), bone_weight) - source_normal;
824
}
825
826
if (use_tangent_array) {
827
lerped_tangent += source_tangent_vec3.lerp(bone_basis.xform(source_tangent_vec3), bone_weight) - source_tangent_vec3;
828
}
829
}
830
831
lerped_vertices_ptrw[vertex_index] += lerped_vertex;
832
833
if (use_normal_array) {
834
lerped_normals_ptrw[vertex_index] = (source_normal + lerped_normal).normalized();
835
}
836
837
if (use_tangent_array) {
838
lerped_tangent = (source_tangent_vec3 + lerped_tangent).normalized();
839
lerped_tangents_ptrw[tangent_index] = lerped_tangent.x;
840
lerped_tangents_ptrw[tangent_index + 1] = lerped_tangent.y;
841
lerped_tangents_ptrw[tangent_index + 2] = lerped_tangent.z;
842
}
843
}
844
845
new_mesh_arrays[Mesh::ARRAY_VERTEX] = lerped_vertex_array;
846
if (use_normal_array) {
847
new_mesh_arrays[Mesh::ARRAY_NORMAL] = lerped_normal_array;
848
}
849
if (use_tangent_array) {
850
new_mesh_arrays[Mesh::ARRAY_TANGENT] = lerped_tangent_array;
851
}
852
853
bake_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, new_mesh_arrays, Array(), Dictionary(), surface_format);
854
}
855
856
return bake_mesh;
857
}
858
859
Ref<TriangleMesh> MeshInstance3D::generate_triangle_mesh() const {
860
if (mesh.is_valid()) {
861
return mesh->generate_triangle_mesh();
862
}
863
return Ref<TriangleMesh>();
864
}
865
866
#ifndef NAVIGATION_3D_DISABLED
867
void MeshInstance3D::navmesh_parse_init() {
868
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
869
if (!_navmesh_source_geometry_parser.is_valid()) {
870
_navmesh_source_geometry_parsing_callback = callable_mp_static(&MeshInstance3D::navmesh_parse_source_geometry);
871
_navmesh_source_geometry_parser = NavigationServer3D::get_singleton()->source_geometry_parser_create();
872
NavigationServer3D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
873
}
874
}
875
876
void MeshInstance3D::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
877
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
878
879
if (mesh_instance == nullptr) {
880
return;
881
}
882
883
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
884
885
if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
886
Ref<Mesh> mesh = mesh_instance->get_mesh();
887
if (mesh.is_valid()) {
888
p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform());
889
}
890
}
891
}
892
#endif // NAVIGATION_3D_DISABLED
893
894
void MeshInstance3D::_bind_methods() {
895
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
896
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh);
897
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance3D::set_skeleton_path);
898
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
899
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
900
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
901
ClassDB::bind_method(D_METHOD("get_skin_reference"), &MeshInstance3D::get_skin_reference);
902
903
ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
904
ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
905
ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material);
906
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
907
908
#ifndef PHYSICS_3D_DISABLED
909
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
910
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
911
ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
912
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
913
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions", "settings"), &MeshInstance3D::create_multiple_convex_collisions, DEFVAL(Ref<MeshConvexDecompositionSettings>()));
914
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
915
#endif // PHYSICS_3D_DISABLED
916
917
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
918
ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
919
ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
920
ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
921
922
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
923
924
ClassDB::bind_method(D_METHOD("bake_mesh_from_current_blend_shape_mix", "existing"), &MeshInstance3D::bake_mesh_from_current_blend_shape_mix, DEFVAL(Ref<ArrayMesh>()));
925
ClassDB::bind_method(D_METHOD("bake_mesh_from_current_skeleton_pose", "existing"), &MeshInstance3D::bake_mesh_from_current_skeleton_pose, DEFVAL(Ref<ArrayMesh>()));
926
927
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, Mesh::get_class_static()), "set_mesh", "get_mesh");
928
ADD_GROUP("Skeleton", "");
929
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, Skin::get_class_static()), "set_skin", "get_skin");
930
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton_path", "get_skeleton_path");
931
ADD_GROUP("", "");
932
}
933
934
MeshInstance3D::MeshInstance3D() {
935
_define_ancestry(AncestralClass::MESH_INSTANCE_3D);
936
#ifndef DISABLE_DEPRECATED
937
if (use_parent_skeleton_compat) {
938
skeleton_path = NodePath("..");
939
}
940
#endif
941
}
942
943
MeshInstance3D::~MeshInstance3D() {
944
}
945
946