Path: blob/master/scene/animation/animation_blend_tree.cpp
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/**************************************************************************/1/* animation_blend_tree.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "animation_blend_tree.h"3132#include "scene/resources/animation.h"3334void AnimationNodeAnimation::set_animation(const StringName &p_name) {35animation = p_name;36}3738StringName AnimationNodeAnimation::get_animation() const {39return animation;40}4142Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;4344void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {45AnimationNode::get_parameter_list(r_list);46r_list->push_back(PropertyInfo(Variant::BOOL, backward, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));47}4849Variant AnimationNodeAnimation::get_parameter_default_value(const StringName &p_parameter) const {50Variant ret = AnimationNode::get_parameter_default_value(p_parameter);51if (ret != Variant()) {52return ret;53}54if (p_parameter == backward) {55return false;56}57return 0.0;58}5960AnimationNode::NodeTimeInfo AnimationNodeAnimation::get_node_time_info() const {61NodeTimeInfo nti;62if (!process_state->tree->has_animation(animation)) {63return nti;64}6566if (use_custom_timeline) {67nti.length = timeline_length;68nti.loop_mode = loop_mode;69} else {70Ref<Animation> anim = process_state->tree->get_animation(animation);71nti.length = (double)anim->get_length();72nti.loop_mode = anim->get_loop_mode();73}74nti.position = get_parameter(current_position);7576return nti;77}7879void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {80if (Engine::get_singleton()->is_editor_hint() && p_property.name == "animation" && get_editable_animation_list) {81Vector<String> names = get_editable_animation_list();82String anims;83for (int i = 0; i < names.size(); i++) {84if (i > 0) {85anims += ",";86}87anims += String(names[i]);88}89if (!anims.is_empty()) {90p_property.hint = PROPERTY_HINT_ENUM;91p_property.hint_string = anims;92}93}9495if (!use_custom_timeline) {96if (p_property.name == "timeline_length" || p_property.name == "start_offset" || p_property.name == "loop_mode" || p_property.name == "stretch_time_scale") {97p_property.usage = PROPERTY_USAGE_NONE;98}99}100}101102AnimationNode::NodeTimeInfo AnimationNodeAnimation::process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {103process_state->is_testing = p_test_only;104105AnimationMixer::PlaybackInfo pi = p_playback_info;106if (p_playback_info.seeked) {107if (p_playback_info.is_external_seeking) {108pi.delta = get_node_time_info().position - p_playback_info.time;109}110} else {111pi.time = get_node_time_info().position + (get_parameter(backward) ? -p_playback_info.delta : p_playback_info.delta);112}113114NodeTimeInfo nti = _process(pi, p_test_only);115116if (!p_test_only) {117set_node_time_info(nti);118}119120return nti;121}122123AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {124if (!process_state->tree->has_animation(animation)) {125AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(node_state.parent);126if (tree) {127String node_name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));128make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), node_name, animation));129130} else {131make_invalid(vformat(RTR("Animation not found: '%s'"), animation));132}133134return NodeTimeInfo();135}136137Ref<Animation> anim = process_state->tree->get_animation(animation);138double anim_size = (double)anim->get_length();139140NodeTimeInfo cur_nti = get_node_time_info();141double cur_len = cur_nti.length;142double cur_time = p_playback_info.time;143double cur_delta = p_playback_info.delta;144bool cur_backward = get_parameter(backward);145146Animation::LoopMode cur_loop_mode = cur_nti.loop_mode;147double prev_time = cur_nti.position;148149Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;150bool node_backward = play_mode == PLAY_MODE_BACKWARD;151152bool p_seek = p_playback_info.seeked;153bool p_is_external_seeking = p_playback_info.is_external_seeking;154155// 1. Progress for AnimationNode.156bool will_end = Animation::is_greater_or_equal_approx(cur_time + cur_delta, cur_len);157bool is_started = p_seek && !p_is_external_seeking && Math::is_zero_approx(cur_time);158159// 1. Progress for AnimationNode.160if (is_started && advance_on_start) {161cur_time = cur_delta;162}163if (cur_loop_mode != Animation::LOOP_NONE) {164if (cur_loop_mode == Animation::LOOP_LINEAR) {165if (!Math::is_zero_approx(cur_len)) {166cur_time = Math::fposmod(cur_time, cur_len);167}168cur_backward = false;169} else {170if (!Math::is_zero_approx(cur_len)) {171if (Animation::is_greater_or_equal_approx(prev_time, 0) && Animation::is_less_approx(cur_time, 0)) {172cur_backward = !cur_backward;173} else if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) {174cur_backward = !cur_backward;175}176cur_time = Math::pingpong(cur_time, cur_len);177}178}179} else {180if (Animation::is_less_approx(cur_time, 0)) {181cur_delta += cur_time;182cur_time = 0;183} else if (Animation::is_greater_approx(cur_time, cur_len)) {184cur_delta += cur_time - cur_len;185cur_time = cur_len;186}187cur_backward = false;188// If ended, don't progress AnimationNode. So set delta to 0.189if (!Math::is_zero_approx(cur_delta)) {190if (play_mode == PLAY_MODE_FORWARD) {191if (Animation::is_greater_or_equal_approx(prev_time, cur_len)) {192cur_delta = 0;193}194} else {195if (Animation::is_less_or_equal_approx(prev_time, 0)) {196cur_delta = 0;197}198}199}200}201202// 2. For return, store "AnimationNode" time info here, not "Animation" time info as below.203NodeTimeInfo nti;204nti.length = cur_len;205nti.position = cur_time;206nti.delta = cur_delta;207nti.loop_mode = cur_loop_mode;208nti.will_end = will_end;209210// 3. Progress for Animation.211double prev_playback_time = prev_time + start_offset;212double cur_playback_time = cur_time + start_offset;213if (stretch_time_scale) {214double mlt = anim_size / cur_len;215prev_playback_time *= mlt;216cur_playback_time *= mlt;217cur_delta *= mlt;218}219if (cur_loop_mode == Animation::LOOP_LINEAR) {220if (!Math::is_zero_approx(anim_size)) {221prev_playback_time = Math::fposmod(prev_playback_time, anim_size);222cur_playback_time = Math::fposmod(cur_playback_time, anim_size);223if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {224looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;225}226if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {227looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;228}229}230} else if (cur_loop_mode == Animation::LOOP_PINGPONG) {231if (!Math::is_zero_approx(anim_size)) {232if (Animation::is_greater_or_equal_approx(Math::fposmod(cur_playback_time, anim_size * 2.0), anim_size)) {233cur_delta = -cur_delta; // Needed for retrieving discrete keys correctly.234}235prev_playback_time = Math::pingpong(prev_playback_time, anim_size);236cur_playback_time = Math::pingpong(cur_playback_time, anim_size);237if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {238looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;239}240if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {241looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;242}243}244} else {245if (Animation::is_less_approx(cur_playback_time, 0)) {246cur_playback_time = 0;247} else if (Animation::is_greater_approx(cur_playback_time, anim_size)) {248cur_playback_time = anim_size;249}250251// Emit start & finish signal. Internally, the detections are the same for backward.252// We should use call_deferred since the track keys are still being processed.253if (process_state->tree && !p_test_only) {254// AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.255if (is_started) {256process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_started), animation);257}258// Finished.259if (Animation::is_less_approx(prev_playback_time, anim_size) && Animation::is_greater_or_equal_approx(cur_playback_time, anim_size)) {260cur_playback_time = anim_size;261process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_finished), animation);262}263}264}265266if (!p_test_only) {267AnimationMixer::PlaybackInfo pi = p_playback_info;268pi.start = 0.0;269pi.end = cur_len;270if (play_mode == PLAY_MODE_FORWARD) {271pi.time = cur_playback_time;272pi.delta = cur_delta;273} else {274pi.time = anim_size - cur_playback_time;275pi.delta = -cur_delta;276}277pi.weight = 1.0;278pi.looped_flag = looped_flag;279blend_animation(animation, pi);280}281282set_parameter(backward, cur_backward);283284return nti;285}286287String AnimationNodeAnimation::get_caption() const {288return "Animation";289}290291void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {292play_mode = p_play_mode;293}294295AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {296return play_mode;297}298299void AnimationNodeAnimation::set_backward(bool p_backward) {300set_parameter(backward, p_backward);301}302303bool AnimationNodeAnimation::is_backward() const {304return get_parameter(backward);305}306307void AnimationNodeAnimation::set_advance_on_start(bool p_advance_on_start) {308advance_on_start = p_advance_on_start;309}310311bool AnimationNodeAnimation::is_advance_on_start() const {312return advance_on_start;313}314315void AnimationNodeAnimation::set_use_custom_timeline(bool p_use_custom_timeline) {316use_custom_timeline = p_use_custom_timeline;317notify_property_list_changed();318}319320bool AnimationNodeAnimation::is_using_custom_timeline() const {321return use_custom_timeline;322}323324void AnimationNodeAnimation::set_timeline_length(double p_length) {325timeline_length = p_length;326}327328double AnimationNodeAnimation::get_timeline_length() const {329return timeline_length;330}331332void AnimationNodeAnimation::set_stretch_time_scale(bool p_stretch_time_scale) {333stretch_time_scale = p_stretch_time_scale;334notify_property_list_changed();335}336337bool AnimationNodeAnimation::is_stretching_time_scale() const {338return stretch_time_scale;339}340341void AnimationNodeAnimation::set_start_offset(double p_offset) {342start_offset = p_offset;343}344345double AnimationNodeAnimation::get_start_offset() const {346return start_offset;347}348349void AnimationNodeAnimation::set_loop_mode(Animation::LoopMode p_loop_mode) {350loop_mode = p_loop_mode;351}352353Animation::LoopMode AnimationNodeAnimation::get_loop_mode() const {354return loop_mode;355}356357void AnimationNodeAnimation::_bind_methods() {358ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);359ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);360361ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);362ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);363364ClassDB::bind_method(D_METHOD("set_advance_on_start", "advance_on_start"), &AnimationNodeAnimation::set_advance_on_start);365ClassDB::bind_method(D_METHOD("is_advance_on_start"), &AnimationNodeAnimation::is_advance_on_start);366367ClassDB::bind_method(D_METHOD("set_use_custom_timeline", "use_custom_timeline"), &AnimationNodeAnimation::set_use_custom_timeline);368ClassDB::bind_method(D_METHOD("is_using_custom_timeline"), &AnimationNodeAnimation::is_using_custom_timeline);369370ClassDB::bind_method(D_METHOD("set_timeline_length", "timeline_length"), &AnimationNodeAnimation::set_timeline_length);371ClassDB::bind_method(D_METHOD("get_timeline_length"), &AnimationNodeAnimation::get_timeline_length);372373ClassDB::bind_method(D_METHOD("set_stretch_time_scale", "stretch_time_scale"), &AnimationNodeAnimation::set_stretch_time_scale);374ClassDB::bind_method(D_METHOD("is_stretching_time_scale"), &AnimationNodeAnimation::is_stretching_time_scale);375376ClassDB::bind_method(D_METHOD("set_start_offset", "start_offset"), &AnimationNodeAnimation::set_start_offset);377ClassDB::bind_method(D_METHOD("get_start_offset"), &AnimationNodeAnimation::get_start_offset);378379ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &AnimationNodeAnimation::set_loop_mode);380ClassDB::bind_method(D_METHOD("get_loop_mode"), &AnimationNodeAnimation::get_loop_mode);381382ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");383ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");384ADD_PROPERTY(PropertyInfo(Variant::BOOL, "advance_on_start"), "set_advance_on_start", "is_advance_on_start");385ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_timeline"), "set_use_custom_timeline", "is_using_custom_timeline");386ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "timeline_length", PROPERTY_HINT_RANGE, "0.001,60,0.001,or_greater,or_less,hide_slider,suffix:s"), "set_timeline_length", "get_timeline_length");387ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch_time_scale"), "set_stretch_time_scale", "is_stretching_time_scale");388ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "-60,60,0.001,or_greater,or_less,hide_slider,suffix:s"), "set_start_offset", "get_start_offset");389ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");390391BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);392BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);393}394395AnimationNodeAnimation::AnimationNodeAnimation() {396}397398////////////////////////////////////////////////////////399400void AnimationNodeSync::_bind_methods() {401ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync);402ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync);403404ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");405}406407void AnimationNodeSync::set_use_sync(bool p_sync) {408sync = p_sync;409}410411bool AnimationNodeSync::is_using_sync() const {412return sync;413}414415AnimationNodeSync::AnimationNodeSync() {416}417418////////////////////////////////////////////////////////419void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {420AnimationNode::get_parameter_list(r_list);421r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));422r_list->push_back(PropertyInfo(Variant::BOOL, internal_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));423r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort,Fade Out"));424r_list->push_back(PropertyInfo(Variant::FLOAT, fade_in_remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));425r_list->push_back(PropertyInfo(Variant::FLOAT, fade_out_remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));426r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));427}428429Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {430Variant ret = AnimationNode::get_parameter_default_value(p_parameter);431if (ret != Variant()) {432return ret;433}434435if (p_parameter == request) {436return ONE_SHOT_REQUEST_NONE;437} else if (p_parameter == active || p_parameter == internal_active) {438return false;439} else if (p_parameter == time_to_restart) {440return -1.0;441}442443return 0.0;444}445446bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const {447if (AnimationNode::is_parameter_read_only(p_parameter)) {448return true;449}450451if (p_parameter == active || p_parameter == internal_active) {452return true;453}454return false;455}456457void AnimationNodeOneShot::set_fade_in_time(double p_time) {458fade_in = p_time;459}460461double AnimationNodeOneShot::get_fade_in_time() const {462return fade_in;463}464465void AnimationNodeOneShot::set_fade_out_time(double p_time) {466fade_out = p_time;467}468469double AnimationNodeOneShot::get_fade_out_time() const {470return fade_out;471}472473void AnimationNodeOneShot::set_fade_in_curve(const Ref<Curve> &p_curve) {474fade_in_curve = p_curve;475}476477Ref<Curve> AnimationNodeOneShot::get_fade_in_curve() const {478return fade_in_curve;479}480481void AnimationNodeOneShot::set_fade_out_curve(const Ref<Curve> &p_curve) {482fade_out_curve = p_curve;483}484485Ref<Curve> AnimationNodeOneShot::get_fade_out_curve() const {486return fade_out_curve;487}488489void AnimationNodeOneShot::set_auto_restart_enabled(bool p_enabled) {490auto_restart = p_enabled;491}492493void AnimationNodeOneShot::set_auto_restart_delay(double p_time) {494auto_restart_delay = p_time;495}496497void AnimationNodeOneShot::set_auto_restart_random_delay(double p_time) {498auto_restart_random_delay = p_time;499}500501bool AnimationNodeOneShot::is_auto_restart_enabled() const {502return auto_restart;503}504505double AnimationNodeOneShot::get_auto_restart_delay() const {506return auto_restart_delay;507}508509double AnimationNodeOneShot::get_auto_restart_random_delay() const {510return auto_restart_random_delay;511}512513void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {514mix = p_mix;515}516517AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {518return mix;519}520521void AnimationNodeOneShot::set_break_loop_at_end(bool p_enable) {522break_loop_at_end = p_enable;523}524525bool AnimationNodeOneShot::is_loop_broken_at_end() const {526return break_loop_at_end;527}528529String AnimationNodeOneShot::get_caption() const {530return "OneShot";531}532533bool AnimationNodeOneShot::has_filter() const {534return true;535}536537AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {538OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request));539bool cur_active = get_parameter(active);540bool cur_internal_active = get_parameter(internal_active);541NodeTimeInfo cur_nti = get_node_time_info();542double cur_time_to_restart = get_parameter(time_to_restart);543double cur_fade_in_remaining = get_parameter(fade_in_remaining);544double cur_fade_out_remaining = get_parameter(fade_out_remaining);545546set_parameter(request, ONE_SHOT_REQUEST_NONE);547548bool is_shooting = true;549bool clear_remaining_fade = false;550bool is_fading_out = cur_active == true && cur_internal_active == false;551552double p_time = p_playback_info.time;553double p_delta = p_playback_info.delta;554double abs_delta = Math::abs(p_delta);555bool p_seek = p_playback_info.seeked;556bool p_is_external_seeking = p_playback_info.is_external_seeking;557558if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {559clear_remaining_fade = true; // Reset occurs.560}561562bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE;563if (cur_request == ONE_SHOT_REQUEST_ABORT) {564set_parameter(internal_active, false);565set_parameter(active, false);566set_parameter(time_to_restart, -1);567is_shooting = false;568} else if (cur_request == ONE_SHOT_REQUEST_FADE_OUT && !is_fading_out) { // If fading, keep current fade.569if (cur_active) {570// Request fading.571is_fading_out = true;572cur_fade_out_remaining = fade_out;573cur_fade_in_remaining = 0;574} else {575// Shot is ended, do nothing.576is_shooting = false;577}578set_parameter(internal_active, false);579set_parameter(time_to_restart, -1);580} else if (!do_start && !cur_active) {581if (Animation::is_greater_or_equal_approx(cur_time_to_restart, 0) && !p_seek) {582cur_time_to_restart -= abs_delta;583if (Animation::is_less_approx(cur_time_to_restart, 0)) {584do_start = true; // Restart.585}586set_parameter(time_to_restart, cur_time_to_restart);587}588if (!do_start) {589is_shooting = false;590}591}592593bool os_seek = p_seek;594595if (clear_remaining_fade) {596os_seek = false;597cur_fade_out_remaining = 0;598set_parameter(fade_out_remaining, 0);599if (is_fading_out) {600is_fading_out = false;601set_parameter(internal_active, false);602set_parameter(active, false);603}604}605606if (!is_shooting) {607AnimationMixer::PlaybackInfo pi = p_playback_info;608pi.weight = 1.0;609return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);610}611612if (do_start) {613os_seek = true;614if (!cur_internal_active) {615cur_fade_in_remaining = fade_in; // If already active, don't fade-in again.616}617cur_internal_active = true;618set_parameter(request, ONE_SHOT_REQUEST_NONE);619set_parameter(internal_active, true);620set_parameter(active, true);621}622623real_t blend = 1.0;624bool use_blend = sync;625626if (Animation::is_greater_approx(cur_fade_in_remaining, 0)) {627if (Animation::is_greater_approx(fade_in, 0)) {628use_blend = true;629blend = (fade_in - cur_fade_in_remaining) / fade_in;630if (fade_in_curve.is_valid()) {631blend = fade_in_curve->sample(blend);632}633} else {634blend = 0; // Should not happen.635}636}637638if (is_fading_out) {639use_blend = true;640if (Animation::is_greater_approx(fade_out, 0)) {641blend = cur_fade_out_remaining / fade_out;642if (fade_out_curve.is_valid()) {643blend = 1.0 - fade_out_curve->sample(1.0 - blend);644}645} else {646blend = 0;647}648}649650AnimationMixer::PlaybackInfo pi = p_playback_info;651NodeTimeInfo main_nti;652if (mix == MIX_MODE_ADD) {653pi.weight = 1.0;654main_nti = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);655} else {656pi.seeked &= use_blend;657pi.weight = 1.0 - blend;658main_nti = blend_input(0, pi, FILTER_BLEND, sync, p_test_only); // Unlike below, processing this edge is a corner case.659}660661pi = p_playback_info;662if (do_start) {663pi.time = 0;664} else if (os_seek) {665pi.time = cur_nti.position;666}667pi.seeked = os_seek;668pi.weight = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;669670NodeTimeInfo os_nti = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.671672if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out) {673// Predict time scale by difference of delta times to estimate input animation's remain time in self time scale.674// TODO: Time scale should be included into NodeTimeInfo for Godot 5.0.675double abs_os_delta = Math::abs(os_nti.delta);676double tscl = Math::is_zero_approx(abs_delta) || Math::is_zero_approx(abs_os_delta) || Math::is_equal_approx(abs_delta, abs_os_delta) ? 1.0 : (abs_delta / abs_os_delta);677double os_rem = os_nti.get_remain(break_loop_at_end) * tscl;678if (Animation::is_less_or_equal_approx(os_rem, fade_out)) {679is_fading_out = true;680cur_fade_out_remaining = os_rem + abs_delta;681cur_fade_in_remaining = 0;682set_parameter(internal_active, false);683}684}685686if (!p_seek) {687if (Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), 0) || (is_fading_out && Animation::is_less_or_equal_approx(cur_fade_out_remaining, 0))) {688set_parameter(internal_active, false);689set_parameter(active, false);690if (auto_restart) {691double restart_sec = auto_restart_delay + Math::randd() * auto_restart_random_delay;692set_parameter(time_to_restart, restart_sec);693}694}695if (!do_start) {696cur_fade_in_remaining = MAX(0, cur_fade_in_remaining - abs_delta); // Don't consider seeked delta by restart.697}698cur_fade_out_remaining = MAX(0, cur_fade_out_remaining - abs_delta);699}700701set_parameter(fade_in_remaining, cur_fade_in_remaining);702set_parameter(fade_out_remaining, cur_fade_out_remaining);703704return cur_internal_active ? os_nti : main_nti;705}706707void AnimationNodeOneShot::_bind_methods() {708ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fade_in_time);709ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fade_in_time);710711ClassDB::bind_method(D_METHOD("set_fadein_curve", "curve"), &AnimationNodeOneShot::set_fade_in_curve);712ClassDB::bind_method(D_METHOD("get_fadein_curve"), &AnimationNodeOneShot::get_fade_in_curve);713714ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fade_out_time);715ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fade_out_time);716717ClassDB::bind_method(D_METHOD("set_fadeout_curve", "curve"), &AnimationNodeOneShot::set_fade_out_curve);718ClassDB::bind_method(D_METHOD("get_fadeout_curve"), &AnimationNodeOneShot::get_fade_out_curve);719720ClassDB::bind_method(D_METHOD("set_break_loop_at_end", "enable"), &AnimationNodeOneShot::set_break_loop_at_end);721ClassDB::bind_method(D_METHOD("is_loop_broken_at_end"), &AnimationNodeOneShot::is_loop_broken_at_end);722723ClassDB::bind_method(D_METHOD("set_autorestart", "active"), &AnimationNodeOneShot::set_auto_restart_enabled);724ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::is_auto_restart_enabled);725726ClassDB::bind_method(D_METHOD("set_autorestart_delay", "time"), &AnimationNodeOneShot::set_auto_restart_delay);727ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_auto_restart_delay);728729ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "time"), &AnimationNodeOneShot::set_auto_restart_random_delay);730ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_auto_restart_random_delay);731732ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);733ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);734735ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");736737ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time");738ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadein_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadein_curve", "get_fadein_curve");739ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadeout_time", "get_fadeout_time");740ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadeout_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadeout_curve", "get_fadeout_curve");741ADD_PROPERTY(PropertyInfo(Variant::BOOL, "break_loop_at_end"), "set_break_loop_at_end", "is_loop_broken_at_end");742743ADD_GROUP("Auto Restart", "autorestart_");744ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");745746ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");747ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");748749BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE);750BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE);751BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT);752BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FADE_OUT);753754BIND_ENUM_CONSTANT(MIX_MODE_BLEND);755BIND_ENUM_CONSTANT(MIX_MODE_ADD);756}757758AnimationNodeOneShot::AnimationNodeOneShot() {759add_input("in");760add_input("shot");761}762763////////////////////////////////////////////////764765void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {766AnimationNode::get_parameter_list(r_list);767r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));768}769770Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {771Variant ret = AnimationNode::get_parameter_default_value(p_parameter);772if (ret != Variant()) {773return ret;774}775776return 0.0;777}778779String AnimationNodeAdd2::get_caption() const {780return "Add2";781}782783bool AnimationNodeAdd2::has_filter() const {784return true;785}786787AnimationNode::NodeTimeInfo AnimationNodeAdd2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {788double amount = get_parameter(add_amount);789790AnimationMixer::PlaybackInfo pi = p_playback_info;791pi.weight = 1.0;792NodeTimeInfo nti = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);793pi.weight = amount;794blend_input(1, pi, FILTER_PASS, sync, p_test_only);795796return nti;797}798799AnimationNodeAdd2::AnimationNodeAdd2() {800add_input("in");801add_input("add");802}803804////////////////////////////////////////////////805806void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {807AnimationNode::get_parameter_list(r_list);808r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));809}810811Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {812Variant ret = AnimationNode::get_parameter_default_value(p_parameter);813if (ret != Variant()) {814return ret;815}816817return 0.0;818}819820String AnimationNodeAdd3::get_caption() const {821return "Add3";822}823824bool AnimationNodeAdd3::has_filter() const {825return true;826}827828AnimationNode::NodeTimeInfo AnimationNodeAdd3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {829double amount = get_parameter(add_amount);830831AnimationMixer::PlaybackInfo pi = p_playback_info;832pi.weight = MAX(0, -amount);833blend_input(0, pi, FILTER_PASS, sync, p_test_only);834pi.weight = 1.0;835NodeTimeInfo nti = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);836pi.weight = MAX(0, amount);837blend_input(2, pi, FILTER_PASS, sync, p_test_only);838839return nti;840}841842AnimationNodeAdd3::AnimationNodeAdd3() {843add_input("-add");844add_input("in");845add_input("+add");846}847848/////////////////////////////////////////////849850void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {851AnimationNode::get_parameter_list(r_list);852r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));853}854855Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {856Variant ret = AnimationNode::get_parameter_default_value(p_parameter);857if (ret != Variant()) {858return ret;859}860861return 0.0; // For blend amount.862}863864String AnimationNodeBlend2::get_caption() const {865return "Blend2";866}867868AnimationNode::NodeTimeInfo AnimationNodeBlend2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {869double amount = get_parameter(blend_amount);870871AnimationMixer::PlaybackInfo pi = p_playback_info;872pi.weight = 1.0 - amount;873NodeTimeInfo nti0 = blend_input(0, pi, FILTER_BLEND, sync, p_test_only);874pi.weight = amount;875NodeTimeInfo nti1 = blend_input(1, pi, FILTER_PASS, sync, p_test_only);876877return amount > 0.5 ? nti1 : nti0; // Hacky but good enough.878}879880bool AnimationNodeBlend2::has_filter() const {881return true;882}883884AnimationNodeBlend2::AnimationNodeBlend2() {885add_input("in");886add_input("blend");887}888889//////////////////////////////////////890891void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {892AnimationNode::get_parameter_list(r_list);893r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));894}895896Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {897Variant ret = AnimationNode::get_parameter_default_value(p_parameter);898if (ret != Variant()) {899return ret;900}901902return 0.0; // For blend amount.903}904905String AnimationNodeBlend3::get_caption() const {906return "Blend3";907}908909AnimationNode::NodeTimeInfo AnimationNodeBlend3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {910double amount = get_parameter(blend_amount);911912AnimationMixer::PlaybackInfo pi = p_playback_info;913pi.weight = MAX(0, -amount);914NodeTimeInfo nti0 = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);915pi.weight = 1.0 - Math::abs(amount);916NodeTimeInfo nti1 = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);917pi.weight = MAX(0, amount);918NodeTimeInfo nti2 = blend_input(2, pi, FILTER_IGNORE, sync, p_test_only);919920return amount > 0.5 ? nti2 : (amount < -0.5 ? nti0 : nti1); // Hacky but good enough.921}922923AnimationNodeBlend3::AnimationNodeBlend3() {924add_input("-blend");925add_input("in");926add_input("+blend");927}928929////////////////////////////////////////////////930931void AnimationNodeSub2::get_parameter_list(List<PropertyInfo> *r_list) const {932AnimationNode::get_parameter_list(r_list);933r_list->push_back(PropertyInfo(Variant::FLOAT, sub_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));934}935936Variant AnimationNodeSub2::get_parameter_default_value(const StringName &p_parameter) const {937Variant ret = AnimationNode::get_parameter_default_value(p_parameter);938if (ret != Variant()) {939return ret;940}941942return 0.0;943}944945String AnimationNodeSub2::get_caption() const {946return "Sub2";947}948949bool AnimationNodeSub2::has_filter() const {950return true;951}952953AnimationNode::NodeTimeInfo AnimationNodeSub2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {954double amount = get_parameter(sub_amount);955956AnimationMixer::PlaybackInfo pi = p_playback_info;957// Out = Sub.Transform3D^(-1) * In.Transform3D958pi.weight = -amount;959blend_input(1, pi, FILTER_PASS, sync, p_test_only);960pi.weight = 1.0;961962return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);963}964965AnimationNodeSub2::AnimationNodeSub2() {966add_input("in");967add_input("sub");968}969970/////////////////////////////////971972void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {973AnimationNode::get_parameter_list(r_list);974r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));975}976977Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {978Variant ret = AnimationNode::get_parameter_default_value(p_parameter);979if (ret != Variant()) {980return ret;981}982983return 1.0; // Initial timescale.984}985986String AnimationNodeTimeScale::get_caption() const {987return "TimeScale";988}989990AnimationNode::NodeTimeInfo AnimationNodeTimeScale::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {991double cur_scale = get_parameter(scale);992993AnimationMixer::PlaybackInfo pi = p_playback_info;994pi.weight = 1.0;995if (!pi.seeked) {996pi.delta *= cur_scale;997}998999return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);1000}10011002AnimationNodeTimeScale::AnimationNodeTimeScale() {1003add_input("in");1004}10051006////////////////////////////////////10071008void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {1009AnimationNode::get_parameter_list(r_list);1010r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos_request, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); // It will be reset to -1 after seeking the position immediately.1011}10121013Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {1014Variant ret = AnimationNode::get_parameter_default_value(p_parameter);1015if (ret != Variant()) {1016return ret;1017}10181019return -1.0; // Initial seek request.1020}10211022String AnimationNodeTimeSeek::get_caption() const {1023return "TimeSeek";1024}10251026void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {1027explicit_elapse = p_enable;1028}10291030bool AnimationNodeTimeSeek::is_explicit_elapse() const {1031return explicit_elapse;1032}10331034AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {1035double cur_seek_pos = get_parameter(seek_pos_request);10361037AnimationMixer::PlaybackInfo pi = p_playback_info;1038pi.weight = 1.0;1039if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {1040pi.time = cur_seek_pos;1041pi.seeked = true;1042pi.is_external_seeking = explicit_elapse;1043set_parameter(seek_pos_request, -1.0); // Reset.1044}10451046return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);1047}10481049AnimationNodeTimeSeek::AnimationNodeTimeSeek() {1050add_input("in");1051}10521053void AnimationNodeTimeSeek::_bind_methods() {1054ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);1055ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);1056ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");1057}10581059/////////////////////////////////////////////////10601061bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {1062String path = p_path;10631064if (!path.begins_with("input_")) {1065return false;1066}10671068int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();1069String what = path.get_slicec('/', 1);10701071if (which == get_input_count() && what == "name") {1072if (add_input(p_value)) {1073return true;1074}1075return false;1076}10771078ERR_FAIL_INDEX_V(which, get_input_count(), false);10791080if (what == "name") {1081set_input_name(which, p_value);1082} else if (what == "auto_advance") {1083set_input_as_auto_advance(which, p_value);1084} else if (what == "break_loop_at_end") {1085set_input_break_loop_at_end(which, p_value);1086} else if (what == "reset") {1087set_input_reset(which, p_value);1088} else {1089return false;1090}10911092return true;1093}10941095bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const {1096String path = p_path;10971098if (!path.begins_with("input_")) {1099return false;1100}11011102int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();1103String what = path.get_slicec('/', 1);11041105ERR_FAIL_INDEX_V(which, get_input_count(), false);11061107if (what == "name") {1108r_ret = get_input_name(which);1109} else if (what == "auto_advance") {1110r_ret = is_input_set_as_auto_advance(which);1111} else if (what == "break_loop_at_end") {1112r_ret = is_input_loop_broken_at_end(which);1113} else if (what == "reset") {1114r_ret = is_input_reset(which);1115} else {1116return false;1117}11181119return true;1120}11211122void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {1123AnimationNode::get_parameter_list(r_list);1124String anims;1125for (int i = 0; i < get_input_count(); i++) {1126if (i > 0) {1127anims += ",";1128}1129anims += inputs[i].name;1130}11311132r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface.1133r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately.1134r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally.1135r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));1136r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));1137}11381139Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {1140Variant ret = AnimationNode::get_parameter_default_value(p_parameter);1141if (ret != Variant()) {1142return ret;1143}11441145if (p_parameter == prev_xfading) {1146return 0.0;1147} else if (p_parameter == prev_index || p_parameter == current_index) {1148return (int)-1;1149} else {1150return String();1151}1152}11531154bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const {1155if (AnimationNode::is_parameter_read_only(p_parameter)) {1156return true;1157}11581159if (p_parameter == current_state || p_parameter == current_index) {1160return true;1161}1162return false;1163}11641165String AnimationNodeTransition::get_caption() const {1166return "Transition";1167}11681169void AnimationNodeTransition::set_input_count(int p_inputs) {1170for (int i = get_input_count(); i < p_inputs; i++) {1171add_input("state_" + itos(i));1172}1173while (get_input_count() > p_inputs) {1174remove_input(get_input_count() - 1);1175}11761177pending_update = true;11781179emit_signal(SNAME("tree_changed")); // For updating connect activity map.1180notify_property_list_changed();1181}11821183bool AnimationNodeTransition::add_input(const String &p_name) {1184if (AnimationNode::add_input(p_name)) {1185input_data.push_back(InputData());1186return true;1187}1188return false;1189}11901191void AnimationNodeTransition::remove_input(int p_index) {1192input_data.remove_at(p_index);1193AnimationNode::remove_input(p_index);1194}11951196bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {1197pending_update = true;1198if (!AnimationNode::set_input_name(p_input, p_name)) {1199return false;1200}1201emit_signal(SNAME("tree_changed")); // For updating enum options.1202return true;1203}12041205void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {1206ERR_FAIL_INDEX(p_input, get_input_count());1207input_data[p_input].auto_advance = p_enable;1208}12091210bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {1211ERR_FAIL_INDEX_V(p_input, get_input_count(), false);1212return input_data[p_input].auto_advance;1213}12141215void AnimationNodeTransition::set_input_break_loop_at_end(int p_input, bool p_enable) {1216ERR_FAIL_INDEX(p_input, get_input_count());1217input_data[p_input].break_loop_at_end = p_enable;1218}12191220bool AnimationNodeTransition::is_input_loop_broken_at_end(int p_input) const {1221ERR_FAIL_INDEX_V(p_input, get_input_count(), false);1222return input_data[p_input].break_loop_at_end;1223}12241225void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {1226ERR_FAIL_INDEX(p_input, get_input_count());1227input_data[p_input].reset = p_enable;1228}12291230bool AnimationNodeTransition::is_input_reset(int p_input) const {1231ERR_FAIL_INDEX_V(p_input, get_input_count(), true);1232return input_data[p_input].reset;1233}12341235void AnimationNodeTransition::set_xfade_time(double p_fade) {1236xfade_time = p_fade;1237}12381239double AnimationNodeTransition::get_xfade_time() const {1240return xfade_time;1241}12421243void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {1244xfade_curve = p_curve;1245}12461247Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {1248return xfade_curve;1249}12501251void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) {1252allow_transition_to_self = p_enable;1253}12541255bool AnimationNodeTransition::is_allow_transition_to_self() const {1256return allow_transition_to_self;1257}12581259AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {1260String cur_transition_request = get_parameter(transition_request);1261int cur_current_index = get_parameter(current_index);1262int cur_prev_index = get_parameter(prev_index);12631264NodeTimeInfo cur_nti = get_node_time_info();1265double cur_prev_xfading = get_parameter(prev_xfading);12661267bool switched = false;1268bool restart = false;1269bool clear_remaining_fade = false;12701271if (pending_update) {1272if (cur_current_index < 0 || cur_current_index >= get_input_count()) {1273set_parameter(prev_index, -1);1274if (get_input_count() > 0) {1275set_parameter(current_index, 0);1276set_parameter(current_state, get_input_name(0));1277} else {1278set_parameter(current_index, -1);1279set_parameter(current_state, StringName());1280}1281} else {1282set_parameter(current_state, get_input_name(cur_current_index));1283}1284pending_update = false;1285}12861287double p_time = p_playback_info.time;1288bool p_seek = p_playback_info.seeked;1289bool p_is_external_seeking = p_playback_info.is_external_seeking;12901291if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {1292clear_remaining_fade = true; // Reset occurs.1293}12941295if (!cur_transition_request.is_empty()) {1296int new_idx = find_input(cur_transition_request);1297if (new_idx >= 0) {1298if (cur_current_index == new_idx) {1299if (allow_transition_to_self) {1300// Transition to same state.1301restart = input_data[cur_current_index].reset;1302clear_remaining_fade = true;1303}1304} else {1305switched = true;1306cur_prev_index = cur_current_index;1307set_parameter(prev_index, cur_current_index);1308cur_current_index = new_idx;1309set_parameter(current_index, cur_current_index);1310set_parameter(current_state, cur_transition_request);1311}1312} else {1313ERR_PRINT("No such input: '" + cur_transition_request + "'");1314}1315cur_transition_request = String();1316set_parameter(transition_request, cur_transition_request);1317}13181319if (clear_remaining_fade) {1320cur_prev_xfading = 0;1321set_parameter(prev_xfading, 0);1322cur_prev_index = -1;1323set_parameter(prev_index, -1);1324}13251326AnimationMixer::PlaybackInfo pi = p_playback_info;13271328// Special case for restart.1329if (restart) {1330pi.time = 0;1331pi.seeked = true;1332pi.weight = 1.0;1333return blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);1334}13351336if (switched) {1337cur_prev_xfading = xfade_time;1338}13391340if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) {1341return NodeTimeInfo();1342}13431344if (sync) {1345pi.weight = 0;1346for (int i = 0; i < get_input_count(); i++) {1347if (i != cur_current_index && i != cur_prev_index) {1348blend_input(i, pi, FILTER_IGNORE, true, p_test_only);1349}1350}1351}13521353if (cur_prev_index < 0) { // Process current animation, check for transition.1354pi.weight = 1.0;1355cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);1356if (input_data[cur_current_index].auto_advance && Animation::is_less_or_equal_approx(cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end), xfade_time)) {1357set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));1358}1359} else { // Cross-fading from prev to current.13601361real_t blend = 0.0;1362real_t blend_inv = 1.0;1363bool use_blend = sync;1364if (xfade_time > 0) {1365use_blend = true;1366blend = cur_prev_xfading / xfade_time;1367if (xfade_curve.is_valid()) {1368blend = xfade_curve->sample(blend);1369}1370blend_inv = 1.0 - blend;1371blend = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;1372blend_inv = Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv;1373}13741375// Blend values must be more than CMP_EPSILON to process discrete keys in edge.1376pi.weight = blend_inv;1377if (input_data[cur_current_index].reset && !p_seek && switched) { // Just switched, seek to start of current.1378pi.time = 0;1379pi.seeked = true;1380}1381cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);13821383pi = p_playback_info;1384pi.seeked &= use_blend;1385pi.weight = blend;1386blend_input(cur_prev_index, pi, FILTER_IGNORE, true, p_test_only);1387if (!p_seek) {1388if (Animation::is_less_or_equal_approx(cur_prev_xfading, 0)) {1389set_parameter(prev_index, -1);1390}1391cur_prev_xfading -= Math::abs(p_playback_info.delta);1392}1393}13941395set_parameter(prev_xfading, cur_prev_xfading);13961397return cur_nti;1398}13991400void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const {1401for (int i = 0; i < get_input_count(); i++) {1402p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));1403p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));1404p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/break_loop_at_end", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));1405p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));1406}1407}14081409void AnimationNodeTransition::_bind_methods() {1410ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count);14111412ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);1413ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);14141415ClassDB::bind_method(D_METHOD("set_input_break_loop_at_end", "input", "enable"), &AnimationNodeTransition::set_input_break_loop_at_end);1416ClassDB::bind_method(D_METHOD("is_input_loop_broken_at_end", "input"), &AnimationNodeTransition::is_input_loop_broken_at_end);14171418ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);1419ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);14201421ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);1422ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);14231424ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);1425ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);14261427ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self);1428ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self);14291430ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");1431ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");1432ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");1433ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");1434}14351436AnimationNodeTransition::AnimationNodeTransition() {1437}14381439/////////////////////14401441String AnimationNodeOutput::get_caption() const {1442return "Output";1443}14441445AnimationNode::NodeTimeInfo AnimationNodeOutput::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {1446AnimationMixer::PlaybackInfo pi = p_playback_info;1447pi.weight = 1.0;1448return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);1449}14501451AnimationNodeOutput::AnimationNodeOutput() {1452add_input("output");1453}14541455///////////////////////////////////////////////////////1456void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {1457ERR_FAIL_COND(nodes.has(p_name));1458ERR_FAIL_COND(p_node.is_null());1459ERR_FAIL_COND(p_name == SceneStringName(output));1460ERR_FAIL_COND(String(p_name).contains_char('/'));14611462Node n;1463n.node = p_node;1464n.position = p_position;1465n.connections.resize(n.node->get_input_count());1466nodes[p_name] = n;14671468emit_changed();1469emit_signal(SNAME("tree_changed"));14701471p_node->connect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);1472p_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);1473p_node->connect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED);1474p_node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);1475}14761477Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {1478ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());14791480return nodes[p_name].node;1481}14821483StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {1484for (const KeyValue<StringName, Node> &E : nodes) {1485if (E.value.node == p_node) {1486return E.key;1487}1488}14891490ERR_FAIL_V(StringName());1491}14921493void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {1494ERR_FAIL_COND(!nodes.has(p_node));1495nodes[p_node].position = p_position;1496}14971498Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {1499ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());1500return nodes[p_node].position;1501}15021503void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {1504Vector<StringName> ns;15051506for (const KeyValue<StringName, Node> &E : nodes) {1507ns.push_back(E.key);1508}15091510for (int i = 0; i < ns.size(); i++) {1511ChildNode cn;1512cn.name = ns[i];1513cn.node = nodes[cn.name].node;1514r_child_nodes->push_back(cn);1515}1516}15171518bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {1519return nodes.has(p_name);1520}15211522Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {1523ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());1524return nodes[p_name].connections;1525}15261527void AnimationNodeBlendTree::remove_node(const StringName &p_name) {1528ERR_FAIL_COND(!nodes.has(p_name));1529ERR_FAIL_COND(p_name == SceneStringName(output)); //can't delete output15301531{1532Ref<AnimationNode> node = nodes[p_name].node;1533node->disconnect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed));1534node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed));1535node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed));1536node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));1537}15381539nodes.erase(p_name);15401541// Erase connections to name.1542for (KeyValue<StringName, Node> &E : nodes) {1543for (int i = 0; i < E.value.connections.size(); i++) {1544if (E.value.connections[i] == p_name) {1545E.value.connections.write[i] = StringName();1546}1547}1548}15491550emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);1551emit_changed();1552emit_signal(SNAME("tree_changed"));1553}15541555void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {1556ERR_FAIL_COND(!nodes.has(p_name));1557ERR_FAIL_COND(nodes.has(p_new_name));1558ERR_FAIL_COND(p_name == SceneStringName(output));1559ERR_FAIL_COND(p_new_name == SceneStringName(output));15601561nodes[p_name].node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));15621563nodes[p_new_name] = nodes[p_name];1564nodes.erase(p_name);15651566// Rename connections.1567for (KeyValue<StringName, Node> &E : nodes) {1568for (int i = 0; i < E.value.connections.size(); i++) {1569if (E.value.connections[i] == p_name) {1570E.value.connections.write[i] = p_new_name;1571}1572}1573}1574// Connection must be done with new name.1575nodes[p_new_name].node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);15761577emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);1578emit_signal(SNAME("tree_changed"));1579}15801581void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {1582ERR_FAIL_COND(!nodes.has(p_output_node));1583ERR_FAIL_COND(!nodes.has(p_input_node));1584ERR_FAIL_COND(p_output_node == SceneStringName(output));1585ERR_FAIL_COND(p_input_node == p_output_node);15861587Ref<AnimationNode> input = nodes[p_input_node].node;1588ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());15891590for (KeyValue<StringName, Node> &E : nodes) {1591for (int i = 0; i < E.value.connections.size(); i++) {1592StringName output = E.value.connections[i];1593ERR_FAIL_COND(output == p_output_node);1594}1595}15961597nodes[p_input_node].connections.write[p_input_index] = p_output_node;15981599emit_changed();1600}16011602void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {1603ERR_FAIL_COND(!nodes.has(p_node));16041605Ref<AnimationNode> input = nodes[p_node].node;1606ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());16071608nodes[p_node].connections.write[p_input_index] = StringName();1609}16101611AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {1612if (!nodes.has(p_output_node) || p_output_node == SceneStringName(output)) {1613return CONNECTION_ERROR_NO_OUTPUT;1614}16151616if (!nodes.has(p_input_node)) {1617return CONNECTION_ERROR_NO_INPUT;1618}16191620if (p_input_node == p_output_node) {1621return CONNECTION_ERROR_SAME_NODE;1622}16231624Ref<AnimationNode> input = nodes[p_input_node].node;16251626if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {1627return CONNECTION_ERROR_NO_INPUT_INDEX;1628}16291630if (nodes[p_input_node].connections[p_input_index] != StringName()) {1631return CONNECTION_ERROR_CONNECTION_EXISTS;1632}16331634for (const KeyValue<StringName, Node> &E : nodes) {1635for (int i = 0; i < E.value.connections.size(); i++) {1636const StringName output = E.value.connections[i];1637if (output == p_output_node) {1638return CONNECTION_ERROR_CONNECTION_EXISTS;1639}1640}1641}1642return CONNECTION_OK;1643}16441645void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {1646for (const KeyValue<StringName, Node> &E : nodes) {1647for (int i = 0; i < E.value.connections.size(); i++) {1648const StringName output = E.value.connections[i];1649if (output != StringName()) {1650NodeConnection nc;1651nc.input_node = E.key;1652nc.input_index = i;1653nc.output_node = output;1654r_connections->push_back(nc);1655}1656}1657}1658}16591660String AnimationNodeBlendTree::get_caption() const {1661return "BlendTree";1662}16631664AnimationNode::NodeTimeInfo AnimationNodeBlendTree::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {1665Ref<AnimationNodeOutput> output = nodes[SceneStringName(output)].node;1666node_state.connections = nodes[SceneStringName(output)].connections;1667ERR_FAIL_COND_V(output.is_null(), NodeTimeInfo());16681669AnimationMixer::PlaybackInfo pi = p_playback_info;1670pi.weight = 1.0;16711672return _blend_node(output, "output", this, pi, FILTER_IGNORE, true, p_test_only, nullptr);1673}16741675LocalVector<StringName> AnimationNodeBlendTree::get_node_list() const {1676LocalVector<StringName> list;1677list.reserve(nodes.size());1678for (const KeyValue<StringName, Node> &E : nodes) {1679list.push_back(E.key);1680}1681list.sort_custom<StringName::AlphCompare>();1682return list;1683}16841685TypedArray<StringName> AnimationNodeBlendTree::get_node_list_as_typed_array() const {1686TypedArray<StringName> typed_arr;1687LocalVector<StringName> vec = get_node_list();1688typed_arr.resize(vec.size());1689for (uint32_t i = 0; i < vec.size(); i++) {1690typed_arr[i] = vec[i];1691}1692return typed_arr;1693}16941695void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {1696graph_offset = p_graph_offset;1697}16981699Vector2 AnimationNodeBlendTree::get_graph_offset() const {1700return graph_offset;1701}17021703Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) const {1704return get_node(p_name);1705}17061707bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {1708String prop_name = p_name;1709if (prop_name.begins_with("nodes/")) {1710String node_name = prop_name.get_slicec('/', 1);1711String what = prop_name.get_slicec('/', 2);17121713if (what == "node") {1714Ref<AnimationNode> anode = p_value;1715if (anode.is_valid()) {1716add_node(node_name, p_value);1717}1718return true;1719}17201721if (what == "position") {1722if (nodes.has(node_name)) {1723nodes[node_name].position = p_value;1724}1725return true;1726}1727} else if (prop_name == "node_connections") {1728Array conns = p_value;1729ERR_FAIL_COND_V(conns.size() % 3 != 0, false);17301731for (int i = 0; i < conns.size(); i += 3) {1732connect_node(conns[i], conns[i + 1], conns[i + 2]);1733}1734return true;1735}17361737return false;1738}17391740bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {1741String prop_name = p_name;1742if (prop_name.begins_with("nodes/")) {1743String node_name = prop_name.get_slicec('/', 1);1744String what = prop_name.get_slicec('/', 2);17451746if (what == "node") {1747if (nodes.has(node_name)) {1748r_ret = nodes[node_name].node;1749return true;1750}1751}17521753if (what == "position") {1754if (nodes.has(node_name)) {1755r_ret = nodes[node_name].position;1756return true;1757}1758}1759} else if (prop_name == "node_connections") {1760List<NodeConnection> nc;1761get_node_connections(&nc);1762Array conns;1763conns.resize(nc.size() * 3);17641765int idx = 0;1766for (const NodeConnection &E : nc) {1767conns[idx * 3 + 0] = E.input_node;1768conns[idx * 3 + 1] = E.input_index;1769conns[idx * 3 + 2] = E.output_node;1770idx++;1771}17721773r_ret = conns;1774return true;1775}17761777return false;1778}17791780void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {1781List<StringName> names;1782for (const KeyValue<StringName, Node> &E : nodes) {1783names.push_back(E.key);1784}17851786for (const StringName &E : names) {1787String prop_name = E;1788if (prop_name != "output") {1789p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));1790}1791p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));1792}17931794p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));1795}17961797void AnimationNodeBlendTree::_tree_changed() {1798AnimationRootNode::_tree_changed();1799}18001801void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {1802AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);1803}18041805void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {1806AnimationRootNode::_animation_node_removed(p_oid, p_node);1807}18081809void AnimationNodeBlendTree::reset_state() {1810graph_offset = Vector2();1811nodes.clear();1812_initialize_node_tree();1813emit_changed();1814emit_signal(SNAME("tree_changed"));1815}18161817void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {1818ERR_FAIL_COND(!nodes.has(p_node));1819nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());1820emit_signal(SNAME("node_changed"), p_node);1821}18221823#ifdef TOOLS_ENABLED1824void AnimationNodeBlendTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {1825const String pf = p_function;1826bool add_node_options = false;1827if (p_idx == 0) {1828add_node_options = (pf == "get_node" || pf == "has_node" || pf == "rename_node" || pf == "remove_node" || pf == "set_node_position" || pf == "get_node_position" || pf == "connect_node" || pf == "disconnect_node");1829} else if (p_idx == 2) {1830add_node_options = (pf == "connect_node" || pf == "disconnect_node");1831}1832if (add_node_options) {1833for (const KeyValue<StringName, Node> &E : nodes) {1834r_options->push_back(String(E.key).quote());1835}1836}1837AnimationRootNode::get_argument_options(p_function, p_idx, r_options);1838}1839#endif18401841void AnimationNodeBlendTree::_bind_methods() {1842ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));1843ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);1844ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);1845ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);1846ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);1847ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);1848ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);1849ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationNodeBlendTree::get_node_list_as_typed_array);18501851ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);1852ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);18531854ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);1855ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);18561857ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");18581859BIND_CONSTANT(CONNECTION_OK);1860BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);1861BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);1862BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);1863BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);1864BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);18651866ADD_SIGNAL(MethodInfo(SNAME("node_changed"), PropertyInfo(Variant::STRING_NAME, "node_name")));1867}18681869void AnimationNodeBlendTree::_initialize_node_tree() {1870Ref<AnimationNodeOutput> output;1871output.instantiate();1872Node n;1873n.node = output;1874n.position = Vector2(300, 150);1875n.connections.resize(1);1876nodes["output"] = n;1877}18781879AnimationNodeBlendTree::AnimationNodeBlendTree() {1880_initialize_node_tree();1881}18821883AnimationNodeBlendTree::~AnimationNodeBlendTree() {1884}188518861887