Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/animation/animation_blend_tree.h
9896 views
1
/**************************************************************************/
2
/* animation_blend_tree.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/animation/animation_tree.h"
34
35
class AnimationNodeAnimation : public AnimationRootNode {
36
GDCLASS(AnimationNodeAnimation, AnimationRootNode);
37
38
StringName backward = "backward"; // Only used by pingpong animation.
39
40
StringName animation;
41
42
bool advance_on_start = false;
43
44
bool use_custom_timeline = false;
45
double timeline_length = 1.0;
46
Animation::LoopMode loop_mode = Animation::LOOP_NONE;
47
bool stretch_time_scale = true;
48
double start_offset = 0.0;
49
50
uint64_t last_version = 0;
51
bool skip = false;
52
53
public:
54
enum PlayMode {
55
PLAY_MODE_FORWARD,
56
PLAY_MODE_BACKWARD
57
};
58
59
void get_parameter_list(List<PropertyInfo> *r_list) const override;
60
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
61
62
virtual NodeTimeInfo get_node_time_info() const override; // Wrapper of get_parameter().
63
64
static Vector<String> (*get_editable_animation_list)();
65
66
virtual String get_caption() const override;
67
virtual NodeTimeInfo process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
68
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
69
70
void set_animation(const StringName &p_name);
71
StringName get_animation() const;
72
73
void set_play_mode(PlayMode p_play_mode);
74
PlayMode get_play_mode() const;
75
76
void set_backward(bool p_backward);
77
bool is_backward() const;
78
79
void set_advance_on_start(bool p_advance_on_start);
80
bool is_advance_on_start() const;
81
82
void set_use_custom_timeline(bool p_use_custom_timeline);
83
bool is_using_custom_timeline() const;
84
85
void set_timeline_length(double p_length);
86
double get_timeline_length() const;
87
88
void set_stretch_time_scale(bool p_stretch_time_scale);
89
bool is_stretching_time_scale() const;
90
91
void set_start_offset(double p_offset);
92
double get_start_offset() const;
93
94
void set_loop_mode(Animation::LoopMode p_loop_mode);
95
Animation::LoopMode get_loop_mode() const;
96
97
AnimationNodeAnimation();
98
99
protected:
100
void _validate_property(PropertyInfo &p_property) const;
101
static void _bind_methods();
102
103
private:
104
PlayMode play_mode = PLAY_MODE_FORWARD;
105
};
106
107
VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
108
109
class AnimationNodeSync : public AnimationNode {
110
GDCLASS(AnimationNodeSync, AnimationNode);
111
112
protected:
113
bool sync = false;
114
115
static void _bind_methods();
116
117
public:
118
void set_use_sync(bool p_sync);
119
bool is_using_sync() const;
120
121
AnimationNodeSync();
122
};
123
124
class AnimationNodeOneShot : public AnimationNodeSync {
125
GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
126
127
public:
128
enum OneShotRequest {
129
ONE_SHOT_REQUEST_NONE,
130
ONE_SHOT_REQUEST_FIRE,
131
ONE_SHOT_REQUEST_ABORT,
132
ONE_SHOT_REQUEST_FADE_OUT,
133
};
134
135
enum MixMode {
136
MIX_MODE_BLEND,
137
MIX_MODE_ADD
138
};
139
140
private:
141
double fade_in = 0.0;
142
Ref<Curve> fade_in_curve;
143
double fade_out = 0.0;
144
Ref<Curve> fade_out_curve;
145
146
bool auto_restart = false;
147
double auto_restart_delay = 1.0;
148
double auto_restart_random_delay = 0.0;
149
MixMode mix = MIX_MODE_BLEND;
150
bool break_loop_at_end = false;
151
152
StringName request = PNAME("request");
153
StringName active = PNAME("active");
154
StringName internal_active = PNAME("internal_active");
155
StringName fade_in_remaining = "fade_in_remaining";
156
StringName fade_out_remaining = "fade_out_remaining";
157
StringName time_to_restart = "time_to_restart";
158
159
protected:
160
static void _bind_methods();
161
162
public:
163
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
164
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
165
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
166
167
virtual String get_caption() const override;
168
169
void set_fade_in_time(double p_time);
170
double get_fade_in_time() const;
171
172
void set_fade_in_curve(const Ref<Curve> &p_curve);
173
Ref<Curve> get_fade_in_curve() const;
174
175
void set_fade_out_time(double p_time);
176
double get_fade_out_time() const;
177
178
void set_fade_out_curve(const Ref<Curve> &p_curve);
179
Ref<Curve> get_fade_out_curve() const;
180
181
void set_auto_restart_enabled(bool p_enabled);
182
void set_auto_restart_delay(double p_time);
183
void set_auto_restart_random_delay(double p_time);
184
185
bool is_auto_restart_enabled() const;
186
double get_auto_restart_delay() const;
187
double get_auto_restart_random_delay() const;
188
189
void set_mix_mode(MixMode p_mix);
190
MixMode get_mix_mode() const;
191
192
void set_break_loop_at_end(bool p_enable);
193
bool is_loop_broken_at_end() const;
194
195
virtual bool has_filter() const override;
196
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
197
198
AnimationNodeOneShot();
199
};
200
201
VARIANT_ENUM_CAST(AnimationNodeOneShot::OneShotRequest)
202
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
203
204
class AnimationNodeAdd2 : public AnimationNodeSync {
205
GDCLASS(AnimationNodeAdd2, AnimationNodeSync);
206
207
StringName add_amount = PNAME("add_amount");
208
209
public:
210
void get_parameter_list(List<PropertyInfo> *r_list) const override;
211
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
212
213
virtual String get_caption() const override;
214
215
virtual bool has_filter() const override;
216
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
217
218
AnimationNodeAdd2();
219
};
220
221
class AnimationNodeAdd3 : public AnimationNodeSync {
222
GDCLASS(AnimationNodeAdd3, AnimationNodeSync);
223
224
StringName add_amount = PNAME("add_amount");
225
226
public:
227
void get_parameter_list(List<PropertyInfo> *r_list) const override;
228
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
229
230
virtual String get_caption() const override;
231
232
virtual bool has_filter() const override;
233
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
234
235
AnimationNodeAdd3();
236
};
237
238
class AnimationNodeBlend2 : public AnimationNodeSync {
239
GDCLASS(AnimationNodeBlend2, AnimationNodeSync);
240
241
StringName blend_amount = PNAME("blend_amount");
242
243
public:
244
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
245
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
246
247
virtual String get_caption() const override;
248
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
249
250
virtual bool has_filter() const override;
251
AnimationNodeBlend2();
252
};
253
254
class AnimationNodeBlend3 : public AnimationNodeSync {
255
GDCLASS(AnimationNodeBlend3, AnimationNodeSync);
256
257
StringName blend_amount = PNAME("blend_amount");
258
259
public:
260
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
261
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
262
263
virtual String get_caption() const override;
264
265
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
266
AnimationNodeBlend3();
267
};
268
269
class AnimationNodeSub2 : public AnimationNodeSync {
270
GDCLASS(AnimationNodeSub2, AnimationNodeSync);
271
272
StringName sub_amount = PNAME("sub_amount");
273
274
public:
275
void get_parameter_list(List<PropertyInfo> *r_list) const override;
276
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
277
278
virtual String get_caption() const override;
279
280
virtual bool has_filter() const override;
281
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
282
283
AnimationNodeSub2();
284
};
285
286
class AnimationNodeTimeScale : public AnimationNode {
287
GDCLASS(AnimationNodeTimeScale, AnimationNode);
288
289
StringName scale = PNAME("scale");
290
291
public:
292
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
293
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
294
295
virtual String get_caption() const override;
296
297
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
298
299
AnimationNodeTimeScale();
300
};
301
302
class AnimationNodeTimeSeek : public AnimationNode {
303
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
304
305
StringName seek_pos_request = PNAME("seek_request");
306
bool explicit_elapse = true;
307
308
protected:
309
static void _bind_methods();
310
311
public:
312
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
313
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
314
315
virtual String get_caption() const override;
316
317
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
318
319
void set_explicit_elapse(bool p_enable);
320
bool is_explicit_elapse() const;
321
322
AnimationNodeTimeSeek();
323
};
324
325
class AnimationNodeTransition : public AnimationNodeSync {
326
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
327
328
struct InputData {
329
bool auto_advance = false;
330
bool break_loop_at_end = false;
331
bool reset = true;
332
};
333
LocalVector<InputData> input_data;
334
335
StringName prev_xfading = "prev_xfading";
336
StringName prev_index = "prev_index";
337
StringName current_index = PNAME("current_index");
338
StringName current_state = PNAME("current_state");
339
StringName transition_request = PNAME("transition_request");
340
341
StringName prev_frame_current = "pf_current";
342
StringName prev_frame_current_idx = "pf_current_idx";
343
344
double xfade_time = 0.0;
345
Ref<Curve> xfade_curve;
346
bool allow_transition_to_self = false;
347
348
bool pending_update = false;
349
350
protected:
351
bool _get(const StringName &p_path, Variant &r_ret) const;
352
bool _set(const StringName &p_path, const Variant &p_value);
353
static void _bind_methods();
354
void _get_property_list(List<PropertyInfo> *p_list) const;
355
356
public:
357
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
358
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
359
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
360
361
virtual String get_caption() const override;
362
363
void set_input_count(int p_inputs);
364
365
virtual bool add_input(const String &p_name) override;
366
virtual void remove_input(int p_index) override;
367
virtual bool set_input_name(int p_input, const String &p_name) override;
368
369
void set_input_as_auto_advance(int p_input, bool p_enable);
370
bool is_input_set_as_auto_advance(int p_input) const;
371
372
void set_input_break_loop_at_end(int p_input, bool p_enable);
373
bool is_input_loop_broken_at_end(int p_input) const;
374
375
void set_input_reset(int p_input, bool p_enable);
376
bool is_input_reset(int p_input) const;
377
378
void set_xfade_time(double p_fade);
379
double get_xfade_time() const;
380
381
void set_xfade_curve(const Ref<Curve> &p_curve);
382
Ref<Curve> get_xfade_curve() const;
383
384
void set_allow_transition_to_self(bool p_enable);
385
bool is_allow_transition_to_self() const;
386
387
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
388
389
AnimationNodeTransition();
390
};
391
392
class AnimationNodeOutput : public AnimationNode {
393
GDCLASS(AnimationNodeOutput, AnimationNode);
394
395
public:
396
virtual String get_caption() const override;
397
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
398
AnimationNodeOutput();
399
};
400
401
/////
402
403
class AnimationNodeBlendTree : public AnimationRootNode {
404
GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
405
406
struct Node {
407
Ref<AnimationNode> node;
408
Vector2 position;
409
Vector<StringName> connections;
410
};
411
412
AHashMap<StringName, Node> nodes;
413
414
Vector2 graph_offset;
415
416
void _node_changed(const StringName &p_node);
417
418
void _initialize_node_tree();
419
420
protected:
421
static void _bind_methods();
422
bool _set(const StringName &p_name, const Variant &p_value);
423
bool _get(const StringName &p_name, Variant &r_ret) const;
424
void _get_property_list(List<PropertyInfo> *p_list) const;
425
426
virtual void _tree_changed() override;
427
virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
428
virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
429
430
virtual void reset_state() override;
431
432
public:
433
enum ConnectionError {
434
CONNECTION_OK,
435
CONNECTION_ERROR_NO_INPUT,
436
CONNECTION_ERROR_NO_INPUT_INDEX,
437
CONNECTION_ERROR_NO_OUTPUT,
438
CONNECTION_ERROR_SAME_NODE,
439
CONNECTION_ERROR_CONNECTION_EXISTS,
440
//no need to check for cycles due to tree topology
441
};
442
443
void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
444
Ref<AnimationNode> get_node(const StringName &p_name) const;
445
void remove_node(const StringName &p_name);
446
void rename_node(const StringName &p_name, const StringName &p_new_name);
447
bool has_node(const StringName &p_name) const;
448
StringName get_node_name(const Ref<AnimationNode> &p_node) const;
449
Vector<StringName> get_node_connection_array(const StringName &p_name) const;
450
451
void set_node_position(const StringName &p_node, const Vector2 &p_position);
452
Vector2 get_node_position(const StringName &p_node) const;
453
454
virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
455
456
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
457
void disconnect_node(const StringName &p_node, int p_input_index);
458
459
struct NodeConnection {
460
StringName input_node;
461
int input_index = 0;
462
StringName output_node;
463
};
464
465
ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
466
void get_node_connections(List<NodeConnection> *r_connections) const;
467
468
virtual String get_caption() const override;
469
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
470
471
LocalVector<StringName> get_node_list() const;
472
TypedArray<StringName> get_node_list_as_typed_array() const;
473
474
void set_graph_offset(const Vector2 &p_graph_offset);
475
Vector2 get_graph_offset() const;
476
477
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const override;
478
479
#ifdef TOOLS_ENABLED
480
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
481
#endif
482
483
AnimationNodeBlendTree();
484
~AnimationNodeBlendTree();
485
};
486
487
VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
488
489