/**************************************************************************/1/* root_motion_view.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/visual_instance_3d.h"33#include "scene/resources/immediate_mesh.h"34class RootMotionView : public VisualInstance3D {35GDCLASS(RootMotionView, VisualInstance3D);3637public:38Ref<ImmediateMesh> immediate;39NodePath path;40real_t cell_size = 1.0;41real_t radius = 10.0;42bool use_in_game = false;43Color color = Color(0.5, 0.5, 1.0);44bool first = true;45bool zero_y = true;4647Ref<Material> immediate_material;4849Transform3D accumulated;5051private:52void _notification(int p_what);53static void _bind_methods();5455public:56void set_animation_mixer(const NodePath &p_path);57NodePath get_animation_mixer() const;5859void set_color(const Color &p_color);60Color get_color() const;6162void set_cell_size(float p_size);63float get_cell_size() const;6465void set_radius(float p_radius);66float get_radius() const;6768void set_zero_y(bool p_zero_y);69bool get_zero_y() const;7071virtual AABB get_aabb() const override;7273RootMotionView();74~RootMotionView();75};767778