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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/debugger/scene_debugger.cpp
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/**************************************************************************/
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/* scene_debugger.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_debugger.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/io/dir_access.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/math/math_fieldwise.h"
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#include "core/os/time.h"
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#include "core/templates/local_vector.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/debugger/scene_debugger_object.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/theme/theme_db.h"
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#include "servers/audio/audio_server.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/camera_3d.h"
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#endif
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#ifdef DEBUG_ENABLED
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#include "scene/debugger/runtime_node_select.h"
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#endif
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SceneDebugger::SceneDebugger() {
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singleton = this;
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#ifdef DEBUG_ENABLED
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LiveEditor::singleton = memnew(LiveEditor);
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RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
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EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
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#endif
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}
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SceneDebugger::~SceneDebugger() {
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#ifdef DEBUG_ENABLED
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if (LiveEditor::singleton) {
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EngineDebugger::unregister_message_capture("scene");
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memdelete(LiveEditor::singleton);
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LiveEditor::singleton = nullptr;
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}
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if (RuntimeNodeSelect::singleton) {
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memdelete(RuntimeNodeSelect::singleton);
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RuntimeNodeSelect::singleton = nullptr;
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}
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#endif // DEBUG_ENABLED
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singleton = nullptr;
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}
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void SceneDebugger::initialize() {
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if (EngineDebugger::is_active()) {
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#ifdef DEBUG_ENABLED
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_init_message_handlers();
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#endif
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memnew(SceneDebugger);
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}
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}
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void SceneDebugger::deinitialize() {
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if (singleton) {
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memdelete(singleton);
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}
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}
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#ifdef DEBUG_ENABLED
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void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
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Ref<InputEventKey> k = p_event;
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if (p_shortcut.is_valid() && k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
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EngineDebugger::get_singleton()->send_message("request_quit", Array());
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}
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}
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void SceneDebugger::_handle_embed_input(const Ref<InputEvent> &p_event, const Dictionary &p_settings) {
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Ref<InputEventKey> k = p_event;
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if (k.is_null() || !k->is_pressed()) {
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return;
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}
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Ref<Shortcut> p_shortcut = p_settings.get("editor/next_frame_embedded_project", Ref<Shortcut>());
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if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) {
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EngineDebugger::get_singleton()->send_message("request_embed_next_frame", Array());
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return;
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}
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if (k->is_echo()) {
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return;
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} // Shortcuts that doesn't need is_echo goes below here
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p_shortcut = p_settings.get("editor/suspend_resume_embedded_project", Ref<Shortcut>());
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if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) {
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EngineDebugger::get_singleton()->send_message("request_embed_suspend_toggle", Array());
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return;
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}
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}
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Error SceneDebugger::_msg_setup_scene(const Array &p_args) {
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SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
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return OK;
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}
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Error SceneDebugger::_msg_request_scene_tree(const Array &p_args) {
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LiveEditor::get_singleton()->_send_tree();
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return OK;
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}
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Error SceneDebugger::_msg_save_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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_save_node(p_args[0], p_args[1]);
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Array arr;
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arr.append(p_args[1]);
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EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
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return OK;
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}
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Error SceneDebugger::_msg_inspect_objects(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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Vector<ObjectID> ids;
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for (const Variant &id : (Array)p_args[0]) {
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ids.append(ObjectID(id.operator uint64_t()));
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}
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_send_object_ids(ids, p_args[1]);
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return OK;
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}
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#ifndef DISABLE_DEPRECATED
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Error SceneDebugger::_msg_inspect_object(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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// Legacy compatibility: convert single object ID to new format, then send single object response.
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Vector<ObjectID> ids;
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ids.append(ObjectID(p_args[0].operator uint64_t()));
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SceneDebuggerObject obj(ids[0]);
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if (obj.id.is_null()) {
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EngineDebugger::get_singleton()->send_message("scene:inspect_object", Array());
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return OK;
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}
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Array arr;
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obj.serialize(arr);
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EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
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return OK;
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}
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#endif // DISABLE_DEPRECATED
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Error SceneDebugger::_msg_clear_selection(const Array &p_args) {
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RuntimeNodeSelect::get_singleton()->_clear_selection();
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return OK;
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}
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Error SceneDebugger::_msg_suspend_changed(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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bool suspended = p_args[0];
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SceneTree::get_singleton()->set_suspend(suspended);
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RuntimeNodeSelect::get_singleton()->_update_input_state();
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return OK;
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}
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Error SceneDebugger::_msg_next_frame(const Array &p_args) {
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_next_frame();
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return OK;
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}
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Error SceneDebugger::_msg_speed_changed(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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double time_scale_user = p_args[0];
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Engine::get_singleton()->set_user_time_scale(time_scale_user);
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return OK;
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}
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Error SceneDebugger::_msg_debug_mute_audio(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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bool do_mute = p_args[0];
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AudioServer::get_singleton()->set_debug_mute(do_mute);
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return OK;
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}
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Error SceneDebugger::_msg_override_cameras(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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bool enable = p_args[0];
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bool from_editor = p_args[1];
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SceneTree::get_singleton()->get_root()->enable_camera_2d_override(enable);
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#ifndef _3D_DISABLED
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SceneTree::get_singleton()->get_root()->enable_camera_3d_override(enable);
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#endif // _3D_DISABLED
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RuntimeNodeSelect::get_singleton()->_set_camera_override_enabled(enable && !from_editor);
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return OK;
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}
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Error SceneDebugger::_msg_set_object_property(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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_set_object_property(p_args[0], p_args[1], p_args[2]);
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RuntimeNodeSelect::get_singleton()->_queue_selection_update();
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return OK;
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}
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Error SceneDebugger::_msg_set_object_property_field(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
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_set_object_property(p_args[0], p_args[1], p_args[2], p_args[3]);
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RuntimeNodeSelect::get_singleton()->_queue_selection_update();
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return OK;
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}
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Error SceneDebugger::_msg_reload_cached_files(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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PackedStringArray files = p_args[0];
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reload_cached_files(files);
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return OK;
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}
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Error SceneDebugger::_msg_setup_embedded_shortcuts(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
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Dictionary dict = p_args[0];
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LocalVector<Variant> keys = dict.get_key_list();
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for (const Variant &key : keys) {
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dict[key] = DebuggerMarshalls::deserialize_key_shortcut(dict[key]);
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}
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SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_embed_input).bind(dict));
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return OK;
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}
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// region Live editing.
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Error SceneDebugger::_msg_live_set_root(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_root_func(p_args[0], p_args[1]);
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return OK;
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}
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Error SceneDebugger::_msg_live_node_path(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_node_path_func(p_args[0], p_args[1]);
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return OK;
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}
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Error SceneDebugger::_msg_live_res_path(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_res_path_func(p_args[0], p_args[1]);
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return OK;
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}
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Error SceneDebugger::_msg_live_node_prop_res(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_node_prop(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_node_set_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_res_prop_res(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_res_prop(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_res_set_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_node_call(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LocalVector<Variant> args;
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LocalVector<Variant *> argptrs;
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args.resize(p_args.size() - 2);
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argptrs.resize(args.size());
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for (uint32_t i = 0; i < args.size(); i++) {
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args[i] = p_args[i + 2];
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argptrs[i] = &args[i];
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}
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LiveEditor::get_singleton()->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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return OK;
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}
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Error SceneDebugger::_msg_live_res_call(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LocalVector<Variant> args;
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LocalVector<Variant *> argptrs;
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args.resize(p_args.size() - 2);
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argptrs.resize(args.size());
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for (uint32_t i = 0; i < args.size(); i++) {
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args[i] = p_args[i + 2];
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argptrs[i] = &args[i];
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}
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LiveEditor::get_singleton()->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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return OK;
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}
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Error SceneDebugger::_msg_live_create_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_create_node_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_instantiate_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_instance_node_func(p_args[0], p_args[1], p_args[2]);
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return OK;
342
}
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Error SceneDebugger::_msg_live_remove_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_remove_node_func(p_args[0]);
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RuntimeNodeSelect::get_singleton()->_queue_selection_update();
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return OK;
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}
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Error SceneDebugger::_msg_live_remove_and_keep_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_remove_and_keep_node_func(p_args[0], p_args[1]);
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RuntimeNodeSelect::get_singleton()->_queue_selection_update();
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return OK;
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}
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Error SceneDebugger::_msg_live_restore_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_restore_node_func(p_args[0], p_args[1], p_args[2]);
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return OK;
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}
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Error SceneDebugger::_msg_live_duplicate_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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LiveEditor::get_singleton()->_duplicate_node_func(p_args[0], p_args[1]);
367
return OK;
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}
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Error SceneDebugger::_msg_live_reparent_node(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
372
LiveEditor::get_singleton()->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
373
return OK;
374
}
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// endregion
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378
// region Runtime Node Selection.
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Error SceneDebugger::_msg_runtime_node_select_setup(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
382
RuntimeNodeSelect::get_singleton()->_setup(p_args[0]);
383
return OK;
384
}
385
386
Error SceneDebugger::_msg_runtime_node_select_set_type(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
388
RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
389
RuntimeNodeSelect::get_singleton()->_node_set_type(type);
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return OK;
391
}
392
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Error SceneDebugger::_msg_runtime_node_select_set_mode(const Array &p_args) {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
395
RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
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RuntimeNodeSelect::get_singleton()->_select_set_mode(mode);
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return OK;
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}
399
400
Error SceneDebugger::_msg_runtime_node_select_set_visible(const Array &p_args) {
401
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
402
bool visible = p_args[0];
403
RuntimeNodeSelect::get_singleton()->_set_selection_visible(visible);
404
return OK;
405
}
406
407
Error SceneDebugger::_msg_runtime_node_select_set_avoid_locked(const Array &p_args) {
408
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
409
bool avoid_locked = p_args[0];
410
RuntimeNodeSelect::get_singleton()->_set_avoid_locked(avoid_locked);
411
return OK;
412
}
413
414
Error SceneDebugger::_msg_runtime_node_select_set_prefer_group(const Array &p_args) {
415
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
416
bool prefer_group = p_args[0];
417
RuntimeNodeSelect::get_singleton()->_set_prefer_group(prefer_group);
418
return OK;
419
}
420
421
Error SceneDebugger::_msg_runtime_node_select_reset_camera_2d(const Array &p_args) {
422
RuntimeNodeSelect::get_singleton()->_reset_camera_2d();
423
return OK;
424
}
425
426
Error SceneDebugger::_msg_transform_camera_2d(const Array &p_args) {
427
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
428
ERR_FAIL_COND_V(!SceneTree::get_singleton()->get_root()->is_camera_2d_override_enabled(), ERR_BUG);
429
Transform2D transform = p_args[0];
430
Camera2D *override_camera = SceneTree::get_singleton()->get_root()->get_override_camera_2d();
431
override_camera->set_offset(transform.affine_inverse().get_origin());
432
override_camera->set_zoom(transform.get_scale());
433
RuntimeNodeSelect::get_singleton()->_queue_selection_update();
434
return OK;
435
}
436
437
#ifndef _3D_DISABLED
438
Error SceneDebugger::_msg_runtime_node_select_reset_camera_3d(const Array &p_args) {
439
RuntimeNodeSelect::get_singleton()->_reset_camera_3d();
440
return OK;
441
}
442
443
Error SceneDebugger::_msg_transform_camera_3d(const Array &p_args) {
444
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
445
ERR_FAIL_COND_V(!SceneTree::get_singleton()->get_root()->is_camera_3d_override_enabled(), ERR_BUG);
446
Transform3D transform = p_args[0];
447
bool is_perspective = p_args[1];
448
float size_or_fov = p_args[2];
449
float depth_near = p_args[3];
450
float depth_far = p_args[4];
451
452
Camera3D *override_camera = SceneTree::get_singleton()->get_root()->get_override_camera_3d();
453
if (is_perspective) {
454
override_camera->set_perspective(size_or_fov, depth_near, depth_far);
455
} else {
456
override_camera->set_orthogonal(size_or_fov, depth_near, depth_far);
457
}
458
override_camera->set_transform(transform);
459
RuntimeNodeSelect::get_singleton()->_queue_selection_update();
460
return OK;
461
}
462
#endif // _3D_DISABLED
463
464
// endregion
465
466
// region Embedded process screenshot.
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468
Error SceneDebugger::_msg_rq_screenshot(const Array &p_args) {
469
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
470
471
Viewport *viewport = SceneTree::get_singleton()->get_root();
472
ERR_FAIL_NULL_V_MSG(viewport, ERR_UNCONFIGURED, "Cannot get a viewport from the main screen.");
473
Ref<ViewportTexture> texture = viewport->get_texture();
474
ERR_FAIL_COND_V_MSG(texture.is_null(), ERR_UNCONFIGURED, "Cannot get a viewport texture from the main screen.");
475
Ref<Image> img = texture->get_image();
476
ERR_FAIL_COND_V_MSG(img.is_null(), ERR_UNCONFIGURED, "Cannot get an image from a viewport texture of the main screen.");
477
img->clear_mipmaps();
478
479
const String TEMP_DIR = OS::get_singleton()->get_temp_path();
480
uint32_t suffix_i = 0;
481
String path;
482
while (true) {
483
String datetime = Time::get_singleton()->get_datetime_string_from_system().remove_chars("-T:");
484
datetime += itos(Time::get_singleton()->get_ticks_usec());
485
String suffix = datetime + (suffix_i > 0 ? itos(suffix_i) : "");
486
path = TEMP_DIR.path_join("scr-" + suffix + ".png");
487
if (!DirAccess::exists(path)) {
488
break;
489
}
490
suffix_i += 1;
491
}
492
img->save_png(path);
493
494
Array arr;
495
arr.append(p_args[0]);
496
arr.append(img->get_width());
497
arr.append(img->get_height());
498
arr.append(path);
499
EngineDebugger::get_singleton()->send_message("game_view:get_screenshot", arr);
500
501
return OK;
502
}
503
504
// endregion
505
506
HashMap<String, SceneDebugger::ParseMessageFunc> SceneDebugger::message_handlers;
507
508
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
509
ERR_FAIL_NULL_V(SceneTree::get_singleton(), ERR_UNCONFIGURED);
510
ERR_FAIL_NULL_V(LiveEditor::get_singleton(), ERR_UNCONFIGURED);
511
ERR_FAIL_NULL_V(RuntimeNodeSelect::get_singleton(), ERR_UNCONFIGURED);
512
513
ParseMessageFunc *fn_ptr = message_handlers.getptr(p_msg);
514
if (fn_ptr) {
515
r_captured = true;
516
return (*fn_ptr)(p_args);
517
}
518
519
if (p_msg.begins_with("live_") || p_msg.begins_with("runtime_node_select_")) {
520
// Messages with these prefixes are reserved and should be handled by the LiveEditor or RuntimeNodeSelect classes,
521
// so return ERR_SKIP.
522
r_captured = true;
523
return ERR_SKIP;
524
}
525
526
r_captured = false;
527
528
return OK;
529
}
530
531
void SceneDebugger::_init_message_handlers() {
532
message_handlers["setup_scene"] = _msg_setup_scene;
533
message_handlers["setup_embedded_shortcuts"] = _msg_setup_embedded_shortcuts;
534
message_handlers["request_scene_tree"] = _msg_request_scene_tree;
535
message_handlers["save_node"] = _msg_save_node;
536
message_handlers["inspect_objects"] = _msg_inspect_objects;
537
#ifndef DISABLE_DEPRECATED
538
message_handlers["inspect_object"] = _msg_inspect_object;
539
#endif // DISABLE_DEPRECATED
540
message_handlers["clear_selection"] = _msg_clear_selection;
541
message_handlers["suspend_changed"] = _msg_suspend_changed;
542
message_handlers["next_frame"] = _msg_next_frame;
543
message_handlers["speed_changed"] = _msg_speed_changed;
544
message_handlers["debug_mute_audio"] = _msg_debug_mute_audio;
545
message_handlers["override_cameras"] = _msg_override_cameras;
546
message_handlers["transform_camera_2d"] = _msg_transform_camera_2d;
547
#ifndef _3D_DISABLED
548
message_handlers["transform_camera_3d"] = _msg_transform_camera_3d;
549
#endif // _3D_DISABLED
550
message_handlers["set_object_property"] = _msg_set_object_property;
551
message_handlers["set_object_property_field"] = _msg_set_object_property_field;
552
message_handlers["reload_cached_files"] = _msg_reload_cached_files;
553
message_handlers["live_set_root"] = _msg_live_set_root;
554
message_handlers["live_node_path"] = _msg_live_node_path;
555
message_handlers["live_res_path"] = _msg_live_res_path;
556
message_handlers["live_node_prop_res"] = _msg_live_node_prop_res;
557
message_handlers["live_node_prop"] = _msg_live_node_prop;
558
message_handlers["live_res_prop_res"] = _msg_live_res_prop_res;
559
message_handlers["live_res_prop"] = _msg_live_res_prop;
560
message_handlers["live_node_call"] = _msg_live_node_call;
561
message_handlers["live_res_call"] = _msg_live_res_call;
562
message_handlers["live_create_node"] = _msg_live_create_node;
563
message_handlers["live_instantiate_node"] = _msg_live_instantiate_node;
564
message_handlers["live_remove_node"] = _msg_live_remove_node;
565
message_handlers["live_remove_and_keep_node"] = _msg_live_remove_and_keep_node;
566
message_handlers["live_restore_node"] = _msg_live_restore_node;
567
message_handlers["live_duplicate_node"] = _msg_live_duplicate_node;
568
message_handlers["live_reparent_node"] = _msg_live_reparent_node;
569
message_handlers["runtime_node_select_setup"] = _msg_runtime_node_select_setup;
570
message_handlers["runtime_node_select_set_type"] = _msg_runtime_node_select_set_type;
571
message_handlers["runtime_node_select_set_mode"] = _msg_runtime_node_select_set_mode;
572
message_handlers["runtime_node_select_set_visible"] = _msg_runtime_node_select_set_visible;
573
message_handlers["runtime_node_select_set_avoid_locked"] = _msg_runtime_node_select_set_avoid_locked;
574
message_handlers["runtime_node_select_set_prefer_group"] = _msg_runtime_node_select_set_prefer_group;
575
message_handlers["runtime_node_select_reset_camera_2d"] = _msg_runtime_node_select_reset_camera_2d;
576
#ifndef _3D_DISABLED
577
message_handlers["runtime_node_select_reset_camera_3d"] = _msg_runtime_node_select_reset_camera_3d;
578
#endif
579
message_handlers["rq_screenshot"] = _msg_rq_screenshot;
580
}
581
582
void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
583
Node *node = ObjectDB::get_instance<Node>(id);
584
ERR_FAIL_NULL(node);
585
586
#ifdef TOOLS_ENABLED
587
HashMap<const Node *, Node *> duplimap;
588
Node *copy = node->duplicate_from_editor(duplimap);
589
#else
590
Node *copy = node->duplicate();
591
#endif // TOOLS_ENABLED
592
593
// Handle Unique Nodes.
594
for (int i = 0; i < copy->get_child_count(false); i++) {
595
_set_node_owner_recursive(copy->get_child(i, false), copy);
596
}
597
// Root node cannot ever be unique name in its own Scene!
598
copy->set_unique_name_in_owner(false);
599
600
Ref<PackedScene> ps = memnew(PackedScene);
601
ps->pack(copy);
602
ResourceSaver::save(ps, p_path);
603
604
memdelete(copy);
605
}
606
607
void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
608
if (!p_node->get_owner()) {
609
p_node->set_owner(p_owner);
610
}
611
612
for (int i = 0; i < p_node->get_child_count(false); i++) {
613
_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
614
}
615
}
616
617
void SceneDebugger::_send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection) {
618
Vector<ObjectID> ids = p_ids;
619
if (ids.size() > RuntimeNodeSelect::get_singleton()->max_selection) {
620
ids.resize(RuntimeNodeSelect::get_singleton()->max_selection);
621
EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
622
}
623
624
LocalVector<Node *> nodes;
625
Array objs;
626
bool objs_missing = false;
627
for (const ObjectID &id : ids) {
628
SceneDebuggerObject obj(id);
629
if (obj.id.is_null()) {
630
objs_missing = true;
631
continue;
632
}
633
634
if (p_update_selection) {
635
if (Node *node = ObjectDB::get_instance<Node>(id)) {
636
nodes.push_back(node);
637
}
638
}
639
640
Array arr;
641
obj.serialize(arr);
642
objs.append(arr);
643
}
644
645
if (p_update_selection) {
646
RuntimeNodeSelect::get_singleton()->_set_selected_nodes(Vector<Node *>(nodes));
647
}
648
649
if (objs_missing) {
650
Array invalid_selection;
651
for (const ObjectID &id : ids) {
652
invalid_selection.append(id);
653
}
654
655
Array arr;
656
arr.append(invalid_selection);
657
EngineDebugger::get_singleton()->send_message("remote_selection_invalidated", arr);
658
659
EngineDebugger::get_singleton()->send_message(objs.is_empty() ? "remote_nothing_selected" : "remote_objects_selected", objs);
660
} else {
661
EngineDebugger::get_singleton()->send_message(p_update_selection ? "remote_objects_selected" : "scene:inspect_objects", objs);
662
}
663
}
664
665
void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field) {
666
Object *obj = ObjectDB::get_instance(p_id);
667
if (!obj) {
668
return;
669
}
670
671
String prop_name;
672
if (p_property.begins_with("Members/")) {
673
prop_name = p_property.get_slicec('/', p_property.get_slice_count("/") - 1);
674
} else {
675
prop_name = p_property;
676
}
677
678
Variant value = p_value;
679
if (p_value.is_string() && (obj->get_static_property_type(prop_name) == Variant::OBJECT || p_property == "script")) {
680
value = ResourceLoader::load(p_value);
681
}
682
683
if (!p_field.is_empty()) {
684
// Only one specific field.
685
value = fieldwise_assign(obj->get(prop_name), value, p_field);
686
}
687
688
obj->set(prop_name, value);
689
}
690
691
void SceneDebugger::_next_frame() {
692
SceneTree *scene_tree = SceneTree::get_singleton();
693
if (!scene_tree->is_suspended()) {
694
return;
695
}
696
697
scene_tree->set_suspend(false);
698
RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
699
}
700
701
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
702
LiveEditor *debugger = LiveEditor::get_singleton();
703
if (!debugger) {
704
return;
705
}
706
707
if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
708
debugger->live_scene_edit_cache[p_filename].insert(p_node);
709
}
710
}
711
712
void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
713
LiveEditor *debugger = LiveEditor::get_singleton();
714
if (!debugger) {
715
return;
716
}
717
718
HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
719
HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
720
if (E) {
721
E->value.erase(p_node);
722
if (E->value.is_empty()) {
723
edit_cache.remove(E);
724
}
725
}
726
727
HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
728
HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
729
if (F) {
730
for (const KeyValue<ObjectID, Node *> &G : F->value) {
731
memdelete(G.value);
732
}
733
remove_list.remove(F);
734
}
735
}
736
737
void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
738
for (const String &file : p_files) {
739
Ref<Resource> res = ResourceCache::get_ref(file);
740
if (res.is_valid()) {
741
res->reload_from_file();
742
}
743
}
744
}
745
746
SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) :
747
SceneDebuggerObject(ObjectDB::get_instance(p_id)) {
748
}
749
750
/// LiveEditor
751
LiveEditor *LiveEditor::get_singleton() {
752
return singleton;
753
}
754
755
void LiveEditor::_send_tree() {
756
SceneTree *scene_tree = SceneTree::get_singleton();
757
if (!scene_tree) {
758
return;
759
}
760
761
Array arr;
762
// Encoded as a flat list depth first.
763
SceneDebuggerTree tree(scene_tree->root);
764
tree.serialize(arr);
765
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
766
}
767
768
void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
769
live_edit_node_path_cache[p_id] = p_path;
770
}
771
772
void LiveEditor::_res_path_func(const String &p_path, int p_id) {
773
live_edit_resource_cache[p_id] = p_path;
774
}
775
776
void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
777
SceneTree *scene_tree = SceneTree::get_singleton();
778
if (!scene_tree) {
779
return;
780
}
781
782
if (!live_edit_node_path_cache.has(p_id)) {
783
return;
784
}
785
786
NodePath np = live_edit_node_path_cache[p_id];
787
Node *base = nullptr;
788
if (scene_tree->root->has_node(live_edit_root)) {
789
base = scene_tree->root->get_node(live_edit_root);
790
}
791
792
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
793
if (!E) {
794
return; //scene not editable
795
}
796
797
for (Node *F : E->value) {
798
Node *n = F;
799
800
if (base && !base->is_ancestor_of(n)) {
801
continue;
802
}
803
804
if (!n->has_node(np)) {
805
continue;
806
}
807
Node *n2 = n->get_node(np);
808
809
// Do not change transform of edited scene root, unless it's the scene being played.
810
// See GH-86659 for additional context.
811
bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
812
Variant orig_tf;
813
814
if (keep_transform) {
815
if (n2->is_class("Node3D")) {
816
orig_tf = n2->call("get_transform");
817
} else if (n2->is_class("CanvasItem")) {
818
orig_tf = n2->call("_edit_get_state");
819
}
820
}
821
822
n2->set(p_prop, p_value);
823
824
if (keep_transform) {
825
if (n2->is_class("Node3D")) {
826
Variant new_tf = n2->call("get_transform");
827
if (new_tf != orig_tf) {
828
n2->call("set_transform", orig_tf);
829
}
830
} else if (n2->is_class("CanvasItem")) {
831
Variant new_tf = n2->call("_edit_get_state");
832
if (new_tf != orig_tf) {
833
n2->call("_edit_set_state", orig_tf);
834
}
835
}
836
}
837
}
838
}
839
840
void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
841
Ref<Resource> r = ResourceLoader::load(p_value);
842
if (r.is_null()) {
843
return;
844
}
845
_node_set_func(p_id, p_prop, r);
846
}
847
848
void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
849
SceneTree *scene_tree = SceneTree::get_singleton();
850
if (!scene_tree) {
851
return;
852
}
853
if (!live_edit_node_path_cache.has(p_id)) {
854
return;
855
}
856
857
NodePath np = live_edit_node_path_cache[p_id];
858
Node *base = nullptr;
859
if (scene_tree->root->has_node(live_edit_root)) {
860
base = scene_tree->root->get_node(live_edit_root);
861
}
862
863
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
864
if (!E) {
865
return; //scene not editable
866
}
867
868
for (Node *F : E->value) {
869
Node *n = F;
870
871
if (base && !base->is_ancestor_of(n)) {
872
continue;
873
}
874
875
if (!n->has_node(np)) {
876
continue;
877
}
878
Node *n2 = n->get_node(np);
879
880
// Do not change transform of edited scene root, unless it's the scene being played.
881
// See GH-86659 for additional context.
882
bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
883
Variant orig_tf;
884
885
if (keep_transform) {
886
if (n2->is_class("Node3D")) {
887
orig_tf = n2->call("get_transform");
888
} else if (n2->is_class("CanvasItem")) {
889
orig_tf = n2->call("_edit_get_state");
890
}
891
}
892
893
Callable::CallError ce;
894
n2->callp(p_method, p_args, p_argcount, ce);
895
896
if (keep_transform) {
897
if (n2->is_class("Node3D")) {
898
Variant new_tf = n2->call("get_transform");
899
if (new_tf != orig_tf) {
900
n2->call("set_transform", orig_tf);
901
}
902
} else if (n2->is_class("CanvasItem")) {
903
Variant new_tf = n2->call("_edit_get_state");
904
if (new_tf != orig_tf) {
905
n2->call("_edit_set_state", orig_tf);
906
}
907
}
908
}
909
}
910
}
911
912
void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
913
if (!live_edit_resource_cache.has(p_id)) {
914
return;
915
}
916
917
String resp = live_edit_resource_cache[p_id];
918
919
if (!ResourceCache::has(resp)) {
920
return;
921
}
922
923
Ref<Resource> r = ResourceCache::get_ref(resp);
924
if (r.is_null()) {
925
return;
926
}
927
928
r->set(p_prop, p_value);
929
}
930
931
void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
932
Ref<Resource> r = ResourceLoader::load(p_value);
933
if (r.is_null()) {
934
return;
935
}
936
_res_set_func(p_id, p_prop, r);
937
}
938
939
void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
940
if (!live_edit_resource_cache.has(p_id)) {
941
return;
942
}
943
944
String resp = live_edit_resource_cache[p_id];
945
946
if (!ResourceCache::has(resp)) {
947
return;
948
}
949
950
Ref<Resource> r = ResourceCache::get_ref(resp);
951
if (r.is_null()) {
952
return;
953
}
954
955
Callable::CallError ce;
956
r->callp(p_method, p_args, p_argcount, ce);
957
}
958
959
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
960
live_edit_root = p_scene_path;
961
live_edit_scene = p_scene_from;
962
}
963
964
void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
965
SceneTree *scene_tree = SceneTree::get_singleton();
966
if (!scene_tree) {
967
return;
968
}
969
970
Node *base = nullptr;
971
if (scene_tree->root->has_node(live_edit_root)) {
972
base = scene_tree->root->get_node(live_edit_root);
973
}
974
975
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
976
if (!E) {
977
return; //scene not editable
978
}
979
980
for (Node *F : E->value) {
981
Node *n = F;
982
983
if (base && !base->is_ancestor_of(n)) {
984
continue;
985
}
986
987
if (!n->has_node(p_parent)) {
988
continue;
989
}
990
Node *n2 = n->get_node(p_parent);
991
992
Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
993
if (!no) {
994
continue;
995
}
996
997
no->set_name(p_name);
998
n2->add_child(no);
999
}
1000
}
1001
1002
void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
1003
SceneTree *scene_tree = SceneTree::get_singleton();
1004
if (!scene_tree) {
1005
return;
1006
}
1007
1008
Ref<PackedScene> ps = ResourceLoader::load(p_path);
1009
1010
if (ps.is_null()) {
1011
return;
1012
}
1013
1014
Node *base = nullptr;
1015
if (scene_tree->root->has_node(live_edit_root)) {
1016
base = scene_tree->root->get_node(live_edit_root);
1017
}
1018
1019
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1020
if (!E) {
1021
return; //scene not editable
1022
}
1023
1024
for (Node *F : E->value) {
1025
Node *n = F;
1026
1027
if (base && !base->is_ancestor_of(n)) {
1028
continue;
1029
}
1030
1031
if (!n->has_node(p_parent)) {
1032
continue;
1033
}
1034
Node *n2 = n->get_node(p_parent);
1035
1036
Node *no = ps->instantiate();
1037
if (!no) {
1038
continue;
1039
}
1040
1041
no->set_name(p_name);
1042
n2->add_child(no);
1043
}
1044
}
1045
1046
void LiveEditor::_remove_node_func(const NodePath &p_at) {
1047
SceneTree *scene_tree = SceneTree::get_singleton();
1048
if (!scene_tree) {
1049
return;
1050
}
1051
1052
Node *base = nullptr;
1053
if (scene_tree->root->has_node(live_edit_root)) {
1054
base = scene_tree->root->get_node(live_edit_root);
1055
}
1056
1057
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1058
if (!E) {
1059
return; //scene not editable
1060
}
1061
1062
LocalVector<Node *> to_delete;
1063
1064
for (const Node *n : E->value) {
1065
if (base && !base->is_ancestor_of(n)) {
1066
continue;
1067
}
1068
1069
if (!n->has_node(p_at)) {
1070
continue;
1071
}
1072
Node *n2 = n->get_node(p_at);
1073
1074
to_delete.push_back(n2);
1075
}
1076
1077
for (Node *node : to_delete) {
1078
memdelete(node);
1079
}
1080
}
1081
1082
void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
1083
SceneTree *scene_tree = SceneTree::get_singleton();
1084
if (!scene_tree) {
1085
return;
1086
}
1087
1088
Node *base = nullptr;
1089
if (scene_tree->root->has_node(live_edit_root)) {
1090
base = scene_tree->root->get_node(live_edit_root);
1091
}
1092
1093
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1094
if (!E) {
1095
return; //scene not editable
1096
}
1097
1098
LocalVector<Node *> to_remove;
1099
for (Node *n : E->value) {
1100
if (base && !base->is_ancestor_of(n)) {
1101
continue;
1102
}
1103
1104
if (!n->has_node(p_at)) {
1105
continue;
1106
}
1107
1108
to_remove.push_back(n);
1109
}
1110
1111
for (Node *n : to_remove) {
1112
Node *n2 = n->get_node(p_at);
1113
n2->get_parent()->remove_child(n2);
1114
live_edit_remove_list[n][p_keep_id] = n2;
1115
}
1116
}
1117
1118
void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
1119
SceneTree *scene_tree = SceneTree::get_singleton();
1120
if (!scene_tree) {
1121
return;
1122
}
1123
1124
Node *base = nullptr;
1125
if (scene_tree->root->has_node(live_edit_root)) {
1126
base = scene_tree->root->get_node(live_edit_root);
1127
}
1128
1129
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1130
if (!E) {
1131
return; //scene not editable
1132
}
1133
1134
for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
1135
HashSet<Node *>::Iterator N = F;
1136
++N;
1137
1138
Node *n = *F;
1139
1140
if (base && !base->is_ancestor_of(n)) {
1141
continue;
1142
}
1143
1144
if (!n->has_node(p_at)) {
1145
continue;
1146
}
1147
Node *n2 = n->get_node(p_at);
1148
1149
HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
1150
1151
if (!EN) {
1152
continue;
1153
}
1154
1155
HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
1156
1157
if (!FN) {
1158
continue;
1159
}
1160
n2->add_child(FN->value);
1161
1162
EN->value.remove(FN);
1163
1164
if (EN->value.is_empty()) {
1165
live_edit_remove_list.remove(EN);
1166
}
1167
1168
F = N;
1169
}
1170
}
1171
1172
void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
1173
SceneTree *scene_tree = SceneTree::get_singleton();
1174
if (!scene_tree) {
1175
return;
1176
}
1177
1178
Node *base = nullptr;
1179
if (scene_tree->root->has_node(live_edit_root)) {
1180
base = scene_tree->root->get_node(live_edit_root);
1181
}
1182
1183
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1184
if (!E) {
1185
return; //scene not editable
1186
}
1187
1188
for (Node *F : E->value) {
1189
Node *n = F;
1190
1191
if (base && !base->is_ancestor_of(n)) {
1192
continue;
1193
}
1194
1195
if (!n->has_node(p_at)) {
1196
continue;
1197
}
1198
Node *n2 = n->get_node(p_at);
1199
1200
Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
1201
1202
if (!dup) {
1203
continue;
1204
}
1205
1206
dup->set_name(p_new_name);
1207
n2->get_parent()->add_child(dup);
1208
}
1209
}
1210
1211
void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
1212
SceneTree *scene_tree = SceneTree::get_singleton();
1213
if (!scene_tree) {
1214
return;
1215
}
1216
1217
Node *base = nullptr;
1218
if (scene_tree->root->has_node(live_edit_root)) {
1219
base = scene_tree->root->get_node(live_edit_root);
1220
}
1221
1222
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
1223
if (!E) {
1224
return; //scene not editable
1225
}
1226
1227
for (Node *F : E->value) {
1228
Node *n = F;
1229
1230
if (base && !base->is_ancestor_of(n)) {
1231
continue;
1232
}
1233
1234
if (!n->has_node(p_at)) {
1235
continue;
1236
}
1237
Node *nfrom = n->get_node(p_at);
1238
1239
if (!n->has_node(p_new_place)) {
1240
continue;
1241
}
1242
Node *nto = n->get_node(p_new_place);
1243
1244
nfrom->get_parent()->remove_child(nfrom);
1245
nfrom->set_name(p_new_name);
1246
1247
nto->add_child(nfrom);
1248
if (p_at_pos >= 0) {
1249
nto->move_child(nfrom, p_at_pos);
1250
}
1251
}
1252
}
1253
#endif // DEBUG_ENABLED
1254
1255