/**************************************************************************/1/* aspect_ratio_container.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/container.h"3334class AspectRatioContainer : public Container {35GDCLASS(AspectRatioContainer, Container);3637protected:38void _notification(int p_what);39static void _bind_methods();40virtual Size2 get_minimum_size() const override;4142public:43enum StretchMode {44STRETCH_WIDTH_CONTROLS_HEIGHT,45STRETCH_HEIGHT_CONTROLS_WIDTH,46STRETCH_FIT,47STRETCH_COVER,48};49enum AlignmentMode {50ALIGNMENT_BEGIN,51ALIGNMENT_CENTER,52ALIGNMENT_END,53};5455private:56float ratio = 1.0;57StretchMode stretch_mode = STRETCH_FIT;58AlignmentMode alignment_horizontal = ALIGNMENT_CENTER;59AlignmentMode alignment_vertical = ALIGNMENT_CENTER;6061public:62void set_ratio(float p_ratio);63float get_ratio() const { return ratio; }6465void set_stretch_mode(StretchMode p_mode);66StretchMode get_stretch_mode() const { return stretch_mode; }6768void set_alignment_horizontal(AlignmentMode p_alignment_horizontal);69AlignmentMode get_alignment_horizontal() const { return alignment_horizontal; }7071void set_alignment_vertical(AlignmentMode p_alignment_vertical);72AlignmentMode get_alignment_vertical() const { return alignment_vertical; }7374virtual Vector<int> get_allowed_size_flags_horizontal() const override;75virtual Vector<int> get_allowed_size_flags_vertical() const override;76};7778VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);79VARIANT_ENUM_CAST(AspectRatioContainer::AlignmentMode);808182