/**************************************************************************/1/* container.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/control.h"3334class Container : public Control {35GDCLASS(Container, Control);3637bool pending_sort = false;38bool accessibility_region = false;39void _sort_children();40void _child_minsize_changed();4142protected:43enum class SortableVisibilityMode {44VISIBLE,45VISIBLE_IN_TREE,46IGNORE,47};4849void queue_sort();50Control *as_sortable_control(Node *p_node, SortableVisibilityMode p_visibility_mode = SortableVisibilityMode::VISIBLE_IN_TREE) const;5152virtual void add_child_notify(Node *p_child) override;53virtual void move_child_notify(Node *p_child) override;54virtual void remove_child_notify(Node *p_child) override;5556GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal)57GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical)5859void _notification(int p_what);60static void _bind_methods();6162public:63enum {64NOTIFICATION_PRE_SORT_CHILDREN = 50,65NOTIFICATION_SORT_CHILDREN = 51,66};6768void fit_child_in_rect(RequiredParam<Control> rp_child, const Rect2 &p_rect);6970virtual Vector<int> get_allowed_size_flags_horizontal() const;71virtual Vector<int> get_allowed_size_flags_vertical() const;7273PackedStringArray get_configuration_warnings() const override;7475void set_accessibility_region(bool p_region);76bool is_accessibility_region() const;7778Container();79};808182