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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/gui/container.h
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/**************************************************************************/
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/* container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/control.h"
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class Container : public Control {
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GDCLASS(Container, Control);
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bool pending_sort = false;
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bool accessibility_region = false;
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void _sort_children();
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void _child_minsize_changed();
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protected:
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enum class SortableVisibilityMode {
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VISIBLE,
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VISIBLE_IN_TREE,
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IGNORE,
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};
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void queue_sort();
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Control *as_sortable_control(Node *p_node, SortableVisibilityMode p_visibility_mode = SortableVisibilityMode::VISIBLE_IN_TREE) const;
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virtual void add_child_notify(Node *p_child) override;
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virtual void move_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal)
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GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical)
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void _notification(int p_what);
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static void _bind_methods();
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public:
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enum {
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NOTIFICATION_PRE_SORT_CHILDREN = 50,
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NOTIFICATION_SORT_CHILDREN = 51,
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};
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void fit_child_in_rect(RequiredParam<Control> rp_child, const Rect2 &p_rect);
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virtual Vector<int> get_allowed_size_flags_horizontal() const;
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virtual Vector<int> get_allowed_size_flags_vertical() const;
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PackedStringArray get_configuration_warnings() const override;
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void set_accessibility_region(bool p_region);
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bool is_accessibility_region() const;
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Container();
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};
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