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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/gui/foldable_container.h
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/**************************************************************************/
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/* foldable_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/container.h"
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class FoldableGroup;
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class TextLine;
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class FoldableContainer : public Container {
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GDCLASS(FoldableContainer, Container);
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public:
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enum TitlePosition {
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POSITION_TOP,
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POSITION_BOTTOM,
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POSITION_MAX
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};
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private:
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bool folded = false;
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String title;
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Ref<FoldableGroup> foldable_group;
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String language;
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TextDirection title_text_direction = TEXT_DIRECTION_AUTO;
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HorizontalAlignment title_alignment = HORIZONTAL_ALIGNMENT_LEFT;
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TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
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TitlePosition title_position = POSITION_TOP;
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Ref<TextLine> text_buf;
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bool changing_group = false;
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bool is_hovering = false;
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mutable Vector2 title_minimum_size;
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LocalVector<Control *> title_controls;
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struct ThemeCache {
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Ref<StyleBox> title_style;
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Ref<StyleBox> title_hover_style;
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Ref<StyleBox> title_collapsed_style;
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Ref<StyleBox> title_collapsed_hover_style;
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Ref<StyleBox> panel_style;
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Ref<StyleBox> focus_style;
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Color title_font_color;
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Color title_hovered_font_color;
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Color title_collapsed_font_color;
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Color title_font_outline_color;
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Ref<Font> title_font;
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int title_font_size = 0;
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int title_font_outline_size = 0;
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Ref<Texture2D> expanded_arrow;
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Ref<Texture2D> expanded_arrow_mirrored;
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Ref<Texture2D> folded_arrow;
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Ref<Texture2D> folded_arrow_mirrored;
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int h_separation = 0;
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} theme_cache;
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Ref<StyleBox> _get_title_style() const;
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Ref<Texture2D> _get_title_icon() const;
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Rect2 _get_title_rect() const;
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int _get_h_separation() const { return MAX(theme_cache.h_separation, 0); }
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real_t _get_title_controls_width() const;
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void _update_title_min_size() const;
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void _shape();
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HorizontalAlignment _get_actual_alignment() const;
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void _update_group();
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void _draw_flippable_stylebox(const Ref<StyleBox> p_stylebox, const Rect2 &p_rect);
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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virtual bool has_point(const Point2 &p_point) const override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void fold();
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void expand();
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void set_folded(bool p_folded);
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bool is_folded() const;
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void set_foldable_group(const Ref<FoldableGroup> &p_group);
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Ref<FoldableGroup> get_foldable_group() const;
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void set_title(const String &p_text);
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String get_title() const;
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void set_title_alignment(HorizontalAlignment p_alignment);
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HorizontalAlignment get_title_alignment() const;
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void set_title_text_direction(TextDirection p_text_direction);
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TextDirection get_title_text_direction() const;
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void set_title_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior);
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TextServer::OverrunBehavior get_title_text_overrun_behavior() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_title_position(TitlePosition p_title_position);
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TitlePosition get_title_position() const;
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void add_title_bar_control(Control *p_control);
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void remove_title_bar_control(Control *p_control);
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virtual Size2 get_minimum_size() const override;
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virtual Vector<int> get_allowed_size_flags_horizontal() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; }
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virtual Vector<int> get_allowed_size_flags_vertical() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; }
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FoldableContainer(const String &p_text = String());
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~FoldableContainer();
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};
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VARIANT_ENUM_CAST(FoldableContainer::TitlePosition);
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class FoldableGroup : public Resource {
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GDCLASS(FoldableGroup, Resource);
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friend class FoldableContainer;
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HashSet<FoldableContainer *> containers;
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bool allow_folding_all = false;
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bool updating_group = false;
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protected:
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static void _bind_methods();
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public:
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FoldableContainer *get_expanded_container() const;
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void get_containers(List<FoldableContainer *> *r_containers) const;
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TypedArray<FoldableContainer> _get_containers() const;
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void set_allow_folding_all(bool p_enabled);
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bool is_allow_folding_all() const;
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FoldableGroup();
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};
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