/**************************************************************************/1/* graph_element.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/container.h"3334class GraphElement : public Container {35GDCLASS(GraphElement, Container);3637protected:38bool selected = false;39bool resizable = false;40bool resizing = false;41bool draggable = true;42bool selectable = true;4344Vector2 drag_from;45Vector2 resizing_from;46Vector2 resizing_from_size;4748Vector2 position_offset;4950bool scaling_menus = false;5152struct ThemeCache {53Ref<Texture2D> resizer;54} theme_cache;5556#ifdef TOOLS_ENABLED57void _edit_set_position(const Point2 &p_position) override;58#endif5960protected:61virtual void gui_input(const Ref<InputEvent> &p_ev) override;62void _notification(int p_what);63static void _bind_methods();6465virtual void _resort();6667void _validate_property(PropertyInfo &p_property) const;6869public:70void set_position_offset(const Vector2 &p_offset);71Vector2 get_position_offset() const;7273void set_selected(bool p_selected);74bool is_selected();7576void set_drag(bool p_drag);77Vector2 get_drag_from();7879void set_resizable(bool p_enable);80bool is_resizable() const;8182void set_draggable(bool p_draggable);83bool is_draggable();8485void set_selectable(bool p_selectable);86bool is_selectable();8788void set_scaling_menus(bool p_scaling_menus);89bool is_scaling_menus() const;9091virtual Size2 get_minimum_size() const override;9293bool is_resizing() const {94return resizing;95}96};979899