Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/gui/graph_element.h
9896 views
1
/**************************************************************************/
2
/* graph_element.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/gui/container.h"
34
35
class GraphElement : public Container {
36
GDCLASS(GraphElement, Container);
37
38
protected:
39
bool selected = false;
40
bool resizable = false;
41
bool resizing = false;
42
bool draggable = true;
43
bool selectable = true;
44
45
Vector2 drag_from;
46
Vector2 resizing_from;
47
Vector2 resizing_from_size;
48
49
Vector2 position_offset;
50
51
struct ThemeCache {
52
Ref<Texture2D> resizer;
53
} theme_cache;
54
55
#ifdef TOOLS_ENABLED
56
void _edit_set_position(const Point2 &p_position) override;
57
#endif
58
59
protected:
60
virtual void gui_input(const Ref<InputEvent> &p_ev) override;
61
void _notification(int p_what);
62
static void _bind_methods();
63
64
virtual void _resort();
65
66
void _validate_property(PropertyInfo &p_property) const;
67
68
public:
69
void set_position_offset(const Vector2 &p_offset);
70
Vector2 get_position_offset() const;
71
72
void set_selected(bool p_selected);
73
bool is_selected();
74
75
void set_drag(bool p_drag);
76
Vector2 get_drag_from();
77
78
void set_resizable(bool p_enable);
79
bool is_resizable() const;
80
81
void set_draggable(bool p_draggable);
82
bool is_draggable();
83
84
void set_selectable(bool p_selectable);
85
bool is_selectable();
86
87
virtual Size2 get_minimum_size() const override;
88
89
bool is_resizing() const {
90
return resizing;
91
}
92
};
93
94