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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/gui/graph_element.h
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/**************************************************************************/
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/* graph_element.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/container.h"
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class GraphElement : public Container {
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GDCLASS(GraphElement, Container);
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protected:
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bool selected = false;
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bool resizable = false;
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bool resizing = false;
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bool draggable = true;
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bool selectable = true;
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Vector2 drag_from;
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Vector2 resizing_from;
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Vector2 resizing_from_size;
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Vector2 position_offset;
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bool scaling_menus = false;
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struct ThemeCache {
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Ref<Texture2D> resizer;
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} theme_cache;
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#ifdef TOOLS_ENABLED
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void _edit_set_position(const Point2 &p_position) override;
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#endif
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_ev) override;
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _resort();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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void set_position_offset(const Vector2 &p_offset);
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Vector2 get_position_offset() const;
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void set_selected(bool p_selected);
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bool is_selected();
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void set_drag(bool p_drag);
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Vector2 get_drag_from();
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void set_resizable(bool p_enable);
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bool is_resizable() const;
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void set_draggable(bool p_draggable);
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bool is_draggable();
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void set_selectable(bool p_selectable);
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bool is_selectable();
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void set_scaling_menus(bool p_scaling_menus);
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bool is_scaling_menus() const;
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virtual Size2 get_minimum_size() const override;
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bool is_resizing() const {
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return resizing;
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}
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};
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