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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/gui/graph_frame.h
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/**************************************************************************/
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/* graph_frame.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/graph_element.h"
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class HBoxContainer;
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class GraphFrame : public GraphElement {
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GDCLASS(GraphFrame, GraphElement);
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struct ThemeCache {
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Ref<StyleBox> panel;
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Ref<StyleBox> panel_selected;
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Ref<StyleBox> titlebar;
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Ref<StyleBox> titlebar_selected;
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Ref<Texture2D> resizer;
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Color resizer_color;
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} theme_cache;
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private:
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String title;
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HBoxContainer *titlebar_hbox = nullptr;
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Label *title_label = nullptr;
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bool autoshrink_enabled = true;
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int autoshrink_margin = 40;
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int drag_margin = 16;
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bool tint_color_enabled = false;
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Color tint_color = Color(0.3, 0.3, 0.3, 0.75);
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
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void _notification(int p_what);
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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virtual void _resort() override;
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public:
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void set_title(const String &p_title);
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String get_title() const;
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void set_autoshrink_enabled(bool p_enable);
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bool is_autoshrink_enabled() const;
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void set_autoshrink_margin(const int &p_margin);
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int get_autoshrink_margin() const;
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HBoxContainer *get_titlebar_hbox();
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Size2 get_titlebar_size() const;
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void set_drag_margin(int p_margin);
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int get_drag_margin() const;
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void set_tint_color_enabled(bool p_enable);
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bool is_tint_color_enabled() const;
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void set_tint_color(const Color &p_tint_color);
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Color get_tint_color() const;
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virtual bool has_point(const Point2 &p_point) const override;
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virtual Size2 get_minimum_size() const override;
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GraphFrame();
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};
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