#pragma once
#include "scene/gui/graph_element.h"
class HBoxContainer;
class GraphNode : public GraphElement {
GDCLASS(GraphNode, GraphElement);
friend class GraphEdit;
struct Slot {
bool enable_left = false;
int type_left = 0;
Color color_left = Color(1, 1, 1, 1);
Ref<Texture2D> custom_port_icon_left;
bool enable_right = false;
int type_right = 0;
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_port_icon_right;
bool draw_stylebox = true;
};
struct PortCache {
Vector2 pos;
int slot_index;
int type = 0;
Color color;
};
struct _MinSizeCache {
int min_size = 0;
bool will_stretch = false;
int final_size = 0;
};
enum CustomAccessibilityAction {
ACTION_CONNECT_INPUT,
ACTION_CONNECT_OUTPUT,
ACTION_FOLLOW_INPUT,
ACTION_FOLLOW_OUTPUT,
};
void _accessibility_action_slot(const Variant &p_data);
HBoxContainer *titlebar_hbox = nullptr;
Label *title_label = nullptr;
String title;
Vector<PortCache> left_port_cache;
Vector<PortCache> right_port_cache;
HashMap<int, Slot> slot_table;
Vector<int> slot_y_cache;
Control::FocusMode slots_focus_mode = Control::FOCUS_ACCESSIBILITY;
int slot_count = 0;
int selected_slot = -1;
struct ThemeCache {
Ref<StyleBox> panel;
Ref<StyleBox> panel_selected;
Ref<StyleBox> panel_focus;
Ref<StyleBox> titlebar;
Ref<StyleBox> titlebar_selected;
Ref<StyleBox> slot;
Ref<StyleBox> slot_selected;
int separation = 0;
int port_h_offset = 0;
Ref<Texture2D> port;
Ref<Texture2D> resizer;
Color resizer_color;
} theme_cache;
bool port_pos_dirty = true;
bool ignore_invalid_connection_type = false;
void _port_pos_update();
protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _resort() override;
virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color);
GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual String get_accessibility_container_name(const Node *p_node) const override;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void set_title(const String &p_title);
String get_title() const;
HBoxContainer *get_titlebar_hbox();
void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_slot_index);
void clear_all_slots();
bool is_slot_enabled_left(int p_slot_index) const;
void set_slot_enabled_left(int p_slot_index, bool p_enable);
void set_slot_type_left(int p_slot_index, int p_type);
int get_slot_type_left(int p_slot_index) const;
void set_slot_color_left(int p_slot_index, const Color &p_color);
Color get_slot_color_left(int p_slot_index) const;
void set_slot_custom_icon_left(int p_slot_index, const Ref<Texture2D> &p_custom_icon);
Ref<Texture2D> get_slot_custom_icon_left(int p_slot_index) const;
bool is_slot_enabled_right(int p_slot_index) const;
void set_slot_enabled_right(int p_slot_index, bool p_enable);
void set_slot_type_right(int p_slot_index, int p_type);
int get_slot_type_right(int p_slot_index) const;
void set_slot_color_right(int p_slot_index, const Color &p_color);
Color get_slot_color_right(int p_slot_index) const;
void set_slot_custom_icon_right(int p_slot_index, const Ref<Texture2D> &p_custom_icon);
Ref<Texture2D> get_slot_custom_icon_right(int p_slot_index) const;
bool is_slot_draw_stylebox(int p_slot_index) const;
void set_slot_draw_stylebox(int p_slot_index, bool p_enable);
void set_ignore_invalid_connection_type(bool p_ignore);
bool is_ignoring_valid_connection_type() const;
int get_input_port_count();
Vector2 get_input_port_position(int p_port_idx);
int get_input_port_type(int p_port_idx);
Color get_input_port_color(int p_port_idx);
int get_input_port_slot(int p_port_idx);
int get_output_port_count();
Vector2 get_output_port_position(int p_port_idx);
int get_output_port_type(int p_port_idx);
Color get_output_port_color(int p_port_idx);
int get_output_port_slot(int p_port_idx);
void set_slots_focus_mode(Control::FocusMode p_focus_mode);
Control::FocusMode get_slots_focus_mode() const;
virtual Size2 get_minimum_size() const override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
GraphNode();
};