/**************************************************************************/1/* canvas_layer.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/main/node.h"3334class Viewport;35class CanvasLayer : public Node {36GDCLASS(CanvasLayer, Node);3738mutable bool locrotscale_dirty = false;39mutable Vector2 ofs;40mutable Size2 scale = Vector2(1, 1);41mutable real_t rot = 0.0;42int layer = 1;43Transform2D transform;44RID canvas;4546ObjectID custom_viewport_id; // to check validity47Viewport *custom_viewport = nullptr;4849RID viewport;50Viewport *vp = nullptr;5152int sort_index = 0;53bool visible = true;5455bool follow_viewport = false;56float follow_viewport_scale = 1.0;5758void _update_xform();59void _update_locrotscale() const;60void _update_follow_viewport(bool p_force_exit = false);6162protected:63void _notification(int p_what);64static void _bind_methods();6566public:67void update_draw_order();6869void set_layer(int p_xform);70int get_layer() const;7172void set_visible(bool p_visible);73bool is_visible() const;74void show();75void hide();7677void set_transform(const Transform2D &p_xform);78Transform2D get_transform() const;79Transform2D get_final_transform() const;8081void set_offset(const Vector2 &p_offset);82Vector2 get_offset() const;8384void set_rotation(real_t p_radians);85real_t get_rotation() const;8687void set_scale(const Size2 &p_scale);88Size2 get_scale() const;8990Size2 get_viewport_size() const;9192RID get_viewport() const;9394void set_custom_viewport(Node *p_viewport);95Node *get_custom_viewport() const;9697void reset_sort_index();98int get_sort_index();99100void set_follow_viewport(bool p_enable);101bool is_following_viewport() const;102103void set_follow_viewport_scale(float p_ratio);104float get_follow_viewport_scale() const;105106RID get_canvas() const;107108CanvasLayer();109~CanvasLayer();110};111112113