#include "missing_node.h"
bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
if (is_recording_properties()) {
properties.insert(p_name, p_value);
return true;
} else {
if (!properties.has(p_name)) {
return false;
}
properties[p_name] = p_value;
return true;
}
}
bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
if (!properties.has(p_name)) {
return false;
}
r_ret = properties[p_name];
return true;
}
void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
for (const KeyValue<StringName, Variant> &E : properties) {
p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
}
}
void MissingNode::set_original_class(const String &p_class) {
original_class = p_class;
}
String MissingNode::get_original_class() const {
return original_class;
}
void MissingNode::set_original_scene(const String &p_scene) {
original_scene = p_scene;
}
String MissingNode::get_original_scene() const {
return original_scene;
}
void MissingNode::set_recording_properties(bool p_enable) {
recording_properties = p_enable;
}
bool MissingNode::is_recording_properties() const {
return recording_properties;
}
PackedStringArray MissingNode::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (!original_scene.is_empty()) {
warnings.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
warnings.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
} else if (!original_class.is_empty()) {
warnings.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
warnings.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
} else {
warnings.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
}
return warnings;
}
void MissingNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
ClassDB::bind_method(D_METHOD("set_original_scene", "name"), &MissingNode::set_original_scene);
ClassDB::bind_method(D_METHOD("get_original_scene"), &MissingNode::get_original_scene);
ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_scene", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_scene", "get_original_scene");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
}
MissingNode::MissingNode() {
}