/**************************************************************************/1/* missing_node.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/main/node.h"3334class MissingNode : public Node {35GDCLASS(MissingNode, Node)36HashMap<StringName, Variant> properties;3738String original_class;39String original_scene;40bool recording_properties = false;4142protected:43bool _set(const StringName &p_name, const Variant &p_value);44bool _get(const StringName &p_name, Variant &r_ret) const;45void _get_property_list(List<PropertyInfo> *p_list) const;4647static void _bind_methods();4849public:50void set_original_class(const String &p_class);51String get_original_class() const;5253void set_original_scene(const String &p_scene);54String get_original_scene() const;5556void set_recording_properties(bool p_enable);57bool is_recording_properties() const;5859virtual PackedStringArray get_configuration_warnings() const override;6061MissingNode();62};636465