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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/main/node.h
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/**************************************************************************/
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/* node.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/input/input_event.h"
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#include "core/io/resource.h"
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#include "core/string/node_path.h"
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#include "core/templates/iterable.h"
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#include "core/variant/typed_array.h"
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#include "scene/main/scene_tree.h"
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#include "scene/scene_string_names.h"
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class Viewport;
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class Window;
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class SceneState;
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class Tween;
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class PropertyTweener;
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SAFE_FLAG_TYPE_PUN_GUARANTEES
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SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
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class Node : public Object {
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GDCLASS(Node, Object);
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protected:
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// During group processing, these are thread-safe.
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// Outside group processing, these avoid the cost of sync by working as plain primitive types.
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union MTFlag {
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SafeFlag mt;
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bool st;
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MTFlag() :
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mt{} {}
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};
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template <typename T>
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union MTNumeric {
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SafeNumeric<T> mt;
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T st;
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MTNumeric() :
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mt{} {}
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};
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public:
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static constexpr AncestralClass static_ancestral_class = AncestralClass::NODE;
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// N.B. Any enum stored as a bitfield should be specified as UNSIGNED to work around
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// some compilers trying to store it as signed, and requiring 1 more bit than necessary.
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enum ProcessMode : unsigned int {
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PROCESS_MODE_INHERIT, // same as parent node
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PROCESS_MODE_PAUSABLE, // process only if not paused
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PROCESS_MODE_WHEN_PAUSED, // process only if paused
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PROCESS_MODE_ALWAYS, // process always
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PROCESS_MODE_DISABLED, // never process
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};
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enum ProcessThreadGroup {
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PROCESS_THREAD_GROUP_INHERIT,
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PROCESS_THREAD_GROUP_MAIN_THREAD,
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PROCESS_THREAD_GROUP_SUB_THREAD,
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};
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enum ProcessThreadMessages {
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FLAG_PROCESS_THREAD_MESSAGES = 1,
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FLAG_PROCESS_THREAD_MESSAGES_PHYSICS = 2,
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FLAG_PROCESS_THREAD_MESSAGES_ALL = 3,
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};
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enum PhysicsInterpolationMode : unsigned int {
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PHYSICS_INTERPOLATION_MODE_INHERIT,
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PHYSICS_INTERPOLATION_MODE_ON,
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PHYSICS_INTERPOLATION_MODE_OFF,
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};
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enum DuplicateFlags {
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DUPLICATE_SIGNALS = 1,
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DUPLICATE_GROUPS = 2,
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DUPLICATE_SCRIPTS = 4,
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DUPLICATE_USE_INSTANTIATION = 8,
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DUPLICATE_INTERNAL_STATE = 16,
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DUPLICATE_DEFAULT = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION,
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#ifdef TOOLS_ENABLED
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DUPLICATE_FROM_EDITOR = 32,
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#endif
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};
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enum NameCasing {
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NAME_CASING_PASCAL_CASE,
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NAME_CASING_CAMEL_CASE,
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NAME_CASING_SNAKE_CASE,
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NAME_CASING_KEBAB_CASE,
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};
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enum InternalMode {
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INTERNAL_MODE_DISABLED,
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INTERNAL_MODE_FRONT,
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INTERNAL_MODE_BACK,
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};
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enum AutoTranslateMode : unsigned int {
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AUTO_TRANSLATE_MODE_INHERIT,
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AUTO_TRANSLATE_MODE_ALWAYS,
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AUTO_TRANSLATE_MODE_DISABLED,
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};
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struct Comparator {
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
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};
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#ifdef DEBUG_ENABLED
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static SafeNumeric<uint64_t> total_node_count;
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#endif
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enum {
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UNIQUE_SCENE_ID_UNASSIGNED = 0
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};
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void _update_process(bool p_enable, bool p_for_children);
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struct ChildrenIterator {
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_FORCE_INLINE_ Node *&operator*() const { return *_ptr; }
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_FORCE_INLINE_ Node **operator->() const { return _ptr; }
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_FORCE_INLINE_ ChildrenIterator &operator++() {
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_ptr++;
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return *this;
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}
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_FORCE_INLINE_ ChildrenIterator &operator--() {
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_ptr--;
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return *this;
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}
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_FORCE_INLINE_ bool operator==(const ChildrenIterator &b) const { return _ptr == b._ptr; }
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_FORCE_INLINE_ bool operator!=(const ChildrenIterator &b) const { return _ptr != b._ptr; }
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ChildrenIterator(Node **p_ptr) { _ptr = p_ptr; }
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ChildrenIterator() {}
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ChildrenIterator(const ChildrenIterator &p_it) { _ptr = p_it._ptr; }
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private:
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Node **_ptr = nullptr;
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};
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private:
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struct GroupData {
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bool persistent = false;
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SceneTree::Group *group = nullptr;
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};
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struct ComparatorByIndex {
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bool operator()(const Node *p_left, const Node *p_right) const {
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static const uint32_t order[3] = { 1, 0, 2 };
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uint32_t order_left = order[p_left->data.internal_mode];
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uint32_t order_right = order[p_right->data.internal_mode];
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if (order_left == order_right) {
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return p_left->data.index < p_right->data.index;
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}
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return order_left < order_right;
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}
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};
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struct ComparatorWithPriority {
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
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};
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struct ComparatorWithPhysicsPriority {
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.physics_process_priority == p_a->data.physics_process_priority ? p_b->is_greater_than(p_a) : p_b->data.physics_process_priority > p_a->data.physics_process_priority; }
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};
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// This Data struct is to avoid namespace pollution in derived classes.
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struct Data {
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String scene_file_path;
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Ref<SceneState> instance_state;
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Ref<SceneState> inherited_state;
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Node *parent = nullptr;
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Node *owner = nullptr;
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HashMap<StringName, Node *> children;
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mutable bool children_cache_dirty = false;
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mutable LocalVector<Node *> children_cache;
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HashMap<StringName, Node *> owned_unique_nodes;
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bool unique_name_in_owner = false;
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InternalMode internal_mode = INTERNAL_MODE_DISABLED;
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mutable int internal_children_front_count_cache = 0;
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mutable int internal_children_back_count_cache = 0;
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mutable int external_children_count_cache = 0;
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mutable int index = -1; // relative to front, normal or back.
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int32_t depth = -1;
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int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
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StringName name;
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SceneTree *tree = nullptr;
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String editor_description;
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Viewport *viewport = nullptr;
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mutable RID accessibility_element;
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HashMap<StringName, GroupData> grouped;
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List<Node *>::Element *OW = nullptr; // Owned element.
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List<Node *> owned;
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Node *process_owner = nullptr;
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ProcessThreadGroup process_thread_group = PROCESS_THREAD_GROUP_INHERIT;
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Node *process_thread_group_owner = nullptr;
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int process_thread_group_order = 0;
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BitField<ProcessThreadMessages> process_thread_messages = {};
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void *process_group = nullptr; // to avoid cyclic dependency
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int multiplayer_authority = 1; // Server by default.
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Variant rpc_config;
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// Variables used to properly sort the node when processing, ignored otherwise.
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int process_priority = 0;
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int physics_process_priority = 0;
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// Keep bitpacked values together to get better packing.
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ProcessMode process_mode : 3;
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PhysicsInterpolationMode physics_interpolation_mode : 2;
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AutoTranslateMode auto_translate_mode : 2;
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bool physics_process : 1;
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bool process : 1;
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bool physics_process_internal : 1;
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bool process_internal : 1;
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bool input : 1;
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bool shortcut_input : 1;
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bool unhandled_input : 1;
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bool unhandled_key_input : 1;
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// Physics interpolation can be turned on and off on a per node basis.
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// This only takes effect when the SceneTree (or project setting) physics interpolation
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// is switched on.
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bool physics_interpolated : 1;
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// We can auto-reset physics interpolation when e.g. adding a node for the first time.
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bool physics_interpolation_reset_requested : 1;
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// Most nodes need not be interpolated in the scene tree, physics interpolation
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// is normally only needed in the RenderingServer. However if we need to read the
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// interpolated transform of a node in the SceneTree, it is necessary to duplicate
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// the interpolation logic client side, in order to prevent stalling the RenderingServer
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// by reading back.
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bool physics_interpolated_client_side : 1;
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// For certain nodes (e.g. CPU particles in global mode)
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// it can be useful to not send the instance transform to the
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// RenderingServer, and specify the mesh in world space.
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bool use_identity_transform : 1;
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bool use_placeholder : 1;
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bool display_folded : 1;
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bool editable_instance : 1;
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bool ready_notified : 1;
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bool ready_first : 1;
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mutable bool is_auto_translating : 1;
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mutable bool is_auto_translate_dirty : 1;
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mutable bool is_translation_domain_inherited : 1;
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mutable bool is_translation_domain_dirty : 1;
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int32_t unique_scene_id = UNIQUE_SCENE_ID_UNASSIGNED;
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mutable NodePath *path_cache = nullptr;
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} data;
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String _get_tree_string_pretty(const String &p_prefix, bool p_last);
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String _get_tree_string(const Node *p_node);
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Node *_get_child_by_name(const StringName &p_name) const;
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void _replace_connections_target(Node *p_new_target);
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void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
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void _generate_serial_child_name(const Node *p_child, StringName &name) const;
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void _propagate_reverse_notification(int p_notification);
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void _propagate_deferred_notification(int p_notification, bool p_reverse);
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void _propagate_enter_tree();
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void _propagate_ready();
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void _propagate_exit_tree();
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void _propagate_after_exit_tree();
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void _propagate_physics_interpolated(bool p_interpolated);
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void _propagate_physics_interpolation_reset_requested(bool p_requested);
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void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
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void _propagate_groups_dirty();
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void _propagate_translation_domain_dirty();
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Array _get_node_and_resource(const NodePath &p_path);
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void _duplicate_scripts(const Node *p_original, Node *p_copy) const;
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void _duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const;
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void _duplicate_signals(const Node *p_original, Node *p_copy) const;
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Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
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TypedArray<StringName> _get_groups() const;
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Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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friend class SceneTree;
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void _set_tree(SceneTree *p_tree);
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void _propagate_pause_notification(bool p_enable);
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void _propagate_suspend_notification(bool p_enable);
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_FORCE_INLINE_ bool _can_process(bool p_paused) const;
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_FORCE_INLINE_ bool _is_enabled() const;
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void _release_unique_name_in_owner();
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void _acquire_unique_name_in_owner();
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void _clean_up_owner();
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_FORCE_INLINE_ void _update_children_cache() const {
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if (unlikely(data.children_cache_dirty)) {
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_update_children_cache_impl();
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}
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}
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void _update_children_cache_impl() const;
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// Process group management
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void _add_process_group();
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void _remove_process_group();
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void _add_to_process_thread_group();
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void _remove_from_process_thread_group();
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void _remove_tree_from_process_thread_group();
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void _add_tree_to_process_thread_group(Node *p_owner);
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static thread_local Node *current_process_thread_group;
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Variant _call_deferred_thread_group_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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Variant _call_thread_safe_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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// Editor only signal to keep the SceneTreeEditor in sync.
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#ifdef TOOLS_ENABLED
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void _emit_editor_state_changed();
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#else
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void _emit_editor_state_changed() {}
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#endif
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protected:
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void _block() { data.blocked++; }
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void _unblock() { data.blocked--; }
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void _notification(int p_notification);
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virtual void _physics_interpolated_changed();
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virtual void add_child_notify(Node *p_child);
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virtual void remove_child_notify(Node *p_child);
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virtual void move_child_notify(Node *p_child);
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virtual void owner_changed_notify();
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void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
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static void _bind_methods();
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static String _get_name_num_separator();
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friend class SceneState;
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void _add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode = INTERNAL_MODE_DISABLED);
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void _set_owner_nocheck(Node *p_owner);
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void _set_name_nocheck(const StringName &p_name);
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void _set_physics_interpolated_client_side(bool p_enable) { data.physics_interpolated_client_side = p_enable; }
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bool _is_physics_interpolated_client_side() const { return data.physics_interpolated_client_side; }
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void _set_physics_interpolation_reset_requested(bool p_enable) { data.physics_interpolation_reset_requested = p_enable; }
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bool _is_physics_interpolation_reset_requested() const { return data.physics_interpolation_reset_requested; }
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void _set_use_identity_transform(bool p_enable) { data.use_identity_transform = p_enable; }
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bool _is_using_identity_transform() const { return data.use_identity_transform; }
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int32_t _get_scene_tree_depth() const { return data.depth; }
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//call from SceneTree
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void _call_input(const Ref<InputEvent> &p_event);
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void _call_shortcut_input(const Ref<InputEvent> &p_event);
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void _call_unhandled_input(const Ref<InputEvent> &p_event);
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void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
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void _validate_property(PropertyInfo &p_property) const;
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virtual String _to_string() override;
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Variant _get_node_rpc_config_bind() const {
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return get_node_rpc_config().duplicate(true);
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}
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protected:
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virtual bool _uses_signal_mutex() const override { return false; } // Node uses thread guards instead.
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virtual void input(const Ref<InputEvent> &p_event);
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virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
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virtual void unhandled_input(const Ref<InputEvent> &p_event);
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virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
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GDVIRTUAL1(_process, double)
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GDVIRTUAL1(_physics_process, double)
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GDVIRTUAL0(_enter_tree)
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GDVIRTUAL0(_exit_tree)
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GDVIRTUAL0(_ready)
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GDVIRTUAL0RC(Vector<String>, _get_accessibility_configuration_warnings)
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GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
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GDVIRTUAL1(_input, RequiredParam<InputEvent>)
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GDVIRTUAL1(_shortcut_input, RequiredParam<InputEvent>)
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GDVIRTUAL1(_unhandled_input, RequiredParam<InputEvent>)
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GDVIRTUAL1(_unhandled_key_input, RequiredParam<InputEvent>)
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GDVIRTUAL0RC(RID, _get_focused_accessibility_element)
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#ifndef DISABLE_DEPRECATED
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void _set_name_bind_compat_76560(const String &p_name);
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Variant _get_rpc_config_bind_compat_106848() const;
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static void _bind_compatibility_methods();
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#endif
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public:
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enum {
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// You can make your own, but don't use the same numbers as other notifications in other nodes.
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NOTIFICATION_ENTER_TREE = 10,
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NOTIFICATION_EXIT_TREE = 11,
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NOTIFICATION_MOVED_IN_PARENT = 12,
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NOTIFICATION_READY = 13,
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NOTIFICATION_PAUSED = 14,
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NOTIFICATION_UNPAUSED = 15,
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NOTIFICATION_PHYSICS_PROCESS = 16,
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NOTIFICATION_PROCESS = 17,
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NOTIFICATION_PARENTED = 18,
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NOTIFICATION_UNPARENTED = 19,
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NOTIFICATION_SCENE_INSTANTIATED = 20,
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NOTIFICATION_DRAG_BEGIN = 21,
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NOTIFICATION_DRAG_END = 22,
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NOTIFICATION_PATH_RENAMED = 23,
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NOTIFICATION_CHILD_ORDER_CHANGED = 24,
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NOTIFICATION_INTERNAL_PROCESS = 25,
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NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
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NOTIFICATION_POST_ENTER_TREE = 27,
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NOTIFICATION_DISABLED = 28,
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NOTIFICATION_ENABLED = 29,
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NOTIFICATION_RESET_PHYSICS_INTERPOLATION = 2001, // A GodotSpace Odyssey.
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// Keep these linked to Node.
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NOTIFICATION_ACCESSIBILITY_UPDATE = 3000,
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NOTIFICATION_ACCESSIBILITY_INVALIDATE = 3001,
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NOTIFICATION_WM_MOUSE_ENTER = 1002,
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NOTIFICATION_WM_MOUSE_EXIT = 1003,
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NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004,
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NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005,
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NOTIFICATION_WM_CLOSE_REQUEST = 1006,
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NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
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NOTIFICATION_WM_SIZE_CHANGED = 1008,
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NOTIFICATION_WM_DPI_CHANGE = 1009,
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NOTIFICATION_VP_MOUSE_ENTER = 1010,
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NOTIFICATION_VP_MOUSE_EXIT = 1011,
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NOTIFICATION_WM_POSITION_CHANGED = 1012,
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NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
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NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
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NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
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NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
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NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
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NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
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NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
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NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
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NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
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NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
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// Editor specific node notifications
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NOTIFICATION_EDITOR_PRE_SAVE = 9001,
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NOTIFICATION_EDITOR_POST_SAVE = 9002,
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NOTIFICATION_SUSPENDED = 9003,
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NOTIFICATION_UNSUSPENDED = 9004
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};
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/* NODE/TREE */
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StringName get_name() const;
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String get_description() const;
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void set_name(const StringName &p_name);
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InternalMode get_internal_mode() const;
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void add_child(RequiredParam<Node> rp_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
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void add_sibling(RequiredParam<Node> rp_sibling, bool p_force_readable_name = false);
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void remove_child(RequiredParam<Node> rp_child);
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/// Optimal way to iterate the children of this node.
520
/// The caller is responsible to ensure:
521
/// - The thread has the rights to access the node (is_accessible_from_caller_thread() == true).
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/// - No children are inserted, removed, or have their index changed during iteration.
523
template <bool p_include_internal = true>
524
Iterable<ChildrenIterator> iterate_children() const;
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int get_child_count(bool p_include_internal = true) const;
527
Node *get_child(int p_index, bool p_include_internal = true) const;
528
TypedArray<Node> get_children(bool p_include_internal = true) const;
529
bool has_node(const NodePath &p_path) const;
530
Node *get_node(const NodePath &p_path) const;
531
Node *get_node_or_null(const NodePath &p_path) const;
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Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
533
TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
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bool has_node_and_resource(const NodePath &p_path) const;
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Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
536
537
virtual void reparent(RequiredParam<Node> rp_parent, bool p_keep_global_transform = true);
538
Node *get_parent() const;
539
Node *find_parent(const String &p_pattern) const;
540
541
void set_unique_scene_id(int32_t p_unique_id);
542
int32_t get_unique_scene_id() const;
543
544
Window *get_window() const;
545
Window *get_non_popup_window() const;
546
Window *get_last_exclusive_window() const;
547
548
_FORCE_INLINE_ SceneTree *get_tree() const {
549
ERR_FAIL_NULL_V(data.tree, nullptr);
550
return data.tree;
551
}
552
553
_FORCE_INLINE_ bool is_inside_tree() const { return data.tree; }
554
bool is_internal() const { return data.internal_mode != INTERNAL_MODE_DISABLED; }
555
556
bool is_ancestor_of(RequiredParam<const Node> rp_node) const;
557
bool is_greater_than(RequiredParam<const Node> rp_node) const;
558
559
NodePath get_path() const;
560
NodePath get_path_to(RequiredParam<const Node> rp_node, bool p_use_unique_path = false) const;
561
Node *find_common_parent_with(const Node *p_node) const;
562
563
void add_to_group(const StringName &p_identifier, bool p_persistent = false);
564
void remove_from_group(const StringName &p_identifier);
565
bool is_in_group(const StringName &p_identifier) const;
566
567
struct GroupInfo {
568
StringName name;
569
bool persistent = false;
570
};
571
572
void get_groups(List<GroupInfo> *p_groups) const;
573
int get_persistent_group_count() const;
574
575
void move_child(RequiredParam<Node> rp_child, int p_index);
576
void _move_child(Node *p_child, int p_index, bool p_ignore_end = false);
577
578
void set_owner(Node *p_owner);
579
Node *get_owner() const;
580
void get_owned_by(Node *p_by, List<Node *> *p_owned);
581
582
void set_unique_name_in_owner(bool p_enabled);
583
bool is_unique_name_in_owner() const;
584
585
_FORCE_INLINE_ int get_index(bool p_include_internal = true) const {
586
// p_include_internal = false doesn't make sense if the node is internal.
587
ERR_FAIL_COND_V_MSG(!p_include_internal && data.internal_mode != INTERNAL_MODE_DISABLED, -1, "Node is internal. Can't get index with 'include_internal' being false.");
588
if (!data.parent) {
589
return data.index;
590
}
591
data.parent->_update_children_cache();
592
593
if (!p_include_internal) {
594
return data.index;
595
} else {
596
switch (data.internal_mode) {
597
case INTERNAL_MODE_DISABLED: {
598
return data.parent->data.internal_children_front_count_cache + data.index;
599
} break;
600
case INTERNAL_MODE_FRONT: {
601
return data.index;
602
} break;
603
case INTERNAL_MODE_BACK: {
604
return data.parent->data.internal_children_front_count_cache + data.parent->data.external_children_count_cache + data.index;
605
} break;
606
}
607
return -1;
608
}
609
}
610
611
RequiredResult<Tween> create_tween();
612
613
void print_tree();
614
void print_tree_pretty();
615
String get_tree_string();
616
String get_tree_string_pretty();
617
618
void set_scene_file_path(const String &p_scene_file_path);
619
String get_scene_file_path() const;
620
621
void set_editor_description(const String &p_editor_description);
622
String get_editor_description() const;
623
624
void set_editable_instance(RequiredParam<Node> rp_node, bool p_editable);
625
bool is_editable_instance(const Node *p_node) const;
626
Node *get_deepest_editable_node(Node *p_start_node) const;
627
628
#ifdef TOOLS_ENABLED
629
void set_property_pinned(const String &p_property, bool p_pinned);
630
bool is_property_pinned(const StringName &p_property) const;
631
virtual StringName get_property_store_alias(const StringName &p_property) const;
632
bool is_part_of_edited_scene() const;
633
#else
634
bool is_part_of_edited_scene() const { return false; }
635
#endif
636
void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
637
638
/* NOTIFICATIONS */
639
640
void propagate_notification(int p_notification);
641
642
void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
643
644
/* PROCESSING */
645
646
void set_physics_process(bool p_process);
647
double get_physics_process_delta_time() const;
648
bool is_physics_processing() const;
649
650
void set_process(bool p_process);
651
double get_process_delta_time() const;
652
bool is_processing() const;
653
654
void set_physics_process_internal(bool p_process_internal);
655
bool is_physics_processing_internal() const;
656
657
void set_process_internal(bool p_process_internal);
658
bool is_processing_internal() const;
659
660
void set_process_priority(int p_priority);
661
int get_process_priority() const;
662
663
void set_process_thread_group_order(int p_order);
664
int get_process_thread_group_order() const;
665
666
void set_physics_process_priority(int p_priority);
667
int get_physics_process_priority() const;
668
669
void set_process_input(bool p_enable);
670
bool is_processing_input() const;
671
672
void set_process_shortcut_input(bool p_enable);
673
bool is_processing_shortcut_input() const;
674
675
void set_process_unhandled_input(bool p_enable);
676
bool is_processing_unhandled_input() const;
677
678
void set_process_unhandled_key_input(bool p_enable);
679
bool is_processing_unhandled_key_input() const;
680
681
_FORCE_INLINE_ bool _is_any_processing() const {
682
return data.process || data.process_internal || data.physics_process || data.physics_process_internal;
683
}
684
_FORCE_INLINE_ bool is_accessible_from_caller_thread() const {
685
if (current_process_thread_group == nullptr) {
686
// No thread processing.
687
// Only accessible if node is outside the scene tree
688
// or access will happen from a node-safe thread.
689
return !data.tree || is_current_thread_safe_for_nodes();
690
} else {
691
// Thread processing.
692
return current_process_thread_group == data.process_thread_group_owner;
693
}
694
}
695
696
_FORCE_INLINE_ bool is_readable_from_caller_thread() const {
697
if (current_process_thread_group == nullptr) {
698
// No thread processing.
699
// Only accessible if node is outside the scene tree
700
// or access will happen from a node-safe thread.
701
return is_current_thread_safe_for_nodes() || unlikely(!data.tree);
702
} else {
703
// Thread processing.
704
return true;
705
}
706
}
707
708
_FORCE_INLINE_ static bool is_group_processing() { return current_process_thread_group; }
709
710
void set_process_thread_messages(BitField<ProcessThreadMessages> p_flags);
711
BitField<ProcessThreadMessages> get_process_thread_messages() const;
712
713
void queue_accessibility_update();
714
715
virtual RID get_accessibility_element() const;
716
virtual RID get_focused_accessibility_element() const;
717
virtual bool accessibility_override_tree_hierarchy() const { return false; }
718
719
virtual PackedStringArray get_accessibility_configuration_warnings() const;
720
721
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
722
#ifdef TOOLS_ENABLED
723
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
724
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
725
void remap_node_resources(Node *p_node, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
726
void remap_nested_resources(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
727
#endif
728
729
// used by editors, to save what has changed only
730
void set_scene_instance_state(const Ref<SceneState> &p_state);
731
Ref<SceneState> get_scene_instance_state() const;
732
733
void set_scene_inherited_state(const Ref<SceneState> &p_state);
734
Ref<SceneState> get_scene_inherited_state() const;
735
736
void set_scene_instance_load_placeholder(bool p_enable);
737
bool get_scene_instance_load_placeholder() const;
738
739
template <typename... VarArgs>
740
Vector<Variant> make_binds(VarArgs... p_args) {
741
Vector<Variant> binds = { p_args... };
742
return binds;
743
}
744
745
void replace_by(RequiredParam<Node> rp_node, bool p_keep_groups = false);
746
747
void set_process_mode(ProcessMode p_mode);
748
ProcessMode get_process_mode() const;
749
bool can_process() const;
750
bool can_process_notification(int p_what) const;
751
752
void set_physics_interpolation_mode(PhysicsInterpolationMode p_mode);
753
PhysicsInterpolationMode get_physics_interpolation_mode() const { return data.physics_interpolation_mode; }
754
_FORCE_INLINE_ bool is_physics_interpolated() const { return data.physics_interpolated; }
755
_FORCE_INLINE_ bool is_physics_interpolated_and_enabled() const { return SceneTree::is_fti_enabled() && is_physics_interpolated(); }
756
void reset_physics_interpolation();
757
758
bool is_enabled() const;
759
bool is_ready() const;
760
761
void request_ready();
762
763
void set_process_thread_group(ProcessThreadGroup p_mode);
764
ProcessThreadGroup get_process_thread_group() const;
765
766
static void print_orphan_nodes();
767
static TypedArray<int> get_orphan_node_ids();
768
769
#ifdef TOOLS_ENABLED
770
String validate_child_name(Node *p_child);
771
String prevalidate_child_name(Node *p_child, StringName p_name);
772
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
773
#endif
774
static String adjust_name_casing(const String &p_name);
775
776
void queue_free();
777
778
//hacks for speed
779
static void init_node_hrcr();
780
781
bool is_owned_by_parent() const;
782
783
void clear_internal_tree_resource_paths();
784
785
_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
786
787
virtual PackedStringArray get_configuration_warnings() const;
788
789
void update_configuration_warnings();
790
791
void set_display_folded(bool p_folded);
792
bool is_displayed_folded() const;
793
794
/* NETWORK */
795
796
virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
797
int get_multiplayer_authority() const;
798
bool is_multiplayer_authority() const;
799
800
void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
801
const Variant get_node_rpc_config() const;
802
803
template <typename... VarArgs>
804
Error rpc(const StringName &p_method, VarArgs... p_args);
805
806
template <typename... VarArgs>
807
Error rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args);
808
809
Error rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
810
811
Ref<MultiplayerAPI> get_multiplayer() const;
812
813
/* INTERNATIONALIZATION */
814
815
void set_auto_translate_mode(AutoTranslateMode p_mode);
816
AutoTranslateMode get_auto_translate_mode() const;
817
bool can_auto_translate() const;
818
819
virtual StringName get_translation_domain() const override;
820
virtual void set_translation_domain(const StringName &p_domain) override;
821
void set_translation_domain_inherited();
822
823
_FORCE_INLINE_ String atr(const String &p_message, const StringName &p_context = "") const { return can_auto_translate() ? tr(p_message, p_context) : p_message; }
824
_FORCE_INLINE_ String atr_n(const String &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const {
825
if (can_auto_translate()) {
826
return tr_n(p_message, p_message_plural, p_n, p_context);
827
}
828
return p_n == 1 ? p_message : String(p_message_plural);
829
}
830
831
/* THREADING */
832
833
void call_deferred_thread_groupp(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
834
template <typename... VarArgs>
835
void call_deferred_thread_group(const StringName &p_method, VarArgs... p_args) {
836
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
837
const Variant *argptrs[sizeof...(p_args) + 1];
838
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
839
argptrs[i] = &args[i];
840
}
841
call_deferred_thread_groupp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
842
}
843
void set_deferred_thread_group(const StringName &p_property, const Variant &p_value);
844
void notify_deferred_thread_group(int p_notification);
845
846
void call_thread_safep(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
847
template <typename... VarArgs>
848
void call_thread_safe(const StringName &p_method, VarArgs... p_args) {
849
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
850
const Variant *argptrs[sizeof...(p_args) + 1];
851
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
852
argptrs[i] = &args[i];
853
}
854
call_deferred_thread_groupp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
855
}
856
void set_thread_safe(const StringName &p_property, const Variant &p_value);
857
void notify_thread_safe(int p_notification);
858
859
/* HELPER */
860
861
bool is_instance() const { return !data.scene_file_path.is_empty(); }
862
863
// These inherited functions need proper multithread locking when overridden in Node.
864
#ifdef DEBUG_ENABLED
865
866
virtual void set_script(const Variant &p_script) override;
867
virtual Variant get_script() const override;
868
869
virtual bool has_meta(const StringName &p_name) const override;
870
virtual void set_meta(const StringName &p_name, const Variant &p_value) override;
871
virtual void remove_meta(const StringName &p_name) override;
872
virtual Variant get_meta(const StringName &p_name, const Variant &p_default = Variant()) const override;
873
virtual void get_meta_list(List<StringName> *p_list) const override;
874
875
virtual Error emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount) override;
876
virtual bool has_signal(const StringName &p_name) const override;
877
virtual void get_signal_list(List<MethodInfo> *p_signals) const override;
878
virtual void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const override;
879
virtual void get_all_signal_connections(List<Connection> *p_connections) const override;
880
virtual int get_persistent_signal_connection_count() const override;
881
virtual uint32_t get_signal_connection_flags(const StringName &p_name, const Callable &p_callable) const override;
882
virtual void get_signals_connected_to_this(List<Connection> *p_connections) const override;
883
884
virtual Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0) override;
885
virtual void disconnect(const StringName &p_signal, const Callable &p_callable) override;
886
virtual bool is_connected(const StringName &p_signal, const Callable &p_callable) const override;
887
virtual bool has_connections(const StringName &p_signal) const override;
888
#endif
889
Node();
890
~Node();
891
};
892
893
VARIANT_ENUM_CAST(Node::DuplicateFlags);
894
VARIANT_ENUM_CAST(Node::ProcessMode);
895
VARIANT_ENUM_CAST(Node::ProcessThreadGroup);
896
VARIANT_BITFIELD_CAST(Node::ProcessThreadMessages);
897
VARIANT_ENUM_CAST(Node::InternalMode);
898
VARIANT_ENUM_CAST(Node::PhysicsInterpolationMode);
899
VARIANT_ENUM_CAST(Node::AutoTranslateMode);
900
901
typedef HashSet<Node *, Node::Comparator> NodeSet;
902
903
// Template definitions must be in the header so they are always fully initialized before their usage.
904
// See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
905
906
template <typename... VarArgs>
907
Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
908
return rpc_id(0, p_method, p_args...);
909
}
910
911
template <typename... VarArgs>
912
Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
913
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
914
const Variant *argptrs[sizeof...(p_args) + 1];
915
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
916
argptrs[i] = &args[i];
917
}
918
return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
919
}
920
921
#ifdef DEBUG_ENABLED
922
#define ERR_THREAD_GUARD ERR_FAIL_COND_MSG(!is_accessible_from_caller_thread(), vformat("%s: The caller thread can't call the function `%s()` on this node. Use `call_deferred()` or `call_deferred_thread_group()` instead.", get_description(), FUNCTION_STR));
923
#define ERR_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_accessible_from_caller_thread(), (m_ret), vformat("%s: The caller thread can't call the function `%s()` on this node. Use `call_deferred()` or `call_deferred_thread_group()` instead.", get_description(), FUNCTION_STR));
924
#define ERR_MAIN_THREAD_GUARD ERR_FAIL_COND_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), vformat("%s: The function `%s()` on this node can only be accessed from the main thread. Use `call_deferred()` instead.", get_description(), FUNCTION_STR));
925
#define ERR_MAIN_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), (m_ret), vformat("%s: The function `%s()` on this node can only be accessed from the main thread. Use `call_deferred()` instead.", get_description(), FUNCTION_STR));
926
#define ERR_READ_THREAD_GUARD ERR_FAIL_COND_MSG(!is_readable_from_caller_thread(), vformat("%s: The function `%s()` on this node can only be accessed from either the main thread or a thread group. Use `call_deferred()` instead.", get_description(), FUNCTION_STR));
927
#define ERR_READ_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_readable_from_caller_thread(), (m_ret), vformat("%s: The function `%s()` on this node can only be accessed from either the main thread or a thread group. Use `call_deferred()` instead.", get_description(), FUNCTION_STR));
928
#else
929
#define ERR_THREAD_GUARD
930
#define ERR_THREAD_GUARD_V(m_ret)
931
#define ERR_MAIN_THREAD_GUARD
932
#define ERR_MAIN_THREAD_GUARD_V(m_ret)
933
#define ERR_READ_THREAD_GUARD
934
#define ERR_READ_THREAD_GUARD_V(m_ret)
935
#endif
936
937
// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
938
#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
939
#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
940
941