/**************************************************************************/1/* resource_preloader.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/main/node.h"3334class ResourcePreloader : public Node {35GDCLASS(ResourcePreloader, Node);3637HashMap<StringName, Ref<Resource>> resources;3839void _set_resources(const Array &p_data);40Array _get_resources() const;41Vector<String> _get_resource_list() const;4243protected:44static void _bind_methods();4546public:47void add_resource(const StringName &p_name, const Ref<Resource> &p_resource);48void remove_resource(const StringName &p_name);49void rename_resource(const StringName &p_from_name, const StringName &p_to_name);50bool has_resource(const StringName &p_name) const;51Ref<Resource> get_resource(const StringName &p_name) const;5253void get_resource_list(List<StringName> *p_list);5455ResourcePreloader();56};575859