Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/main/scene_tree_fti_tests.cpp
9896 views
1
/**************************************************************************/
2
/* scene_tree_fti_tests.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#ifndef _3D_DISABLED
32
33
#ifdef GODOT_SCENE_TREE_FTI_VERIFY
34
#include "scene_tree_fti_tests.h"
35
36
#include "scene/3d/node_3d.h"
37
#include "scene/3d/visual_instance_3d.h"
38
#include "scene/main/scene_tree_fti.h"
39
40
void SceneTreeFTITests::debug_verify_failed(const Node3D *p_node_3d, const Transform3D &p_test) {
41
print_line("VERIFY FAILED\n");
42
print_line("test xform : " + String(Variant(p_test)));
43
44
bool first = true;
45
46
while (p_node_3d) {
47
int32_t depth = MAX(p_node_3d->_get_scene_tree_depth(), 0);
48
String tabs;
49
for (int32_t n = 0; n < depth; n++) {
50
tabs += "\t";
51
}
52
53
bool interp_equal = p_node_3d->_get_cached_global_transform_interpolated() == p_test;
54
bool glob_equal = p_node_3d->get_global_transform() == p_test;
55
56
String sz = tabs + p_node_3d->get_name() + " [ " + p_node_3d->get_class_name() + " ]\n";
57
58
if (first) {
59
sz += tabs + "... " + String(Variant(p_test)) + "\n";
60
}
61
62
sz += tabs + (p_node_3d->data.fti_global_xform_interp_set ? "[I] " : "[i] ") + String(Variant(p_node_3d->_get_cached_global_transform_interpolated())) + (interp_equal ? " ***" : "") + "\n";
63
sz += tabs + "[g] " + String(Variant(p_node_3d->get_global_transform())) + (glob_equal ? " ***" : "");
64
65
print_line(sz);
66
67
p_node_3d = p_node_3d->get_parent_node_3d();
68
first = false;
69
}
70
}
71
72
void SceneTreeFTITests::update_dirty_nodes(Node *p_node, uint32_t p_current_half_frame, float p_interpolation_fraction, bool p_active, const Transform3D *p_parent_global_xform, int p_depth) {
73
SceneTreeFTI::Data &data = _fti.data;
74
75
// There are two runs going on here.
76
// FIRST the naive entire scene tree (reference), where we are
77
// setting state (i.e. writing out xforms, and other state)
78
// SECOND the optimized run, where we are NOT
79
// writing state, but only verifying that the xforms calculated
80
// match those from the reference approach.
81
bool should_verify = (data.traversal_mode == SceneTreeFTI::TM_DEBUG) && data.use_optimized_traversal_method;
82
bool set_state = !should_verify;
83
84
Node3D *s = Object::cast_to<Node3D>(p_node);
85
86
if (s && !s->is_visible()) {
87
return;
88
}
89
90
if (!s) {
91
for (int n = 0; n < p_node->get_child_count(); n++) {
92
update_dirty_nodes(p_node->get_child(n), p_current_half_frame, p_interpolation_fraction, p_active, nullptr, p_depth + 1);
93
}
94
return;
95
}
96
97
if (s->_test_dirty_bits(Node3D::DIRTY_GLOBAL_TRANSFORM)) {
98
_ALLOW_DISCARD_ s->get_global_transform();
99
}
100
101
if (!p_active) {
102
if (data.frame_start) {
103
if (s->data.fti_on_frame_xform_list || s->data.fti_frame_xform_force_update) {
104
p_active = true;
105
}
106
} else {
107
if (s->_test_dirty_bits(Node3D::DIRTY_GLOBAL_INTERPOLATED_TRANSFORM)) {
108
p_active = true;
109
}
110
}
111
}
112
113
if (data.frame_start) {
114
s->data.fti_global_xform_interp_set = p_active;
115
}
116
117
if (p_active) {
118
Transform3D local_interp;
119
if (s->is_physics_interpolated()) {
120
if (s->data.fti_on_tick_xform_list) {
121
TransformInterpolator::interpolate_transform_3d(s->data.local_transform_prev, s->get_transform(), local_interp, p_interpolation_fraction);
122
} else {
123
local_interp = s->get_transform();
124
}
125
} else {
126
local_interp = s->get_transform();
127
}
128
129
if (!s->is_set_as_top_level()) {
130
if (p_parent_global_xform) {
131
if (should_verify) {
132
Transform3D test = (*p_parent_global_xform) * local_interp;
133
if (s->data.disable_scale) {
134
test.basis.orthonormalize();
135
}
136
if (s->data.global_transform_interpolated != test) {
137
debug_verify_failed(s, test);
138
DEV_ASSERT(s->data.global_transform_interpolated == test);
139
}
140
} else {
141
s->data.global_transform_interpolated = s->data.fti_is_identity_xform ? (*p_parent_global_xform) : (*p_parent_global_xform) * local_interp;
142
}
143
} else {
144
const Node3D *parent = s->get_parent_node_3d();
145
146
if (parent) {
147
const Transform3D &parent_glob = parent->data.fti_global_xform_interp_set ? parent->data.global_transform_interpolated : parent->get_global_transform();
148
149
if (should_verify) {
150
Transform3D test = parent_glob * local_interp;
151
if (s->data.disable_scale) {
152
test.basis.orthonormalize();
153
}
154
if (s->data.global_transform_interpolated != test) {
155
debug_verify_failed(s, test);
156
DEV_ASSERT(s->data.global_transform_interpolated == test);
157
}
158
159
} else {
160
s->data.global_transform_interpolated = s->data.fti_is_identity_xform ? parent_glob : parent_glob * local_interp;
161
}
162
} else {
163
if (set_state) {
164
s->data.global_transform_interpolated = local_interp;
165
}
166
}
167
}
168
} else {
169
if (set_state) {
170
s->data.global_transform_interpolated = local_interp;
171
}
172
}
173
174
if (set_state) {
175
if (s->data.disable_scale) {
176
s->data.global_transform_interpolated.basis.orthonormalize();
177
}
178
179
s->fti_update_servers_xform();
180
181
s->data.fti_frame_xform_force_update = false;
182
}
183
184
s->data.fti_processed = true;
185
} // if active.
186
187
if (set_state) {
188
s->_clear_dirty_bits(Node3D::DIRTY_GLOBAL_INTERPOLATED_TRANSFORM);
189
}
190
191
for (int n = 0; n < p_node->get_child_count(); n++) {
192
update_dirty_nodes(p_node->get_child(n), p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
193
}
194
}
195
196
void SceneTreeFTITests::frame_update(Node *p_root, uint32_t p_half_frame, float p_interpolation_fraction) {
197
SceneTreeFTI::Data &data = _fti.data;
198
199
// For testing, use both methods.
200
// FIRST the entire tree, writing out state.
201
{
202
data.use_optimized_traversal_method = false;
203
update_dirty_nodes(p_root, p_half_frame, p_interpolation_fraction, false);
204
}
205
206
// SECOND the optimized depth lists only,
207
// no writing of state, and verifying results.
208
{
209
data.use_optimized_traversal_method = true;
210
211
_fti._create_depth_lists();
212
213
for (uint32_t d = 0; d < data.scene_tree_depth_limit; d++) {
214
const LocalVector<Node3D *> &list = data.dirty_node_depth_lists[d];
215
216
for (uint32_t n = 0; n < list.size(); n++) {
217
Node3D *s = list[n];
218
219
if (s->data.fti_processed) {
220
continue;
221
}
222
223
if (Object::cast_to<VisualInstance3D>(s)) {
224
if (!s->_is_vi_visible()) {
225
continue;
226
}
227
} else if (!s->is_visible_in_tree()) {
228
continue;
229
}
230
231
update_dirty_nodes(s, p_half_frame, p_interpolation_fraction, true);
232
}
233
}
234
235
_fti._clear_depth_lists();
236
}
237
}
238
239
SceneTreeFTITests::SceneTreeFTITests(SceneTreeFTI &p_fti) :
240
_fti(p_fti) {
241
print_line("SceneTreeFTI : GODOT_SCENE_TREE_FTI_VERIFY defined");
242
}
243
244
#endif // def GODOT_SCENE_TREE_FTI_VERIFY
245
246
#endif // ndef _3D_DISABLED
247
248