/**************************************************************************/1/* status_indicator.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/main/node.h"33#include "servers/display_server.h"3435class StatusIndicator : public Node {36GDCLASS(StatusIndicator, Node);3738Ref<Texture2D> icon;39String tooltip;40bool visible = true;41DisplayServer::IndicatorID iid = DisplayServer::INVALID_INDICATOR_ID;42NodePath menu;4344protected:45void _notification(int p_what);46static void _bind_methods();4748void _callback(MouseButton p_index, const Point2i &p_pos);4950public:51void set_icon(const Ref<Texture2D> &p_icon);52Ref<Texture2D> get_icon() const;5354void set_tooltip(const String &p_tooltip);55String get_tooltip() const;5657void set_menu(const NodePath &p_menu);58NodePath get_menu() const;5960void set_visible(bool p_visible);61bool is_visible() const;6263Rect2 get_rect() const;64};656667