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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/main/viewport.h
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/**************************************************************************/
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/* viewport.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#ifndef _3D_DISABLED
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class Camera3D;
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class CollisionObject3D;
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class AudioListener3D;
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class World3D;
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#endif // _3D_DISABLED
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class AudioListener2D;
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class Camera2D;
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class CanvasItem;
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class CanvasLayer;
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class Control;
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class Label;
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class SceneTreeTimer;
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class Viewport;
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class Window;
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class World2D;
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class ViewportTexture : public Texture2D {
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GDCLASS(ViewportTexture, Texture2D);
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NodePath path;
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friend class Viewport;
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Viewport *vp = nullptr;
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bool vp_pending = false;
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bool vp_changed = false;
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void _setup_local_to_scene(const Node *p_loc_scene);
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void _err_print_viewport_not_set() const;
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mutable RID proxy_ph;
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mutable RID proxy;
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protected:
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static void _bind_methods();
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virtual void reset_local_to_scene() override;
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public:
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void set_viewport_path_in_scene(const NodePath &p_path);
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NodePath get_viewport_path_in_scene() const;
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virtual void setup_local_to_scene() override;
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual Size2 get_size() const override;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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virtual Ref<Image> get_image() const override;
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ViewportTexture();
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~ViewportTexture();
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};
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class Viewport : public Node {
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GDCLASS(Viewport, Node);
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public:
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enum Scaling3DMode {
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SCALING_3D_MODE_BILINEAR,
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SCALING_3D_MODE_FSR,
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SCALING_3D_MODE_FSR2,
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SCALING_3D_MODE_METALFX_SPATIAL,
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SCALING_3D_MODE_METALFX_TEMPORAL,
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SCALING_3D_MODE_MAX
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};
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enum PositionalShadowAtlasQuadrantSubdiv {
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SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
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SHADOW_ATLAS_QUADRANT_SUBDIV_1,
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SHADOW_ATLAS_QUADRANT_SUBDIV_4,
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SHADOW_ATLAS_QUADRANT_SUBDIV_16,
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SHADOW_ATLAS_QUADRANT_SUBDIV_64,
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SHADOW_ATLAS_QUADRANT_SUBDIV_256,
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SHADOW_ATLAS_QUADRANT_SUBDIV_1024,
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SHADOW_ATLAS_QUADRANT_SUBDIV_MAX,
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};
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enum MSAA {
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MSAA_DISABLED,
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MSAA_2X,
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MSAA_4X,
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MSAA_8X,
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// 16x MSAA is not supported due to its high cost and driver bugs.
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MSAA_MAX
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};
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enum AnisotropicFiltering {
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ANISOTROPY_DISABLED,
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ANISOTROPY_2X,
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ANISOTROPY_4X,
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ANISOTROPY_8X,
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ANISOTROPY_16X,
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ANISOTROPY_MAX
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};
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enum ScreenSpaceAA {
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SCREEN_SPACE_AA_DISABLED,
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SCREEN_SPACE_AA_FXAA,
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SCREEN_SPACE_AA_SMAA,
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SCREEN_SPACE_AA_MAX
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};
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enum RenderInfo {
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RENDER_INFO_OBJECTS_IN_FRAME,
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RENDER_INFO_PRIMITIVES_IN_FRAME,
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RENDER_INFO_DRAW_CALLS_IN_FRAME,
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RENDER_INFO_MAX
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};
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enum RenderInfoType {
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RENDER_INFO_TYPE_VISIBLE,
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RENDER_INFO_TYPE_SHADOW,
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RENDER_INFO_TYPE_CANVAS,
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RENDER_INFO_TYPE_MAX
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};
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enum DebugDraw {
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DEBUG_DRAW_DISABLED,
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DEBUG_DRAW_UNSHADED,
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DEBUG_DRAW_LIGHTING,
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DEBUG_DRAW_OVERDRAW,
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DEBUG_DRAW_WIREFRAME,
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DEBUG_DRAW_NORMAL_BUFFER,
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DEBUG_DRAW_VOXEL_GI_ALBEDO,
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DEBUG_DRAW_VOXEL_GI_LIGHTING,
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DEBUG_DRAW_VOXEL_GI_EMISSION,
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DEBUG_DRAW_SHADOW_ATLAS,
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DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
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DEBUG_DRAW_SCENE_LUMINANCE,
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DEBUG_DRAW_SSAO,
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DEBUG_DRAW_SSIL,
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DEBUG_DRAW_PSSM_SPLITS,
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DEBUG_DRAW_DECAL_ATLAS,
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DEBUG_DRAW_SDFGI,
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DEBUG_DRAW_SDFGI_PROBES,
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DEBUG_DRAW_GI_BUFFER,
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DEBUG_DRAW_DISABLE_LOD,
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DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
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DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
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DEBUG_DRAW_CLUSTER_DECALS,
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DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
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DEBUG_DRAW_OCCLUDERS,
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DEBUG_DRAW_MOTION_VECTORS,
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DEBUG_DRAW_INTERNAL_BUFFER,
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};
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enum DefaultCanvasItemTextureFilter {
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DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
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DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
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DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
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DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
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DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX
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};
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enum DefaultCanvasItemTextureRepeat {
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DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED,
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DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED,
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DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR,
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DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX,
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};
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enum SDFOversize {
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SDF_OVERSIZE_100_PERCENT,
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SDF_OVERSIZE_120_PERCENT,
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SDF_OVERSIZE_150_PERCENT,
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SDF_OVERSIZE_200_PERCENT,
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SDF_OVERSIZE_MAX
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};
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enum SDFScale {
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SDF_SCALE_100_PERCENT,
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SDF_SCALE_50_PERCENT,
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SDF_SCALE_25_PERCENT,
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SDF_SCALE_MAX
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};
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enum {
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SUBWINDOW_CANVAS_LAYER = 1024
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};
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enum VRSMode {
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VRS_DISABLED,
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VRS_TEXTURE,
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VRS_XR,
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VRS_MAX
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};
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enum VRSUpdateMode {
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VRS_UPDATE_DISABLED,
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VRS_UPDATE_ONCE,
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VRS_UPDATE_ALWAYS,
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VRS_UPDATE_MAX
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};
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private:
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friend class ViewportTexture;
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Viewport *parent = nullptr;
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Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is.
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HashSet<CanvasLayer *> canvas_layers;
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bool use_font_oversampling = true;
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float font_oversampling = 1.0;
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float font_oversampling_override = 0.0;
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RID viewport;
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RID current_canvas;
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RID subwindow_canvas;
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bool override_canvas_transform = false;
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Transform2D canvas_transform_override;
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Transform2D canvas_transform;
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Transform2D global_canvas_transform;
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Transform2D stretch_transform;
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Size2i size = Size2i(512, 512);
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Size2 size_2d_override;
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bool size_allocated = false;
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RID contact_2d_debug;
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RID contact_3d_debug_multimesh;
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RID contact_3d_debug_instance;
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Rect2 last_vp_rect;
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bool transparent_bg = false;
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bool use_hdr_2d = false;
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bool gen_mipmaps = false;
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bool snap_controls_to_pixels = true;
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bool snap_2d_transforms_to_pixel = false;
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bool snap_2d_vertices_to_pixel = false;
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#if !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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bool physics_object_picking = false;
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bool physics_object_picking_sort = false;
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bool physics_object_picking_first_only = false;
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List<Ref<InputEvent>> physics_picking_events;
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ObjectID physics_object_capture;
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ObjectID physics_object_over;
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Transform3D physics_last_object_transform;
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Transform3D physics_last_camera_transform;
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ObjectID physics_last_id;
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#endif // !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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bool handle_input_locally = true;
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bool local_input_handled = false;
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Ref<World2D> world_2d;
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StringName input_group;
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StringName shortcut_input_group;
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StringName unhandled_input_group;
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StringName unhandled_key_input_group;
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void _update_audio_listener_2d();
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bool disable_3d = false;
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static void _propagate_drag_notification(Node *p_node, int p_what);
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void _update_global_transform();
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RID texture_rid;
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DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
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int positional_shadow_atlas_size = 2048;
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bool positional_shadow_atlas_16_bits = true;
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PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
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MSAA msaa_2d = MSAA_DISABLED;
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MSAA msaa_3d = MSAA_DISABLED;
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ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
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bool use_taa = false;
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Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
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float scaling_3d_scale = 1.0;
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float fsr_sharpness = 0.2f;
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float texture_mipmap_bias = 0.0f;
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AnisotropicFiltering anisotropic_filtering_level = ANISOTROPY_4X;
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bool use_debanding = false;
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float mesh_lod_threshold = 1.0;
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bool use_occlusion_culling = false;
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Ref<ViewportTexture> default_texture;
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HashSet<ViewportTexture *> viewport_textures;
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void _update_viewport_path();
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SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
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SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
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uint32_t canvas_cull_mask = 0xffffffff; // by default show everything
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enum SubWindowDrag {
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SUB_WINDOW_DRAG_DISABLED,
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SUB_WINDOW_DRAG_MOVE,
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SUB_WINDOW_DRAG_CLOSE,
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SUB_WINDOW_DRAG_RESIZE,
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};
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enum SubWindowResize {
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SUB_WINDOW_RESIZE_DISABLED,
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SUB_WINDOW_RESIZE_TOP_LEFT,
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SUB_WINDOW_RESIZE_TOP,
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SUB_WINDOW_RESIZE_TOP_RIGHT,
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SUB_WINDOW_RESIZE_LEFT,
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SUB_WINDOW_RESIZE_RIGHT,
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SUB_WINDOW_RESIZE_BOTTOM_LEFT,
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SUB_WINDOW_RESIZE_BOTTOM,
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SUB_WINDOW_RESIZE_BOTTOM_RIGHT,
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SUB_WINDOW_RESIZE_MAX
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};
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struct SubWindow {
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Window *window = nullptr;
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RID canvas_item;
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Rect2i parent_safe_rect;
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bool pending_window_update = false;
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};
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// VRS
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VRSMode vrs_mode = VRS_DISABLED;
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VRSUpdateMode vrs_update_mode = VRS_UPDATE_ONCE;
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Ref<Texture2D> vrs_texture;
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struct GUI {
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bool mouse_in_viewport = false;
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HashMap<int, ObjectID> touch_focus;
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Control *mouse_focus = nullptr;
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Control *mouse_click_grabber = nullptr;
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BitField<MouseButtonMask> mouse_focus_mask = MouseButtonMask::NONE;
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Control *key_focus = nullptr;
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Control *mouse_over = nullptr;
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LocalVector<Control *> mouse_over_hierarchy;
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bool sending_mouse_enter_exit_notifications = false;
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Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
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Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
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Control *drag_mouse_over = nullptr;
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Control *tooltip_control = nullptr;
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Window *tooltip_popup = nullptr;
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Label *tooltip_label = nullptr;
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String tooltip_text;
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Point2 tooltip_pos;
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Point2 last_mouse_pos;
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Point2 drag_accum;
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bool drag_attempted = false;
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Variant drag_data; // Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
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ObjectID drag_preview_id;
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String drag_description;
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Ref<SceneTreeTimer> tooltip_timer;
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double tooltip_delay = 0.0;
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bool roots_order_dirty = false;
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List<Control *> roots;
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HashSet<ObjectID> canvas_parents_with_dirty_order;
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int canvas_sort_index = 0; //for sorting items with canvas as root
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bool dragging = false; // Is true in the viewport in which dragging started while dragging is active.
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bool global_dragging = false; // Is true while dragging is active. Only used in root-Viewport and SubViewports that are not children of a SubViewportContainer.
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bool drag_successful = false;
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Control *target_control = nullptr; // Control that the mouse is over in the innermost nested Viewport. Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
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bool embed_subwindows_hint = false;
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Window *subwindow_focused = nullptr;
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Window *currently_dragged_subwindow = nullptr;
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SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
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Vector2 subwindow_drag_from;
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Vector2 subwindow_drag_pos;
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Rect2i subwindow_drag_close_rect;
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bool subwindow_drag_close_inside = false;
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SubWindowResize subwindow_resize_mode;
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Rect2i subwindow_resize_from_rect;
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Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
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} gui;
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DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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bool disable_input = false;
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bool disable_input_override = false;
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void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
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void _gui_call_notification(Control *p_control, int p_what);
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void _gui_sort_roots();
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Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform);
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void _gui_input_event(Ref<InputEvent> p_event);
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void _perform_drop(Control *p_control = nullptr);
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void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
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void _push_unhandled_input_internal(const Ref<InputEvent> &p_event);
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Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev);
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friend class Control;
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List<Control *>::Element *_gui_add_root_control(Control *p_control);
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void _gui_remove_root_control(List<Control *>::Element *RI);
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String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr);
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void _gui_cancel_tooltip();
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void _gui_show_tooltip();
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void _gui_show_tooltip_at(const Point2i &p_pos);
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void _gui_remove_control(Control *p_control);
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void _gui_hide_control(Control *p_control);
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void _gui_update_mouse_over();
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void _gui_force_drag_start();
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void _gui_force_drag_cancel();
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void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
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void _gui_set_drag_preview(Control *p_base, Control *p_control);
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Control *_gui_get_drag_preview();
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void _gui_remove_focus_for_window(Node *p_window);
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void _gui_unfocus_control(Control *p_control);
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bool _gui_control_has_focus(const Control *p_control);
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void _gui_control_grab_focus(Control *p_control);
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void _gui_grab_click_focus(Control *p_control);
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void _post_gui_grab_click_focus();
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void _gui_accept_event();
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bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
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friend class CanvasLayer;
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void _canvas_layer_add(CanvasLayer *p_canvas_layer);
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void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
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void _drop_mouse_over(Control *p_until_control = nullptr);
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void _drop_mouse_focus();
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void _drop_physics_mouseover(bool p_paused_only = false);
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void _update_canvas_items(Node *p_node);
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friend class Window;
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void _sub_window_update_order();
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void _sub_window_register(Window *p_window);
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void _sub_window_update(Window *p_window);
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void _sub_window_grab_focus(Window *p_window);
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void _sub_window_remove(Window *p_window);
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int _sub_window_find(Window *p_window) const;
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bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
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SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
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void _update_mouse_over();
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virtual void _update_mouse_over(Vector2 p_pos);
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virtual void _mouse_leave_viewport();
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virtual bool _can_consume_input_events() const { return true; }
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uint64_t event_count = 0;
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void _process_dirty_canvas_parent_orders();
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void _propagate_world_2d_changed(Node *p_node);
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void _window_start_drag(Window *p_window);
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void _window_start_resize(SubWindowResize p_edge, Window *p_window);
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protected:
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bool _set_size(const Size2i &p_size, const Size2 &p_size_2d_override, bool p_allocated);
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Size2i _get_size() const;
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Size2 _get_size_2d_override() const;
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bool _is_size_allocated() const;
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void _notification(int p_what);
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#if !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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void _process_picking();
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#endif // !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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void canvas_parent_mark_dirty(Node *p_node);
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void canvas_item_top_level_changed();
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uint64_t get_processed_events_count() const { return event_count; }
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void cancel_tooltip();
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void show_tooltip(Control *p_control);
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void update_canvas_items();
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Rect2 get_visible_rect() const;
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RID get_viewport_rid() const;
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void set_world_2d(const Ref<World2D> &p_world_2d);
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Ref<World2D> get_world_2d() const;
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Ref<World2D> find_world_2d() const;
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void enable_canvas_transform_override(bool p_enable);
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bool is_canvas_transform_override_enabled() const;
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void set_canvas_transform_override(const Transform2D &p_transform);
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Transform2D get_canvas_transform_override() const;
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void set_canvas_transform(const Transform2D &p_transform);
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Transform2D get_canvas_transform() const;
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void set_global_canvas_transform(const Transform2D &p_transform);
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Transform2D get_global_canvas_transform() const;
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Transform2D get_stretch_transform() const;
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virtual Transform2D get_final_transform() const;
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void gui_set_root_order_dirty();
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void set_transparent_background(bool p_enable);
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bool has_transparent_background() const;
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void set_use_hdr_2d(bool p_enable);
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bool is_using_hdr_2d() const;
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Ref<ViewportTexture> get_texture() const;
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void set_positional_shadow_atlas_size(int p_size);
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int get_positional_shadow_atlas_size() const;
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void set_positional_shadow_atlas_16_bits(bool p_16_bits);
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bool get_positional_shadow_atlas_16_bits() const;
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void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
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PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
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570
void set_msaa_2d(MSAA p_msaa);
571
MSAA get_msaa_2d() const;
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void set_msaa_3d(MSAA p_msaa);
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MSAA get_msaa_3d() const;
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void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
577
ScreenSpaceAA get_screen_space_aa() const;
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void set_use_taa(bool p_use_taa);
580
bool is_using_taa() const;
581
582
void set_use_oversampling(bool p_oversampling);
583
bool is_using_oversampling() const;
584
585
void set_oversampling_override(float p_oversampling);
586
float get_oversampling_override() const;
587
588
float get_oversampling() const { return font_oversampling; }
589
590
void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
591
Scaling3DMode get_scaling_3d_mode() const;
592
593
void set_scaling_3d_scale(float p_scaling_3d_scale);
594
float get_scaling_3d_scale() const;
595
596
void set_fsr_sharpness(float p_fsr_sharpness);
597
float get_fsr_sharpness() const;
598
599
void set_texture_mipmap_bias(float p_texture_mipmap_bias);
600
float get_texture_mipmap_bias() const;
601
602
void set_anisotropic_filtering_level(AnisotropicFiltering p_anisotropic_filtering_level);
603
AnisotropicFiltering get_anisotropic_filtering_level() const;
604
605
void set_use_debanding(bool p_use_debanding);
606
bool is_using_debanding() const;
607
608
void set_mesh_lod_threshold(float p_pixels);
609
float get_mesh_lod_threshold() const;
610
611
void set_use_occlusion_culling(bool p_us_occlusion_culling);
612
bool is_using_occlusion_culling() const;
613
614
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
615
Vector2 get_camera_rect_size() const;
616
617
void push_text_input(const String &p_text);
618
void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
619
#ifndef DISABLE_DEPRECATED
620
void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
621
#endif // DISABLE_DEPRECATED
622
void notify_mouse_entered();
623
void notify_mouse_exited();
624
625
void set_disable_input(bool p_disable);
626
bool is_input_disabled() const;
627
628
void set_disable_input_override(bool p_disable);
629
630
Vector2 get_mouse_position() const;
631
void warp_mouse(const Vector2 &p_position);
632
Point2 wrap_mouse_in_rect(const Vector2 &p_relative, const Rect2 &p_rect);
633
virtual void update_mouse_cursor_state();
634
635
#if !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
636
void set_physics_object_picking(bool p_enable);
637
bool get_physics_object_picking();
638
void set_physics_object_picking_sort(bool p_enable);
639
bool get_physics_object_picking_sort();
640
void set_physics_object_picking_first_only(bool p_enable);
641
bool get_physics_object_picking_first_only();
642
#endif // !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
643
644
Variant gui_get_drag_data() const;
645
String gui_get_drag_description() const;
646
void gui_set_drag_description(const String &p_description);
647
648
void gui_reset_canvas_sort_index();
649
int gui_get_canvas_sort_index();
650
651
void gui_release_focus();
652
Control *gui_get_focus_owner() const;
653
Control *gui_get_hovered_control() const;
654
Window *get_focused_subwindow() const { return gui.subwindow_focused; }
655
656
PackedStringArray get_configuration_warnings() const override;
657
658
void set_debug_draw(DebugDraw p_debug_draw);
659
DebugDraw get_debug_draw() const;
660
661
int get_render_info(RenderInfoType p_type, RenderInfo p_info);
662
663
void set_snap_controls_to_pixels(bool p_enable);
664
bool is_snap_controls_to_pixels_enabled() const;
665
666
void set_snap_2d_transforms_to_pixel(bool p_enable);
667
bool is_snap_2d_transforms_to_pixel_enabled() const;
668
669
void set_snap_2d_vertices_to_pixel(bool p_enable);
670
bool is_snap_2d_vertices_to_pixel_enabled() const;
671
672
void set_input_as_handled();
673
bool is_input_handled() const;
674
675
void set_handle_input_locally(bool p_enable);
676
bool is_handling_input_locally() const;
677
678
bool gui_is_dragging() const;
679
bool gui_is_drag_successful() const;
680
void gui_cancel_drag();
681
void gui_perform_drop_at(const Point2 &p_pos, Control *p_control = nullptr);
682
683
Control *gui_find_control(const Point2 &p_global);
684
685
void set_sdf_oversize(SDFOversize p_sdf_oversize);
686
SDFOversize get_sdf_oversize() const;
687
688
void set_sdf_scale(SDFScale p_sdf_scale);
689
SDFScale get_sdf_scale() const;
690
691
void set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter);
692
DefaultCanvasItemTextureFilter get_default_canvas_item_texture_filter() const;
693
694
void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat);
695
DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const;
696
697
// VRS
698
699
void set_vrs_mode(VRSMode p_vrs_mode);
700
VRSMode get_vrs_mode() const;
701
702
void set_vrs_update_mode(VRSUpdateMode p_vrs_update_mode);
703
VRSUpdateMode get_vrs_update_mode() const;
704
705
void set_vrs_texture(Ref<Texture2D> p_texture);
706
Ref<Texture2D> get_vrs_texture() const;
707
708
virtual DisplayServer::WindowID get_window_id() const = 0;
709
710
void set_embedding_subwindows(bool p_embed);
711
bool is_embedding_subwindows() const;
712
TypedArray<Window> get_embedded_subwindows() const;
713
void subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect);
714
Rect2i subwindow_get_popup_safe_rect(Window *p_window) const;
715
716
Viewport *get_parent_viewport() const;
717
Window *get_base_window();
718
719
void set_canvas_cull_mask(uint32_t p_layers);
720
uint32_t get_canvas_cull_mask() const;
721
722
void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable);
723
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
724
725
#ifdef TOOLS_ENABLED
726
bool is_visible_subviewport() const;
727
#endif // TOOLS_ENABLED
728
729
virtual bool is_size_2d_override_stretch_enabled() const { return true; }
730
731
Transform2D get_screen_transform() const;
732
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
733
virtual Transform2D get_popup_base_transform_native() const { return Transform2D(); }
734
virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
735
virtual Viewport *get_section_root_viewport() const { return nullptr; }
736
virtual bool is_attached_in_viewport() const { return false; }
737
virtual bool is_sub_viewport() const { return false; }
738
739
private:
740
// 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
741
friend class AudioListener2D; // Needs _audio_listener_2d_set and _audio_listener_2d_remove
742
AudioListener2D *audio_listener_2d = nullptr;
743
void _audio_listener_2d_set(AudioListener2D *p_audio_listener);
744
void _audio_listener_2d_remove(AudioListener2D *p_audio_listener);
745
bool is_audio_listener_2d_enabled = false;
746
RID internal_audio_listener_2d;
747
748
friend class Camera2D; // Needs _camera_2d_set
749
Camera2D *camera_2d = nullptr;
750
void _camera_2d_set(Camera2D *p_camera_2d);
751
752
#ifndef PHYSICS_2D_DISABLED
753
// Collider to frame
754
HashMap<ObjectID, uint64_t> physics_2d_mouseover;
755
// Collider & shape to frame
756
HashMap<Pair<ObjectID, int>, uint64_t> physics_2d_shape_mouseover;
757
// Cleans up colliders corresponding to old frames or all of them.
758
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
759
#endif // PHYSICS_2D_DISABLED
760
761
public:
762
AudioListener2D *get_audio_listener_2d() const;
763
void set_as_audio_listener_2d(bool p_enable);
764
bool is_audio_listener_2d() const;
765
766
Camera2D *get_camera_2d() const;
767
void assign_next_enabled_camera_2d(const StringName &p_camera_group);
768
769
#ifndef _3D_DISABLED
770
private:
771
// 3D audio, camera, physics, and world.
772
bool use_xr = false;
773
friend class AudioListener3D;
774
AudioListener3D *audio_listener_3d = nullptr;
775
HashSet<AudioListener3D *> audio_listener_3d_set;
776
bool is_audio_listener_3d_enabled = false;
777
RID internal_audio_listener_3d;
778
void _update_audio_listener_3d();
779
void _listener_transform_3d_changed_notify();
780
void _audio_listener_3d_set(AudioListener3D *p_listener);
781
bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first
782
void _audio_listener_3d_remove(AudioListener3D *p_listener);
783
void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude);
784
785
#ifndef PHYSICS_3D_DISABLED
786
void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
787
#endif // PHYSICS_3D_DISABLED
788
789
struct Camera3DOverrideData {
790
Transform3D transform;
791
enum Projection {
792
PROJECTION_PERSPECTIVE,
793
PROJECTION_ORTHOGONAL
794
};
795
Projection projection = Projection::PROJECTION_PERSPECTIVE;
796
real_t fov = 0.0;
797
real_t size = 0.0;
798
real_t z_near = 0.0;
799
real_t z_far = 0.0;
800
RID rid;
801
802
operator bool() const {
803
return rid != RID();
804
}
805
} camera_3d_override;
806
807
friend class Camera3D;
808
Camera3D *camera_3d = nullptr;
809
HashSet<Camera3D *> camera_3d_set;
810
void _camera_3d_transform_changed_notify();
811
void _camera_3d_set(Camera3D *p_camera);
812
bool _camera_3d_add(Camera3D *p_camera); //true if first
813
void _camera_3d_remove(Camera3D *p_camera);
814
void _camera_3d_make_next_current(Camera3D *p_exclude);
815
816
Ref<World3D> world_3d;
817
Ref<World3D> own_world_3d;
818
void _own_world_3d_changed();
819
void _propagate_enter_world_3d(Node *p_node);
820
void _propagate_exit_world_3d(Node *p_node);
821
822
public:
823
AudioListener3D *get_audio_listener_3d() const;
824
void set_as_audio_listener_3d(bool p_enable);
825
bool is_audio_listener_3d() const;
826
827
Camera3D *get_camera_3d() const;
828
void enable_camera_3d_override(bool p_enable);
829
bool is_camera_3d_override_enabled() const;
830
831
void set_camera_3d_override_transform(const Transform3D &p_transform);
832
Transform3D get_camera_3d_override_transform() const;
833
834
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
835
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
836
HashMap<StringName, real_t> get_camera_3d_override_properties() const;
837
838
Vector3 camera_3d_override_project_ray_normal(const Point2 &p_pos) const;
839
Vector3 camera_3d_override_project_ray_origin(const Point2 &p_pos) const;
840
Vector3 camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const;
841
842
void set_disable_3d(bool p_disable);
843
bool is_3d_disabled() const;
844
845
void set_world_3d(const Ref<World3D> &p_world_3d);
846
Ref<World3D> get_world_3d() const;
847
Ref<World3D> find_world_3d() const;
848
void set_use_own_world_3d(bool p_use_own_world_3d);
849
bool is_using_own_world_3d() const;
850
851
void set_use_xr(bool p_use_xr);
852
bool is_using_xr();
853
#endif // _3D_DISABLED
854
855
Viewport();
856
~Viewport();
857
};
858
859
class SubViewport : public Viewport {
860
GDCLASS(SubViewport, Viewport);
861
862
public:
863
enum ClearMode {
864
CLEAR_MODE_ALWAYS,
865
CLEAR_MODE_NEVER,
866
CLEAR_MODE_ONCE
867
};
868
869
enum UpdateMode {
870
UPDATE_DISABLED,
871
UPDATE_ONCE, //then goes to disabled
872
UPDATE_WHEN_VISIBLE, // default
873
UPDATE_WHEN_PARENT_VISIBLE,
874
UPDATE_ALWAYS
875
};
876
877
private:
878
UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
879
ClearMode clear_mode = CLEAR_MODE_ALWAYS;
880
bool size_2d_override_stretch = false;
881
882
void _internal_set_size(const Size2i &p_size, bool p_force = false);
883
884
protected:
885
static void _bind_methods();
886
virtual DisplayServer::WindowID get_window_id() const override;
887
void _notification(int p_what);
888
889
public:
890
void set_size(const Size2i &p_size);
891
Size2i get_size() const;
892
void set_size_force(const Size2i &p_size);
893
894
void set_size_2d_override(const Size2i &p_size);
895
Size2i get_size_2d_override() const;
896
897
void set_size_2d_override_stretch(bool p_enable);
898
bool is_size_2d_override_stretch_enabled() const override;
899
900
void set_update_mode(UpdateMode p_mode);
901
UpdateMode get_update_mode() const;
902
903
void set_clear_mode(ClearMode p_mode);
904
ClearMode get_clear_mode() const;
905
906
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
907
virtual Transform2D get_popup_base_transform() const override;
908
virtual Viewport *get_section_root_viewport() const override;
909
virtual bool is_attached_in_viewport() const override;
910
virtual bool is_sub_viewport() const override { return true; }
911
912
void _validate_property(PropertyInfo &p_property) const;
913
SubViewport();
914
};
915
VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
916
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
917
VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv);
918
VARIANT_ENUM_CAST(Viewport::MSAA);
919
VARIANT_ENUM_CAST(Viewport::AnisotropicFiltering);
920
VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
921
VARIANT_ENUM_CAST(Viewport::DebugDraw);
922
VARIANT_ENUM_CAST(Viewport::SDFScale);
923
VARIANT_ENUM_CAST(Viewport::SDFOversize);
924
VARIANT_ENUM_CAST(Viewport::VRSMode);
925
VARIANT_ENUM_CAST(Viewport::VRSUpdateMode);
926
VARIANT_ENUM_CAST(SubViewport::ClearMode);
927
VARIANT_ENUM_CAST(Viewport::RenderInfo);
928
VARIANT_ENUM_CAST(Viewport::RenderInfoType);
929
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
930
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);
931
932